I absolutely did one, it stayed longer than I expected, I started to think we got one past the goalie.
Do you have the “Jerk the Weasel” logo anywhere?
You can load most of this stuff in Unreal or Unity, or max/maya/photoshop etc depending on file.
Here’s a link to the actual game files, this would be the work we did after the demo:
I'm going to post the demo files for people to mess with, I'll put a link here once I do.
Here's a playlist of clips from the actual demo which we found and were able to get running:...
I remember talking to you back then! I loved that there was a website collecting that stuff, there is so much work that never gets seen.
Brian and I have a game we need to make before we're dead, that's for sure. We tried and failed with Floigan Brothers, then with Weasel. I need to...
One more, this was from E3 (by way of IGN). It's the only footage I've seen of the actual game:
We're talking about it, the legality is a bit hazy with Midway dead and sold for parts.
This is it running in-engine. Yes, involved from the begining. I miss it!
The demo was playable- I'll grab a better clip and post it. You can go all over place, and there a few more characters.
That's the PC build, which ran on the Xbox and later on PS2 concurrently. I think it's a variation on the Hydro Thunder engine. Everything was...
Try again,should work now
First, here's a few seconds of the original demo we used to pitch the idea of Weasel:
Eventually I'll post something with sound and...
Bipolarbot was my favorite, there was a a pretty fun mechanic tied to him.
Where are you going to school for game design? You can message me if you don't like to put that info out on a forum.
1&2) How far along it was is hard to nail down since Midway decided to do an 11th hour redesign on it. The higher ups had a really hard time with...
Here's some more, I can fill in details but I figured just getting stuff posted would be more fun for you.
Separate names with a comma.