<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>ASSEMbler - Home of the obscure</title>
    <description>Rare video games and video game systems prototype unreleased beta alpha nes famicom family basic famitwin super famicom nintendo satellaview loppi fds kyoto micro n64 dolphin z64 cd64 sgi indy project reality virtual boy agb gba 64dd intelligent system partner isview npdp wii rvt rvt-h rvl rvt-r wiiu is-nitro n-dev ndev capture twl amc t-dev psy-q vue gdev gbox odem orca panda sega megadrive genesis 32x cdx saturn dreamcast nomad stv geist force katana x68000 gd-rom gdr  true motion sh-2 megacd aiwa cartdev zax erx318 ai-8300 sg-1000 sc-3000 master system pioneer seed s.e.e.d. mark iii sc-3000h card catcher sony playstation DTP DTL DTL-H debug dev vcd TEST TOOL xdk xenon sidecar keyvault xna stress test krypton partnernet durango wonderswan wonderborg wonder witch neo geo eprom 3do panasonic m2 fz-35 fz-35s playdia apple bandai pippin super marathon laseractive nec pc-engine pc-fx super-cdrom2 rom rom amp msx msx2 zemmix bung game doctor super wildcard multi game doctor pro fighter  </description>
    <pubDate>Fri, 08 Jul 2016 23:12:39 +0000</pubDate>
    <lastBuildDate>Fri, 08 Jul 2016 23:12:39 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/-/index.rss"/>
    <item>
      <title>recovering / repairing / restoration of gd rom drive</title>
      <pubDate>Fri, 08 Jul 2016 22:48:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/recovering-repairing-restoration-of-gd-rom-drive.59603/</link>
      <guid>http://assemblergames.com/l/threads/recovering-repairing-restoration-of-gd-rom-drive.59603/</guid>
      <author>invalid@example.com (DragoonC)</author>
      <dc:creator>DragoonC</dc:creator>
      <content:encoded><![CDATA[Hello my name is DragoonC from segacity.de<br />
I&#039;ve been loooong into the Sega community and Dreamcast since day one.<br />
I like modding a lot on every kinda electronic stuff, but tend to my darling Dreamcast <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /><br />
I&#039;ve been working the last weeks on something that came up back in the days from dc brazil, restoring the gd drive with pc laser units. I thought I give it a shot and test some drives that where produces during the time the Dreamcast was made, to see if they might have compatible laser units...<br />
<br />
<a href="http://assemblergames.com/l/threads/recovering-repairing-restoration-of-gd-rom-drive.59603/" class="internalLink">recovering / repairing / restoration of gd rom drive</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>NES Multi in 1 cart - Faulty/Picture issues</title>
      <pubDate>Fri, 08 Jul 2016 22:43:14 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/nes-multi-in-1-cart-faulty-picture-issues.62228/</link>
      <guid>http://assemblergames.com/l/threads/nes-multi-in-1-cart-faulty-picture-issues.62228/</guid>
      <author>invalid@example.com (kingoddball)</author>
      <dc:creator>kingoddball</dc:creator>
      <content:encoded><![CDATA[Hey!<br />
I&#039;m hoping someone here may have had this issue previously and found a fix for it?<br />
<br />
I bought a 150-in-1 NES cart online so I can play some games until I can collect the originals (I&#039;ve sourced a few already!).<br />
<br />
I&#039;m using a PAL front loader NES and I also have a PAL FL NES with lockout chip disabled (makes no diff on quality).<br />
<br />
So issue: Put in game and I&#039;m getting random coloured lines everywhere and artifacts constantly - I will attach pictures.<br />
Another issue is that I think the...<br />
<br />
<a href="http://assemblergames.com/l/threads/nes-multi-in-1-cart-faulty-picture-issues.62228/" class="internalLink">NES Multi in 1 cart - Faulty/Picture issues</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Alpha XDK Xbox 360</title>
      <pubDate>Fri, 08 Jul 2016 22:41:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/alpha-xdk-xbox-360.54982/</link>
      <guid>http://assemblergames.com/l/threads/alpha-xdk-xbox-360.54982/</guid>
      <author>invalid@example.com (Dandu)</author>
      <dc:creator>Dandu</dc:creator>
      <content:encoded><![CDATA[Hi, <br />
<br />
<br />
I have found an Alpha Dev Kit for the Xbox 360, it&#039;s a Power Mac G5 &quot;property of Microsoft&quot; used in the early devlopment of the Xbox 360. I have the Mac... but not the software and i search a copy of the XDK for this DevKit.<br />
<br />
<br />
I have found that there is a CD or DVD recovery for this Dev Kit, but i can&#039;t find him.<br />
<br />
<br />
Can you help me ?<br />
<br />
<br />
<img src="http://down.dandu.be/xbox.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://down.dandu.be/xbox.jpg" />]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>DECR-1000A these days</title>
      <pubDate>Fri, 08 Jul 2016 22:32:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/decr-1000a-these-days.62243/</link>
      <guid>http://assemblergames.com/l/threads/decr-1000a-these-days.62243/</guid>
      <author>invalid@example.com (bowser22)</author>
      <dc:creator>bowser22</dc:creator>
      <content:encoded><![CDATA[Hey guys I have a crack at a DECR 1000a reference tool. As far as I know only includes a retail controller with it. It has been reballed. Working condition, what do they go for these days ? I can get it for around 350 to my door.]]></content:encoded>
    </item>
    <item>
      <title>SNES battery replacement but no lost data?</title>
      <pubDate>Fri, 08 Jul 2016 22:28:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/snes-battery-replacement-but-no-lost-data.62233/</link>
      <guid>http://assemblergames.com/l/threads/snes-battery-replacement-but-no-lost-data.62233/</guid>
      <author>invalid@example.com (Comboy)</author>
      <dc:creator>Comboy</dc:creator>
      <content:encoded><![CDATA[Yesterday I tried my hand at replacing save batteries in 5 of my SNES carts.  Though I didn&#039;t test each one specifically beforehand, they are all candidates to have the data suddenly disappear due to age (has happened to me and it&#039;s not fun).<br />
<br />
So the installation was fairly straightforward and I started each game and got to save point, powered off, removed the cart and put it back in to see if the information had held.  4 of them showed zero data as expected but were able to accept and...<br />
<br />
<a href="http://assemblergames.com/l/threads/snes-battery-replacement-but-no-lost-data.62233/" class="internalLink">SNES battery replacement but no lost data?</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>2006 Preview Build</title>
      <pubDate>Fri, 08 Jul 2016 22:18:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/2006-preview-build.61100/</link>
      <guid>http://assemblergames.com/l/threads/2006-preview-build.61100/</guid>
      <author>invalid@example.com (Stipo360)</author>
      <dc:creator>Stipo360</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><span style="font-size: 18px">I&#039;ve Had this build on ISO For a while, but now I obtained the Disc from my friend who originally had it<br />
<span style="color: #ffff99">(Yes this was the build on Ebay, we snagged it up reeeal quick.)</span></span><br />
<br />
<img src="http://i.imgur.com/vJm70CX.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/vJm70CX.jpg" /><br />
<img src="https://i.imgur.com/BdpBzsu.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/BdpBzsu.jpg" /><br />
<br />
Lighting on frank in the majority of the cutscenes is noticeably more pronounced, He has much deeper facial shadows. Unknown why they changed this for the final game....&#8203;</div><br />
<a href="http://assemblergames.com/l/threads/2006-preview-build.61100/" class="internalLink">2006 Preview Build</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Xbox 360 Dev Collection (Pic Heavy)</title>
      <pubDate>Fri, 08 Jul 2016 22:13:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-360-dev-collection-pic-heavy.37650/</link>
      <guid>http://assemblergames.com/l/threads/xbox-360-dev-collection-pic-heavy.37650/</guid>
      <author>invalid@example.com (deep3r)</author>
      <dc:creator>deep3r</dc:creator>
      <content:encoded><![CDATA[Just some of the devs I&#039;ve had throughout the past, some I never took pictures of so obviously either weren&#039;t worth it or it got snatched up from me within a heartbeat.<br />
<br />
<i>All serials have been edited out with supreme paint skills. :thumbsup:</i><br />
<br />
<b><span style="text-decoration: underline">Current Kit:</span></b><br />
<br />
<img src="http://i.imgur.com/6agiKl.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/6agiKl.jpg" /><br />
Same Jasper, showing it is unopened<br />
<br />
<img src="http://i.imgur.com/MJ0Ubl.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/MJ0Ubl.jpg" /><br />
Same Jasper side, revision sticker. Number 13 for number off production line?<br />
<br />
<b><span style="text-decoration: underline">Previous Kits...</span></b><br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-360-dev-collection-pic-heavy.37650/" class="internalLink">Xbox 360 Dev Collection (Pic Heavy)</a>]]></content:encoded>
      <slash:comments>179</slash:comments>
    </item>
    <item>
      <title>Game Doctor copier won't write BRAM to disk?</title>
      <pubDate>Fri, 08 Jul 2016 22:06:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/game-doctor-copier-wont-write-bram-to-disk.62219/</link>
      <guid>http://assemblergames.com/l/threads/game-doctor-copier-wont-write-bram-to-disk.62219/</guid>
      <author>invalid@example.com (tangerine)</author>
      <dc:creator>tangerine</dc:creator>
      <content:encoded><![CDATA[I got a GD SF3 copier that seems to be working perfectly. Loading games from/to disk, real time save, dumping carts all work. However when I went to write my sram from EarthBound to a disk so I could write a different game to the copier I discovered that it wouldn&#039;t work and I&#039;m clueless as to why. I insert a blank disk previously formatted with the SF3 to 1440k and choose write BRAM. The drive clicks twice and progress indicator goes to 31% and then says &#039;disk verify error!&#039;<br />
<br />
Anyone know...<br />
<br />
<a href="http://assemblergames.com/l/threads/game-doctor-copier-wont-write-bram-to-disk.62219/" class="internalLink">Game Doctor copier won&#039;t write BRAM to disk?</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Global japanese game collection</title>
      <pubDate>Fri, 08 Jul 2016 21:53:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/global-japanese-game-collection.44122/</link>
      <guid>http://assemblergames.com/l/threads/global-japanese-game-collection.44122/</guid>
      <author>invalid@example.com (Kisaku)</author>
      <dc:creator>Kisaku</dc:creator>
      <content:encoded><![CDATA[Here is my new nec set <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
Fullset of games with spine card, Pc engine Hu card, pc engine cd, pc engine scd, Arcade card and Super grafx.<br />
<a href="http://s192.photobucket.com/user/RANCE6/media/nec.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i192.photobucket.com/albums/z34/RANCE6/nec.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i192.photobucket.com/albums/z34/RANCE6/nec.jpg" /></a><br />
<a href="http://s192.photobucket.com/user/RANCE6/media/DSC_0260.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i192.photobucket.com/albums/z34/RANCE6/DSC_0260.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i192.photobucket.com/albums/z34/RANCE6/DSC_0260.jpg" /></a><br />
Fullset Turbo CD/Turbo Duo....<br />
<br />
<a href="http://assemblergames.com/l/threads/global-japanese-game-collection.44122/" class="internalLink">Global japanese game collection</a>]]></content:encoded>
      <slash:comments>418</slash:comments>
    </item>
    <item>
      <title>Questions about the PS3 memory card adapter.</title>
      <pubDate>Fri, 08 Jul 2016 21:42:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/questions-about-the-ps3-memory-card-adapter.62184/</link>
      <guid>http://assemblergames.com/l/threads/questions-about-the-ps3-memory-card-adapter.62184/</guid>
      <author>invalid@example.com (MonkeyBoyJoey)</author>
      <dc:creator>MonkeyBoyJoey</dc:creator>
      <content:encoded><![CDATA[Hi all! I had a couple questions about the PS3 memory card adapter that lets you use PS2 memory cards on a PS3.<br />
<br />
Can I use it to transfer PS1 saves to my PS3 using this and a PS1 memory card?<br />
<br />
Can I use it to transfer a PS2 save created on my CECHA01 PS3 to the PS2 memory card?<br />
<br />
Can I use it to back-up my saves to my PC?]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Modded Sega Saturn</title>
      <pubDate>Fri, 08 Jul 2016 21:33:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/modded-sega-saturn.61415/</link>
      <guid>http://assemblergames.com/l/threads/modded-sega-saturn.61415/</guid>
      <author>invalid@example.com (Kappa)</author>
      <dc:creator>Kappa</dc:creator>
      <content:encoded><![CDATA[<b><span style="text-decoration: underline"><span style="font-size: 18px">New consoles added as of 08/07/1026</span></span></b><br />
<br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler: <span class="SpoilerTitle">Console 1 - Model 1 Sega Saturn (Modded)</span></span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">Bundle includes the following:<br />
1x Model 1 Sega Saturn with the including mods<br />
<ul>
<li>Modchiped (Phantom Universal)</li>
<li>Region Free Bios (Japanese boot logo)</li>
<li>Switchless 50/60Hz Kit</li>
</ul>1x Model 1 Controller<br />
1x Power and Scart cable<br />
<br />


	<a href="https://assemblergames.com/l/attachments/18851/" target="_blank">View attachment 18851</a>
	
 

	<a href="https://assemblergames.com/l/attachments/18852/" target="_blank">View attachment 18852</a>
	
 

	<a href="https://assemblergames.com/l/attachments/18853/" target="_blank">View attachment 18853</a>
	
<br />
<br />
Price £110 Plus shipping</div>
</div> <b><span style="text-decoration: underline">ON HOLD</span></b>...<br />
<br />
<a href="http://assemblergames.com/l/threads/modded-sega-saturn.61415/" class="internalLink">Modded Sega Saturn</a>]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>controller mod request 3d printer needed</title>
      <pubDate>Fri, 08 Jul 2016 21:32:04 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/controller-mod-request-3d-printer-needed.62242/</link>
      <guid>http://assemblergames.com/l/threads/controller-mod-request-3d-printer-needed.62242/</guid>
      <author>invalid@example.com (bulletbob)</author>
      <dc:creator>bulletbob</dc:creator>
      <content:encoded><![CDATA[This one is for the Xbox og and 360.  Is there someone here that has the tools to scan the dpad off of the USB Sega Saturn PC controller and edit it to fit a Xbox s and x360 controller.  And then print it out and sell them to us.  Just a thought I had when playing my Xbox og with the bison controller and hated how the dpad dug into my thumb.  Then I thought every controller needs the ss dpad. Wish the DC had it also.<br />
Someone did one for a madcatz fight pad pro...<br />
<br />
<a href="http://assemblergames.com/l/threads/controller-mod-request-3d-printer-needed.62242/" class="internalLink">controller mod request 3d printer needed</a>]]></content:encoded>
    </item>
    <item>
      <title>Cobra ODE 5.30A</title>
      <pubDate>Fri, 08 Jul 2016 21:31:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/cobra-ode-5-30a.62232/</link>
      <guid>http://assemblergames.com/l/threads/cobra-ode-5-30a.62232/</guid>
      <author>invalid@example.com (DSwizzy145)</author>
      <dc:creator>DSwizzy145</dc:creator>
      <content:encoded><![CDATA[Hi, does anyone around here has a spare Cobra ODE device? I recently just gotten a Phat PS3 CECH-K01 Model off from a friend and noticed the simplicity of it&#039;s installation method (being Solderless instead of soldering to the motherboard) so i can run Emulators and the sort.<br />
<br />
P.S. By anychance could using a particular homebrew program like XMB Package Manager or Rebug menu installer or PS3 dumper to use the CEX 2 DEX conversion tool to convert my PS3 to Debug/DEX? (Even though it might be...<br />
<br />
<a href="http://assemblergames.com/l/threads/cobra-ode-5-30a.62232/" class="internalLink">Cobra ODE 5.30A</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Pokemon Go Jailbreak Fix</title>
      <pubDate>Fri, 08 Jul 2016 20:57:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pokemon-go-jailbreak-fix.62234/</link>
      <guid>http://assemblergames.com/l/threads/pokemon-go-jailbreak-fix.62234/</guid>
      <author>invalid@example.com (LeHaM)</author>
      <dc:creator>LeHaM</dc:creator>
      <content:encoded><![CDATA[Just a quick note for people wanting to play Pokemon Go on Jailbroken IOS devices. The application has a check built in that detects if you are on a Jailbroken device.<br />
<br />
There is a fix that I can confirm works, it&#039;s called PokePatch <br />
<br />
Repo: <a href="https://ryleyangus.com/repo" target="_blank" class="externalLink" rel="nofollow">https://ryleyangus.com/repo</a><br />
<br />
It&#039;s free.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Will CFW DEX PS3 run debug discs?</title>
      <pubDate>Fri, 08 Jul 2016 20:35:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/will-cfw-dex-ps3-run-debug-discs.62238/</link>
      <guid>http://assemblergames.com/l/threads/will-cfw-dex-ps3-run-debug-discs.62238/</guid>
      <author>invalid@example.com (Colek)</author>
      <dc:creator>Colek</dc:creator>
      <content:encoded><![CDATA[So I have CFW&#039;d PS3 and I was wondering if it will work with debug discs. It is flashed as DEX unit.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>MARKETPLACE RULES as of July 2016</title>
      <pubDate>Fri, 08 Jul 2016 20:17:22 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/marketplace-rules-as-of-july-2016.4888/</link>
      <guid>http://assemblergames.com/l/threads/marketplace-rules-as-of-july-2016.4888/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 18px"><span style="color: #ff8000">LEGAL DISCLAIMER:</span></span></b><br />
<span style="color: #ff8000">All posts, messages, text, files, images, video, or other media posted on or through assemblergames.com are the sole responsibility of the person from whom the content originated.<br />
</span><br />
<b><span style="font-size: 18px"><span style="color: #ff8000">RISK to Party:</span></span></b><br />
<span style="color: #ff8000">There is a degree of risk to buying off the internet. Please use common sense:<br />
</span><br />
<ul>
<li><span style="color: #ff8000">Verify the seller.</span>...</li>
</ul><br />
<a href="http://assemblergames.com/l/threads/marketplace-rules-as-of-july-2016.4888/" class="internalLink">MARKETPLACE RULES as of July 2016</a>]]></content:encoded>
      <slash:comments>44</slash:comments>
    </item>
    <item>
      <title>Help with Pilotwings PCB, please!</title>
      <pubDate>Fri, 08 Jul 2016 20:05:56 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/help-with-pilotwings-pcb-please.62213/</link>
      <guid>http://assemblergames.com/l/threads/help-with-pilotwings-pcb-please.62213/</guid>
      <author>invalid@example.com (chosenone)</author>
      <dc:creator>chosenone</dc:creator>
      <content:encoded><![CDATA[Hey guys! I accidentally broke 2 componentes in the PCB of Pilotwings of Snes. I dont know much about eletronics, but I think it&#039;s 2 resistors. Anyway, it&#039;s the two components right next to Dsp1 chip, represented as c3 and c5 at the PCB. The game is working fine without those two components, but I&#039;m afraid it gets damged or something after some time, so I&#039;d like to know if its really necessary to replace those components ans its specification, ok? Thanks....<br />
<br />
<a href="http://assemblergames.com/l/threads/help-with-pilotwings-pcb-please.62213/" class="internalLink">Help with Pilotwings PCB, please!</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>PVM vs Framemister?</title>
      <pubDate>Fri, 08 Jul 2016 19:31:31 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pvm-vs-framemister.62240/</link>
      <guid>http://assemblergames.com/l/threads/pvm-vs-framemister.62240/</guid>
      <author>invalid@example.com (Trenton_net)</author>
      <dc:creator>Trenton_net</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
<br />
Everyone talks about how PVM&#039;s look so great and such, but do they really give you anything more than what a Framemister and RGB can do? I assume both setups will give you equal picture quality, with the exception that the Framemister is way more flexible than a heavy/small PVM?]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Weird date issue on PSX Prototype Discs</title>
      <pubDate>Fri, 08 Jul 2016 19:11:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/weird-date-issue-on-psx-prototype-discs.62220/</link>
      <guid>http://assemblergames.com/l/threads/weird-date-issue-on-psx-prototype-discs.62220/</guid>
      <author>invalid@example.com (Joeyhorrorfan)</author>
      <dc:creator>Joeyhorrorfan</dc:creator>
      <content:encoded><![CDATA[This may be the wrong place to post this, if so I apologize.<br />
<br />
I am working on dumping the lot of Populous: The Beginning prototypes I bought but have ran into a minor issue. The dates/times on many of my discs are identical, but with different file sizes (not dramatically different, off by &gt;1MB in every case, but still different).<br />
<br />
Take for example the disc titled Pop 3 M6 Load-Save 45 which is one of the few discs with a date written on the front: 19/10/98. Yet my computer tells me the last...<br />
<br />
<a href="http://assemblergames.com/l/threads/weird-date-issue-on-psx-prototype-discs.62220/" class="internalLink">Weird date issue on PSX Prototype Discs</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>F/S Nes Top Loader SNES Style Multi A/V Socket</title>
      <pubDate>Fri, 08 Jul 2016 19:08:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/f-s-nes-top-loader-snes-style-multi-a-v-socket.50494/</link>
      <guid>http://assemblergames.com/l/threads/f-s-nes-top-loader-snes-style-multi-a-v-socket.50494/</guid>
      <author>invalid@example.com (Helder)</author>
      <dc:creator>Helder</dc:creator>
      <content:encoded><![CDATA[Hi everyone! Here I have 2 different socket kits for sale for the NES Top Loader and Front Loader that gives it the SNES Socket which allows you to use it with the various AV mods and not alter the physical shell of the Toploader NES with the Full Mount Socket. For more information please see this thread: <a href="http://www.assemblergames.com/forums/showthread.php?48990-Sourcing-a-Nintendo-multi-out-socket" target="_blank" class="externalLink" rel="nofollow">http://www.assemblergames.com/forums/showthread.php?48990-Sourcing-a-Nintendo-multi-out-socket</a><br />
<br />
The kits each include the socket, the bare PCB for NESRGB or other Mods a 3mm...<br />
<br />
<a href="http://assemblergames.com/l/threads/f-s-nes-top-loader-snes-style-multi-a-v-socket.50494/" class="internalLink">F/S Nes Top Loader SNES Style Multi A/V Socket</a>]]></content:encoded>
      <slash:comments>310</slash:comments>
    </item>
  </channel>
</rss>
