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When modding goes bad

Discussion in 'Modding and Hacking - Consoles and Electronics' started by jlosacco, Jan 10, 2017.

  1. thebigman1106

    thebigman1106 Spirited Member

    Aug 1, 2010
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    tried to do a cex2dex covertion to a 40gb ps3.....bricked it. much to pleasure of the mrs cos the fan was load as a jet engine.
    jlosacco likes this.
  2. rcade

    rcade Member

    Feb 28, 2016
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    I had done electronics repair for years, but was completely unprepared to solder in a PS2 mod chip with standard soldering tools. What a nightmare. At some point, I dripped some solder on one of those tiny SMD chips and connected about a hundred traces together. I think I finally got it all cleaned up, but the mod never worked. I decided then that SMD work with non-SMD tools and no magnification is not wise or maybe even possible.

    I also have bricked a Wii by installing the stuff out of order, or the wrong versions...
    jlosacco likes this.
  3. miloxydia

    miloxydia Rising Member

    Oct 14, 2011
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    A few years back I thought I fucked up an N64 RGB mod and put the board in my scrap pile, always assumed the video encoder was toast.

    Managed to fix the damage and get the RGB working, but it took 3 years to find I could fix it(This is why I now always look over everything)

    Worst lasting damage was re-capping an SNES and ripping off a trace. rip
  4. Pingu

    Pingu Active Member

    Sep 30, 2005
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    I haven't broken anything permanently by modding it but I did lift two traces on my dreamcast when I changed the bios. Had to do some patching for that. I also botched socketing the bios on my Neogeo AES ages ago, apparently damaged a trace that I couldn't see visually. I had to sit with with data sheets for the ROM and M68000 and continuity test the buss and then make a patch.
    modrobert likes this.
  5. MrMario2011

    MrMario2011 Robust Member

    Apr 8, 2016
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    No idea why, but for some reason the original PlayStation I have the absolute worst success rate with (I think 50%). I've done soldering work on many other game systems with multiple different mods such as the Genesis, SNES, N64, Xbox, Xbox 360, Nomad, and more. Hell, even the PSOne I have a 100% success rate with, but half the time I have screwed up the original PlayStation!

    First murdered PlayStation - Went in with almost no soldering skills, no technique, everything I did was cringeworthy and wrong. Nothing was sticking onto the system, ended up flooding a resistor off the board that I was supposed to solder to. System would turn on and spin up games but no A/V. Salvaged the modchip out of it later and trashed the rest of the console, huge disappointment as it was my childhood PlayStation from my cousin.

    Second murdered PlayStation - I believe this one I had flooded one of the pads off the board accidentally. Maybe my iron was too hot? Not sure, but these systems feel a bit too fragile. This one booted up but did not spin any discs. Trashed.

    Third murdered PlayStation - Don't remember what I did to this one, I just remember by the end it wasn't working.
  6. modrobert

    modrobert Rising Member

    Jul 23, 2005
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    I ripped out several PCB traces on a GameCube drive when trying to remove a "quick soldered" xenoGC install. Really fucked up the board, thought it was a goner.

    After calming down a bit, and finding out where the missing traces went, I soldered wires and ended up with what could be my best trace repair work ever, so the experience balanced out somehow in the end.

    Never give up, never surrender.
  7. Pikmin

    Pikmin Dauntless Member

    Dec 24, 2009
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    I killed my Super Mario RPG cart while trying to convert it to PAL, TriMesh helped me bring it back to life with a PAL donor cart
  8. sp193

    sp193 Well Known Member

    Mar 29, 2012
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    In 2012, my first SCPH-10000 failed. I got some remote instructions from l_Oliveira on how to fix it, but after repeating the fix for a while (i.e. 2 days), I tore a pad. It didn't end there, but ended when I also lost one of the SMD capacitors near the RDRAM. :/
    During the process of resoldering the resistors along the SIF/GIF, some of the resistors popped off and I replaced them. That wasn't really a problem until l_Oliveira discovered that the fault might have been unrelated after all. But if I had more experience on working with SMD components, well... I guess that things might have been different.

    In 2013, my second SCPH-10000 developed similar faults as the first one. After attempting the resolder the stuff on the SIF/GIF again (this time, with no mistakes), the set was kept in its box because I didn't dare to try to desolder the clock generator (which has 6 legs lol).

    In 2014, I ruined my first SCPH-10190 due to rage (smashed soldering iron into the loose PCMCIA connector legs) and damaged my SCPH-15000's PC CARD connector by jamming the faulty card into it.

    Thankfully, it seems that only the plastic housing of my SCPH-15000's PC CARD connector was damaged, so only the faulty network adaptor was damaged.
    That was probably my very last attempt to service any hardware on my own because I realized that I never had the capabilities to work on such hardware (SMD stuff) in the first place. Not just because I was angry with other stuff in life back then. :/

    So I now have 2 junk SCPH-10000 consoles and one SCPH-10190 that are unusable. Not sure what to even do with them lol.
    It seems like a waste to just throw them out, although that might be their fate.

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