Hi, After long research for tutorials i get anything up and running. I try to explain the steps easy as possible. Please dont ask for the software tools. You will need the follow Hard/Software: Hardware: • An DEX flashed PS3 or Debugging Unit or Reference Tool • External USB drive up to 2TB • USB Stick or hdd for installing pkg files Software: • Ps3gen • Another-New-Update-Software-v1.9 • PkgView • psn_package_npdrm • Text editor like notepad and a hex editor like Winhex • Extracted ISO The first big point you have to know is using the BDEMU for playback needs a update pkg of the game! You cant start the game without installing an update. How this will work i show you now. 1. Getting a PSN update for a Game and repack it Ok we start searching for a update using Another-New-Update-Software-v1.9 . Start the tool and insert the title id of the game you looking for, like BLES0.... . Than use the „Retail Update“ option and klick on „Fetch“. You will get back a pkg update File like you see above. Click on download on the right. (Note: If you dont found a update, you can also use other region updates! How this work i will show you later.) After you download the package, open it up with PkgView and extract the package. I use C:\pkg\ to keep it easy. Now you have to repack the update. First you have to create a package.conf file like this: Content-ID = EP9000-BCES01670_00-UNCHARTED3PATC18 K_licensee = 0x00000000000000000000000000000000 DRM_Type = Free Content_Type = GameData PackageType = DiscGamePatch PackageVersion = 01.18 You can copy/paste it in an empty file. You have to change the Content-ID and the PackageVersion like you see above. Please not the input musst allways the same: Content-ID = XXXXXX-XXXXXXXXX_XX-XXXXXXXXXXXXXXX PackageVersion = XX.XX Put the package.conf and the psn_package_npdrm.exe file into the C:\pkg\ Folder were your extracted update is. I rename the update folder allways to the ID, Like BCES01670. Now you repack the update. Switch to CMD and go to the C:\pkg\ Here you have to type: psn_package_npdrm.exe package.conf FOLDERNAME An pkg file will be created in the same folder, if you doing anything correct. We finished the first part! 2. Format external HDD as BDEMU Drive Plug the USB Drive into your PC. Start ps3gen and go to Command/BD Emulator HDD Utiliy. Now choose first the drive you want to use for the BDEMU. Be sure you use the correct drive! After that click on the „Format HDD for BD Emulator“ … button. You can choose quick format. Your external Drive is now ready to use as BDEMU! 3. Building the image for the BDEMU With connected BDEMU Drive on your PC start the ps3gen again. First choose the Disc type. Depending on the game you like to build. Insert the Title ID. On Copyright Holder and Producer Name use SCE . At last you have to check the Trophy Checkbox. Do not change the rest. Click on setup Game button. Here you have to insert the PARAM.SFO File from your game Folder (PS3_GAME/) by choosing File/ImportSystemFile. Now choose the Content Information Files tab. Drag and Drop all the „files“ from your PS3_GAME Folder here. Note: Only Files no Folders! Looks like this: Delete here all the gray files like „System Parameter“ or „Not a system file“. And click on ok. Last step before we can build the game is to insert the throphy and game data. Choose Directory and double click on Root icon. Here Drag&Drop anything in your USRDIR and TROPDIR Game Folder into the Folders on ps3gen. After that click on „Build“ button. Here you choose direkt to BDEMU and choose one of the 4 images on the BDEMU HDD. The Build will take some time. You finished anything you need on PC side! 4. Configure the PS3 Debug Settings and install the update pkg Start your PS3 and change the follow Debug Settings: Release Check Mode = Development Mode Boot Mode = System Software Mode Blu-ray Disc Access = BD Emulator (USB) Transfer Rate Pacing for BD Emulator = HDD Native Shutdown the PS3 and connect the external USB BD Emu drive on the right USB port of your console. Also connect the USB Stick/drive with the update pkg file we create before. Start the PS3 again. When you do anything right you will see the game on your PS3. When you start it now, you will get an error message. Go to *install Package Files and install the update package. After that, start the game again and enjoy it on your DEX/TEST/TOOL unit using the BDEMU! 5. FAQ, Problems, Solutions Q: I got allways an error message when i choose build on the ps3gen. A: Switch the Disc Verion from 01.00 to 00.00 Q: I dont found a PSN update package for my Game. A: This will happen when no update is availible for the game. Maybe because its new. Look for other Region update. For example the jp Version update. When you found a update Build the BD EMU image with the PARAM.SFO from the jp PSN update File. Will work fine! Q: I see only one image when i start my PS3? A: If you like to switch the game image, you have to connect it to the PC again and choose the other image as „default“ in the ps3gen hdd utiliity. Q: I like to use more as 4 image Files on my BDEMU HDD. A: Connect the BDEMU HDD to your PC. Open the Drive with WinHex and GoTo Offset 2000B. Here you will see the number 4. Switch to Number of images you like. You have also to change under 2000B from 00 to 0B and on 20020 00 to 10. You have to do this for any image one time. Look at my configuration. You will get the idea how it works. In my example image 2,3,4,5 have data. I create 30 images. Anything tested on DECR-1400A 4.50
I second that...a very well constructed tutorial. Thank for your hard work and keep up the good work buddy.
I will have a very good time this weekend follow this tut on some of my systems. Thanks again Jackhead
Not 100% sure how this is possible, but thinking about writing a imagechooser or something were you can switch the BDEmu images on XMB. I think this needs a reboot. But musst be possible to set a flag. I really love the BDEmu function. Its much faster as the Multiman bootloader and so. Not sure its because the extra ram of the tool. But its damn faster!
The extra ram of the TOOL does make a difference. Some beta build won't even run without having those extra memory.
this thread should be sticky. I confirm it works 100%. GT6 runs a hell lots faster on the TOOL than on the TEST. very impressive with the result. thanks buddy.
Nice Tutorial here mate. got my hand on three DECR-1000A Reference tools and this will be handy for me
Reason his thread is well tidy and simple is because he a German Anyway thanks for your time making this thread.
Indeed, for exemple, my alpha build of until dawn will only run on a TOOL (it crashes on TEST or if you use the console size ram) Only very few debug/non retail titles actually benefit from the extra ram though, finalized titles aren't allow to allocate memory pages that aren't available to user processes/apps on regular consoles. (part of the certification process verifies this)
It only works with the move controller and the controls are somewhat erratic. (still can be played though)
Does anyone know how to go about doing this if the game never received an update? I'm trying with to do this with Kingdom Hearts 1.5 and I've tried searching for an update with BLJM-60589, BLUS-31212, BLES-01897, and BLES-01897. I've looked for 2.5 also and couldn't find anything. I've tried the update program in the OP and tried a few other ones. Could it be that the game is too new?
You need to decrypt the EBOOT.BIN into an elf file and use make_fself to turn the elf into a fself (rename it as EBOOT.BIN when you are done)