Universal Windows Platform development coming to Xbox One (preview program available now)

Discussion in 'Xbox One Development' started by aspect, Mar 30, 2016.

  1. aspect

    aspect Site Supporter 2015

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  2. mairsil

    mairsil Officer at Arms

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    No, no it won't be. This is about on par with the XBLIG experience, but with less system access (devs can only access up to 1 GB of system RAM). The intent of this is to bring the UWP apps to the Xbox and try to merge the Windows 10-based platforms. It's also an easier way for them to ignore indie developers by "encouraging" them (read: pushing) to use this "open" platform instead of letting them in the real development program.
     
  3. aspect

    aspect Site Supporter 2015

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    That's unfortunate. Is it limited to managed code only?
     
  4. mairsil

    mairsil Officer at Arms

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    I haven't seen the API (and I don't care to because I won't do UWP development), but it is going to have whatever limitations that UWP apps do.
     
  5. RedRingRico

    RedRingRico Active Member

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    It's a neat idea, however, being UWP, it makes it almost useless to anyone who finds console development an attractive endeavour. XBLIG was a much better implementation of allowing anyone (who can pay the subscription fee) to develop games for a console without proving your developer credentials and shelling out for a development kit. Sure it was .NET CF but at least you could use XBL to a reasonable extent.

    This is more akin to buying another PC to develop your games on using a remote debugger.
     

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