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Steve's Obscure Super Famicom Games Thread

Discussion in 'Rare and Obscure Gaming' started by Steve, Sep 9, 2006.

  1. Steve

    Steve Robust Member

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    Today (as I write this anyhow) marks the 26th anniversary of the Super Famicom launch. November 21, 1990. The day gaming changed for the better. Crazy that it's been over a quarter century now, huh? This also marks 26 years of Super Mario World and F-Zero. Here's a toast to one of the greatest gaming systems of all time. I would say you're getting old, dear buddy, but what would that say about me? Lol. So I'll just say thank you for the memories, and here's to another 26 years.

    The countdown will resume tomorrow with lucky number 13. Tonight I would like to plug a friend's product. Some of you probably already bought a copy and have received it by now, for others you may have missed it. Jeffrey Wittenhagen, who wrote The Complete NES, recently published The Complete SNES. It's basically a quick rundown of all 700+ North American Super Nintendo games in a giant 500+ page coffee table style book. It also covers several other aspects, including PAL exclusives, homebrew reviews, etc. There were many contributors, including some esteemed and respected retro gaming YouTube content creators such as My Life In Gaming and The LJN Defender. I also had the honor of contributing to Jeffrey's book. I was humbled to be included with such a knowledgeable and passionate group of retro gamers. Got my copy in the mail a few weeks ago and I highly recommend it to any SNES fan. Jeffrey is also launching the SNES Compendium soon, which will include more in-depth reviews and articles.

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    For more information on either book, including picture samples, check out this link below:

    THE COMPLETE SNES BOOK AND COMPENDIUM

    Definitely a nice holiday stocking stuffer (well maybe not, the book is FRIGGIN' huge!)
     
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  2. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase

    #13: CLOCK TOWER

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    My favorite PlayStation video game of all time is Clock Tower. I purchased a used copy in late 1997 and played the hell out of that sucker. I was obsessed with Scissorman -- I genuinely saw him as the second greatest fictional horror villain of all time. Of course, those of you who have been following this topic know my #1 is Michael Myers (see game #49). Clock Tower was a point and click adventure game in which you control different characters in different settings trying to solve the Scissorman puzzle piece by piece before he can get to you. For example, in one scenario you play as Jennifer Simpson at a creepy deserted university late one night. In another scenario, you play as Stan Gotts trapped in a suburban house where Scissorman roams somewhere in the halls. There were multiple endings based on your performance. Scissorman sometimes pops up at random points. When he does, his creepy theme music plays and gets your heart pumping. I love Scissorman's theme music. He stalks after you with a limp and giant hedge clippers. You run and hide (or use an object to bash him over the head with). Sometimes he fails to detect your hiding spot, thus exiting and leaving you to breathe a sigh of relief (at least until the next random encounter). But other times... he figures out where you're hiding and you can guess what happens next. The game is insanely atmospheric and creepy. It blew my mind at the time to see some of the things I saw. For example, at the library one man checks the clock tower and the giant clock hand actually decapitates him! It was gruesome stuff, and I completely ate it up.

    Years later I found out Clock Tower actually originated on the Super Famicom. I was excited to play it for the first time but I recall not having the highest expectations. Although there was a LOT of praise for the game, I just wasn't sure how I was going to feel about it. I was so used to PlayStation Clock Tower and although the polygons were nothing to write home about, the various camera angles added a lot to the game I felt and the angular blocky polygons actually made it feel that much more "primal." Obviously the Super Famicom game is in 2D, so I wasn't sure how much I was going to like it. I also didn't think it was going to be all that scary. Man, was I wrong. I never dreamed in a million years a Super Nintendo video game could ever unnerve me a bit, but Clock Tower succeeded in doing just that. This time you only control one character and the game takes place at a giant mansion, but it still works like gangbusters. This is where Scissorman was born! It should be noted that it's a slower paced game so action junkies should approach it with the proper mindset. Think of it as a really good slow burn horror/thriller. In that proper context the game works extremely well.

    My favorite memory? I visited my parents on Christmas Eve 2010. I brought my Super Nintendo along and that night played Clock Tower at 2 AM in the dark. The house was emitting all kinds of weird noises as the heavy rain was whipping outside and against the windows. I felt a chill creep up and down my spine. Scissorman stalked me throughout the night. By the time I turned the game off, I staggered off to the guest bedroom in a bit of a daze. Not wanting to wake my parents up I kept the lights off so I fumbled around in the dark for a bit, feeling a bit uneasy, before finding my way to safe haven at long last. As I closed my eyes and began drifting away, I could still hear the faint snip-snip of Scissorman's shears... a twisted smiled crept across my face as I soon fell fast asleep. Merry Christmas, indeed.

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  3. Steve

    Steve Robust Member

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    Hope everyone had a happy and safe Thanksgiving! Now that we've recovered from our food coma, let's continue on with the countdown.

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower

    #12: ROCKMAN & FORTE

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    In the mid 2000s it came to my attention that Mega Man X3 was not the final Mega Man title on the SNES. Rockman & Forte was. AKA Mega Man & Bass, Capcom released this on the Super Famicom on April 24, 1998. It blew my mind that Capcom made a Mega Man game for the SNES as late as '98. Pick between the Blue Bomber and relative newcomer, Bass (or Forte), who made his debut in 1995's Mega Man 7. Bass can double jump, dash and shoot in all directions (except straight down). Now like everyone else, I always used to play Mega Man games back in the day and inevitably at some point I'd think to myself, "MAN, IF ONLY THIS FOOL CAN SHOOT IN MULTIPLE DIRECTIONS." Well, Capcom now gives you that option (more or less). It's fun to use both characters and it extends the game's longevity. I personally find Mega Man to be the stronger character because Bass can't shoot and move. That and his shot is weaker. So Bass kind of, in some ways, operates as sort of a "hard mode" if you will. Other improvements include stunning visuals (you could seriously fool me at a cursory glance that this is a PlayStation or Saturn Mega Man title) and there is now a SAVE system. About friggin' time, Capcom!

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    King is the big bad in this game, and he leads eight robot masters. Things open up with the obligatory introductory level. You face off with the Green Devil at the Robot Museum. It's an impressive looking first boss that sets the tone for the rest of the game. The Green Devil first appeared in 1996's Mega Man 8 and was a version of the Yellow Devil from 1987's Mega Man. From here you have three robot masters to pick. Beat them and five others are unlocked. The game is moderately challenging. Not impossible but not a cakewalk, either. Throughout the stages you'll find bolts. Collect them so that you can buy upgrades and power-ups through Auto's shop. This ranges from an auto charge on Mega Man's Mega Buster shot (!) to an Energy Balancer (picking up a weapon refueler automatically refuels the lowest one). In addition to bolts, you'll also find CD's strewn about the stages. Collect them to view character bios. There are 100 in all. It's like a mini Mega Man in-game compendium! You'll get bios for all previous robot bosses from to Knight Man (Mega Man 6) to Frost Man (Mega Man 8) to even Saturn from Game Boy Mega Man V! Some CD's are not immediately accessible and thus there is a bit of backtracking to do once you've gained certain boss weapons that allow you to free these previously inaccessible CD's. Note: the Japanese version has a bit of Japanese obviously, but there's a fan translation floating out there...

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    If it weren't for 1999's Sutte Hakkun, Rockman & Forte would be the last great SNES game ever created. Whatever the reasons were that Capcom gifted us with this title in 19-freaking-98 (my theory is they felt guilty for Mega Man 8 being only on the 32-bit systems), I'm damn glad they did. It's an amazing Capcom swan song for loyal SNES owners, and the second best Mega Man title on the system for my money (only trailing the epochal Mega Man X). In many ways I feel like Rockman & Forte should never have been, but somehow mysteriously and miraculously was. It makes it all the more worthy to be celebrated and cherished. Rock on, Rockman.

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  4. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte

    #11: SUPER SOUKOBAN

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    Way back at entry #36, I shared about a game named Power Soukoban. As much as I like that one, I like Super Soukoban that much more. Its classic, no frills gameplay is as simple (yet complex) and pure as it gets. You're in a cluttered warehouse and it's your job to move boxes into their designated position. There is no timer, however, there is a step limit. By pressing the shoulder buttons you can rewind or fast forward previous steps. This way if you mess up you don't have to restart the level completely. This also encourages experimentation -- knowing that you can always backtrack and erase your error is huge. The early levels start out very basic but soon give way to some mind tingling terrors. I love seeing the transition from level to level and how it may go from large to very small. It's quite a daunting transition! Later on there are even boxes already darkened, which means it's already resting on a purple dot. You can still move these darkened boxes in many cases, but you have to figure out if you're meant to or not. There are 300 levels in all. Rumor has it, launch day buyers are still stuck on level 289 to this very day!

    What I really like about this game is that it's perfect to pop in and play for 15-20 minutes after a long hard day at work. Sometimes when you have that 9:30-10 PM window open for a little gaming, solving even just one level (which can take 15-20 minutes with all the trial and error and rewinding) is enough to satisfy your gaming itch. Then you jot down the password and go on your merry way. It's the ultimate single-screen brain teaser. I love this genre and feel Super Soukoban beats out Little Magic, Keeper, Sutte Hakkun and the like. To boot, there is a level edit option and a 2-player mode with 10 different playable characters to select from. It will have you flexing those brain muscles. It's the kind of game that you can show to an intellectual non-gaming friend, and they're likely to be intrigued. One of the best things is solving a really tough puzzle with literally one step remaining, or even zero. It's a huge rush! On the flipside, the agony of having one more box to move, but running out of steps right before you can push it to its final purple dot. That's when you rewind and work out a way to trace your steps more efficiently. I've done this a few times myself and it's an absolute fist-in-the-air worthy moment when you pull it off. What's really neat too is after stepping away from the game for a few weeks or months you completely forget how to solve the puzzles, so it becomes like a brand new experience once again. A highly underrated Super Famicom game, I can't recommend Super Soukoban enough.

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  5. Steve

    Steve Robust Member

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    Down to the final ten! And appropriately enough, today's entry is sponsored by Tye Dillinger.

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban

    #10: SUPER FIRE PRO WRESTLING X PREMIUM

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    Last Sunday, WCW icon Bill Goldberg returned to the squared circle for the first time in 12 years at the 30th Annual Survivor Series. He squared off against Brock Lesnar in a hugely hyped rematch from WrestleMania 20 (2004). Shockwaves were sent throughout the wrestling world as Goldberg squashed the beast in under 90 seconds. Two devastating spears and a vintage Jackhammer later, it was all over but the shouting. I loved wrestling back in the day and still keep up with it these days. I admire the storytelling, the athleticism, and the sacrifices these athletes make on a day in, day out basis. Because I grew up with them and they still occasionally show up on TV (i.e. Goldberg, Sting, Undertaker, Ric Flair, etc.) it's almost like seeing a distant uncle whenever they reappear. I'm a bit jaded and cynical as a fan admittedly, however, but never saw last Sunday's outcome in my wildest dreams. THEY GOT ME. They got everybody, and whether fans loved or hated the booking, it got everyone buzzing. Goldberg will return at the Royal Rumble match itself, and odds are pointing toward the final chapter in the Lesnar-Goldberg trilogy at WrestleMania 33. Things don't always come full circle in real life, but in wrestling, they often somehow do. It makes me feel like a kid again. And THAT, my friends, that's the magic of pro wrestling.

    Speaking of which, by now most everyone is aware of Human's great Fire Pro series. It began its life on the PC-Engine in 1989. Today's entry, released March 1996, was the final Super Famicom Fire Pro game, and is considered by many as the greatest 16-bit wrestling title of all time. It was absolutely revolutionary for its time thanks to its Create A Wrestler (CAW) mode. Nowadays it's common to see CAW modes (i.e. WWE 2K) but back in early '96 this was unheard of. You could create and save up to 80 wrestlers. The amount of moves and body types available were equally mind blowing. With some time and devotion you could easily recreate the glory days of late '80s/early '90s WWF, the Attitude Era, the Ruthless Aggression Era, ECW, WCW -- hell, recreate the Monday Night War! The grapple system was based on timing rather than button mashing, and players had to work their way up the "move chain." Light, medium and strong attack buttons allow for a natural progression. If you start the match out trying to go for a power or even a medium move, expect it to be automatically countered. So similar to real life, you can't be dishing out power bombs from the opening bell. It made for naturally progressive matches that flowed. Super Fire Pro Wrestling X Premium has long since been surpassed by superior sequels. Later entries would fix minor annoyances such as overpowered submission moves and falling out of the ring awkwardly whenever you're near the apron. These later Fire Pro entries would also add in cage matches, tables, fluorescent light bulbs, barb wire, etc. Still, 20 years later Super Fire Pro Wrestling X Premium stands the test of time. Besides, it's pretty cool being able to rock out as Bobo Brazil on your Super Nintendo.

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  6. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium

    #9: GODZILLA: KAIJUU DAIKESSEN

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    I've been a Godzilla fan since I can remember. I grew up with the Big Guy. Whether he was terrorizing trains and ravaging cities, or pummeling fellow rubber suited monsters and saving the planet, Godzilla has a special spot in my heart even to this day. He's simply timeless, having endured 62 years, 30+ films and counting. This past summer Toho released Shin Godzilla, the first Japanese Godzilla film in 12 years after the 2014 American version was a commercial success. I watched Shin Godzilla twice in theatres and absolutely loved it. It brings an interesting slant on the whole Godzilla universe, and I have a good feeling Toho will be back with another G-Film in the near future. Godzilla also has an anime movie set to come out in 2017, Godzilla 2 (the sequel to Gareth Edwards' 2014 Godzilla) coming out March 2019, and the much awaited rematch between King Kong and Godzilla in 2020 (after Kong gets his own solo film in 2017). Legendary is building its own cinematic universe, similar to Marvel. As a monster lover, I'm all for it!

    So growing up you can imagine I was dying for a good Godzilla game to play. I have bittersweet memories of the first Godzilla game on NES. On one hand, I rented it often and I remember the music creeping me out. It was a very flawed game, but it wasn't unplayable. But even as a kid I knew it wasn't good. The sequel was even worse. So when I saw EGM running a preview on a Godzilla Street Fighter II-esque game, I was ecstatic. A North American release was planned (Nintendo Power even reviewed a copy) but sadly it was canned. After my SNES resurrection in early 2006, I hunted down a copy of this Japanese title. I was pleasantly surprised it not only turned out to be good, but as a massive G-Fan I dare call it great. No, you won't find smooth crazy combos here, but considering the source material (these are giant monsters after all) it's hard to hold that against the game. The main thing is the whole presentation of the game. Roars sound exactly like they did in the movies. The sprite work is off the charts, the stages are plucked right out of the movies and the monsters are very accurate in terms of powers. Of course some things were added or re-imagined. Godzilla never shot his atomic breath in mid-air in the films, but it certainly makes for good times in this game. The fighting engine itself is nothing remarkable, but it's solid and gets the job done. When you add in the visuals, the sound and the overall feeling of "monster mayhem" that they perfectly replicated, it's a blast for any Godzilla fan. I only wish there were a few more monsters to select from (i.e. Hedorah, Rodan, Titanosaurus, hell, give me Baragon and Jet Jaguar while we're at it). Godzilla: Kaijuu Daikessen does the Godzilla name proud. Super Godzilla on SNES was pretty crappy, so thank God(zilla) that this one delivers. At least SNES owners can lay claim to having one solid Godzilla game!

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    Last edited: Dec 4, 2016
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  7. Steve

    Steve Robust Member

    Joined:
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    Messages:
    221
    Likes Received:
    36
    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen

    #8: OTOBOKE NINJA COLOSSEUM

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    Of all the Bomberman clones on the SNES, Otoboke Ninja Colosseum is by far my favorite. Of course there's the typical 1 player "regular game" mode, but it's the 4 player battle mode that is the game's main selling point. It plays enough like Bomberman to provide one with that sense of comforting familiarity, but throws in enough quirks to make it seem at least somewhat different. Different enough that I don't find myself thinking, "I'd just rather play Bomberman." Players drop spiked capsules. These capsules explode after two seconds sending shurikens flying north, south, west and east the full length of the screen. Now here is where the twist comes into play. Unlike the explosions in Bomberman, the shurikens won't kill you. Instead, you're stunned for about two seconds if you're hit. If you're stunned and hit with an opponent's chain ball, you're eliminated from the match. The chain ball stretches the full length of the screen so it's quite possible to sit back in a corner waiting for the opportune moment to strike! Send your chain ball twisting and curving some 20 feet away to kill one of your rivals. It's super satisfying and adds a devious, vulture-like aspect to the game that doesn't exist quite as much in Bomberman.

    Needless to say, such shenanigans lead to many "Ooooh I'll get you next round!" battle cries and pandemonium. Nothing also beats the rush of recovering JUST in time right before the chain ball can hit you! Talk about getting a second lease on life. It makes for some good trash talking and the eight various colossems each have a unique gimmick all their own. There's the roof stage where the playing view is slightly obscured. Another stage has arrows which determine where your chain can go (as opposed to the shurikens). One stage has the classic multiple exit points. They're all pretty fun. Of course, the game is not without its flaws. The music isn't anything to write home about and the CPU AI is pretty bad. But Otoboke Ninja Colosseum is still loads of fun, especially if you can round up three friends to play it with. I love Bomberman games and this particular clone does enough to differentiate itself, yet it has enough of that classic Bomberman feel that always hits a sweet spot for me. And how can you not appreciate a game that features mini Super Famicom icons?

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  8. Steve

    Steve Robust Member

    Joined:
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    Messages:
    221
    Likes Received:
    36
    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum

    #7: DOREMI FANTASY

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    10 years ago this game was once considered obscure. But thanks to positive word of mouth over the years and a 2008 Wii Virtual Console release, DoReMi Fantasy now tops many "hidden gem" and "obscure recommendation" lists. Its reputation is well earned, too. Featuring insanely awesome visuals, haunting sound and ultra smooth gameplay, DoReMi Fantasy is one of the finest SNES platformers you could ever play. Milon from Milon's Secret Castle (NES) is back and better than ever. There are 8 worlds each with their own theme. These worlds range from the Northern Lights (gorgeous levels!) to a madcap toy infested universe. In each world there's a minimum of 6 levels followed by a boss. An overhead map allows you to backtrack. The levels aren't particularly long but they possess plenty of detail, quirky enemies, excellent backdrops and some stellar set pieces. The game's sound is also noteworthy -- it occasionally foregoes music for ambient sound effects instead. It all helps to create a unique world well worth exploring and spending a weekend or two with.

    Milon can take up to 3 hits. His suit starts out green, then turns blue when hit and finally red. Jumping on an enemy's head will only stun them. To kill them, you have to first encase them in a bubble and then pop them. It's a slight twist on the ole hop 'n bop routine that works extremely well. Although it's nothing groundbreaking by any means, this slight deviation from the norm is somewhat refreshing. DoReMi Fantasy is an excellent platformer every serious SNES fan should own. Er, well, due to its price point these days I'll rephrase that from "own" to "play." It's a shame it didn't receive a domestic release back in the day but seeing as how it came out March 1996 (the SNES was practically dead in the US by then), it's hard to harp on that much. Personally, I think DoReMi Fantasy ranks right up there as one of Super Nintendo's finest platformers. It's terrific from top to bottom. Milon's silly antics and whimsical adventure is sure to sweep you away to a land of awe and wonder. As a friend of mine once put it perfectly ages ago: "DoReMi Fantasy is about as charming as a video game can be." I couldn't agree more.

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    MetalSlime likes this.
  9. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy

    #6: ZEN NIPPON PRO WRESTLING 2:3-4 BUDOKAN

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    People often cite Super Fire Pro Wrestling X Premium as the best wrestling game on the Super Nintendo. I probably agree with that assessment, but as far as personal favorites go, I have to give the edge slightly to Zen Nippon Pro Wrestling 2:3-4 Budokan. The third and final game of the trilogy, the Zen Nippon Pro Wrestling series was Natsume's response to Human's Fire Pro franchise. It features bigger, brighter visuals and almost a "chibi" presentation. Not quite 100% chibi but just enough to give its visuals a semi-striking style. It's simplistic yet vibrant. The ring is viewed dead on as opposed to Fire Pro's 3/4 perspective. This makes for a better "running" system which allows you to lay back and pick your spots with running strikes. You can do running attacks in Fire Pro, but due to its more practical playing view Zen Nippon mastered the devious art of "being a vulture." It makes for some riotous Fatal Fourway matches! Budokan is the best in the trilogy as it features the most wrestlers (19) and the most moves. While there's no blood to be found here, Budokan possesses a subtle and barbaric sense of black humor. Look no further than being able to bounce opponents viciously off the cable ropes (OUCH) or attacking your defeated victim even after the conclusion of a match. Hell, Budokan even features the infamous FLAIR FLOP! Nice.

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    Similar to the Fire Pro games, winning a grapple is based on timing rather than button mashing. While you can't create wrestlers like you can in Super Fire Pro Wrestling X Premium, the 19 on hand vary in style. You got your high flyers, technicians and bruisers. These 19 wrestlers are actual wrestlers from All Japan Pro Wrestling. Giant Baba, Kobashi, Misawa, Stan Hansen, etc. Their trademark moves are nicely replicated. By the way, if this game looks vaguely familiar to you it's because Natsume took the first Zen Nippon game and converted it for North American audiences during the summer of '94 under the banner of "Natsume Championship Wrestling." My brother and I bought NCW on clearance for $19.99 in 1995 at a Toys R Us. I remember that day vividly still. We managed to get the last slip, too! Remember those classic Toys R Us game slips that you took to the game center to claim your game? Ah, good times. We played Natsume Championship Wrestling to death for a good two years. I always used Asteroid and my brother's go-to guy was mutha effin' M. Roach. As good as NCW is though, it lacks the Fatal Fourway option of Budokan. If you consider yourself a wrestling fan and you like the Fire Pro games, then I highly recommend Zen Nippon Pro Wrestling 2: 3-4 Budokan. Weird name, awesome game.

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  10. Steve

    Steve Robust Member

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    Down to the final five!

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy
    6: Zen Nippon Pro Wrestling 2: 3-4 Budokan

    #5: TSUYOSHI SHIKKARI SHINASAI TAISEN PUZZLE-DAMA

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    In the early 2000s I bought a rare Saturn puzzle game by the name of Chibi Maruko Chan No Taisen Pazurudama. It became one of my instant favorites. The bright colors, the whimsical atmosphere and the charming characters really brought that puzzle game to life for me. So when I found out in 2006 that Konami made its "prequel" for the Super Famicom, I knew I had to see if the first game had the magic touch as well. I dare call Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama Konami's best kept SNES secret. It plays like an early beta version of Super Puzzle Fighter II Turbo. Select from one of 10 characters, each with their own block patterns, and duel it out to the death. The combos can get rather insane. It's not uncommon to pull off (near) double digit chain reactions. Match 3 (or more) like color faces to make a connection. Think Puyo Puyo but much more forgiving since it's 3 to match rather than 4. It's also made more forgiving because debris come in the form of imprisoned pieces. When you make a match next to an imprisoned block, it releases whatever piece is inside. You can thereby imagine the insane domino effect this may achieve. Sure, some may say it's way too easy to fall into big combos rather than skillfully and masterfully crafting them, but it also makes the battles a bit unpredictable. Skill still wins out (most of the time) but there's a certain luck and timing factor that plays a role too, and I like that actually.

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    Unlike many of the other games on this countdown, Tsuyoshi is going for peanuts even in 2016. Literally. I see two copies selling on eBay for a BIN price of $2 as of this writing. Two freaking bucks! It's definitely worth that and more. However, the game isn't without a few blemishes. One, it's a bit weak in the graphical department. Now I know puzzle games aren't known for their impressive visuals generally speaking, but the somewhat drab looking green background seen here isn't all that appealing. Thankfully though, the character animations in the background help to negate this negative somewhat. You feel their emotions when they're celebrating a big combo as well as when they're wincing in pain and anguish. Secondly, the pieces aren't as operational as in other puzzle games. You know how when you have two pieces going down a narrow column you can usually switch them, right? But in this game, once you go down a column where you're sandwiched in-between blocks on either side there is no more switching allowed. This may annoy puzzle fans who are used to a little more operational freedom with their blocks. However, it's not a deal breaker for me (obviously since I have it ranked this high). It's still an awesome puzzle game despite these two small blemishes. And in my book it's one of the best SNES puzzle games ever made. It's probably not a stretch to suggest that this is arguably the best Konami SNES game hardly anyone ever talks about.

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    The even superior "sequel" on the Sega Saturn
     
    Last edited: Dec 10, 2016
  11. Steve

    Steve Robust Member

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    FINAL FOUR! I'll list the top 3 later this week -- either Thursday-Saturday or Friday-Sunday.

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy
    6: Zen Nippon Pro Wrestling 2: 3-4 Budokan
    5: Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama

    #4: TETRIS BATTLE GAIDEN

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    Released on Christmas Eve of 1993, Tetris Battle Gaiden is the best Super Famicom puzzle game never to hit North American shores. If it did back in 1994, there's no doubt in my mind this game today would have been more fondly remembered and heralded as one of the system's finest two player games. It's Tetris with a quirky twist. Choose from one of eight characters. Each one has four different skills and abilities. These skills are activated when you acquire points and decide to "cash in." To acquire said points, you must clear a line containing a crystal. Some blocks contain a flashing crystal. Each cleared crystal grants you one point, and up to four can be held at any one time. The skills and powers range from defensive measures to offensive attacks. Another interesting feature: players share pieces from one queue rather than two. That means you can "steal" a piece your opponent may desperately need. This makes paying attention 3-4 moves in advance all the more critical. Few things are as satisfying as "blockblocking" your opponent. To snatch that long tetris piece right before they can is a true thing of beauty. Well, maybe that's second only to sabotaging the competition with one of your special attacks!

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    To top the package off, there are two other modes available: classic Tetris with none of that crystal business (for the purists out there who prefer their Tetris sans gimmick) and Rensa. Rensa is where gravity is taken into account and pieces fall if suspended in mid-air (except crystal pieces). This can produce some nice chain reactions. These three game modes are unique enough to make it feel like three games in one. Throw in the eight characters and a total of 32 skills and powers... and what you have is an amazing game bursting with insane replay value. To further enhance the overall appeal of the game, the visuals are impressive for a puzzle game. Bright, bold and rich colors along with some amazing art work makes it one slick looking puzzler. The music is pretty catchy as well and there are a few tunes I'm particularly fond of.

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    How do you make Tetris, a proven classic formula, even better? Bullet Proof Software showed us how. Give us the original Tetris mode but then throw in two drastically different modes, toss in eight playable characters with their own unique special skills and of course round everything off with a dash of that impeccable Japanese charm. While I love me some classic Tetris, the "Battlis" mode here really makes for some entertaining contests that breathes new life into the Tetris brand. If you for whatever reason have yet to play this and you enjoy Tetris in the least, it's a no brainer to try. I can't guarantee you'll like it as much as I do -- I know a few folks who just couldn't connect with either the Battlis or Rensa modes. But hey, there's always the classic Tetris mode if you're more into a no frills kind of Tetris. Myself, I love the added crazy gimmicks of Battlis/Rensa. And it's nice to know I'll always have the original mode in my back pocket for those days I'm feeling super old school. Tetris Battle Gaiden, as far as puzzle games on the Super Famicom go, is the cream of the crop and in a class all its own.

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    Super Play loved it, ranking it #24 on their Top 100 SNES games list
     
  12. Steve

    Steve Robust Member

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    #3 is a true "bracket buster." By the way, this post is dedicated to the memory of Craig Sager. He passed away yesterday at the age of 65. The basketball world lost a legendary sideline reporter who touched lives everywhere he went with his infectious smile, positive vibes and outlandish wardrobe. Rest in Peace, Sages.

    [​IMG]

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy
    6: Zen Nippon Pro Wrestling 2: 3-4 Budokan
    5: Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama
    4: Tetris Battle Gaiden

    #3: DREAM BASKETBALL: DUNK & HOOP

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    In October of 1994, EGM ran a preview on a Super Famicom street ball title by the name of Dream Basket Dunk & Hoop. It very well might have been my first exposure to Engrish. I just know the funky title immediately caught my eye as did the game pictures (blurry as they were... God were things different back in 1994, lol). I remember thinking I couldn't wait to play it as soon as it hits North American shores. But of course it never did. And then I eventually fell out of favor with the SNES before donating it to my cousin circa late 1998 / early 1999. Years later, 2006 to be precise, I experienced a massive SNES resurrection. I was on the hunt for all my old favorite games, as well as ones I never got to play but always wanted to. One evening my mind recalled Dream Basket Dunk & Hoop. The rest is history. So, what is it that I like so much about this game?

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    Sure it's got your standard 5 on 5 mode, but what really drew me to the EGM preview was the blurry screenshot of a 3 on 3 street ball mode. At that time I was just beginning my fascination with the sport of basketball (a hobby I would explore deeper in my teenage and early college years). I was always fascinated by the idea of a 3 on 3 street basketball game. This game did not disappoint. While it's got its fair share of flaws (too easy to steal the ball, block shots, hell you can even legally goaltend, and the music isn't too hot), this game is simply mad fun. I've never played a basketball game before where making a shot was so based on timing. Being that it's from Human, go figure, right? If you release the ball at the very peak of your jump, your odds of swishing the shot go up significantly. Likewise, any other deviation from the absolute peak of your jump often times result in a brick (or it may rattle the rim for a bit before going through the hoop). It's a satisfying feeling to time it just right and see and hear that SWISH. Incredibly satisfying. To boot, there are stats and fun energy bars done in a Marvel 1991 trading card style that really connects with me. It never gets old flipping through the players to see how they stack up!

    [​IMG] [​IMG]

    The 3 on 3 mode is truly where it's at. In this mode you can play on two different courts, but Human even threw in some little tricks. On one court if you enter SUNSET or YONAKA (Japanese for midnight) then you can unlock exactly that. There's a simple yet elegant gorgeousness to these settings that speak to my soul in ways I cannot explain. Maybe it's because it brings back memories of playing ball with my buddies late at midnight, or even getting up early in the morning playing ball right as the sun breaks over the horizon... those old school memories wrapped up in this old mind... it touches a sweet spot and takes me back to the days where I was balling with my friends without a single care in the world.

    [​IMG] [​IMG]

    But Human didn't stop there. At the versus screen if you press on the d-pad it will change the color of the courts. Not only can you do up, down, left or right, but in typical Human fashion (think Fire Pro and all its combinations) you can even do up-left, up-right, or down-left or down-right to select all sorts of different colors. Also, you can pick from four different basketball colors. It's just colors we're talking here but it's these little touches that add up to make this one of my all time favorite games, period. Yeah, call me crazy but we all have that one game that clicks deep in our soul for one reason or another that won't click with the masses. It's our special game. Our... spirit animal in video game form, if you will. The NBA Jams and NBA Lives of the world are technically far superior basketball games, but for outright fun I'll take this game over any other bball title on the SNES. That's what I love about video games. There are so many games out there -- you never know when a game that's largely been forgotten and hardly ever talked about grabs your heart by the strings and refuses to let go. It's been 10 years since I bought Dream Basketball: Dunk & Hoop, and I still find myself playing it frequently. Did so again last night in honor of Craig Sager. It never gets old for me. And that's why this completely unexpected "bracket buster" (har har) ranks #3 in my personal book.

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  13. Steve

    Steve Robust Member

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    Speaking of bRACKET busters...

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy
    6: Zen Nippon Pro Wrestling 2: 3-4 Budokan
    5: Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama
    4: Tetris Battle Gaiden
    3: Dream Basketball: Dunk & Hoop

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    #2: SUPER FAMILY TENNIS

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    Unlike Dream Basketball: Dunk & Hoop, I don't have much of a history with this next game. It was never a game I saw previewed in a magazine that I wondered about for 12 years. I bought it as part of a large lot from JapanGameStock back in late 2006 because it was super cheap. I never played it until about two years ago. We always hear about how great Super Tennis is, and how it's the best tennis title on the Super Nintendo. Super Family Tennis doesn't get much props. So I was completely caught off guard by how AWESOME this game turned out to be! I think it's even better than Super Tennis. Let's see, the control is smooth as hell, a four player option is included and some of the court designs are completely bonkers, filled with amusing gimmicks and sight gags. Plus it has that inexplicable Japanese charm to it. Look no further than knocking the ball into a tranquil pond in front of a Japanese Shinto shrine (complete with a traditional Torii gate). Or smashing the ball so hard against a coconut tree that it drops a coconut on a bystander's head, completely taking the poor sap out. It's these quirky details that I always enjoy seeing in a video game. It doesn't make a game, but it certainly puts a nice finishing touch on things that leaves you with a positive lasting impression.

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    The best thing about Super Family Tennis though is how fun it is, and how it doesn't take things too seriously. Anyone can pick this up and play. It's a lot more forgiving than Super Tennis. When you mess up, you know it's on you and not the controls. It's a total blast with four players, and it packs a ton of non/casual gamer appeal. It's something that your friends or significant other can easily pick up and play with you, even if video games typically aren't "their thing." There are 20 characters to choose from, all with varying skills and abilities. Nothing's better than making a clutch last second diving save and having the ball sail over the head of your opponent while just BARELY staying in bounds. Let the trash talking commence!

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    [​IMG] [​IMG]

    It should be noted that this game really doesn't have any music. Instead, it relies on ambient sound effects. And it works. From the soothing crashing waves of the ocean to the echo chamber sounds of the mountain stage, there is sort of a surreal feel to this game that wouldn't be the same had there been music to boot. And as an aside, this game was released in Europe as "Smash Tennis." All in all, Super Family Tennis quickly became one of my all time favorites after I finally played it about two years ago. At first I thought, "Nah, it's probably just the initial rush of discovering an "obscure gem" this late into my fandom." So I played it some more. And more. After a couple months passed and I found myself constantly playing it with a smile on my face, it reaffirmed to me that this was no flash in the pan. Rather, this is the kind of game (God willing) that I'll probably still play (and love) 10, 20 years from now. It's that good, and it's that damn fun. Its wacky sense of humor, outrageous court designs, super smooth control, 20 different characters and surreal sound makes Super Family Tennis a definite smash hit for the whole family.

    [​IMG] [​IMG]
     
    Last edited: Dec 18, 2016
  14. karsten

    karsten Member of The Cult Of Kefka Staff Member

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    Ah smash tennis i saw it around here at times... Didn't know it was that good, altought in PAL50hz probably it's a shame :D
     
  15. Steve

    Steve Robust Member

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    Well guys, this is it. We've finally come to number one. I'll post a few honorable mentions tomorrow and wrap it all up with a few final thoughts then, but for now, let's take a look at what I consider my all time favorite Super Famicom obscure exclusive.

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban
    14: Umihara Kawase
    13: Clock Tower
    12: Rockman & Forte
    11: Super Soukoban
    10: Super Fire Pro Wrestling X Premium
    9: Godzilla: Kaijuu Daikessen
    8: Otoboke Ninja Colosseum
    7: DoReMi Fantasy
    6: Zen Nippon Pro Wrestling 2: 3-4 Budokan
    5: Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama
    4: Tetris Battle Gaiden
    3: Dream Basketball: Dunk & Hoop
    2: Super Family Tennis

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    #1: BS OUT OF BOUNDS GOLF

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    My favorite Super Famicom exclusive game of all time is BS Out of Bounds Golf. Ever since I saw EGM's preview of it back in 1994 I have been curious about it. In 2006 I got back into the SNES scene and went hunting for a copy. Much to my chagrin it turns out the game was cancelled and never released on a physical cartridge. Alas, it did come out via the Satellaview Broadcast device... a Japan downloading service in the late '90s. Thanks to the modern wonders of technology, it's possible to experience this fine gem on a real TV using your real SNES. As if it came out on cartridge all those years ago. Ah, technology. So what makes BS Out of Bounds Golf so awesome? The fact that it allows up to four players to compete and you even have the ability to knock your opponent's ball out of bounds (hence the name of the game). Of course, knocking them out of bounds will cost them precious stroke points. Or even just blocking their path is wicked fun. The battles get competitive and cutthroat like few other SNES multiplayer games can match. Also, because one player plays at a time, it's a more methodical multiplayer experience, but I find it works refreshingly well. There is a ton of strategy, scouting and sabotaging involved here. It's Schadenfreude at its finest (or worst...)

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    There are three modes to select from, as well as 12 characters. Among these 12 characters include two felines. That right away tells you the developer (NCS, who also made Cybernator) didn't take themselves too seriously, which is nice as back in the mid '90s golf games tended to be a little too dull. This one was full of personality and I'm positive had it been released in the US back in 1994 that today we would see it on more SNES recommendation lists.

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    After selecting your character you get to pick your theme. There are six themed worlds in all, with each world home to 8 courses. There are 48 courses total, and they range from a beach setting to even outer space. What makes this game so much fun is the amount of options you have. Just look at the process of hitting the ball. First, you get to select from a power meter of 1 to 100. This becomes oddly compelling in its own right. Do you use 47 or 52? 77 or 79? 91 or 95? Sometimes one point off can prove to be the difference between glorious victory and crushing defeat. It's a thrill to see your ball barely crawl into the hole. On the flip side, nothing is more embarrassing than misjudging the power meter by one point and seeing your ball a mere centimeter shy of the goal! After selecting your power, you then get to choose from one of 17 (!) different strike points on the ball. Much like pool, these strike points will determine the trajectory of your shot. While you'll be using the dead center shot most of the time, there will be instances where using the trajectory shots skillfully is essential to winning. It's kind of like a game-within-a-game. You're not only battling three rivals, but you're battling yourself. And it works like absolute gangbusters!

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    Check this out. One spot. But there are four ways to make the shot. First way: straight ahead shot.

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    Second way: curving to the right.

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    Third way: curving to the left.

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    Fourth way: trick shot city -- off the plate bumper ricochet into the cup. Beautiful!

    There are even weather effects and power ups. Gift boxes are strewn across the courses. Touch one and get a random power up. There are at least 11, ranging from being able to control your ball after hitting it to randomly switching all the balls in play. That means you could possibly swap places with a rival who is near the cup and send them way back to the beginning of a course! Like I said earlier, sabotage is the name of the game. It gives it a Super Mario Kart-esque feel. Also, each of the 48 courses have four different cup destinations. These are randomly generated so you can't master a course simply by memorizing a certain "playbook" so to speak. It speaks to the game's brilliance that there are nearly 200 possible scenarios here. Add in the 17 strike points, the power meter and the power ups and you get a game that feels slightly different each time you play it. Oh, and don't even get me started on some of the short cuts on some of the courses. More shades of Super Mario Kart, which is never a bad thing ;)

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    Not much else needs to be said about BS Out of Bounds Golf. I absolutely love it and find it to be a total riot with three friends in tow. Expect a lot of cursing, laughing, cheering and taunting. It brings out the best and worst in people and it's kind of amusing to see individual personalities come out in their truest forms. There's no other game quite like this on the SNES. By the way, a fan translation recently came out (February 2016) so what little Japanese there was is now all in English. The game is entitled "I Love Golf" which I find to be highly appropriate. I love BS Out of Bounds Golf, and if you haven't played it yet, I think there's a good chance you will, too.
     
    Yakumo and karsten like this.
  16. karsten

    karsten Member of The Cult Of Kefka Staff Member

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    Sound like avery fun one, thumbs up for the long great job!
     
  17. Borman

    Borman Xbox Archivist Staff Member

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    I need Out of Bounds golf.
     
  18. dr.slump

    dr.slump Rising Member

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    Great work! I knew most of these, but it looks like my SFC collection is missing several Bomberman clones and sports games...
     
  19. Steve

    Steve Robust Member

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    Hey everyone, sorry for not following up. After listing my #1 "obscure" Super Famicom exclusive game on December 19, I said I'd follow up with some honorable mentions and closing remarks. Well truth be told, this project was quite exhausting (as much as I had fun making it). So I just needed some time to mentally decompress. I mean, the top 50 list ran for over 3 months! I needed a few weeks to just unwind.

    I didn't list any of the Parodius games because honestly I'm not the biggest fan of it. They're good, but never been my cup of tea.

    My 5 honorable mentions:

    Flying Hero
    Iron Commando
    Jaki Crush
    Ranma ½: Chougi Rambu Hen
    Undercover Cops

    In other news...

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    RVG turns 10 years old today!

    It's crazy that this thread was started over 10 years ago. As some of you may recall, this topic was responsible for me launching my SNES-dedicated fansite, RVGFanatic. I launched my site back on January 7, 2007. Yes, today marks the 10 year anniversary. Time flies, and I can hardly believe it. A special shout out to Yakumo. I distinctly remember communicating with him privately a lot in late 2006 to talk about possibly launching a site. 10 years later, here we are. Kind of nuts when you think about it. Most gaming fansites don't even last a couple years, let alone 10.

    To celebrate the occasion, I just published a huge in-depth article that walks you through my SNES collection with commentary and pictures galore. Warning: it's a beast. For the curious, check out

    MY SNES COLLECTION. (It only features my American games, though).

    In closing I want to say thanks for all the love over the years. It's been fun sharing my thoughts with the retro gaming community. Feel free to leave a comment on my site or even bookmark it if you like -- I'm looking to be fairly active in 2017 with updates. Here's to 10 more years :)
     

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