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Steve's Obscure Super Famicom Games Thread

Discussion in 'Rare and Obscure Gaming' started by Steve, Sep 9, 2006.

  1. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World

    #23: SUPER BOMBERMAN 5

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    Move out of the way, Spark World, here comes the original. Quick, think of the SNES franchise (excluding sports) that saw the most sequels? Super Bomberman. Gamers in the US got parts 1 and 2. But 3, 4 and 5 were released in Japan (3 also saw a release in Europe). These games are perhaps most notable for adding a 5th bomber to the mix, but they also feature a whole new slew of bombs and gimmicks. Really, you could put 3, 4 or 5 in this slot, but I chose 5 because I do feel it's the best of the non-US Super Bomberman titles. Not only does it feature some stages from the four previous Bomberman titles (thus making it feel slightly like a "remix") but it has a better overall battle zone selection than 3 or 4. This is aided by the 3 bonus battle zones (making for a total of 13) which is noteworthy because the code only works on a specific controller. That being Hudson's very own Super Joy Card. Well, it's either get the pad (roughly $20 these days) or plop down the $400 or so for Super Bomberman 5 GOLD edition cartridge. Yeah, I went with the controller route, and if you want the 3 bonus stages, you should too.

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    Not only is there a controller-specific code, but this game also features a mad bomber option with the ability to kill someone and switch places. It brings a whole new intensity to the mad bomber option. There are also codes that will change the layout of each battle zone. There are actually four different layouts for each battle zone, which adds to the map variation and expands replay value even further than what it already would have been. (Super Bomberman 3 and 4 also has these cheat codes). There's also a hidden bomber to unlock, the Golden Bomber. Overall, you can't go wrong with either Super Bomberman 3, 4 or 5. Definitely get at least one of those sequels because it's nice having that 5th extra bomber. It's nice to have in case you ever have four friends visiting instead of three. I still have a soft spot for the original Super Bomberman, but 5 isn't too far behind. After that, 2, 3 and 4 are somewhat interchangeable.

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    Upper left: Default
    Upper right: 4622
    Bottom left: 0413
    Bottom right: 0926

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  2. Borman

    Borman Xbox Archivist Staff Member

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    Finally one I have already!
     
  3. Steve

    Steve Robust Member

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    Borman, did you prefer Super Bomberman 3, 4 or 5?

    ---

    Being Halloween season and all, I replayed Super Castlevania IV the other night and man... it never fails to satisfy. I'd like to share a re-telling of the game plot with the help of Halloween 4: The Return of Michael Myers... hope you enjoy it and get a little Halloween/Castlevania kick outta it :)


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    "COME ON old-timer! Let's go!"
    "HUR-RY UP! HUR-RY UP!"



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    *cough*


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    *HONK HONK*


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    "Get in here old man! .... I AIN'T GOT 'TIL JUDGMENT DAY!"


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    "Thank you."
    "Anything for a fellow pilgrim. We're all on a quest. Sometimes we need help getting where we want to be."



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    "HA-CHOO!"


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    "Reverend Jackson P. Sayer of Dumont County, pleased to make your acquaintance."


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    "How far you going, Mr. Sayer?"


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    "God's country... Promise Land. Where are you heading, Mr. uh?"
    "... Loomis. Haddonfield."



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    "Car trouble?"


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    "... Sort of..."


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    "... You're hunting it ain't ya?"


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  4. Steve

    Steve Robust Member

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    [​IMG]
    "GOD DAMN YOU MICHAEL DIE DAMN YOU!"


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    "YEAH you're hunting it all right. JUST LIKE ME."


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    "What are you hunting Mr. Sayer?"


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    "Apocalypse, End of the World, Armageddon. It's always got a face and a name.


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    I've been hunting the bastard for 30 years, give or take. Come close a time or two.


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    TOO DAAAMN CLOSE.


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    You can't kill Damnation, mister. IT DON'T DIE LIKE A MAN DIES."
    "I know that Mr. Sayer."



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    "OH you're a pilgrim all right! Yeah, I saw it on your face back there in the dust. I saw it clear as breasts and blue suede shoes."
    "You're sharp, Reverend."
    "Speaking of which, let me tell you a story about a fellow pilgrim of ours; one that my great grandfather used to tell me....

    ... his name was Simon Belmont...



    NOTE: CLICK on the Castlevania theme below! And read the text below. It fits perfectly to the images and text.




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    Those fools should have never revived the dark demon! But they did JUST THAT on one foul and malicious night.... the night HE CAME HOME!


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    It doesn't matter where you go, Mr. Loomis. It can be Dumont County or Haddonfield; evil's all the same -- always got a face and a name. In Transylvania, a small peaceful country out in medieval Europe, there lies a legend that says once every 100 years, when the power of Christ wanes, the forces of evil revive through the prayers of those with wicked hearts. That corrupted evil manifests itself in the form of the one and only, Count DRACULA


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    And with each revival, his dark power grows stronger. His goal is to turn all humanity into creatures of darkness, to be ruled under his iron fist. He has appeared in this world many times, and there are many people who fear that in his next appearance, he may well be unstoppable


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    There is one group that has always been around to see that Dracula is defeated: the Belmont family. For generations the Belmonts have passed along the secrets and skills of vampire-hunting to the eldest child of the family. While many of the Belmonts have lived peaceful lives without encountering the Duke of Darkness, they remain ever vigilant. There are occasional skirmishes with lesser monsters, but the Belmont clan always manages to emerge victorious
     
  5. Steve

    Steve Robust Member

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    [​IMG]
    100 years have passed since the last battle between Dracula and the Belmonts. Tensions mount as Transylvanians reported mysterious sightings of odd creatures appearing under the cover of darkness. Some folks believed it was an omen while many others were convinced it was nothing more than a mere bout of paranoia. Despite the divided ties, the good citizens remained united and a curfew was invoked for precautionary reasons. Children were encouraged to stay out no later than 5 PM


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    With the curfew in full effect, weeks passed without incidence. Then, tragedy struck when a farmer slept walked into town at the witching hour. The next morning, shrill screams of horror echoed across the land when only the farmer's entrails were found lying on the cobbled road by the clock tower. But rather than fleeing, the people banded together in this time of great need. On the night of Easter, a grand carnival was held in town to celebrate the resurrection of Christ


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    Meanwhile, on the outskirts of town inside an old abbey, a heathenistic group held a ceremony attempting to revive the Duke of Darkness. As they carried out their ritual, dark thunderclouds descended over the countryside. The sinister group stirred itself into a frenzy of mysterious chanting and pagan dancing when a single thunderbolt struck the abbey. The ground shook violently under their feet as the abbey walls shattered. Once more, the almighty Dracula LIVES!


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    The time has come for the young successor Simon Belmont to call forth the powers of good to aid him in his battle. Armed with his mystical whip, his courage and the centuries-old knowledge of Belmont family training, he sets forth on his mission... the mist clears... but the battle before Simon Belmont is only BUT beginning..."
     
  6. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5

    #22: SD F-1 GRAND PRIX

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    Super Mario Kart meets a cast of Chuck E. Cheeses rejects. That's the best way to describe SD F-1 Grand Prix. If you were sad back in the mid '90s that there was never a Super Mario Kart 2 on the SNES, then well, this next game ain't quite that but it certainly stands as a solid alternative and an adequate companion piece to Super Mario Kart. Visually, being released 3 years later in 1995, SD F-1 Grand Prix has a leg up on Super Mario Kart. Of course it doesn't play as smoothly, but that's not a huge surprise coming from a little company such as Video System. Choose from one of 10 different cutesy animal drivers, and compete all around the world in a variety of interesting and cool looking race tracks. The game looks great and the diverse looking tracks help bring it to life.

    As expected, there is a two player mode where you can select 1 of (surprise, surprise) 4 battle courses to duke it out to the death. There's also a straight laced 10 player mode (sorry, only up to 2 humans can play) where it's pure as pure can get. Not interested in such a cut and dry Grand Prix mode? Then select Crash Mode, which also pits 10 racers on a track but now there are icons littered throughout that include projectiles and the like, with the devious ability to hamper and hinder the opposition. It's Super Mario Kart 1.5 if you will. Overall, it's not as great as Super Mario Kart but as far as SNES alternatives go, this is the cream of the crop. If you enjoy kart racing games then I highly recommend SD F-1 Grand Prix. Yet another fun Super Famicom exclusive that sadly never saw the light of day in the good ol' US of A. Boy, there sure has been a lot of those on this list, eh? :p

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  7. Borman

    Borman Xbox Archivist Staff Member

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    I play Bomberman 5 the most I think.
     
  8. Steve

    Steve Robust Member

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    [​IMG]
    10 years ago, October 24, 2006, this holy grail arrived at long last after a dramatic nine month odyssey

    Tonight (as I write this it's October 24, 2016) marks the 10 year anniversary since my lot of 40+ Super Play issues arrived. For those who don't know, Super Play was a UK published Super Nintendo-exclusive magazine that ran 48 issues from 1992-1996. Considered the definitive SNES magazine, I fondly remember reading through the 48 issues from late October through Christmas of 2006. I look back on that time period and it holds a great deal of nostalgia for me. I was also going through my Obscure Super Famicom Impressions topic at that same time, as well as getting ready to launch my site (RVGFanatic, which went live January 2007). That time period is just incredibly nostalgic for me :)

    10 years ago I posted that the Super Play issues had finally arrived. One guy actually came out to share the following:

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    HOLY SH*T...

    Wow. Talk about lucking out! It's mind-blowing to think... had he remembered to enter his insane bid... I might still be searching for a complete Super Play set today. Or at the very least I would have paid a whole lot more. It was truly one of those "once-in-a-lifetime" eBay wins that you'll always remember with a real deep fondness. What a great 10 years it has been. Super Play is truly the perfect companion piece to your SNES library. One of my favorite things to do in this hobby is to play a Super Nintendo game for the very first time, form my own initial impressions and then flip to the proper Super Play issue to then read their thoughts of said game. It's a blast to compare my opinion with that of theirs. Good times.

    Anyone else here a proud owner? Have you read Super Play before? Feel free to share your thoughts and memories of the magazine here as well.

    For additional Super Play reading material:

    THE SUPER PLAY DRAMA

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    SUPER PLAY'S TOP 100 SNES GAMES

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  9. Steve

    Steve Robust Member

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    We're just about one day away from Halloween. It's appropriate to share an article I wrote that highlights 35 Super Nintendo games that fits in well with this time of the year. The Super Famicom countdown will continue next week but for now, we pause to celebrate the season of Halloween.

    SNES HALLOWEEN SPECIAL

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    And if you're on a Halloween kick, here is a personal story that shares my memories of Halloween. First, my memories of the film franchise. Second, an awesome Halloween cartoon from my childhood and last, the greatest Halloween night of my life -- October 31st, 1994.

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    HALLOWEEN MEMORIES
     
  10. Steve

    Steve Robust Member

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    Apologies for the 2-week delay, been super busy with work and life. Just completed a race that I've been training the past several months for. Back to the countdown!

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix

    #21: DOSSUN! GANSEKI BATTLE

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    Dossun! Ganseki Battle feels like a precursor to Super Puzzle Fighter II Turbo. A Columns-esque puzzler, you select from 3 characters in the 1 player mode or 9 characters in the 2 player versus mode. Pieces drop in 3 or 2 and disappear when 3 or more like pieces are connected. Unfortunately, similar to Columns, you cannot switch pieces to lay horizontally. You can only switch them on a vertical basis. Connections are formed either vertically, horizontally or diagonally. Not all puzzle games allow diagonal connections but this one does, and it leads to some nice chain combos. When combos are pulled off, your character attacks your rival (or vice versa). I love how their sprites enlarge as they attack. Neat stuff there. It really gets you into the fighting spirit of the game. It makes it feel like it's more than a puzzle game -- it's a puzzle WAR. Like I said, this kind of feels like a beta version of Puzzle Fighter, which is meant in the most positive way possible. Remember, this was back in 1994!

    In addition, the game is made further unique because it features an energy bar. Yes, in a puzzle game. There are actually two ways you can win a match. 1. The player's screen fills up or 2. Health meter hits rock bottom. I like the versatility that those two options bring. To make things even more interesting, the five different types of pieces each serve a different purpose. Some are defensive while others are offensive (of course, when connected together). Green rocks, red scrolls and yellow swords act as offensive attacks. Blue potions replenishes your health slightly (if applicable). Purple squares have no effect. Major attacks cause pieces to suspend themselves in mid-air which can really clutter the field and throw the player off his or her game. Competitive and cutthroat, Dossun! Ganseki Battle is one of the finest Super Nintendo puzzle games ever created. It's basically Columns meets Puzzle Fighter with a medieval theme thrown in for good measure. Sounds like a winning formula to me!

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    karsten likes this.
  11. Steve

    Steve Robust Member

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    Ah, down to the last 20!

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle

    #20: PUZZLE'N DESU!

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    What's up with the Japanese including exclamation marks in their gaming titles? But hey, if a game is as enjoyable as Dossun! Ganseki Battle, or today's entry, Puzzle'n Desu!, then well, by all means. You move a cute little blob thing around the screen. Your goal? Clear any given field of all its blocks. Blocks disappear when 3 or more of the same color connect. You can only push blocks -- they travel until they come into contact with another block or obstacle. As you can bet, the later puzzles get downright brutal. I'm not a huge fan of the timer, though. I feel these games benefit best when you're free to stare at the screen as long as you can until inspiration breaks through with the resolute "AH-HA!" On the up side, it does lend the game a real sense of urgency. It's quite the rush completing a puzzle just in the freaking nick of time!

    But what makes this game really special is its 4 player battle mode. The main story mode also allows 3 friends to join you -- now how many action puzzle games do you know of that allow such an option? But my favorite thing about this game is hands down the battle mode. There are ten battle arenas to pick from, and most of them are littered with various gimmicks that would make any Bomberman title proud. It never felt so good before to push a block across the screen and crush a loved one. Yup, nothing says good times quite like that. Unfortunately, for some wacky reason this mode can only be experienced with 3 other friends in tow. It's a shame there isn't an option to play against 3 computer-controlled opponents. But hey, I suppose we're lucky to get the game mode at all. I dare say I might even enjoy it a tad more than any of the Bomberman titles. If only there was an option to disable the timer as well as being able to play against 3 computer-controlled opponents in the battle mode, Puzzle'n Desu! would undoubtedly have ranked even higher on this list than #20.

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  12. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!

    #19: SUTTE HAKKUN

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    Think you've played one puzzle game that you've played them all? Sutte Hakkun will force you to think otherwise. You take control of a strange transparent creature similar to a dipping bird and your task is to reach the orb(s) on each level. To get to these orbs, one must "suck and blow." Yes, you will suck and blow. And you'll do a lot of it. [Insert token dirty joke here]. Transparent blocks are placed throughout a level. There are also preset color blocks. Jars appear in three forms: red, yellow or blue. By sucking paint out of a jar (or block) you can then transfer that color into a transparent block. Red moves a block up and down, blue moves it horizontally and yellow makes it travel diagonally. Of course they don’t travel the full length of the screen — there would be zero strategy if that were the case. Rather, the blocks travel a short distance back and forth. You can freeze a block’s movement by sucking the paint out of them. It’s this method that allows you to change a block’s height to better suit your goal.

    There are a ton of levels to complete, and the later ones get pretty brutal pretty fast. The game is filled with that classic Nintendo charm. Little details bring a smile to your face, such as a smiling stone that frowns the second you hop on its head. Speaking of which, yes, this game was developed by Nintendo and started out as a BS-X download in the late '90s. It was so popular however that Nintendo decided to release a Super Famicom cartridge of it on June 25, 1999. I like to think of Sutte Hakkun as the last great Super Nintendo game ever released. And it probably is. As such, it's a piece of history one could argue. It's definitely a piece of video gaming art. There is no timer here so unlike Puzzle'n Desu! you can take your sweet time (pardon the pun) solving the case. If you've never played this before and you love (action) puzzle games, give it a shot. It's sure to become one of your new favorites.

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  13. StriderVM

    StriderVM Robust Member

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    Awesome thread. I was dumb not to notice this earlier..... I think this would be a great Youtube series of some sort. =)
     
  14. Steve

    Steve Robust Member

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    Thanks Strider. I've always been more of a writer than a YouTube person so yeah. That and I don't have to worry about mispronouncing half of these titles ;)

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun

    #18: GUNDAM WING: ENDLESS DUEL

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    March 29, 1996. It had to have been a bittersweet day in Japan for diehard Gundam fans. The 49th and final episode of the Gundam anime aired on that fateful day, but it was also the same day that Bandai released the Natsume-developed Super Famicom fighting game, Mobile Suit Gundam Wing: Endless Duel. Or Shin Kidō Senki Gundam Wing: Endless Duel to give it its full proper Japanese title. And what a fighting game this is. Gorgeous, fluid and full of crazy combos, Endless Duel is sure to impress any fighting game fan. Being released in '96 it features more contemporary fighting game tropes. This includes dashing (both forwards and backwards), mid-air blocking (you can also block during a dash for goodness sake), cancelling and even double and TRIPLE jumps. Each of the 9 fighters (plus a 10th character, the boss Epyon) has a slew of special moves including a super special attack that can be performed at any time during the match provided you have enough "battle points." You start with 300 points. It drains each time you use a special move. Some specials cost more points than others. You refill this counter by attacking with regular moves.

    Each of the fighters play a bit differently. Some are more agile while others are a bit more bruising. The overall difficulty isn't hard at all, that is, until you meet the final boss, Epyon. Let's just say he would make any SNK final boss proud. There are four buttons (weak punch, strong punch, weak weapon, strong weapon) and three game modes: 1. Story 2. Trial (fight as many computer controlled fighters as you can until you're eliminated. Max is 99) and 3. Versus. There is only a bit of Japanese dialogue with the post match comments. Interestingly enough, there is an English translation floating out there that is completely unnecessary but hey, why not? Endless Duel feels a bit like an early version of one of Capcom's "versus" fighters. Never thought I would say that about a Super Famicom developed fighter. It isn't without its flaws, though. You'll notice that there is no speech samples whatsoever. All you hear is music and the sound effects of steel connecting on steel. I never realized how much I miss "ROUND ONE, FIGHT!" as well as the fighters announcing their special moves until I played Endless Duel. It makes sense though, they had to sacrifice something to make this game look and run as smoothly as it does. All in all, this is probably the best Super Famicom exclusive fighting game to never hit the US. If you haven't tried it yet and you love fighting games, then you should probably make it a point to do so, and soon.

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  15. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel

    #17: PRO YAKYUU STAR

    At first glance you probably thought to yourself, "SAY WHA?" Let's try this again. "Super Baseball Simulator 1.000." OK, now I'm seeing a few nods. Good. So remember the Baseball Simulator games from Culture Brain? Super Baseball Simulator 1.000 developed something of a semi-cult following. It was a baseball game, sure, but it featured outlandish gimmicks such as crazy pitches and the like. Did you know Culture Brain went on to release FOUR sequels to SBS 1.000? But they only came out in Japan, and technically, only one was a true sequel. That one being Super Ultra Baseball 2 (1994). In 1992, the firm launched Ultra Baseball Jitsumeiban, which plays almost exactly like Super Ultra Baseball (Super Baseball Simulator 1.000 in the US) but now features real Japanese ball players. Confused yet? Here, let me show some pictures. People like pictures. I like pictures. So pictures it is.

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    Super Baseball Simulator 1.000 (SNES, 1991. Japanese title Super Ultra Baseball)

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    Ultra Baseball Jitsumeiban (SFC, August 28, 1992)

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    Super Ultra Baseball 2 (SFC, July 28, 1994. AKA Super Baseball Simulator 1.000 Part 2)

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    Ultra Baseball Jitsumeiban 2 (SFC, December 22, 1994)

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    Ultra Baseball Jitsumeiban 3 (SFC, October 27, 1995)

    I like how the Jitsumeiban games each had a distinct visual style. The first one looks like SBS 1.000. The second one looks like Super Ultra Baseball 2 but in Super Deformed style. As if the men from SUB 2 went into the dryer. And the third resembles well, see below

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    Pro Yakyuu Star (SFC, January 17, 1997)

    All these baseball games are solid in their own right, and I really like SUB 2 and Ultra Baseball Jitsumeiban 2, but why did Pro Yakyuu Star make this list? Simple. From a pure gameplay standpoint, it is the most playable and pure baseball game of the (sand)lot. Being Culture Brain's SIXTH Super Nintendo baseball outing, they've had plenty of time to iron out the kinks and as a result Pro Yakyuu Star feels the most polished and refined. You know how in vintage baseball games the outfielders can't throw for jack squat? None of that bouncing ball business here thankfully, as these professionals play like, you know, professionals! Pro Yakyuu Star does get rid of the gimmicks and antics of Super Baseball Simulator 1.000 (which is a selling point for some fans) but makes up for it with crisp gameplay. The ability to throw the ball without weak bounces, swipe bags and the like make for a pleasant, straight forward baseball game.

    It's also interesting to point out that this is Culture Brain's final baseball game. They planned a few Ultra Baseball games for the Game Boy Advance but those projects were scrapped. Also of worthy note is that they chose to make Pro Yakyuu Star its own stand alone entity rather than "Super Ultra Baseball 3" or "Ultra Baseball Jitsumeiban 4." I like to think of it as sort of the definitive Culture Brain baseball title. It's the last of its kind, and it's kind of neat to see how the Baseball Simulator series started and ended here more or less. These quirky baseball games deserve a little more recognition. I hope this gives you a few new intriguing oddities to try out for yourself. And since we're talking baseball, a belated congratulations to the Cubs for ending their 108 year drought. Back to the Future II was off by just one year as it turns out, but guess how many minutes BTTF II was... 108. It's as crazy as if I were to tell you Donald Trump would be our next United States president! Oh... um, yeah. I think this is my cue to call it a wrap. "PLAY BALL!"

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  16. Steve

    Steve Robust Member

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    Down to the Sweet 16!

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star

    #16: BS ZELDA

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    The NES classic Legend of Zelda gets a "remake" of sorts on the SNES. It was available on March 30, 1997 in Japan via the Satellaview only. The Satellaview was a downloading service that was ahead of its time. If players played the game at a certain time, they were treated to live voice over acting. There was an in-game clock and so you could only play it for a certain length of time. Certain times triggered special in-game events, such as all enemies being stunned or killed. Of course, since then there's been hacks and fan translations, and SNES players can now experience BS Zelda in all its glory. And a glorious action adventure it is!

    The overworld has been altered somewhat, and the dungeons are brand new, but it's the same classic game you remember with spiffy 16-bit souped up visuals and dare I say even better sound and music than the original. It still plays like classic NES Zelda, but now you can switch items and weapons by using the shoulder buttons. The game is simply a delight to play, and although it's not NES Legend of Zelda to a 100% tee, it's damn close enough. Makes you kinda wish there was also a BS Metroid, or a BS Contra, or gosh, the list goes on and on. BS Zelda is a must-play if you love the first game and you love the Super Nintendo. It's a match made in 16-bit Heaven, and that's certainly no BS.

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  17. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I actually got this game because I read about it on this thread (when you posted about it a while ago). I have the cart version. It's the cart only, but it's in really good condition. It's a really good game, but I think the music is the best thing about it.
     
  18. Steve

    Steve Robust Member

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    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda

    #15: DEAE TONOSAMA APPARE ICHIBAN

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    This just might be the weirdest Super Famicom game ever. Think of Tonosama as Pocky & Rocky on an acid trip. A strange alien force is out looking to cast its iron fist over the entire universe and two brave (but bumbling) souls set out to save the day. Their names are Baka-dono and Baka-ouji, which translate to Lord Stupid and Prince Stupid. You can't make this stuff up. There are 10 stages in all. It's a globe trotting adventure. Battle crazed curry plate chucking madmen in India one minute, and the next minute sees you contending with rotting zombies in a cursed Japanese village. The best part of the game, other than its wildly bizarre atmosphere, is the fact that two can play at once. Baka-dono attacks by swiping his fan. Baka-ouji plays the long distance game with rose projectiles. Two player mode allows you the best of both worlds. Beware, there is some slowdown as the game isn't afraid to throw more than three bad guys at you at any given time. Personally though, that wasn't a dealbreaker for me. The game has a ridiculous abundance of explosions. EVERYTHING EXPLODES. Elephants? They explode. Stray chickens? They explode. Japanese shoji screens? Yep, even inanimate objects explode. It's not uncommon to see the TV light up in an array of explosions as if it were the 4th of July. It's way over the top, and it's all done with its tongue firmly planted in its cheek with a wink to boot.

    You can also morph into your deceased overly muscular father. TGR points determine how long you can stay in this mode. Press X at any time (provided you have enough TGR points) to transform into a hulking steroid-injected brute. Each punch sends forth explosions! Any time you get hit or deliver a hit of your own, your TGR points decrease. Once down to 0 it's back to being regular ol' Prince Stupid or Lord Stupid. Slain enemies may drop TGR percentage points, health refills or bombs. You also get to choose your stage order. The game is on the easier side, but I didn't mind that so much. There are a ton of mid and mini bosses along the way, and some of them are pretty "out there," if you know what I mean. Deae Tonosama Appare Ichiban, unfortunately, doesn't come cheap these days. But find a way to play it if you haven't done so already. It's a fun, bizarre two player action romp the likes of which you probably won't be forgetting any time soon. Besides, who isn't enticed by the idea of killing hopping vampires, astronauts on Mars, Bruce Lee wannabes, aliens, zombies, demons, ninjas, sumo wrestlers and the like? Good times, I say. Good times.

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  19. rso

    rso Contains Quiltineum

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    No kidding. If you come across anything that doesn't explode immediately but just kinda comes apart, rest assured that every. single. shard. of it will detonate on impact. Eat your heart out, Michael Bay.

    Btw, any relation to Ken Shimura's Baka Tono-sama? Immediately reminded me of him but also looks very off at the same time.
     
  20. Steve

    Steve Robust Member

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    LOL, who knows? I definitely see the resemblance though! And yup, Michael Bay would definitely sponsor Deae Tonosama Appare Ichiban.

    50: Battle Cross
    49: Mickey Tokyo Disneyland
    48: Little Magic
    47: Rendering Ranger: R2
    46: Violinist of Hamelin
    45: Super Back to the Future II
    44: Nangoku Shounen Papuwa-kun
    43: Keeper
    42: Ghost Sweeper Mikami
    41: Go Go Ackman
    40: Poko Nyan!
    39: Araiguma Rascal
    38: Super Tekkyu Fight!
    37: Ganbare Daiku no Gensan
    36: Power Soukoban
    35: The Firemen
    34: Super Genjin 2
    33: Super Bomberman Panic Bomber World
    32: BS Shockman
    31: Majyuuou
    30: Mickey and Donald: Magical Adventure 3
    29: Ghost Chaser Densei
    28: Magical Pop'n
    27: Pop'n Twinbee Rainbow Bell Adventures
    26: Pop'n Smash
    25: Sanrio World Smash Ball!
    24: Spark World
    23: Super Bomberman 5
    22: SD F-1 Grand Prix
    21: Dossun! Ganseki Battle
    20: Puzzle'n Desu!
    19: Sutte Hakkun
    18: Gundam Wing: Endless Duel
    17: Pro Yakyuu Star
    16: BS Zelda
    15: Deae Tonosama Appare Ichiban

    #14: UMIHARA KAWASE

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    Bionic Commando on the NES was a cult favorite of mine growing up, and it saddened me that Capcom never released a 16-bit sequel on the SNES. The closest thing to a 16-bit Bionic Commando? Umihara Kawase. You control a girl who wears a pink backpack. For reasons unknown you find yourself in a strange world full of towering platforms and ledges. There's an exit somewhere in each level and it's your job to safely reach those exits. You do this by performing various tricks with your elastic rope. Enemies come in the form of mutated marine life. You don't actually kill them, though. Instead she hooks them and puts them into her pink backpack. The game is delightfully weird (in that ever lovable Japanese sort of way) and a total blast to play, on account of figuring out how best to utilize the rope in any given situation. Using momentum and understanding the rope's physics is what makes it such a pure joy to play.

    The graphics are very basic and almost comes off as being minimalist. At a first glance it appears to be a budget title, but don't let its basic looks fool you. What lies underneath is a complex game that hooks you and reels you in (pardon the puns). It's always fun to see what the next twisted level will look like, as well as what new sea creatures may be milling about. Navigating through the game's levels and figuring out how to reach the exit is rather addicting. This is one of those games that's perfect to pop in after a long hard day at work. There's something wonderfully relaxing and soothing about it. The music and sound effects fit the game to a tee; it does a good job transporting you to this bizarre alternate universe. A dimension in which sea creatures are mutated, veggies are overgrown and magic stand alone doors are tucked away at the oddest heights and places. Umihara Kawase has earned its positive reputation the past decade plus for good reason. It's almost impossible NOT to like this game. The game world is so strangely captivating -- it's as if you're deep in some twisted recurring nightmare that (thankfully) plays like an absolute dream.

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