Sonic The Hedgehog 4 Wiiware Prototype

Discussion in 'File Downloads - Share and Request' started by verne94, Jan 11, 2012.

  1. verne94

    verne94 Spirited Member

    Joined:
    Jan 7, 2012
    Messages:
    141
    Likes Received:
    22
    Hey,i ported the NTSC-J Sonic The Hedgehog 4 Prototype to Region Free! It's the beta with the mine cart level and the 100.000 points challenge, exclusives to the iOS version.
    http://www.mediafire.com/?b74nasrtgsd93m4
    Some differences from the final version:

    • No way to progress to the next act without using the Level Select screen.
    • Level select screen uses pictures of levels instead of a landscape.
    • Levels use the loading screen briefly, instead of animating the title card screen.
    • Several other graphical effects are missing. Sonic's "wheel-of-feet" animation only appears when Sonic is at top speed. No motion blur effects are present in this build.
    • The cutscene that transitions to E.G.G. Station Zone (After completing the Mad Gear Zone Boss act.) is absent.
    • There are some level layout differences.

    • Casino Street Zone Act 2 has a completely different song. It also lacks a speed shoes remix as there are no speed shoes in the level.
    • Since there was no World Map at the time, level select used the menu music.
    • There was no transition between Mad Gear Zone and E.G.G. Station Zone, so this song is absent.
    • Super Sonic uses the invincible BGM as he hadn't had his own theme yet.
    • Lost Labyrinth Zone Act 2 lacks a speed shoes remix as there are no speed shoes in the level.
    • There is no sound effect played when locking onto a homing attack target.
    • The sunflowers in the Splash Hill Zone background aren't fully animated; they are usually standing still. They also spin differently compared to the final build.
    • In Casino Street Zone, Act 2 contained the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version. Act 2 had a different music track which was appropriate for the score attack level. Replaced in the console version.
    • In Lost Labyrinth Zone, Act 2 contained the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. It is controlled using the Wiimote's tilt function. The Mine Cart section is reduced greatly and plays automatically in the console version. The moving wall in Act 3 was much faster and harder to complete the area compared to the final version.
    • In Mad Gear Zone the sirens in Act 3 do not play at all.
    • In the final build Special Stage can be used with either the directional pad or by tilting the Wiimote. In this version it can only be played by tilting the Wiimote.
    Have fun!
     
    RichardX likes this.
  2. wombat

    wombat Site Supporter 2011,2013,2014,2015

    Joined:
    Mar 14, 2004
    Messages:
    2,351
    Likes Received:
    118
    I missed out on getting this version when it got published, so thanks allot for sharing!
     
  3. djemotion

    djemotion Spirited Member

    Joined:
    Oct 6, 2011
    Messages:
    152
    Likes Received:
    0
    thanx will test now :)
     
  4. PSPdemon

    PSPdemon Peppy Member

    Joined:
    Dec 9, 2007
    Messages:
    308
    Likes Received:
    1
    And for those interested in screenshots...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Jesus that minecart level is a pain in the ass...
     
  5. derekb

    derekb Well Known Member

    Joined:
    Jan 7, 2009
    Messages:
    1,880
    Likes Received:
    6
    so they accidently published a prototype on the ntsc-j shop? neat
     
  6. G0dLiKe

    G0dLiKe <B>Site Supporter 2013</B>

    Joined:
    Nov 25, 2009
    Messages:
    767
    Likes Received:
    3
    nice one, got this on release, didnt think that any1 would want that.
     
  7. OOKAMIFR

    OOKAMIFR Newly Registered

    Joined:
    Jun 12, 2012
    Messages:
    1
    Likes Received:
    0
    I was surprised to see this game on wii but this is great to play it :)
    many thanks for the share :)
    i wonder why sega don't release it on this console :p
    .
     
  8. Zoinkity

    Zoinkity Site Supporter 2015

    Joined:
    Feb 18, 2012
    Messages:
    460
    Likes Received:
    63
    "Casino Climax"
    Best level name ever.
     
  9. Team Fail

    Team Fail Active Member

    Joined:
    Feb 3, 2012
    Messages:
    49
    Likes Received:
    0
    That minecart level is a real killer. And so is Lost Labyrinth Act 3. Gaah.
     
  10. numlk

    numlk Rising Member

    Joined:
    Apr 28, 2008
    Messages:
    56
    Likes Received:
    0
    Thanks
     

Share This Page