I would also recommend this.. But if you _really_ want to program in C I can send it to you next friday when I come home.. unless someone else give it earlier to you.
Nope, they didn't; send away Maks: I'm not going to learn assembly just so I can (try to) make a game ^_^'
Didnt L0rdtech release some kind of C++ APIs, library for the SNES HW? If Im not wrong he did something, although I never had a closer look and although it was some time ago... EDIT : check this out : http://board.zsnes.com/phpBB2/viewtopic.php?t=4715&sid=dbe028276413c484486d0ce58952bdf3
home now.. for now you seem to be out of luck.. can't find it on my drive. Will continue to search a bit more.. as the disc - thanks to lots of dead drives and disc crashes in the past - is higly unorganized.
found it! Had put it way deep in some folder that had nothing to do with snes deving ^_^;; http://rapidshare.com/files/23706268/snesc.zip.html thought I do recommend you to learn 65816 asm instead =)
The above file is definitely not going to get him where he needs. There was no "professional" SNES C devkit. All games were coded in assembler. If you want to make games, I'd recommend starting on a PC and learning the basics before trying a less documented system such as a console.
There was a professional C devkit. It was bought by Western Digital. Here's an archive of the original website: http://web.archive.org/web/19970720124726/www.oro.net/~jimg/cdev.html
I would imagine that every new game would contain very few reused libraries, especially with the performance issues of the 65816. But, a C compiler would make the game logic coding easier and less tedious.