Nintendo TS - Tegra System

Discussion in 'General Gaming' started by _SD_, Oct 14, 2009.

  1. Borman

    Borman Xbox Archivist Staff Member

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    Someone never played any GBA games that had the motion sensor :p
     
    #21
  2. ASSEMbler

    ASSEMbler Administrator

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    I don't think the nvidia cpu would work, it's too power intensive.
     
    #22
  3. subbie

    subbie Moderator Staff Member

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    There wasn't that many and two of them did not work very well.
    (Yoshi game & some puzzle game).

    WarioWare Twisted was a little different. I think it used a gyroscope and not an accelerometer. It only recognized rotations and not acceleration. It actually worked really well but I think it was helped by not being an accelerometer which is horrible for use in handheld devices. I wish I never sold that game. =(

    I still actually own the yoshi tilt game.
     
    Last edited: Jan 6, 2010
    #23
  4. michal99

    michal99 Peppy Member

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    Wasn't there some kind of flying game also ?
     
    #24
  5. ASSEMbler

    ASSEMbler Administrator

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    All you need is a sensor in the stylus, and at the upper left and right edges of the system.

    what this means for playing on the go... who knows.
     
    #25
  6. subbie

    subbie Moderator Staff Member

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    None come to mind. for being physically released products.

    There was a proto of Diddy Kong pilot for GBA that used the GBA Tilt sensor. I played it at E3 (it didn't play well at all). That game actually went through a few revisions. One even being entirely in voxels on the gba.

    -- edit --
    IGN still has screens of the two prev protos.
    http://media.gameboy.ign.com/media/016/016482/imgs_4.html <- 3d one
    http://media.gameboy.ign.com/media/016/016482/imgs_5.html <- diddy kong pilot (the e3 build i played)
     
    Last edited: Jan 7, 2010
    #26
  7. michal99

    michal99 Peppy Member

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    Yes that's the one I have in my mind, but couldn't remember the name.
     
    #27
  8. alecjahn

    alecjahn Site Soldier

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    I don't get it.
    Wii = flail arms
    DS = tap shit

    I don't think I can do both.


    God I miss old Nintendo. :(
     
    #28
  9. graphique

    graphique Enthusiastic Member

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    I predict the situation with the motion sensor will be just like with the DS's gimmicks. There will be 2 or 3 games that make good use of it against all odds, a truckload of games that make stupid gimmicky use of it, and then serious games which mostly ignore it.
     
    Last edited: Jan 7, 2010
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  10. _SD_

    _SD_ Resolute Member

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    Last edited: May 17, 2010
    #30
  11. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    nVidia better not drop the ball on this one: Fermi was a dud and AMD is fucking killing them, but if they manage to put Tegra in every D3D/TS/BS in the next 6 or so years, no POS GPU they release is going to make a dent in their revenue.

    But what I dont undestand is why nintendo is using a brand chip for which they'll have to pay royalty fees like MS did with the Xbox. Why using tegra when its just another Cortex+GPU? eveyone's making their own, why dont they just buy a design and outsource the manufacturing to a contractor?

    Anyways, there has been a lot of Apple-envy at nintendo lately, so the accelerometer in the new DS is probably their way to steal some of the iphone's thunder.

    Too late: it stopped being awesome after every cellphone maker put one of those in their crappiest phones.

    Yeah, and it was released the same year as the Dreamcast, 3 generations appart!

    The GB pretty much stagnated the portable market by itself, to the point that even the born-obsolete GBA was a breath of fresh air.

    Too bad SEGA didnt have the foresight to make an actually portable Nomad2...

    At this point nintendo should use internal storage like any PMP/cellphone does nowadays, and maybe some Cloud so users can store the games on the servers (when they're out of space) and re-download 'em no matter where they are.

    Thats what should happen, but considering how anal nintendo is about storage, and how haxxor3d the DS was, I bet they're going to take the long, painfully, not-user-friendly way.
     
    Last edited: May 17, 2010
    #31
  12. subbie

    subbie Moderator Staff Member

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    Neat, That possibly is the 3DS Proto. I know what the GBA & DS Protos looked like (I had them at work). GBA was TS1 & TS2 boards (TS1 had no LCD, used a N64 for video out). DS was TEG1 & TEG2, both where limited to a single screen, TEG2 only added touch screen and few tweaks. I don't believe DSi had a proto board that went out to 3rd party. So they all got a red boxed unit (like a DS kit but red with a DSi unit).

    Odd it lacks the "Property of nintendo" sticker on it. Also I notice it has a single analog stick (umm. kind of silly, should go with 2).

    :033:
     
    #32
  13. subbie

    subbie Moderator Staff Member

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    #33
  14. _SD_

    _SD_ Resolute Member

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    Yeah, that's what I remember seeing. Cool.

    Didn't notice that analogue stick until it was mentioned either.
     
    #34

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