List of Namco Gun Shooting PCBs & I/O Boards

Discussion in 'Arcade and Supergun' started by Shou, Jul 4, 2012.

  1. Shou

    Shou Gutsy Member

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    There's plenty of info out there on the Sega side of gun shooting games but thought it would be useful if there was a Namco equivalent and for selfish reasons, I would like to know so I can complete my gun shooting board collection.


    Cobra the Arcade - V221?
    Dead Storm Pirates - V?
    Golgo 13 1/2/3 - V?
    Gun Survivior 2 - V?
    Gunbullet/Point Blank - V?
    Gunbarl/Point Blank 2 - GUN I/F?
    Gunbalina/Point Blank 3 - ?
    Ninja Assault - V222
    Oh Bakyuun/Ghoul Patrol - GUN I/F?
    Raizing Storm - V?
    Steel Gunner - No I/O required, uses analog controls
    Steel Gunner 2 - No I/O required, uses analog controls
    Time Crisis - V159
    Time Crisis II - V185
    Time Crisis III - V221
    Time Crisis IV - V?
     
    Last edited: Jul 4, 2012
  2. subbie

    subbie Moderator Staff Member

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    Not Namco Made game (actually Sega Made) but still uses Namco parts/hardware

    Vampire Night - Can't see a board number other then it says "JV TMIU PCB" but it's a namco pcb.

    -edit-
    This is what I could dig on others

    Rising Storm - V349 GUNDRIVE
    http://www.namco.co.uk/PDF-manuals/namco-manuals/Razing_Storm-Manual.pdf

    Time Crisis 3 - V185
    http://www.namco.co.uk/PDF-manuals/namco-manuals/Time_Crisis_3_SD_Manual.pdf

    Time Crisis 4 - V329
    http://www.namco.co.uk/PDF-manuals/namco-manuals/Time_Crisis_4_SD_Manual.pdf

    I'm not 100% but I think cobra can use the TC3 IO.
     
    Last edited: Jul 5, 2012
  3. Shou

    Shou Gutsy Member

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    I should clarify this as Namco developed or distributed.

    I'll add Vampire Night to the list.

    Time Crisis III is an odd one as MAME has it documented as V221 and I'm fairly sure that V185 is Time Crisis II only. Also, the I/O boards have 1 game specific EPROM on them so I don't think any V221 will work for Cobra (I have the main board but not the I/O board).

     
  4. subbie

    subbie Moderator Staff Member

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    I knew you meant only namco made but Vampire Night is that odd bit that straddles the line since Namco made Ninja Assault for Naomi and Sega did Vampire but on the flip side Vampire uses all namco hardware.

    For TC3, I think I've seen that it can use/uses V185. I don't always follow what mame says because sometimes they get it wrong (or not entire info). I should add I'm the one (along with others) who has been building a proper DB on Namco System 246/256 software (Link below). Cobra I was not fully sure and just going off some second hand info by someone with a running rig. I do own the software for Cobra, TC3 & Vampire Night but only have the IO for Vampire Night (Just got it).

    After a quick google search, there is someone on klov who was selling TC3 PCB (246c w/ software) and says TC3 is compatible with TC2 IO (v185)
    http://forums.arcade-museum.com/showthread.php?t=189027

    Also Guru posted this (Look for 3rd April post) http://guru.mameworld.info/oldnews2009.html
    The PCB is a V221 but the Roms say "XMIU1".
    Looking at the image I can see this is the same PCB I have for Vampire Night (a sticker covers the V221 part) but my roms are TMIU1 PROG0 B (the other chip is TMIU1 PLD0, same Mame says is for TC3)

    It's possible cobra could use the V221 with a different rom.

    -246 db-
    https://docs.google.com/spreadsheet...y=CMz7i8cO&pli=1&hl=en&authkey=CMz7i8cO#gid=1
     
  5. Jackalus

    Jackalus Spirited Member

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    I got Namco IO V291, what is it for?
     
  6. subbie

    subbie Moderator Staff Member

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    No clue. Any chance you have a picture of it?
     
  7. AndyGeezer

    AndyGeezer Member

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    Time crisis 4 can work on Sega ir type sensors. So would assume later gun games should also.

    dead storm pirates is analogous joystick, as is dark escape.
     
  8. defor

    defor Intrepid Member

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    This is interesting.. I'd honestly expect many of the gun games to be IO independent- to the point that one could rig up a stock io of any brand with analog inputs and have it register as x/y coordinates...

    My testing on Cobra seems to reflect this- with nothing connected except a stock sega basic IO (I forget the number), the service menu seems to be reading analog inputs as the coordinates, and I somewhat wonder how pervasive this operation is. I'll have to test this more, as well as seeing the reactions from different IO boards on different games- I'm up to around 8+ different io with analog inputs on hand at the moment.

    Is this what you are referring to? a straight analog x/y input for gun location?
     

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