Key features to look for on possible Famicom prototype carts?

Discussion in 'Nintendo Game Development' started by PixelButts, Jan 13, 2016.

  1. PixelButts

    PixelButts Resolute Member

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    So I'm somewhat curious what features on a cartridge one should look for to identify prototype carts for the Famicom.

    I've seen some boards, I've seen some cartridges, I've seen some weird things like switches on them, I've seen some labels on them in hand writing with no label, but I don't see any clear visual that separates protos from retail carts.

    That said, is there any easy way to know if there's a difference between them?
     
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  2. darkspire17

    darkspire17 Robust Member

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    ive seen a few. the back of a cart with the board in. and a few lables on the chip set
     
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  3. DeChief

    DeChief Rustled.

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    I'm not sure, but I'm pretty sure there wasn't any standard labeling for them like with Super Famicom/SNES carts. Hell, even the Famicom test carts have crappy completely fake-looking labels on them.
     
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  4. PixelButts

    PixelButts Resolute Member

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    I'm curious what a switch in back of a cart would be for. Any ideas?

    Its like a little simple sliding switch.
     
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  5. Borman

    Borman Xbox Archivist Staff Member

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    The thing to remember about Famicom/NES dev is that many studios made their own equipment, so there isn't necessarily a standard. The thing to watch out for is what is being included, it is rare but there were people who created bootleg devices that swapped chips for different games.
     
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  6. DeChief

    DeChief Rustled.

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    I'm not quite sure, but I've seen the same switches on those blank ROM carts that cartridge-based Famicom game copiers use. Maybe it's something to do with erasing data? Someone else here might know.
     
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