kernel compiling

Discussion in 'Xbox (Original console)' started by Lukew, Nov 27, 2015.

  1. weinerschnitzel

    weinerschnitzel Spirited Member

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    I would assume there are multiple versions of the xonline library in an .xbe near you. I guess you would need enough source to come up with a compatible replacement for every popular Live game, or the means to disassemble, patch and reassemble each xonline library. Once finished, I think a Live .xbe patcher is a sufficient solution. Good Luck! I've enjoyed the read.
     
  2. Lukew

    Lukew Rapidly Rising Member

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    I think there could be a way to extract all the data we need using a custom application. Instead of using the pre-compiled lib's, it may be possible to include the library source directly into the application and then it will be a trivial task to create a custom program to display all data used by the key generation routines on the screen.

    I've also just realized that this is not the xbox live thread *facepalm*
     
  3. Lukew

    Lukew Rapidly Rising Member

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    I'm starting to upload the "untouched" Barnabas source to mega and I will get my actual working build environment uploaded soon too :)
     
    bdawg, fate6 and ToXZiN 1 like this.

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