Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Discussion in 'Nintendo Game Development' started by mdmx, Feb 4, 2016.

  1. Try4ce

    Try4ce Member

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    Coury and I from My Life in Gaming are looking to soon produce our short little episode on this topic. I would really like for there to be good organized resources to direct people to before the episode is done. Is anyone working on it? I know there's that Poregon site for the patches, but I'd also like a good list of GameShark codes to be available as well. If needed, it would be worth delaying the episode a little bit so that the resources would be available when it releases.

    Just now seeing this about the widescreen codes too. Is it worth looking into more? I LOVE GoldenEye's built-in widescreen mode. But I'm skeptical about other games, because I would imagine there's a lot of pop-in pop-out at the edges (forcing GameCube to widescreen tends to do this).

    Any experts here who would be good consultants for fact-checking our script? We've already got it mostly written.
     
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  2. Moiboi

    Moiboi Site Supporter 2015

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    The extensions can be misleading, typically a z64 file is big endian while an n64 file is little endian (and v64 is byteswapped), but there are lots of roms floating around that don't follow these "rules". I think people liked renaming their z64/v64 files to n64 as it seemed like a more appropriate extension for N64 roms. Anyway unless your patcher is endian aware, patches have to be applied to a rom in the same format as the one the patch was created from.
     
  3. Poregon

    Poregon Member

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    I have been very busy lately. I am hoping to have time to spare this weekend.

    I have been upgrading the site and will have a repository of all the Gameshark codes online soon.
     
    Last edited: Mar 31, 2016
  4. Poregon

    Poregon Member

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    [oops double post]
     
  5. saturnu

    saturnu Spirited Member

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    smoke monster likes this.
  6. smoke monster

    smoke monster Rising Member

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    That is impressive. I'd love to see this in action.
     
    Last edited: Apr 4, 2016
  7. Try4ce

    Try4ce Member

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    This is a hardware mod? Does it work alongside the "old style" simple RGB mod and/or the Tim Worthington mod? I can't quite get a sense for what it's doing from the pictures.
     
  8. retrorgb

    retrorgb Spirited Member

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  9. billcosbymon

    billcosbymon Guru Meditation Error

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    I've used this many times to fix gamesharks for friends.
     
  10. Labbeast

    Labbeast Newly Registered

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    I might be wrong, but from what I understand a ''reprogramming'' of the XC9536XL CPLD from Tim's RGB board could do this.

    I sent an email to Tim.
     
  11. saturnu

    saturnu Spirited Member

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    Or just ask ikari_01 for the firmware update and reflash your RGB Board with a cheap icsp programmer. ^^
    I'm not quite sure how this is handling hi-res games, but if it's allright it would be superior over the oldschool NTSC RGB-Mod or NUS-001(FRA) Mod.
     
  12. Lum

    Lum Officer at Arms

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    Pretty cool. I wonder if any revisions or regions have compatibility issues, I'd hate to brick say a less common Japanese edition if I had one.
     
  13. mdmx

    mdmx Familiar Face

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    I have a few more GameShark codes, which haven't been posted yet:

    Buck Bumble (PAL):
    8002EC4D 0000
    8002EC7D 0000
    8002EC4E 0032
    8002EC7E 0032

    Battletanx Global Assault (PAL):
    push GS button to activate code during a mission
    881228BE 0032
    881228EE 0032

    Micro Machines (US):
    picture flickers when using a GameShark, but it's fine when using a Xplorer64.
    800990CC 0000
    800990CE 3216
    800990FC 0000
    800990FE 3216

    Daikatana (PAL):
    does only work when Code Generator is active
    F118FB80 2400 (M)
    801ADF5D 0000
    801ADF8D 0000
    801ADF5E 0032
    801ADF8E 0032

    IPL4ROM (for Blue Debug 64DD):
    802949AD 0000
    802949DD 0000
    802949AE 0032
    802949DE 0032

    IPLROM (Retail 64DD):
    802955BD 0000
    802955ED 0000
    802955BE 0032
    802955EE 0032

    If anyone knows how to run IPLROM on an Everdrive64, please let me know. I couldn't run it with Alt64.
     
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  14. kerplunk86

    kerplunk86 Newly Registered

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    anybody have a conkers bad fur day gs code? usa if available or can anyone show me where to find the code? thank you!
     
  15. retrorgb

    retrorgb Spirited Member

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    Sorry it took so long, but I finally got around to creating a shared document for everyone to add their confirmed GS codes to. It's viewable to everyone and I'll grant edit access to anyone who wants to add codes:

    https://docs.google.com/spreadsheets/d/1GDR4BVrXAXnn7C0xCWITB5o4RaL4jjFIJmJKrmzpEoo/edit?usp=sharing

    Also, I created a page dedicated to N64 de-blur. I'll try and always keep it current with all developments, but it's currently a work-in-progress, so I'd love any feedback about what should be added: http://retrorgb.com/n64blur.html
     
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  16. Wachenroder

    Wachenroder Member

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    You have one of my favorite website. its a wonderful resource. Really looking forward to more updates on this.
     
  17. saturnu

    saturnu Spirited Member

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    patcher reupload
    ==============

    changelog:
    0.3.1:
    fix help screen -o for output instead -i (pretty obvious that is was just a typo ^^)
    0.3.2:
    divot was set by --divot-off/on instead of -di-off/on like it's written on the help screen

    u64aap032_linux.zip
    http://b.1339.cf/dcywrxr.zip

    u64aap032_win32.zip
    http://b.1339.cf/sqhaeln.zip
     
    Last edited: May 5, 2016
    KiSM likes this.
  18. retrorgb

    retrorgb Spirited Member

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    Okay, I've updated the spreadsheet with every code posted in this thread (credit given). I also added saturnu's patcher to the page.

    How's it looking so far?: http://retrorgb.com/n64blur.html
     
  19. MoockyLoock

    MoockyLoock Spirited Member

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    Bookmarked !
     
  20. Try4ce

    Try4ce Member

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    Hey everyone! Just wanted to share that we released our video on this subject this afternoon. Thanks so much for everyone here and the help you provided in making this episode possible! You all are doing cool things here!

     

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