Howto: run GCM on GDEV

Discussion in 'Nintendo Game Development' started by Barc0de, Sep 1, 2007.

  1. Barc0de

    Barc0de gigalo mascarading as a simple gamer

    Joined:
    Oct 29, 2005
    Messages:
    11,225
    Likes Received:
    9
    Location:
    UK and Greece
    Simply create a DLF file containing the following:

    v1.00
    0x00000000,"namethegame.gcm"
    0x57058000,""


    Then go to the GUI and open the DLF file.

    ODEM will take care of the rest, enjoy.


    PS: thanks to tmbinc


    PS2: I ve only tested this using NTSC games.
     
    Last edited: Sep 1, 2007
    #1
  2. Viper

    Viper Active Member

    Joined:
    Mar 28, 2011
    Messages:
    44
    Likes Received:
    1
    NPDP READER

    HI Barcode, thanks for the reply. I have already got the GDEV working years ago with the DLF to TEXT file creation thank you. My question for you is. In order to burn a GCM to the NPDP Cartridge I know you need to create the DLF file itself. What info inside the DLF text file is needed to burn to make the NPDP Program burn the correct GCM file? I know the NPDP Reader can read Retail games like the GDEV does. But I have no idea what is needed to make a DLF file for the NPDP Program for windows. Got any ideas?

    Thanks

    Viper
     
    #2
  3. Barc0de

    Barc0de gigalo mascarading as a simple gamer

    Joined:
    Oct 29, 2005
    Messages:
    11,225
    Likes Received:
    9
    Location:
    UK and Greece
    I have never owned or used an NPDP cart. so someone else will certainly point you in a better direction.. I know there was a Gang-Writer for NPDP cart. but I was under the impression that the GDEV's NPDP-slot was read-only. I could very well be wrong about this, but do post your updates on the matter, I would like to get educated on the matter.
     
    #3

Share This Page