Hitman Blood Money 21892-PR (PS2) - 31/01/2006

Discussion in 'Rare and Obscure Gaming' started by Colek, Apr 13, 2016.

  1. Colek

    Colek Rising Member

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    Build labeled as 31/01/2006, game released on 26/05/2006, which is quite sick :)

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    These are just few screenshots, as PCSX2 isn't doing really greatest job at emulating this game. Playable levels are only M00, M03, M04 and M10 (rest don't have any files on the disc itself, if you choose them console freezes on loading screen).

    I didn't got to find the debug menu yet, and I dunno if it really even exists.

    The disc's name is SLES_53028, and there seem to be some interesting things that can be found among the files itself as well.

    There are few .elf files:
    - HITMAN3.ELF (4 741 KB)
    - HITMAN3D.ELF (163 361 KB)
    - HMCD_DBG.ELF (163 378 KB)

    Running them through the PCSX2 just freezes the emulator and nothing happends, maybe I am doing something wrong?

    There are two config files:
    - HM3GPAD.CFG
    Code:
    ZWINDOWSKEYS_1 =
    {
      ZW_DOWN=tap(gc,down);
      ZW_UP=tap(gc,up);
      ZW_LEFT=tap(gc,left);
      ZW_RIGHT=tap(gc,right);
      ZW_SELECT=tap(gc,cross);
      ZW_SELECT2=tap(gc,circle);
      ZW_SELECT3=tap(gc,triangle);
      ZW_SELECT4=tap(gc,square);
      ZW_CANCEL=release(gc,triangle);
      ZW_START=tap(gc,start);
      ZW_L1=tap(gc,left1);
      ZW_R1=tap(gc,right1);
    };
    HMControl =
    {
      UseGameController=true;
      ReloadWeapon=tap(gc,right2);
      FireWeapon=hold(gc,right1);
      FireWeapon2=|hold(gc,right) hold(gc,left);
      CrouchSneak=hold(gc,left1);
      Stick1h=ana(gc,leftx);
      Stick1v=ana(gc,lefty);
      Stick2h=ana(gc,rightx);
      Stick2v=ana(gc,righty);
      CancelExit=tap(gc,triangle);
      UseAction=fasttap(gc,cross);
      DropItem=fasttap(gc,triangle);
      ThrowItem=holddown(gc,leftstick);
      ToggleCamera=tap(gc,rightstick);
      CameraZoomIn=tap(gc,up);
      CameraZoomOut=tap(gc,down);
      ZW_DOWN=tap(gc,down);
      ZW_UP=tap(gc,up);
      ZW_LEFT=tap(gc,left);
      ZW_RIGHT=tap(gc,right);
      ZW_SELECT=tap(gc,cross);
      ZW_CANCEL=fasttap(gc,triangle);
      Holster=fasttap(gc,square);
      InventoryMenuOpen=holddown(gc,square);
      InventoryMenuClose=release(gc,square);
      PickupFast=fasttap(gc,circle);
      PickupMenuOpen=holddown(gc,circle);
      PickupMenuClose=release(gc,circle);
      ActionMenuFast = fasttap(gc,cross);
      ActionMenuOpen=holddown(gc,cross);
      ActionMenuClose=release(gc,cross);
      ContainerMenuClose=release(gc,cross);
      IngameMenu=tap(gc,start);
      Briefing=tap(gc,select);
      MenuRight=tap(gc,right);
      MenuLeft=tap(gc,left);
      MenuUp=tap(gc,up);
      MenuDown=tap(gc,down);
      Map=& tap(gc,left2) !hold(gc,right2);
      Accept=tap(gc,cross);
      Back=fasttap(gc,triangle);  
      Enter=tap(gc,cross);
      CheatsMenuGC=&& hold(gc,right1) hold(gc,right2) tap(gc,up);
      MapLegend=tap(gc,square);
      MapSelect=tap(gc,cross);
      MapMoveDown=ana(gc,righty);
      MapPrev=tap(gc,right);
      MapNext=tap(gc,left);
      MapCameraRight=ana(gc,leftx);
      MapCameraDown=ana(gc,lefty);
      StatUp=ana(gc,righty);
      StatLeft=ana(gc,rightx);
      StatIn=tap(gc,up);
      StatOut=tap(gc,down);
      StatContinue=tap(gc,cross);
      DropVideo=||tap(gc,triangle) tap(gc,start) tap(gc,cross);
      DropCutSequence=||hold(gc,cross) hold(gc,triangle) hold(gc,start);
    };
    
    DeathSequenceInput =
    {
      EndDeathSequence=tap(gc,start);
    };
    
    - MAIN.INI
    Code:
    ProjectPath host0:
    DefaultScene=bootmenu.gms
    ConfigFile=hm3gpad.cfg
    
    SpeechVolume 60
    MusicVolume 50
    IntroMusicVolume 50
    SoundEffectsVolume 100
    
    ConsoleCmd show_debuggeoms 0
    ConsoleCmd show_debug 1
    
    //EnableCheats
    enabledebugoptions
    enablecontrollerdebugkeys
    
    DemoTimeOut 120000
    DemoFinalTimeOut 2400000
    PS2VideoConfigPAL 1
    
    Most likely using the combination from first config to bring up cheats menu would get me the debug menu of some kind, or just regular cheats menu, but I would need to uncomment the //EnableCheats from MAIN.INI and I don't know how to rebuild the PS2 ISO after that to make it run in emulator.

    There is folder SCRIPTCS with three more folders inside it:
    - _DEBUG
    - _GAMEREL
    - _RELEASE
    Each contains different sized .PS2 files which seem to correspond to levels (M00.PS2, M01.PS2 etc.).

    Folder MOVIES contains two trailers both in NTSC and PAL versions:
    - DEMOTRAI.PSS
    - TRAILER.PSS
    They're both playable in PotPlayer, I can upload them to Youtube if anyone wants.

    Folder MENU contains some XML files:
    - BOOT.XML
    - BRIEFING.XML
    - DEFAULT.XML
    - FRONTEND.XML
    - INGAME.XML
    - INVENTOR.XML
    - ONLINE.XML (leaderboards and friends stuff, lots of Xbox Live references)
    - POSTMISS.XML
    - PREMISS.XML
    - SAVEANDC.XML
    - SAVELOAD.XML

    Kinda happy to get this in my hands, if you have any questions, hit me up.
     
    #1
    speedyink, Kao, EETFUK and 2 others like this.
  2. EETFUK

    EETFUK EETFUK

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    This is nice! Have you found any difference in the playable levels?
     
    #2
  3. Colek

    Colek Rising Member

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    Hey,

    I didn't have lots of time to check and as I said emulator isn't the greatest at emulating this. I will try to get myself some PS2 DTL unit and will check better.
     
    #3
  4. good

    good Rapidly Rising Member

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    Why don't you just upload it somewhere? You know, it's crazy to write something like that, not even knowing how to make a small change in the disk image.
     
    #4
  5. Kao

    Kao Robust Member

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    Very cool! Thanks for sharing :)
     
    #5
  6. Colek

    Colek Rising Member

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    The same reason why collectors won't share their goods, pretty obvious :p

    I will get back to it once I am done with my final exams, I don't have lots of time now.
     
    #6
  7. Colek

    Colek Rising Member

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    Got PS2 Test, modded the disc to enable Cheat menu (seen on first photo). Fleck please add details (where's Allan?).

    Will record some actual footage once I get PS2 HDMI dongle, as it's horrible to play it on PS1 Composite cord.

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    #7
    GioHAUS0n likes this.
  8. oldmanhouse

    oldmanhouse Active Member

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    Any idea what the 2nd vertical bar on the HUD (bottom left) is? The final build had 2 bars - one for health, and one for enemy awareness (which I assume is what the T-Shirt icon represents in this build)
     
    #8
  9. Colek

    Colek Rising Member

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    I will check it later, but I think it's similiar to Splinter Cell's darkness bar.
     
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