Help working out this PS2 key layout..

Discussion in 'Sony Programming and Development' started by Demon, Mar 30, 2016.

  1. Demon

    Demon Spirited Member

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    I recently got a bunch of beta's from here and one of them has a debug menu and 2 extra demo games in the boot file (.elf). My only issue is I cannot for the life of me work out the key layout. I can view it in hex but I've never really touched anything like this and coding isn't my thing.

    The code seems to be this part,
    [​IMG]

    It seems to come up as VPAD but having never done any console dev stuff I'm clueless to the proper way to input in the game.

    I've no clue if a keyboard is needed or a proper PS2 controller. I don't have a PS2 TEST or TOOL so I am stuck to trying it in PSX2.

    Any help would be appreciated.
     
  2. sp193

    sp193 Familiar Face

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    The primary controller of the PlayStation 2 is a DualShock 2 (as every PS2 comes with one), so your game probably supports that.
    USB support is only possible if it has the USB drivers (USBD.IRX and the USB input device's driver module).

    A DebugStation (DEX/TEST unit) is just like a normal PlayStation 2 console, except that it will boot Master Discs.
     
  3. TheGTAddict

    TheGTAddict Active Member

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    It's from NFSMW, right? Those aren't debug keys. Those lines are in the final executable too. A ProStreet debug menu was discovered, and L3+R3 had to be pressed in order to activate it. Debug keys aren't hidden in the ELF file. You can activate a CarCustomizeDebug with replacing a menu (MainMenu.fng) with a CarCustomizeDebug .fng (DebugCarCustomize.fng). I might make a tutorial here for other members/NFS fans here.
     
    gwald likes this.

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