First off is the NPDP-GDEV drivers and ODEM software, so you can do whatever you need with the GDEV given you have the ODEM card. http://segaloco.com/!crap/assembler/NPDP-GDEV 1.21.7z (Note, Nintendo says the above works best with either Windows NT4.0 or Windows 2000, although it should be fine on XP at least) Next here's a set of compilers for the Sega Saturn (for use with SGL): http://segaloco.com/!crap/assembler/Saturn Compiler Versions.7z (Note, the above is DOS software, so it works best in a DOS/Windows9x environment)
Now you just gotta make me a game and we're even *runs* I do have a question though if any of you know, how do you activate CodeWarrior for GC (any version) I have no problem with ProDG other than it's linker won't work with the SDK versions I have...
Possible solution to linker issue. There are others here that are experts, I am a relative newbie. From the PRODG nintendogamecubeuserguide 3.5 september 2001manual. You require the following to get prodg working Pentium III (or equivelent) or higher processor Windows NT 4 (SP6) or Windows 2000 Windows 98 (will work but requires manual setting up as the installer does not support it) Microsoft Visual Studio 6.0 (if installing Visual Studio integration) (I dont have CodeWarrior for GC - so can not comment). I am going to assume your problem with PRODG interfacing with the SDK is an installation mistake and not version related. The installation must be done in a set order. 1) Install GameCube development hardware (AMC DDH or Hudson GDEV) first. 2) Install Nintendo Dolphin SDK second The default installation path C:\DolphinSDK1.0 later version \DolphinSDKn.n 3) Install the Hardware DDK (relevant to 1) above) I dont have the CD for the Development Hardware DDK or Dolphin SDK - so can not advise further on 2 & 3 4) Install ProDG for Nintendo GameCube. The key point to note is that the installer expects the above to be up and running first. Its also advisable to have run Visual Studio at least once if you plan to use the Integration Module. The above is for reference - I assume you will have done it. The info being useful to others. As your problem is a linker error check the path to the SDK includes the version number. Check that envirement variable relating to the SDK are set. It may be worth transfering this to its own thread. I for one will be very interested in anything that comes from the experts out there. I have invested in the hardware and am in the process of hunting down the software. My goal being to get up and running NDEV and GDEV development enviroments. Good Luck.
Yeah, I already did all that and it didn't work. Then again, I was using a different SDK (12-12-01) as I don't have 09-08-01, but then on that note I don't have a ProDG for either version of the SDK that I do have <_< whatever, I'll stick to GBA through official tools
No wonder ProDG doesn't work then; you're using the SDK from 2001 which is incredibly old, you need the 2004 SDK for it to work. And to activate CW you need to contact them, and unless you've got a valid code that isn't pirated I highly doubt they'll care.
OMG please do as this would help me with my Saturn Biohazard/RE hybrid. It might even help my Working Designs Undub's I made.