Extreme G 3 Racing Compiling Journey

Discussion in 'Game Development General Discussion' started by myroot, Sep 9, 2015.

?

Should I work on it?

  1. Yes

    12 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. nullChar

    nullChar Member

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    Any update on this, @myroot?

    Likely won't need a PS2 TOOL to get this building, but will definitely need the PS2 SDK and Visual Studio as rso mentioned.
    Try to get it compiling, then linking, and then worry about testing your build on debug hardware. I'm interested in helping, but there's not much anyone can do without access to the code!
     
  2. myroot

    myroot Member

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    Yeah I was thinking about picking this up again on the weekend. I was thinking about making a blog on it? And I can't really share the code as I'm not sure if anyone currently has legal license to the game?
     
  3. nullChar

    nullChar Member

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    Good idea. I guess the first step is recreating the development environment that was used to build the game in the first place. Figure out which setup Acclaim Cheltenham would have used around 2000/2001 for PS2 development. (Directory structure, compiler, SDK release, etc.)
    Post progress/questions here and we can try to guide you to solutions if you're stuck!
     
  4. myroot

    myroot Member

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    Do you have an email or skype?
     
  5. nullChar

    nullChar Member

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    I'll PM you, but may be best to continue posting questions here to get the hivemind thinking.
     

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