This is the debug version of Dead Rising 2 you see in this video. It's the same XEX file for you to use on your Xbox 360 to access debug content! You can use the Quickie Menu, Noclip(It's really a camera but you teleport after you get out) and much more. Enjoy the download guys: https://mega.co.nz/#!y5RQ0agS!iKu7I7V4_lo3NFUfCm4C7xpLjldsGDSAnO6W0DPtJbs
This allows you to use debug commands, such as Debug Jump and Debug enter, which is public. However, this one allows in-game debug as well, such as noclip, Quickie Menu and more. All you do is edit 'master.ini'. It's a debug modded xex, so hopefully there is a big difference. If it violates any rules with releasing retail stuff, I can make it into a PPF patch for people to apply, admins and mods just need to tell me if so.
Sorry for the long wait. Here's the files for Dead Rising 2 Debug: https://mega.co.nz/#!y5RQ0agS!iKu7I7V4_lo3NFUfCm4C7xpLjldsGDSAnO6W0DPtJbs
https://www.youtube.com/watch?v=e13HuqgKAoM got some 1080p video to add if you guys wanna see a bit more thanks for releasing man!
Just got dead rising 2 debug menu working without dr2_debug.xex and master.ini. You do not need them..
Dont lose it https://mega.nz/#!YYpnVQJb!W0pJPmhs0AoR4E-b95roB3yfQYMCmAVhqy0otE5i7yc And whats james2452 talking about? how did you do this?
After playing with 'master.ini' file, can be enabled all debug menus (I think). The most important part are the first lines. The rest can be activated through debug menu, or directly in 'master.ini' file: <debug_menu_option>= true/false (it seems to work with & without quotes) // Enable All Debug Modes test_mode="true" enable_dev_features="true" enable_debug_jump_menu="true" enable_dev_only_debug_tiwwchnt="true" enable_one_button_debug_menu="true" enable_quickie_debug_menu="true" test_jumps_enabled="true" // Show position (useful for editing item spawns) //RenderLocalPlayerPosition="true" // Enable all skills & combo cards enable_all_skill_moves="true" get_all_combo_cards="true" // MISC //----------------------------------------------- deadcode.consoleLines = 0 DefaultMission = Zombrex1 //boss_use_scoops = true //enable_telemetry = true //telemetry_server = telemetry.bluecastlegames.com //telemetry_changelist_prefix = 10 // online specific settings //----------------------------------------------- //online_enable_tel_me = true //online_log.prefix = "$h:$M:$s:$m $f#$v > " //(new traffic system for online. It will be removed once it stablize and becomes the default) //online_enable_new_p2p_traffic = true //online_debug_dlc_disabled = true //online_platform_dlc_disabled = false //nat type check //----------------------------------------------- disable_nat_type_checking = true // FE main menu cinematic background //----------------------------------------------- enable_mainmenu_scene = true //RenderZombieStats = true debug_show_loading_time = true //show_chuck_info = true //DrawCameraPosition = true //show_camera_info = true EDIT: Forgot to say, if a line starts with "//" that line will not be executed. (Kinda obvious, BTW.)