[Download] Dead Rising 2 Debug XEX - Quickie Menu + MORE DEBUG STUFF!!11!1

Discussion in 'File Downloads - Share and Request' started by Errorjack, Feb 5, 2013.

  1. Errorjack

    Errorjack Robust Member

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    Last edited by a moderator: May 25, 2015
    #1
  2. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    So is this a mod of the retail game? Thanks for the release!
     
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  3. CodeAsm

    CodeAsm Site Supporter 20??

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    Thx :p will look what makes it diferent.
    hope it is not in violation rule #5
     
    #3
  4. Errorjack

    Errorjack Robust Member

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    This allows you to use debug commands, such as Debug Jump and Debug enter, which is public. However, this one allows in-game debug as well, such as noclip, Quickie Menu and more. All you do is edit 'master.ini'.

    It's a debug modded xex, so hopefully there is a big difference. If it violates any rules with releasing retail stuff, I can make it into a PPF patch for people to apply, admins and mods just need to tell me if so.
     
    #4
  5. aden34

    aden34 Robust Member

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    can someone reupload this?
     
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  6. DevHackr

    DevHackr Enthusiastic Member

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    seconded
     
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  7. Max765

    Max765 Active Member

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    yes please would someone ;) i love this game
     
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  8. Errorjack

    Errorjack Robust Member

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    I'll get it up when I get the files from my Xbox again. Just really lazy to plug it back in.
     
    #8
  9. Max765

    Max765 Active Member

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    ok thanks alot
     
    #9
  10. Stipo360

    Stipo360 Dead Rising & XDKs

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    any news on reuploading.. nobody in this whole fucking planet has a download link anymore.
     
    Last edited: Mar 29, 2014
    #10
  11. gbaa

    gbaa Member

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    bump
     
    #11
  12. Errorjack

    Errorjack Robust Member

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    #12
  13. Stipo360

    Stipo360 Dead Rising & XDKs

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    #13
  14. Stipo360

    Stipo360 Dead Rising & XDKs

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    #14
  15. Max765

    Max765 Active Member

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    nice m8 going to try this today ;)
     
    #15
  16. james2452

    james2452 Rising Member

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    Just got dead rising 2 debug menu working without dr2_debug.xex and master.ini. You do not need them..
     
    Last edited: Sep 17, 2014
    #16
  17. SILENT_Pavel

    SILENT_Pavel Peppy Member

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    Could somebody reupload this? Thanks.
     
    #17
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  18. CodeAsm

    CodeAsm Site Supporter 20??

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    Last edited: Sep 17, 2015
    #18
    Bradez, SILENT_Pavel and XboxSurgeon like this.
  19. BadSpencer1986

    BadSpencer1986 Rising Member

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    After playing with 'master.ini' file, can be enabled all debug menus (I think).
    The most important part are the first lines. The rest can be activated through debug menu, or directly in 'master.ini' file:

    <debug_menu_option>= true/false (it seems to work with & without quotes)



    // Enable All Debug Modes
    test_mode="true"
    enable_dev_features="true"
    enable_debug_jump_menu="true"
    enable_dev_only_debug_tiwwchnt="true"
    enable_one_button_debug_menu="true"
    enable_quickie_debug_menu="true"
    test_jumps_enabled="true"

    // Show position (useful for editing item spawns)
    //RenderLocalPlayerPosition="true"

    // Enable all skills & combo cards
    enable_all_skill_moves="true"
    get_all_combo_cards="true"

    // MISC
    //-----------------------------------------------
    deadcode.consoleLines = 0

    DefaultMission = Zombrex1
    //boss_use_scoops = true

    //enable_telemetry = true
    //telemetry_server = telemetry.bluecastlegames.com
    //telemetry_changelist_prefix = 10

    // online specific settings
    //-----------------------------------------------
    //online_enable_tel_me = true
    //online_log.prefix = "$h:$M:$s:$m $f#$v > "
    //(new traffic system for online. It will be removed once it stablize and becomes the default)
    //online_enable_new_p2p_traffic = true

    //online_debug_dlc_disabled = true
    //online_platform_dlc_disabled = false

    //nat type check
    //-----------------------------------------------
    disable_nat_type_checking = true

    // FE main menu cinematic background
    //-----------------------------------------------
    enable_mainmenu_scene = true

    //RenderZombieStats = true
    debug_show_loading_time = true
    //show_chuck_info = true
    //DrawCameraPosition = true
    //show_camera_info = true


    EDIT: Forgot to say, if a line starts with "//" that line will not be executed. (Kinda obvious, BTW.)
     
    Last edited: Sep 25, 2015
    #19
    CodeAsm likes this.
  20. Stipo360

    Stipo360 Dead Rising & XDKs

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