Correct, you can only set bit 13-15 of the address, so the only possibilities are 0x0000, 0x2000, 0x4000, 0x6000, 0x8000, 0xA000, 0xC000 and...
It's possible to load a Mega CD game ( in theory ), but it won't run ( correctly ). Games communicate directly with the Mega CD using the I/O PORT...
A possible solution would be to calculate the volumes at a higher resolution ( 6-bit is fine for 1 second fades ) and use a dithering look-up...
Congrats :applause:
Hmm, pretty sure I send you a PM regarding this a month ago .. anyway, did you use the "/p" option of ASM68K?
Regen If you want your code to start at byte 512, you need to use "org 0x200" instead of "org 0x1FF".
The first 15 bytes of your ROM contain junk. [IMG] Once you delete those, your ROM seems to work fine. [IMG] [IMG] You probably want to take...
There are 3 special values that could be classified as transparency. A pixel can be masked, it can highlight underlying pixels or it can darken...
Personally, I wouldn't recommend taking this route .. unless you have a firm understanding of the differences between PC & Mega Drive hardware. If...
Sure, why not? Attached is a cheap way to display a digital clock ( works on NTSC & PAL ).
There's no build-in function for that .. you need to cache the value from the last frame ( see attached ). [IMG]
Set the volume back to 0 using psgvol :thumbsup:
Please take the time to study the examples ( and continue to do so until you truly understand them ), otherwise you'll constantly run into walls....
Yes. Use Excel / Javascript or whatever is easiest for you to generate the data .. or if you're really lazy use a application like Roller COASTER.
No, this has nothing to do with sprites. The Mega Drive ( like most consoles from that era ) doesn't natively support floating point operations,...
Because you want the movement vector to be relative ( directly or indirectly ) to the rotation angle. [IMG]
Moving a sprite like that is easy ( see attached ) .. it won't do you any good for car movement though.
Obviously you're doing something wrong, but it's hard to guess what exactly without seeing any code :rolleyes: Anyway .. the reason why your...
Here you go ( see attached ). Please search the BasiEgaXorz documentation when you're not familiar with a command or operator.
Hi kevster, Keep in mind that the Mega Drive does not support hardware rotation, so top-down games usually provide sprites for individual angles....
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