maybe you still need a master code 81011B6C 0000 81011B6E 3216 81011B9C 0000 81011B9E 3216
Pokemon Snap (US) Master Code DE000400 0000 F103D8A0 2400 silhouette AA off 81042e5c 0000 81042e5e 0212 81042e8c 0000 81042e8e 0212 8104875c...
ikari_01 made some nice pics of his replacement DAC firmware update for eviltims old RGB DAC. now every second pixel is eliminated and each pixel...
north: original south: videolist patch [img]
uu64aap v0.4.0 update This is just something you can experiment with and have some fun. ^^ I don't think it's very useful nor working with a lot...
there is some talk about how the game checks for expansions. ..and about formating/using a blue disk, so Dezaemon3D accepts it as a blank...
dreimer on krikzz ed64 forum posted a more complete list including the pal ports, that are failing atm.
both patches seems to be ok, you can ignore what's happening on 256 - the offsets should be found around line 110. btw. here is the de-blur...
there is an output, if you use the verbose flag. you can also increase the output level by using -vv instead of -v.
Sure it never was a ntsc only patcher. Some games fail to patch, there is a list some posts above.
patcher reupload ============== changelog: 0.3.1: fix help screen -o for output instead -i (pretty obvious that is was just a typo ^^) 0.3.2:...
Or just ask ikari_01 for the firmware update and reflash your RGB Board with a cheap icsp programmer. ^^ I'm not quite sure how this is handling...
btw. it seems like you can get rid of the dither, if you clock out every second "random" pixel with a replacement RGB-DAC. sharper rgb anyone? :D...
Hm you can select what you want to patch, take a look at the available parameters.
something like libdragon? but it's missing most of the 3d stuff ^^ https://github.com/DragonMinded/libdragon
So much effort and decapping from these guys and we already had an ultracic from jesgdev who simply dumped and reversed the rom of the mcu months...
i would like to add, that so called master codes or enable codes are often needed in addition to get the aa codes working. if you are using roms...
Hm lets try to explain this a bit more, feel free guys to correct me. ^^ I don't think i get all this stuff correctly written down. ^^ GS-Codes...
or simply no data ^^ Morita Shogi 64 has an old analog modem inside the cartridge. ^^ i guess even the original retail cart isn't working any...
this happens, 'cause the savegame on the v2.5 is located at the end of the 64MB sdram. (the v3 has dedicated ram for that) most games aren't...
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