sounds like it needs functions not available on a retail kernel, RG Loader or real XDK it seems.
Heck just think about it, Why would it go down? Unless it was done on purpose then there is no reason at all for it.
.13 was leaked months ago.....
21256.13 actually, No idea if the SDK is avaliable tho.
I like the red light but I think mine not making any noise is nicer :P
im going to go in the middle here and say $300 - $350, based on the two posts above mine. One question tho, can that thing take a sidecar and go...
or just open up the SDK console and "ArcadeLicense full" followed by the path to the XeArcade file.
Just install to USB on a retail system then use xstaff or whatever to rip game to desktop then convert the GOD/NXE files to iso, after that just...
Its a games console, ya know to play games on. Look OP are there any games on it that you want to play? If yes then buy it or if no then don't.
But it's impossible to find!
Font seems just a tad big to me but other then that its fine.
Lets all not forget that the SEGA that exists now is not the same one that we all remember from the 90's
Also set to full license but IDK if that part is necessary. EDIT: Oh an you only need to remove revocation check to start the game and also sign...
"devkit dashboard"? XShell? RGLoader will run a full dev environment iirc.
Debug = { LoadFromDisk = 0 EnableUnlockables = 0 ScrShotPath = "D:\\shots" Decomp_OFF_DrawLine = 1 ShowSoundsStatInfo = 0...
Please tell me it was the devz that added that description!
Porque estamos hablando espanol? nomas para confundir los demas?
You sure that key is valid for that console?
No idea on PS4 but for storing the key on the Vita it's in the SDK docs, I'll check and edit in to this post. EDIT: ux0:data/activate
OK for those of you that seem a tad confused, The way most beta/dev build activation occurs is that the game will ask for confirmation from a...
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