For example for SNES http://en.wikipedia.org/wiki/Super_FX , was there anything like this for Sega consoles?
I saw in many SNES games, they would have the sprite zoom in big time compared to games on Genesis. But since the 2D effect seemed so common...
Which consoles before 32-bit era were the easiest to program for? For example, have a SDK with great tools, support for programming languages...
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