Does it actually crash? If so it would be helpful if someone could take pictures or even better, videos of it because I have never had that happen...
You mean that intro part with the giant frog? That's maybe kind of an analog issue, happens at random but seems to be consistent throughout a...
Well I haven't (or I'm missing something)... can you elaborate?
"Lifted" is related to the pin 9 on the S-RGB IC, not the PIC output pin. If you want to connect the PIC to the S-RGB pin 9 then you must lift the...
More like PAL-M actually (60Hz, 3.58MHz chroma subcarrier, yet with PAL encoding)
SuperFX will take some more time, sorry about that. I'm trying not to stress myself out too much at the moment. When there's presentable progress...
@TonyTheTiger Re the broken text box: Can you supply a relevant SRM file and exact instructions to reproduce? Also does this occur with older...
Thanks amrod. ;) I've received a report that the Cx4 games (MMX2/3) report the "REGISTER FILE" self-test as failed on bootup with v0.1.5 but...
Rendering Ranger seems VERY crash happy in general, to the point that I wonder if the game is actually compatible with every SNES. I've had it run...
That's pretty much the gist of it. Of course I'm not dropping SuperFX but it does take its time. I don't expect it to be final before another...
@veggav: still working on SuperFX. ;) Had to take a couple-weeks break to save my relationship though. At the moment I'm trying to figure out what...
Definitely nothing to do with the sd2snes. It just reads the controller registers like any other game. If it doesn't work the wireless controllers...
That's the type of red LED I used exactly. ;) The same dealer also has them in yellow and green and they should work perfectly.
The LEDs are low current LEDs, the series resistors are picked for 2mA forward current. If you use LEDs that need more current you may have to...
Dezaemon has 1MBit of SRAM, which is probably mapped in a special way that the sd2snes doesn't handle at the moment. I'll take a look at it.
SuperFX support.
That doesn't make much sense. :) To do that the sd2snes would have to: a) be able to capture video output from the SNES (impossible) b) implement...
Sound is the big issue with state saving because the APU state cannot be accessed once it is running. The only way to keep the APU state is to run...
Pin 4 will be irrelevant in "SuperCIC enhanced mode". :)
For the sd2snes CIC to change its region to NTSC you must put it in a non-modded NTSC console. The pin 4 method only changes the console SuperCIC...
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