Why would a version of the game that supposedly has so many differences to the final version 1) be in English, judging from the stage select menu,...
And it is out. And really interesting too, IMO, with design documents, the manual and all.
Star Fox 64 (US v1.0) I had already posted codes for, and while RetroRGB has a spreadsheet with the codes posted here so far, I'd also kinda favor...
Is that article about the Dezaemon expansion that was dumped and released a couple of years ago, or is it a different one? If it's the already...
Nice work on the video, as well as the rest of the RGB series! (Actually been watching them even before this thread here; the sync episode...
Judging from the photos, it appears to be the same as the second prototype on SNES Central. Note ex. the crooked sticker on one of the EPROMs, and...
Yep, the main thing the codes do is disable anti-aliasing and disable the dither filter, i.e. we basically "enable" the dithering that appears in...
Right, I forgot to mention the Master codes and game revisions. If the game in question already has codes stored in the GameShark's default code...
I can try to help a bit with the "how to generate your own codes" part. There's two ways to create the GameShark codes I know of: the first would...
Not sure about the GameShark version, but I can say that I'm using mine (a GS Pro v3.3) on both, an American NTSC N64 and a European PAL machine....
Ah, I'm not saying that there's no game that uses the setting, just that some games that are not meant for it might look worse than others,...
Do note that this setting might cause some unwanted distortion, like here on the corners of the magic meter, and the no-longer round button icons:...
Here's a more proper list of the codes I worked out, both previously mentioned and some new ones: Blast Dozer (JPN): 8130706C 0000 8130706E 3216...
Yep, pretty sure most emulators don't emulate the hardware at this level, so changing the VI Status register won't have much of an effect on them....
mdmx: We're disabling the filter that removes the dither by changing that 1 to 0, see DITHER_FILTER_EN in the file I linked to before. I'm...
Nice to see it worked for you! As for making a GS code out of that, the easiest way would probably be that you split the 32-bit value into two...
Try searching for the value (that is, the 32-bit value / 4 bytes) at 0xA4400000 elsewhere in memory. I've tried a couple of games - Zelda OoT,...
All assuming I didn't mess up... Check if/where there's a mirror of the VI Status register somewhere in memory that's accessible by the...
It's some sort of ATX-like motherboard for sure, but I have yet to see a normal PC board with that many power connectors (or whatever all those...
Firebugs, a European-made futuristic racing game for PSX, the demo version on Euro Demo Germany 11/02 - from the official German PlayStation...
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