I started a thread in 2014 on that topic, I can only seem to find it on a Google search, a lot of info would need to be corrected and updated....
Not exactly, I would recommend this link here. Google is everyone's friend and can help you learn more about caps and their proper...
That is a good guideline/rule to follow when replacing caps, but a capacitor has several other properties needed to be taken into account in a...
I have replaced electrolytic caps with polymer caps in a few consoles along with their power supplies. [IMG] C67 on the SNES acts as a reservoir...
If you are replacing caps in a portable game system, then go electrolytic or any other substrate with low DC leakage, not polymer. Polymer really...
I would say it might be best to acquire another power supply that matches the mains voltage in your country - preferably Nintendo branded. To...
Brief test on Star Wars: Shadows of the Empire, you don’t really need a GS to toggle AA - it has a powerful in-game accessible debug mode (using...
I tested out Goldeneye by disabling AA (GS coded ‘3216’), and activating the Display Speed feature to see any improvement in performance. This...
That picture of the video output being quadrupled or multiplied is a bit peculiar though. I once swapped the video (and audio) clock crystal on...
There is a vendor (SuperUFO Company) on aliexpress.com selling UltraCICs in a compact design - switchable between NTSC 6102 and PAL 7101....
It appears you have continuity between 5V and GND if I understand your post correctly - a short? If this is the case, it would likely explain why...
A fan would really be beneficial if you are messing with the hardware beyond its default specs. Although you might want to check if the N64 PSU’s...
It seems the console is generating a clock. I am assuming you checked for continuity for the 3.3V, Vterm/Vref, 12V, 5V and GND lines (with and...
Did you manage to fix your N64? The images of the top side of the motherboard seem to be fine, are all the passives on the underside intact as...
I was curious several years ago about adding more RDRAM to see if there would be performance changes. I played around with Goldeneye, which has...
I have messed around with 12 and 16 MB of RAM on an N64 using multiple RDRAM36 NUS chips - the system boots and runs fine, but there is no benefit...
What are you using as a power supply for these consoles? Are you testing with one or more PSUs, and are they identical or different? Are they...
This actually makes a lot of sense. The R4300i datasheet does mention the 179 pin PGA packaging is used for debugging. If this board did truly...
Sorry for reviving this old thread, its title and topic seemed close enough to not start a new one. I came across a Youtube video on the SGI Onyx...
Some other neat things I checked out: Early design of the N64 may have used a 208 pin RCP (ASIC), 2x 16Mbit (8-bit) RDRAMs, and a single HC49u...
Separate names with a comma.