1/4 of a tileset, plus a placeholder background by SkyLights (but I'm going to draw a new as soon as I finish the foreground) [img]
In the meanwhile, I have been doing well with a "trick"... have you played Sonic Before the Sequel, or Metal Sonic Hyperdrive? Those mix tilesets...
Hmmm... so far, there's not much that has been done. Just a lot of reorganization within the engine, speed and RAM optimizations, effects and...
I have no idea how RetroGEN works myself, but as a fast thought, the Genesis couldn't do most of SNES' graphical operations, neither display all...
I admit I have only read the first message on this thread and haven't went on reading every single message next to it... but, answering to it, to...
This situation isn't much different from video compositors or cgi animators who need to move from place to place all the time...; like their job...
One thing though, Crackers along with all other Sega Genesis Sonic games follow the same art style, but Chaotix changes all the art scheme to a...
Yes and no. As "Sonic Crackers", of course has to share artworks and concepts from the early ROM... Just that they are going to be approached in...
Since I'm a newbie to this forum, I could have written this one in an incorrect section. Please excuse me. I'm getting started with a 16-bit...
"Consider it lucky that this much has been revealed" "Confidential" Uh man, I don't understand this secretism, if he's going to dump it anyways......
Any idea for when the dump would be done? SegaSonic is one of my favourite games, it shows more effort than the average of the Genesis Sonic games.
Doesn't SEEM to be the same screen resolution as the megadrive. I COULD be wrong though. The font used for misc text seems to be the same as...
Not to mention, that SegaSonic is also for three players... and that Ray the Squirrel is on there (Ray the Squirrel only appears on SegaSonic game)
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