nice story!
You mean *nux, UNIX and LINUX are very different :p edited as requested :)
I found a low res photo of the contracts but can't be read[ATTACH]
yip, I got it :) Rotating the camera once works: GsVIEW2 view; SVECTOR rotate; MATRIX rotationMatrix; rotationMatrix = GsIDMATRIX;...
hmm... I don't want to complicate my 3D pipeline, I'm using cheap/free stuff (fragmo/shade3d/anim8) I can't change the default coordinate system,...
The PSX is right handed (Right-handed coordinate system, meaning (with your right hand) +X cross +Y gives you +Z. ) +X axis is to the right of...
Anyone got a scan of the Net Yaroze NDA or contract? Notice the comments from the guy from the top left in the image (Name withheld, via email)...
any SOURCE code on these? :D
those CD's have to be close to 20 years old! I hope they work :)
[ATTACH] [ATTACH] Check the poly list, on no$psx, it shows the texture tpage with the clut used applied to the image. I often take screenshots...
IMO a vram view on an emulator would be the easiest way to find it, to extract it, you'd have to guess the CLUT for it
I got it working: mipsel-unknown-elf-gcc -IC:\psx-sdk\include -c -fomit-frame-pointer -fno-stack-protector -G1 -O3 -msoft-float -nostdlib...
Sprites & 3D objects, I know it's just basic math stuff :D I can't just not use TMD, the Yaroze (GS) lib only supports TMD objects.. (and I'm...
Hey that's pretty cool.. I'll have to read it in more dept and get back to you. The Overlay section is good intro, but how's it done? I assume...
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