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  <channel>
    <title>Xbox (Original console)</title>
    <description>Alpha, Debug Kit, development tools, modding and hacking.</description>
    <pubDate>Wed, 06 Jul 2016 18:31:39 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:31:39 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/xbox-original-console.38/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/xbox-original-console.38/index.rss"/>
    <item>
      <title>lcd compatible original xbox mod chip/s wanted</title>
      <pubDate>Wed, 06 Jul 2016 16:37:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/lcd-compatible-original-xbox-mod-chip-s-wanted.62206/</link>
      <guid>http://assemblergames.com/l/threads/lcd-compatible-original-xbox-mod-chip-s-wanted.62206/</guid>
      <author>invalid@example.com (davebee)</author>
      <dc:creator>davebee</dc:creator>
      <content:encoded><![CDATA[was wondering if any one had any lcd compatible mod chips for the original xbox that i cud buy idealy after 2 or 3 but one wud be a gud start]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Any fix for Double Steal 2 on a 1.6b?</title>
      <pubDate>Wed, 06 Jul 2016 14:44:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/any-fix-for-double-steal-2-on-a-1-6b.62165/</link>
      <guid>http://assemblergames.com/l/threads/any-fix-for-double-steal-2-on-a-1-6b.62165/</guid>
      <author>invalid@example.com (Fudge)</author>
      <dc:creator>Fudge</dc:creator>
      <content:encoded><![CDATA[I&#039;ve bee wanting to play this game for years but it&#039;s one of the infamous games that will not act right and display incorrectly on a 1.6 console. Using component cables of course. I know JSRF and Fable had workarounds so I figured I should ask if one existed for this game.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>XBOX Notebook</title>
      <pubDate>Tue, 05 Jul 2016 20:21:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-notebook.62200/</link>
      <guid>http://assemblergames.com/l/threads/xbox-notebook.62200/</guid>
      <author>invalid@example.com (neogeo79)</author>
      <dc:creator>neogeo79</dc:creator>
      <content:encoded><![CDATA[Found an interesting XBOX logo notebook with graphing paper.  Anyone know anything about which division got these at Microsoft?]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>How to Modify .xbx .xbg ?</title>
      <pubDate>Tue, 05 Jul 2016 11:11:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/how-to-modify-xbx-xbg.62114/</link>
      <guid>http://assemblergames.com/l/threads/how-to-modify-xbx-xbg.62114/</guid>
      <author>invalid@example.com (onza120)</author>
      <dc:creator>onza120</dc:creator>
      <content:encoded><![CDATA[I want to undergo a few projects, one of them being modifying the Halo 2 Multiplayer beta. But what always stops me right in my tracks is these proprietary file formats! Finding relevant information on how to edit these file formats is next to impossible.  Any help would be appreciated <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Error code 21 on upgraded 250gb help</title>
      <pubDate>Tue, 05 Jul 2016 01:44:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/error-code-21-on-upgraded-250gb-help.62135/</link>
      <guid>http://assemblergames.com/l/threads/error-code-21-on-upgraded-250gb-help.62135/</guid>
      <author>invalid@example.com (DSwizzy145)</author>
      <dc:creator>DSwizzy145</dc:creator>
      <content:encoded><![CDATA[Hey guys, this is yet another error 21 code type problem :/ sorry but i&#039;m at the verge to just give away my Xbox backups just to see what exactly kinda flag xbox executable it really needs, i&#039;m thinking about giving up at this point almost <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" /> anyway, is it possible to see if you can seek out what file is i need in order for it to run again? Because, ndure 3.1 ain&#039;t bulging<br />
<br />
Thank You very much if can!]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Open Source Xbox Live?</title>
      <pubDate>Mon, 04 Jul 2016 23:34:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/open-source-xbox-live.44462/</link>
      <guid>http://assemblergames.com/l/threads/open-source-xbox-live.44462/</guid>
      <author>invalid@example.com (AlexRMC92)</author>
      <dc:creator>AlexRMC92</dc:creator>
      <content:encoded><![CDATA[This is really more speculation than anything, mostly because i have no experience in how xbox live works. Does anyone think i would be possible to build an open source xbox live server? This has been done for other online games that no longer have servers.<br />
<br />
I&#039;m guessing all xbox live connection info is stored in the XBE itself and offered as a library in the XDK. The first place i can think of looking for information is by taking apart the XDK libraries.]]></content:encoded>
      <slash:comments>235</slash:comments>
    </item>
    <item>
      <title>[Release] XBlast OS v0.3Beta</title>
      <pubDate>Sun, 03 Jul 2016 17:42:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/release-xblast-os-v0-3beta.56457/</link>
      <guid>http://assemblergames.com/l/threads/release-xblast-os-v0-3beta.56457/</guid>
      <author>invalid@example.com (bennydiamond)</author>
      <dc:creator>bennydiamond</dc:creator>
      <content:encoded><![CDATA[<span style="text-decoration: underline"><b>!!!!!WARNING!!!!!!!<br />
If you had the time to download the v0.3Beta XBlast OS package, do not try to flash it to your TSOP or modchip unless you have a XBlast Lite or a Aladdin XBlast!<br />
As you might guess, I do all my development testing on a Xbox with a XBlast Modchip installed in it. I did not try to boot from XBlast OS BIOS since I changed the X-codes to the SmartXX ones. I would seem there is some sort of protection that will not enable you to boot it without a suitable XBlast modchip...</b></span><br />
<br />
<a href="http://assemblergames.com/l/threads/release-xblast-os-v0-3beta.56457/" class="internalLink">[Release] XBlast OS v0.3Beta</a>]]></content:encoded>
      <slash:comments>21</slash:comments>
    </item>
    <item>
      <title>40 Pin  80 Wire Ribbon reccomendations?</title>
      <pubDate>Sat, 02 Jul 2016 06:55:34 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/40-pin-80-wire-ribbon-reccomendations.62071/</link>
      <guid>http://assemblergames.com/l/threads/40-pin-80-wire-ribbon-reccomendations.62071/</guid>
      <author>invalid@example.com (Ashevent)</author>
      <dc:creator>Ashevent</dc:creator>
      <content:encoded><![CDATA[Bought a few 80 wire ribbon&#039;s to speed up some of my xbox&#039;s and while they work great, they are a BEAR to try and get in place since the 2nd and 3rd connectors are closer together than in the OES XBox ribbon. Just wondering if anyone had any particular model that fit&#039;s better? or they prefer.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>(WIP) New modchip coming in</title>
      <pubDate>Fri, 01 Jul 2016 05:29:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/wip-new-modchip-coming-in.52381/</link>
      <guid>http://assemblergames.com/l/threads/wip-new-modchip-coming-in.52381/</guid>
      <author>invalid@example.com (bennydiamond)</author>
      <dc:creator>bennydiamond</dc:creator>
      <content:encoded><![CDATA[So I&#039;ve being silently working on a new modchip.<br />
<br />
<a href="https://www.flickr.com/photos/psyko_chewbacca/14524407494/" target="_blank" class="externalLink" rel="nofollow"><img src="https://farm4.staticflickr.com/3848/14524407494_3e2f5b179f_b.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://farm4.staticflickr.com/3848/14524407494_3e2f5b179f_b.jpg" /></a><br />
<br />
After I had the Aladdin XT code in good shape, I began the design and the coding of this new modchip. Today, I present to you a preliminary (and incomplete) version of this chip. It&#039;s almost based on the same logic except it adds much more features.<br />
<br />
For now here&#039;s what&#039;s working on it:<br />
<ol>
<li>...</li>
</ol><br />
<a href="http://assemblergames.com/l/threads/wip-new-modchip-coming-in.52381/" class="internalLink">(WIP) New modchip coming in</a>]]></content:encoded>
      <slash:comments>256</slash:comments>
    </item>
    <item>
      <title>It's a vague longshot - XBOX Dash identification help</title>
      <pubDate>Wed, 29 Jun 2016 19:08:04 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/its-a-vague-longshot-xbox-dash-identification-help.62112/</link>
      <guid>http://assemblergames.com/l/threads/its-a-vague-longshot-xbox-dash-identification-help.62112/</guid>
      <author>invalid@example.com (Mqark)</author>
      <dc:creator>Mqark</dc:creator>
      <content:encoded><![CDATA[I&#039;m sorry for the ridiculously vague and highly optimistic request for help - but I thought if anywhere will know, it&#039;s going to be here.<br />
<br />
Now that I&#039;ve just recreated my xbox of old (an Executer x3 mod chip and front pannel with LCD). By sourcing a new and suitably equipped xbox to replace the one I sold a long time ago, I&#039;d like to use what was my favourtie dashboard theme.<br />
<br />
The thing is - I can&#039;t remember the name of the theme and which specific dashboard it used. It was either EvoX or...<br />
<br />
<a href="http://assemblergames.com/l/threads/its-a-vague-longshot-xbox-dash-identification-help.62112/" class="internalLink">It&#039;s a vague longshot - XBOX Dash identification help</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>XBox won't boot</title>
      <pubDate>Thu, 23 Jun 2016 08:43:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-wont-boot.62022/</link>
      <guid>http://assemblergames.com/l/threads/xbox-wont-boot.62022/</guid>
      <author>invalid@example.com (CaptainSodaPop)</author>
      <dc:creator>CaptainSodaPop</dc:creator>
      <content:encoded><![CDATA[My original XBox won&#039;t boot at all.Light flashes green when I turn it on but there is no picture or sound.Fan is working as well and console seems to power as well, I think it&#039;s HDD or DVD-Rom that makes noise too.I had problems with it before that it wouldn&#039;t turn on on first time (boot) but it would again after a couple tries.It was no big deal and I figured out it had something to do with overheating, later I changed settings of fan speed (i think i put 20% or something like that, don&#039;t...<br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-wont-boot.62022/" class="internalLink">XBox won&#039;t boot</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>N64 Freaks 1.4GHZ Upgraded Xbox (original) Board Review</title>
      <pubDate>Wed, 22 Jun 2016 21:58:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/n64-freaks-1-4ghz-upgraded-xbox-original-board-review.61280/</link>
      <guid>http://assemblergames.com/l/threads/n64-freaks-1-4ghz-upgraded-xbox-original-board-review.61280/</guid>
      <author>invalid@example.com (nigelp12345)</author>
      <dc:creator>nigelp12345</dc:creator>
      <content:encoded><![CDATA[So I received my test board from N64 freak a few days ago and he asked me to make a review of his board.<br />
First off I want to thank N64 Freak for all of his hard work and time that he has put into this for everyone, he has come a long way from a 1ghz, to a 1.4ghz, to a speed switch adapter. So here are some pictures of the board I received.<br />
<br />


	<a href="http://assemblergames.com/l/attachments/17297/" target="_blank">View attachment 17297</a>
	
 

	<a href="http://assemblergames.com/l/attachments/17299/" target="_blank">View attachment 17299</a>
	
 

	<a href="http://assemblergames.com/l/attachments/17300/" target="_blank">View attachment 17300</a>
	
<br />
<br />
The board I received was very clean (shiny like) all his solder...<br />
<br />
<a href="http://assemblergames.com/l/threads/n64-freaks-1-4ghz-upgraded-xbox-original-board-review.61280/" class="internalLink">N64 Freaks 1.4GHZ Upgraded Xbox (original) Board Review</a>]]></content:encoded>
      <slash:comments>27</slash:comments>
    </item>
    <item>
      <title>Xbox The Null eeprom Trick!!!</title>
      <pubDate>Tue, 21 Jun 2016 15:49:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-the-null-eeprom-trick.61996/</link>
      <guid>http://assemblergames.com/l/threads/xbox-the-null-eeprom-trick.61996/</guid>
      <author>invalid@example.com (Jackhammer)</author>
      <dc:creator>Jackhammer</dc:creator>
      <content:encoded><![CDATA[Just read this on another forum, not sure what to make of it, but it seems legit.<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Hi,<br />
I decided to share a (very very very) usefull trick when it comes about the health of our xbox hardware!<br />
We all want our xbox to live as long as possible, and like many of you know, the weak point is often the hdd.<br />
The problem is, it is boring, not user friendly at all to replace an hdd in an xbox, because there is always the BORING and ANNOYING eeprom, locked/unlocked HDD thing, softmodded/chip...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/xbox-the-null-eeprom-trick.61996/" class="internalLink">Xbox The Null eeprom Trick!!!</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Raw Dump Xbox Originals</title>
      <pubDate>Sat, 18 Jun 2016 15:22:44 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/raw-dump-xbox-originals.61978/</link>
      <guid>http://assemblergames.com/l/threads/raw-dump-xbox-originals.61978/</guid>
      <author>invalid@example.com (ToXZiN 1)</author>
      <dc:creator>ToXZiN 1</dc:creator>
      <content:encoded><![CDATA[Hey guys, I want to go thru my collection and rip all of my games to be played on the Samsung 605b with custom firmware. Like 10 years ago when the FW came out you had to hotswap with a big dvd and rip using isobuster. Is there an easier way now? Again, I&#039;m not talking about extracting folders and ftping them to my xbox. I want full raw dumps of my discs so I can archive them. Thanks]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Xbox live (accounts, xqemu and MU)</title>
      <pubDate>Fri, 17 Jun 2016 04:22:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-live-accounts-xqemu-and-mu.60352/</link>
      <guid>http://assemblergames.com/l/threads/xbox-live-accounts-xqemu-and-mu.60352/</guid>
      <author>invalid@example.com (CodeAsm)</author>
      <dc:creator>CodeAsm</dc:creator>
      <content:encoded><![CDATA[So after a few posts here and there about the xbox live accounts i &quot;recovered&quot; and shared for your pleasure and research, ive decided to greate a dedicated topic for this part.<br />
This might also help the research for a opensource xbox live, for I have discovered some things that might already be known but might surprice others.<br />
<br />
ive shared 2 accounts and the fIrst bytes of a working MU for your research if you dint have any.<br />
<a href="http://codeasm.com/xbox/files/Accounts/" target="_blank" class="externalLink" rel="nofollow">http://codeasm.com/xbox/files/Accounts/</a><br />
Ive made a basic...<br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-live-accounts-xqemu-and-mu.60352/" class="internalLink">Xbox live (accounts, xqemu and MU)</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Black screen (no picture) on Component output, but fine under Composite??</title>
      <pubDate>Fri, 17 Jun 2016 00:02:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/black-screen-no-picture-on-component-output-but-fine-under-composite.61964/</link>
      <guid>http://assemblergames.com/l/threads/black-screen-no-picture-on-component-output-but-fine-under-composite.61964/</guid>
      <author>invalid@example.com (tkeely4777)</author>
      <dc:creator>tkeely4777</dc:creator>
      <content:encoded><![CDATA[I recently picked up a standard NTSC Xbox at a garage sale and upon bringing it home to mod, noticed no picture output when hooked up to my official Microsoft component video breakout box.  Fearing that my breakout box had given up the ghost, I tried hooking the cables into a different component port of my TV.  Still no picture. <br />
<br />
I also tried the same thing with another set of third-party cables with zero luck.  In a last desperate bid, I pulled out the composite/S-video cables the system...<br />
<br />
<a href="http://assemblergames.com/l/threads/black-screen-no-picture-on-component-output-but-fine-under-composite.61964/" class="internalLink">Black screen (no picture) on Component output, but fine under Composite??</a>]]></content:encoded>
    </item>
    <item>
      <title>Xbox VGA Bios modification help needed!</title>
      <pubDate>Thu, 16 Jun 2016 07:41:16 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-vga-bios-modification-help-needed.61635/</link>
      <guid>http://assemblergames.com/l/threads/xbox-vga-bios-modification-help-needed.61635/</guid>
      <author>invalid@example.com (N64 freak)</author>
      <dc:creator>N64 freak</dc:creator>
      <content:encoded><![CDATA[So after seeing the xbox upgrade worklog off <a href="http://assemblergames.com/l/members/64077/" class="username" data-user="64077, @bennydiamond">@bennydiamond</a> i wanted to try the vga mod myself.<br />
(Here&#039;s the worklog: <a href="http://assemblergames.com/l/threads/my-xbox-modification-project-a-worklog-and-reference-for-future-modders.44219/" class="internalLink">http://assemblergames.com/l/threads...rklog-and-reference-for-future-modders.44219/</a>)<br />
<br />
Made a small smd version off his sync amplifier (Great work there btw!).<br />
Installed it and voila great 5v sync signals. Made an external breakout board for the VGA and audio-outs and soldered everything together. Next step flashing a...<br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-vga-bios-modification-help-needed.61635/" class="internalLink">Xbox VGA Bios modification help needed!</a>]]></content:encoded>
      <slash:comments>21</slash:comments>
    </item>
    <item>
      <title>Possible to force 720p in games?</title>
      <pubDate>Wed, 15 Jun 2016 01:33:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/possible-to-force-720p-in-games.61476/</link>
      <guid>http://assemblergames.com/l/threads/possible-to-force-720p-in-games.61476/</guid>
      <author>invalid@example.com (TenMillimeterAuto)</author>
      <dc:creator>TenMillimeterAuto</dc:creator>
      <content:encoded><![CDATA[I would absolutely love to have 720p GTA III on the XBOX as it has the best models of any versions. Also would I need extra ram in order to run games at a higher resolution?]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Zaykho 720p/1080i Hex Edit Master Thread</title>
      <pubDate>Tue, 14 Jun 2016 12:37:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/zaykho-720p-1080i-hex-edit-master-thread.57847/</link>
      <guid>http://assemblergames.com/l/threads/zaykho-720p-1080i-hex-edit-master-thread.57847/</guid>
      <author>invalid@example.com (zaykho)</author>
      <dc:creator>zaykho</dc:creator>
      <content:encoded><![CDATA[Hello !<br />
<br />
Here everything related to all Hex Edit I have done on XBOX:<br />
<br />
<span style="text-decoration: underline"><b>Project Gotham Racing 2 - 576p/720p/1080i:</b></span><br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">Hi again guys !<br />
<br />
So after a lot of work I have been able to play PGR2 in:<br />
<br />
720x576p  [Pal only]<br />
<br />
720x480p  [NTSC] *some issue on track with rain.<br />
1280x720p  [NTSC] *some issue everywhere, but garage work good. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue    :p" /><br />
1920x108ip  [NTSC] *some issue everywhere, but input joypad doesn&#039;t work, strange......<br />
<br />
And on the Original Xbox. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue    :p" /><br />
<br />
For being able to play you...</div>
</div><br />
<a href="http://assemblergames.com/l/threads/zaykho-720p-1080i-hex-edit-master-thread.57847/" class="internalLink">Zaykho 720p/1080i Hex Edit Master Thread</a>]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>Using redump-style ISOs on Xbox HDD</title>
      <pubDate>Tue, 14 Jun 2016 02:39:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/using-redump-style-isos-on-xbox-hdd.61855/</link>
      <guid>http://assemblergames.com/l/threads/using-redump-style-isos-on-xbox-hdd.61855/</guid>
      <author>invalid@example.com (howling)</author>
      <dc:creator>howling</dc:creator>
      <content:encoded><![CDATA[Howdy everyone,<br />
<br />
I recently softmodded my Xbox and swapped in a 2TB HDD for playing games. I already have my games dumped redump-style (regular ISO, ~8GB) so that I can verify they&#039;re good dumps.<br />
<br />
I know that the Xbox can only support ~4GB files, and prefers individual files and folders. My question is, how can I use these verified dumps on my Xbox? All of the XISO programs reject my regular ISOs, and I can&#039;t just FTP the files,  as they are too large.<br />
<br />
EDIT: Alternatively, if there&#039;s an...<br />
<br />
<a href="http://assemblergames.com/l/threads/using-redump-style-isos-on-xbox-hdd.61855/" class="internalLink">Using redump-style ISOs on Xbox HDD</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
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