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  <channel>
    <title>Technical  Documents and Software Tools</title>
    <description>Technical documents and community made development tools.</description>
    <pubDate>Wed, 06 Jul 2016 18:28:15 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:28:15 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/technical-documents-and-software-tools.68/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/technical-documents-and-software-tools.68/index.rss"/>
    <item>
      <title>Genesis Software Development Manual [Version 2.0] [1991-07-09]</title>
      <pubDate>Tue, 05 Jul 2016 11:39:05 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/genesis-software-development-manual-version-2-0-1991-07-09.44073/</link>
      <guid>http://assemblergames.com/l/threads/genesis-software-development-manual-version-2-0-1991-07-09.44073/</guid>
      <author>invalid@example.com (Shane McRetro)</author>
      <dc:creator>Shane McRetro</dc:creator>
      <content:encoded><![CDATA[Here&#039;s a Sega software development manual watermarked with The Code Monkeys.<br />
I have one or two of their hardware development bits and pieces too. I think one Mega Drive and one Sega CD.<br />
More to come on that one day anyhow, in the meantime enjoy this!<br />
<br />
<a href="https://drive.google.com/open?id=0B3Rk2eO8E26vdXF5STVpbUp5V0k" target="_blank" class="externalLink" rel="nofollow">Genesis Software Development Manual [Version 2.0] [1991-07-09]</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Genesis/32x/SegaCD Tech Manuals (Complete?/Re-Upload)</title>
      <pubDate>Fri, 01 Jul 2016 18:35:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/genesis-32x-segacd-tech-manuals-complete-re-upload.45716/</link>
      <guid>http://assemblergames.com/l/threads/genesis-32x-segacd-tech-manuals-complete-re-upload.45716/</guid>
      <author>invalid@example.com (roberto_blankhoe)</author>
      <dc:creator>roberto_blankhoe</dc:creator>
      <content:encoded><![CDATA[hey there,<br />
<br />
i&#039;ve downloaded these files about 3 years ago from the file section. After seeing the partitial 32x docs in this forum, I thought that some ppl might be interested in a re-upload of a complete scan (quality is worse though). All credit goes to the original uploader :smile-new:<br />
<br />
<a href="https://mega.co.nz/#!c9RyzDza!UKnXHAJPAjlxO0wEfsOPJ1lkS5UAe3_oJo1C_FeBdb8" target="_blank" class="externalLink" rel="nofollow">link</a><br />
<br />
by request i can upload the corresponding toolchain and samples aswell.]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Cross Products SNASM2 68000 Development System Users Manual 2.01</title>
      <pubDate>Fri, 01 Jul 2016 17:26:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/cross-products-snasm2-68000-development-system-users-manual-2-01.58574/</link>
      <guid>http://assemblergames.com/l/threads/cross-products-snasm2-68000-development-system-users-manual-2-01.58574/</guid>
      <author>invalid@example.com (Headcrab)</author>
      <dc:creator>Headcrab</dc:creator>
      <content:encoded><![CDATA[Second set of docs I&#039;ve been scanning over the weekend - the SNASM2 68000 Development System Users Manual 2.01 (1993/1994).<br />
<br />
Includes:<br />
<br />
- Quick Reference Guide<br />
- SNASM2 hardware installation<br />
- SNASM2 software installation<br />
- Exception vectors<br />
- SNASM68K.EXE manual<br />
- SNBUG68K.EXE manual<br />
- SNMAKE.EXE manual<br />
- SNTEST.EXE manual<br />
- SNGRAB.EXE manual<br />
- SNLIB.EXE manual<br />
- SNBUTTON.EXE manual<br />
- SCSILINK.EXE manual and SCSILINK command protocol<br />
- DOS extender config<br />
<br />
SNASM2_68000.PDF:...<br />
<br />
<a href="http://assemblergames.com/l/threads/cross-products-snasm2-68000-development-system-users-manual-2-01.58574/" class="internalLink">Cross Products SNASM2 68000 Development System Users Manual 2.01</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Cross Products SNASM68K User Manual (8/8/1991)</title>
      <pubDate>Fri, 01 Jul 2016 16:27:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/cross-products-snasm68k-user-manual-8-8-1991.58559/</link>
      <guid>http://assemblergames.com/l/threads/cross-products-snasm68k-user-manual-8-8-1991.58559/</guid>
      <author>invalid@example.com (Headcrab)</author>
      <dc:creator>Headcrab</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been sitting on various pieces of documentation for some time, but I&#039;ve only recently had sufficient down time and access to a scanner to get these things out into the wild.<br />
<br />
Here&#039;s the SNASM68K User Manual from 1991. It includes the following:<br />
<br />
- SNASM components overview, SNASM usage, system requirements<br />
- Hardware installation<br />
- Software installation<br />
- SNASM68K.EXE manual<br />
- SNBUG68K.EXE manual<br />
- SNLINK.EXE manual<br />
- SNLIB.EXE manual<br />
- SCSILINK.EXE manual and SCSILINK command protocol...<br />
<br />
<a href="http://assemblergames.com/l/threads/cross-products-snasm68k-user-manual-8-8-1991.58559/" class="internalLink">Cross Products SNASM68K User Manual (8/8/1991)</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Sound Box SFS-T1 setup manual</title>
      <pubDate>Wed, 29 Jun 2016 21:47:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sound-box-sfs-t1-setup-manual.61924/</link>
      <guid>http://assemblergames.com/l/threads/sound-box-sfs-t1-setup-manual.61924/</guid>
      <author>invalid@example.com (antilosa)</author>
      <dc:creator>antilosa</dc:creator>
      <content:encoded><![CDATA[Hello here!<br />
I own a SFS-T1 sound box, here is the setup manual for SFS-T1 and SFS-T2 parts. <br />
I don&#039;t have a lot information about this stuff and SFS-T2 is missing for working.<br />
It seems to be a very early sound developpement system for Super Famicom since 89&#039; year is indicated on it and working with NEWS computer.<br />
All information about this stuff is very welcome ;-)]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Several Super Famicom(SNES) and SHVC dev documents from Nintendo</title>
      <pubDate>Sat, 11 Jun 2016 06:11:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/several-super-famicom-snes-and-shvc-dev-documents-from-nintendo.61749/</link>
      <guid>http://assemblergames.com/l/threads/several-super-famicom-snes-and-shvc-dev-documents-from-nintendo.61749/</guid>
      <author>invalid@example.com (SONIC3D)</author>
      <dc:creator>SONIC3D</dc:creator>
      <content:encoded><![CDATA[Someone asked me for scanning the SHVC dev doc.Sorry I delayed my scan project for quite a long time.Too busy in real life and final term of severe procrastination,maybe.<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie9" alt=":eek:" title="Eek!    :eek:" /><br />
<br />
I started the scan progress last weekend.Actually I no longer have a real scanner.So all images are taken by my iPhone.May not as clear as those scanned by high-end scanner but at least readable.<br />
<br />
-The first 2 manual are completely shotted.<br />
-For the 3rd one.As there are too many pages in it.And it&#039;s a FAXed copy.I...<br />
<br />
<a href="http://assemblergames.com/l/threads/several-super-famicom-snes-and-shvc-dev-documents-from-nintendo.61749/" class="internalLink">Several Super Famicom(SNES) and SHVC dev documents from Nintendo</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>SDK: Katana Release 4.01 (for the Set 4 Dreamcast Development Unit)</title>
      <pubDate>Sun, 24 Apr 2016 03:37:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sdk-katana-release-4-01-for-the-set-4-dreamcast-development-unit.16729/</link>
      <guid>http://assemblergames.com/l/threads/sdk-katana-release-4-01-for-the-set-4-dreamcast-development-unit.16729/</guid>
      <author>invalid@example.com (Mark30001)</author>
      <dc:creator>Mark30001</dc:creator>
      <content:encoded><![CDATA[50.00MB - <a href="http://www.megaupload.com/?d=LIVLQRVM" target="_blank" class="externalLink" rel="nofollow"><span style="text-decoration: underline">Part 1 of 2</span></a><br />
23.88MB - <a href="http://www.megaupload.com/?d=SOO142NT" target="_blank" class="externalLink" rel="nofollow"><span style="text-decoration: underline">Part 2 of 2</span></a><a href="http://www.megaupload.com/?d=SOO142NT" target="_blank" class="externalLink" rel="nofollow"></a><br />
<br />
Password:<br />
SeGaKaTaNa1234<br />
<br />
I&#039;d love to see some demos from someone who may have a working Set 4 unit!]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>[XBOX 360] KIOSK Manual, Medusa Settings and other stuff.</title>
      <pubDate>Sun, 13 Mar 2016 10:32:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-360-kiosk-manual-medusa-settings-and-other-stuff.56564/</link>
      <guid>http://assemblergames.com/l/threads/xbox-360-kiosk-manual-medusa-settings-and-other-stuff.56564/</guid>
      <author>invalid@example.com (Siderinc)</author>
      <dc:creator>Siderinc</dc:creator>
      <content:encoded><![CDATA[A while back i bought a Medusa and i received the following documents with it. I thought maybe someone was interested in seeing this. There is a manual in there for problem solving, RRoD chart to see what every diffrent led means. And of course the dipswitch settings for the medusa.<br />
<br />
Hope you all enjoy.<br />
<br />
i hope i posted this in the right forum, if not, sorry for that ^^&#039;]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>NetYaroze official websites backup</title>
      <pubDate>Thu, 07 Jan 2016 02:02:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/netyaroze-official-websites-backup.19665/</link>
      <guid>http://assemblergames.com/l/threads/netyaroze-official-websites-backup.19665/</guid>
      <author>invalid@example.com (unclejun)</author>
      <dc:creator>unclejun</dc:creator>
      <content:encoded><![CDATA[Here is a backup of the SCEE, SCEA and SCEI websites for net yaroze members only.<br />
I removed all the personal pages of the members, so what you have is:<br />
-docs<br />
-various tools and updates for pc/mac<br />
-tutorials<br />
-samples<br />
-the newsgroup archive (around 25000 html files)<br />
-the top ten yaroze creations (if anyone of you is the creator of one of the top ten and want it removed from the archive, let me know)<br />
Most, if not all, of the top ten games were available on various Playstation Mag. cover discs....<br />
<br />
<a href="http://assemblergames.com/l/threads/netyaroze-official-websites-backup.19665/" class="internalLink">NetYaroze official websites backup</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>PROASM-II / IR80 / LNK Iwasaki</title>
      <pubDate>Sat, 05 Dec 2015 05:13:29 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/proasm-ii-ir80-lnk-iwasaki.58868/</link>
      <guid>http://assemblergames.com/l/threads/proasm-ii-ir80-lnk-iwasaki.58868/</guid>
      <author>invalid@example.com (Omar)</author>
      <dc:creator>Omar</dc:creator>
      <content:encoded><![CDATA[Ok this is pretty much a shot in the dark, but I&#039;m looking for a specifc assembler/linker toolset from 1985/1986.<br />
<br />
It output shows this header:<br />
PROASM-II Linker Ver 2.05 (c) 1985,86 by IWASAKI/K.M.C.<br />
<br />
I suppose it is part of a package that has assemblers for different CPU, including IR80 for the assembler. I am looking specifically for the Linker which I think is called LNK.EXE.<br />
Any version would be nice.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>PS2 Hardware Documentation and Service Manuals</title>
      <pubDate>Tue, 15 Sep 2015 19:03:34 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-hardware-documentation-and-service-manuals.20058/</link>
      <guid>http://assemblergames.com/l/threads/ps2-hardware-documentation-and-service-manuals.20058/</guid>
      <author>invalid@example.com (SilverBull)</author>
      <dc:creator>SilverBull</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 12px"><span style="font-size: 10px">Hi,<br />
<br />
as such a thread didn&#039;t exist yet, I though it was time to create one :110:. I have attached links to some of the more interesting documentation files for the PS2 hardware; nothing new for old school members, but it might be useful to have them all listed in one location.<br />
<br />
If you have any other files you want to contribute to this thread, please respond or PM so I can add them to the first post.<br />
<br />
Contributors in alphabetical order (see Contents Overview and Update...</span></span><br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-hardware-documentation-and-service-manuals.20058/" class="internalLink">PS2 Hardware Documentation and Service Manuals</a>]]></content:encoded>
      <slash:comments>70</slash:comments>
    </item>
    <item>
      <title>Game Boy Advance Schematic (Cadsoft Eagle Files)</title>
      <pubDate>Thu, 18 Jun 2015 14:35:50 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/game-boy-advance-schematic-cadsoft-eagle-files.54814/</link>
      <guid>http://assemblergames.com/l/threads/game-boy-advance-schematic-cadsoft-eagle-files.54814/</guid>
      <author>invalid@example.com (Arcade)</author>
      <dc:creator>Arcade</dc:creator>
      <content:encoded><![CDATA[I&#039;ve started making a full schematic for the gba, the model I used is AGB-CPU-03.<br />
It&#039;s still work-in-progress but updated frequently.<br />
I could use some help:<br />
If you have some time to spare you could help finding flaws or help to complete it that&#039;d be very much appreciated!<br />
<br />
There are hires scans of the mainboard that I&#039;ve uploaded to the strip club:<br />
<a href="http://stripclub.arcade-tv.de/" target="_blank" class="externalLink" rel="nofollow">http://stripclub.arcade-tv.de/</a><br />
<br />
Also I colorized some signals like GND, VCC, VDD5, VDD3 etc<br />
here&#039;s bigger file of that:...<br />
<br />
<a href="http://assemblergames.com/l/threads/game-boy-advance-schematic-cadsoft-eagle-files.54814/" class="internalLink">Game Boy Advance Schematic (Cadsoft Eagle Files)</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Xbox XDK 5849?</title>
      <pubDate>Tue, 28 Apr 2015 01:02:27 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-xdk-5849.25058/</link>
      <guid>http://assemblergames.com/l/threads/xbox-xdk-5849.25058/</guid>
      <author>invalid@example.com (Stone)</author>
      <dc:creator>Stone</dc:creator>
      <content:encoded><![CDATA[Hello all,<br />
<br />
My copy of XDK 5849 got corrupted :banghead: Can anyone help me out by pointing me in the right direction?<br />
<br />
Hopefully this should be OK in here if I read the rules correctly...if not obviously feel free to delete.<br />
<br />
Cheers<br />
<br />
Stone]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Genesis Sound Software Manual [1992-02-21]</title>
      <pubDate>Thu, 12 Mar 2015 22:45:58 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/genesis-sound-software-manual-1992-02-21.44074/</link>
      <guid>http://assemblergames.com/l/threads/genesis-sound-software-manual-1992-02-21.44074/</guid>
      <author>invalid@example.com (Shane McRetro)</author>
      <dc:creator>Shane McRetro</dc:creator>
      <content:encoded><![CDATA[The Genesis / Mega Drive sound software manual, you&#039;ll be making some cool tunes in no time.<br />
Or just saving this to your hard drive for a rainy day :wink-new:<br />
<br />
<a href="https://mega.co.nz/#!fJdHDRrS!RN4LSR1o6SlA3tJOyVRZNlYEih9I33oGAI8sEfA3FNQ" target="_blank" class="externalLink" rel="nofollow">Genesis Sound Software Manual [1992-02-21] Link 1</a><br />
<a href="http://www.sendspace.com/file/phrk4r" target="_blank" class="externalLink" rel="nofollow">Genesis Sound Software Manual [1992-02-21] Link 2</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Several Famicom(NES) misc dev documents from Nintendo and Konami</title>
      <pubDate>Sun, 01 Mar 2015 02:45:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/several-famicom-nes-misc-dev-documents-from-nintendo-and-konami.48390/</link>
      <guid>http://assemblergames.com/l/threads/several-famicom-nes-misc-dev-documents-from-nintendo-and-konami.48390/</guid>
      <author>invalid@example.com (SONIC3D)</author>
      <dc:creator>SONIC3D</dc:creator>
      <content:encoded><![CDATA[Scanned these docs a while ago,but too busy to make PDF and post them.So I decide to upload in raw scanned picture file now.<br />
<br />
All documents are in Japanese.<br />
All documents are originally in faxed copy(faxed from Japan about 20 yrs ago).<br />
There may be personal notes on these paper.They are developer&#039;s comments.I think it&#039;s better to keep them as is.<br />
Part of these documents seems to be used in project of porting Famicom and FDS game to another platform.FDS docs is still in scanning.<br />
<br />
Doc list:...<br />
<br />
<a href="http://assemblergames.com/l/threads/several-famicom-nes-misc-dev-documents-from-nintendo-and-konami.48390/" class="internalLink">Several Famicom(NES) misc dev documents from Nintendo and Konami</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Technical Documents &amp; Software Tools rules - updated  March 2015</title>
      <pubDate>Mon, 09 Feb 2015 15:36:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/technical-documents-software-tools-rules-updated-march-2015.16725/</link>
      <guid>http://assemblergames.com/l/threads/technical-documents-software-tools-rules-updated-march-2015.16725/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[This forum is for spreading technical documents and dev tools.<br />
<br />
VERY CLEAR RULES:<br />
<br />
Discuss anything. <br />
<br />
Share anything except PS4, Xbox One, PS3, Xbox 360, Wii-U, PSP, Vita, and 3DS dev software.<br />
You can discuss this software as much as you like and even post screencaps.<br />
However, I can&#039;t have any links to downloads. <br />
<br />
Homebrew / hacks / community made tools for PS4, Xbox One, PS3, Xbox 360, Wii-U, PSP, Vita, and 3DS are fine.<br />
As long as it&#039;s not copyrighted.<br />
<br />
This is out of respect for the...<br />
<br />
<a href="http://assemblergames.com/l/threads/technical-documents-software-tools-rules-updated-march-2015.16725/" class="internalLink">Technical Documents &amp; Software Tools rules - updated  March 2015</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Xbox and Xbox 360 presentations (Spanish)</title>
      <pubDate>Thu, 15 Jan 2015 15:40:13 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-and-xbox-360-presentations-spanish.55294/</link>
      <guid>http://assemblergames.com/l/threads/xbox-and-xbox-360-presentations-spanish.55294/</guid>
      <author>invalid@example.com (CodeAsm)</author>
      <dc:creator>CodeAsm</dc:creator>
      <content:encoded><![CDATA[<b>Thread gone dead?</b><br />
<br />
Did some digging arround for MCPX stuff and I found something awesome, dont know if you guys/girls/traps/whatever ever seen this. So Ill post the Powerpoints I found here:<br />
<a href="http://slideplayer.es/slide/140867/" target="_blank" class="externalLink" rel="nofollow">http://slideplayer.es/slide/140867/</a> La presentaciÃ³n &quot;ReparaciÃ³n Xbox Entrenamiento tÃ©cnico PCBA V1.2.2.&quot;<a href="http://slideplayer.es/slide/1588999/" target="_blank" class="externalLink" rel="nofollow"><br />
slideplayer.es/slide/1588999/</a> <span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'arial'">XBOX360 DescripciÃ³n a bloques y Funcionamiento Curso dirigido a...</span></span></span><br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-and-xbox-360-presentations-spanish.55294/" class="internalLink">Xbox and Xbox 360 presentations (Spanish)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>PSP Programmer Tool Runtime Library</title>
      <pubDate>Thu, 25 Sep 2014 05:56:05 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/psp-programmer-tool-runtime-library.53834/</link>
      <guid>http://assemblergames.com/l/threads/psp-programmer-tool-runtime-library.53834/</guid>
      <author>invalid@example.com (XDMEN)</author>
      <dc:creator>XDMEN</dc:creator>
      <content:encoded><![CDATA[Please　Share]]></content:encoded>
    </item>
    <item>
      <title>N64 / DD64 ultimate resource thread :Tools, Docs, Source.</title>
      <pubDate>Wed, 14 May 2014 21:20:51 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207/</link>
      <guid>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[Posted for Kammedo, please post any N64 docs you have.<br />
<br />
<a href="http://www.assemblergames.com/downloads/N64_SGI_IRIX_PSYQ.rar" target="_blank" class="externalLink" rel="nofollow">http://www.assemblergames.com/downloads/N64_SGI_IRIX_PSYQ.rar - pass is 69028326 or hit escape at install</a><br />
<a href="http://multiftp.free.fr/z64/nu64docs/N64-Dev%5bOfficial%5d.7z" target="_blank" class="externalLink" rel="nofollow">http://multiftp.free.fr/z64/nu64docs/N64-Dev%5bOfficial%5d.7z</a><br />
<a href="http://multiftp.free.fr/z64/nu64docs/Psy-Q.Devkit.7z" target="_blank" class="externalLink" rel="nofollow">http://multiftp.free.fr/z64/nu64docs/Psy-Q.Devkit.7z</a>...<br />
<br />
<a href="http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207/" class="internalLink">N64 / DD64 ultimate resource thread :Tools, Docs, Source.</a>]]></content:encoded>
      <slash:comments>79</slash:comments>
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      <title>SNES CD-ROM Overview (1993)</title>
      <pubDate>Fri, 02 May 2014 03:28:16 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/snes-cd-rom-overview-1993.50907/</link>
      <guid>http://assemblergames.com/l/threads/snes-cd-rom-overview-1993.50907/</guid>
      <author>invalid@example.com (roberto_blankhoe)</author>
      <dc:creator>roberto_blankhoe</dc:creator>
      <content:encoded><![CDATA[I think that most (or all) details of this document are known already. Found at <a href="http://1morecastle.com/2014/03/snes-cd-documentation/" target="_blank" class="externalLink" rel="nofollow">http://1morecastle.com/2014/03/snes-cd-documentation/</a><br />
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PDF:<br />
<a href="https://mega.co.nz/#!tshXjZyQ!XtCpCyvjvqRHHJVv4hWKMCM5vP5GEmiaWU1MRbNAXiU" target="_blank" class="externalLink" rel="nofollow">https://mega.co.nz/#!tshXjZyQ!XtCpCyvjvqRHHJVv4hWKMCM5vP5GEmiaWU1MRbNAXiU</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
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