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  <channel>
    <title>Super Everdrive</title>
    <description>Super Everdrive</description>
    <pubDate>Wed, 06 Jul 2016 19:36:18 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 19:36:18 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/super-everdrive.114/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/super-everdrive.114/index.rss"/>
    <item>
      <title>SD2SNES Audio Issues</title>
      <pubDate>Mon, 18 Apr 2016 03:56:06 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sd2snes-audio-issues.61136/</link>
      <guid>http://assemblergames.com/l/threads/sd2snes-audio-issues.61136/</guid>
      <author>invalid@example.com (vysethebold)</author>
      <dc:creator>vysethebold</dc:creator>
      <content:encoded><![CDATA[Hey, guys.  I came in here for some help with audio issues I&#039;ve been having.  I&#039;ve tried two different SD cards from different companies and I get the same result.  I keep hearing loud screeching noises when I start up any game on the SD2SNES.  Most of the time they go away, but many games have screeching and scratching sounds in the background when I play them to the point where they are pretty much unplayable.<br />
<br />
MSU1 games are the absolute worst with constant screeching sounds at high...<br />
<br />
<a href="http://assemblergames.com/l/threads/sd2snes-audio-issues.61136/" class="internalLink">SD2SNES Audio Issues</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>SD2SNES on superCIC SNES issues</title>
      <pubDate>Tue, 29 Sep 2015 12:56:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sd2snes-on-supercic-snes-issues.58311/</link>
      <guid>http://assemblergames.com/l/threads/sd2snes-on-supercic-snes-issues.58311/</guid>
      <author>invalid@example.com (dylbob42)</author>
      <dc:creator>dylbob42</dc:creator>
      <content:encoded><![CDATA[I recently got a superCIC working on my SFC but it seems that my SD2SNES wont work on it now.<br />
<br />
I can load games but cant get any further than the start menu, it will either go to black or glitch out on me.<br />
<br />
anyone else come across this?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>New to Super Everdrive, not many games work</title>
      <pubDate>Tue, 22 Sep 2015 18:56:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-to-super-everdrive-not-many-games-work.58224/</link>
      <guid>http://assemblergames.com/l/threads/new-to-super-everdrive-not-many-games-work.58224/</guid>
      <author>invalid@example.com (biluinaim)</author>
      <dc:creator>biluinaim</dc:creator>
      <content:encoded><![CDATA[Hi all, <br />
I hope my newb-ness won&#039;t be too evident with this post. I bought a Super Everdrive v2 about 6 months ago, to use with my EU SNES (UK), but not many games work. I&#039;ve been reading around and it seems like it&#039;s something to do with a DSP chip (which I mistakenly did not order with my Everdrive, since I didn&#039;t know what it was...). <br />
I am guessing there is no way for games requiring DSP to work with a normal Everdrive? All I want to do is play Mario Kart, but I can&#039;t find a EU rom that...<br />
<br />
<a href="http://assemblergames.com/l/threads/new-to-super-everdrive-not-many-games-work.58224/" class="internalLink">New to Super Everdrive, not many games work</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Best SNES revision</title>
      <pubDate>Sun, 20 Sep 2015 08:19:14 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/best-snes-revision.38581/</link>
      <guid>http://assemblergames.com/l/threads/best-snes-revision.38581/</guid>
      <author>invalid@example.com (gray.fullbusterzzz)</author>
      <dc:creator>gray.fullbusterzzz</dc:creator>
      <content:encoded><![CDATA[EDIT: For those of you who want answers the best SNES console is an RGB modded SNES mini/jr. It is a very easy mod, just make sure your RGB cable has capacitors in it. Here is a guide <a href="http://gamesx.com/wiki/doku.php?id=av:snes2rgb" target="_blank" class="externalLink" rel="nofollow">http://gamesx.com/wiki/doku.php?id=av:snes2rgb</a>.<br />
<br />
If you want details then go to JimmyCrackCorn&#039;s post (post #3).<br />
<br />
I highly recommend you enter your SNES serial number and chip versions in the database<br />
<br />
<a href="http://superfamicom.org/console-serial-database" target="_blank" class="externalLink" rel="nofollow">http://superfamicom.org/console-serial-database</a><br />
<br />
My original post is below.<br />
<br />
With the...<br />
<br />
<a href="http://assemblergames.com/l/threads/best-snes-revision.38581/" class="internalLink">Best SNES revision</a>]]></content:encoded>
      <slash:comments>143</slash:comments>
    </item>
    <item>
      <title>NES games on the SNES without additional hardware</title>
      <pubDate>Mon, 30 Mar 2015 05:20:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/nes-games-on-the-snes-without-additional-hardware.56121/</link>
      <guid>http://assemblergames.com/l/threads/nes-games-on-the-snes-without-additional-hardware.56121/</guid>
      <author>invalid@example.com (eadmaster)</author>
      <dc:creator>eadmaster</dc:creator>
      <content:encoded><![CDATA[I am aware that the usual solution for this is to get one of <a href="https://satoshimatrix.wordpress.com/2012/06/05/retrobit-retroport-review/" target="_blank" class="externalLink" rel="nofollow">these NOAC cartdriges</a>.<br />
Btw, considering that the SNES has a (somewhat) backward-compatible CPU, maybe a pure &quot;software&quot; solution is also possible.<br />
<br />
Indeed, after some searching i came across this:<br />
<a href="http://s4.zetaboards.com/PGC_Forums/topic/9596504/1/" target="_blank" class="externalLink" rel="nofollow">Korean SFC multi-cart 20 in 1 NES</a><br />
<br />
Questions:<br />
 - is the ROM dump is compatible with...<br />
<br />
<a href="http://assemblergames.com/l/threads/nes-games-on-the-snes-without-additional-hardware.56121/" class="internalLink">NES games on the SNES without additional hardware</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>SUPER UFO PRO 8 SD Update 9.2 Problem</title>
      <pubDate>Sun, 22 Feb 2015 01:00:14 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-ufo-pro-8-sd-update-9-2-problem.43383/</link>
      <guid>http://assemblergames.com/l/threads/super-ufo-pro-8-sd-update-9-2-problem.43383/</guid>
      <author>invalid@example.com (davkilik)</author>
      <dc:creator>davkilik</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
<br />
I have update my SUPER UFO PRO 8 SD with the last update 9.2 on Official website.<br />
After the update, i have press RESET and now i have an Black Screen , no boot <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" /><br />
Any ways to repair ??<br />
<br />
Please Help me . <br />
<br />
thanks a lot<br />
<br />
David]]></content:encoded>
      <slash:comments>21</slash:comments>
    </item>
    <item>
      <title>Super Everdrive not keeping saves when switching games</title>
      <pubDate>Mon, 15 Dec 2014 08:20:15 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-everdrive-not-keeping-saves-when-switching-games.54862/</link>
      <guid>http://assemblergames.com/l/threads/super-everdrive-not-keeping-saves-when-switching-games.54862/</guid>
      <author>invalid@example.com (B45man)</author>
      <dc:creator>B45man</dc:creator>
      <content:encoded><![CDATA[The order I reproduce my error in:<br />
<br />
1. Start up a game (EVO: Quest for Eden), play until you can save, do so.<br />
2. Reset the console, press start to load EVO again, and the save file is still there for you to load.<br />
3. Reset the console, load any other game, like Zelda.<br />
4. Play Zelda until you can save, do so.<br />
5. Reset the console, press start to load Zelda again, and the save file is still there for you to load.<br />
6. Reset the console, load EVO again, and the saves for it are gone!<br />
7. Reset the...<br />
<br />
<a href="http://assemblergames.com/l/threads/super-everdrive-not-keeping-saves-when-switching-games.54862/" class="internalLink">Super Everdrive not keeping saves when switching games</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>SD2SNES and saving issues...</title>
      <pubDate>Mon, 15 Dec 2014 07:56:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sd2snes-and-saving-issues.54905/</link>
      <guid>http://assemblergames.com/l/threads/sd2snes-and-saving-issues.54905/</guid>
      <author>invalid@example.com (FrenchyToasty)</author>
      <dc:creator>FrenchyToasty</dc:creator>
      <content:encoded><![CDATA[<b>SD2SNES and saving issues... Nevermind, I found out what was wrong.</b><br />
<br />
I got an SD2SNES like 2 months ago, I&#039;ve played a bit with it, but had many Next Gen games coming out lately so haven&#039;t got time to play much until now. I started playing Chrono Trigger, and it&#039;s wiped my save twice now. I&#039;ve read the FAQs and all and I&#039;m holding the RESET button so I get back to the SD2SNES menu before shutting it off but after few tests I noticed a pattern. Whenever I save a different title, the...<br />
<br />
<a href="http://assemblergames.com/l/threads/sd2snes-and-saving-issues.54905/" class="internalLink">SD2SNES and saving issues...</a>]]></content:encoded>
    </item>
    <item>
      <title>New Super Everdrive - Stopped working and shows Chrono Trigger Screen</title>
      <pubDate>Sat, 08 Nov 2014 02:03:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-super-everdrive-stopped-working-and-shows-chrono-trigger-screen.40904/</link>
      <guid>http://assemblergames.com/l/threads/new-super-everdrive-stopped-working-and-shows-chrono-trigger-screen.40904/</guid>
      <author>invalid@example.com (moebius77)</author>
      <dc:creator>moebius77</dc:creator>
      <content:encoded><![CDATA[I just tried out my new Super Everdrive. I put some Roms on an SD (Fomated to FAT16). It played Super Mario Kart just fine but when I tried to load another game the Chrono Trigger Retranslation Start Screen appeared (not even on the SD) and got stuck there. I formated the SD and tried everything but it just won&#039;t play any Roms and will only show this screen (even if there is no SD inserted in the Super Everdrive)<br />
<br />
Could you please help me put?<br />
<br />
Thanks<br />
<br />


	<a href="http://assemblergames.com/l/attachments/4006/" target="_blank">View attachment 4006</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>sd2snes comming soon</title>
      <pubDate>Fri, 17 Oct 2014 00:13:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sd2snes-comming-soon.37008/</link>
      <guid>http://assemblergames.com/l/threads/sd2snes-comming-soon.37008/</guid>
      <author>invalid@example.com (KRIKzz)</author>
      <dc:creator>KRIKzz</dc:creator>
      <content:encoded><![CDATA[sd2snes will be available via retrogate and stoneagegamer soon. other everdrive retailers probably will offer sd2snes also. first batches will be not very big, but later will made more and more. cost is unknown yet, but should be between 150 and 200 usd for board only (probably closer to 200). pretty expensive, yeah, but it is ferrari in the world of carts <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>1168</slash:comments>
    </item>
    <item>
      <title>Super Everdrive +USB = Transfer tool?</title>
      <pubDate>Mon, 28 Jul 2014 13:13:34 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-everdrive-usb-transfer-tool.52892/</link>
      <guid>http://assemblergames.com/l/threads/super-everdrive-usb-transfer-tool.52892/</guid>
      <author>invalid@example.com (Trenton_net)</author>
      <dc:creator>Trenton_net</dc:creator>
      <content:encoded><![CDATA[Hey Everyone,<br />
<br />
I noted that the Super Everdrive had a USB version which would allow transfer of ROM files to the unit itself. Not owning a Super Everdrive yet, Is the transfer tool command line or GUI? Is the source code available for it so we can run and compile it on OS&#039;s other than Windows? (Ie. Linux)?]]></content:encoded>
    </item>
    <item>
      <title>Super Everdrive questions</title>
      <pubDate>Sat, 26 Jul 2014 19:09:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-everdrive-questions.52703/</link>
      <guid>http://assemblergames.com/l/threads/super-everdrive-questions.52703/</guid>
      <author>invalid@example.com (B45man)</author>
      <dc:creator>B45man</dc:creator>
      <content:encoded><![CDATA[Hi all, after good experiences with the Everdrive MD I want to buy a Super Everdrive. Couple of questions:<br />
<br />
- Can I use the DSP-1 chip out of Michael Andretti&#039;s Indy Car Challenge to install on this cart? It&#039;s a very cheap game to acquire.  <br />
- Can it run the translated rom of Shin Megami Tensei?<br />
- Is the case closed with standard screws? I want to open the case for painting, but don&#039;t own the screwdriver for opening SNES cartridges.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Super Demo World on Super Everdrive</title>
      <pubDate>Sun, 06 Jul 2014 06:52:47 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-demo-world-on-super-everdrive.34706/</link>
      <guid>http://assemblergames.com/l/threads/super-demo-world-on-super-everdrive.34706/</guid>
      <author>invalid@example.com (technohat)</author>
      <dc:creator>technohat</dc:creator>
      <content:encoded><![CDATA[I loaded up Super Demo World The Legend Continues (a Super Mario World Hack available at <a href="http://fusoya.eludevisibility.org/lm/dw.html" target="_blank" class="externalLink" rel="nofollow">http://fusoya.eludevisibility.org/lm/dw.html</a> ) on my Super Everdrive and it works great. It&#039;s a 48Mbit expanded rom and loads in less than 2 minutes. The game is a bit on the hard side with save points being few and far between. Most people just play it in an emulator and use save states, but for those of us who like to play games on the original hardware we don&#039;t have that option. However, I...<br />
<br />
<a href="http://assemblergames.com/l/threads/super-demo-world-on-super-everdrive.34706/" class="internalLink">Super Demo World on Super Everdrive</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Interference/picture distortion issue on SD2SNES</title>
      <pubDate>Sun, 29 Jun 2014 19:45:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/interference-picture-distortion-issue-on-sd2snes.40946/</link>
      <guid>http://assemblergames.com/l/threads/interference-picture-distortion-issue-on-sd2snes.40946/</guid>
      <author>invalid@example.com (SkinnyV)</author>
      <dc:creator>SkinnyV</dc:creator>
      <content:encoded><![CDATA[I have this annoying issue with my new Sd2SNES, there is diagonal line pattern moving around, kind of like interference on the picture. It&#039;s more noticeable on solid black background like the title screen of Final Fantasy III / VI. I contacted Ikari and he told he suspect it has to do with the higher power consumption of the sd2snes  compared to standard games and other flash carts (while still being  within safe limits). In that case interference may be caused by aging  electrolytic...<br />
<br />
<a href="http://assemblergames.com/l/threads/interference-picture-distortion-issue-on-sd2snes.40946/" class="internalLink">Interference/picture distortion issue on SD2SNES</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>How I got my DSP-1 installed and working.</title>
      <pubDate>Fri, 06 Jun 2014 01:40:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/how-i-got-my-dsp-1-installed-and-working.35788/</link>
      <guid>http://assemblergames.com/l/threads/how-i-got-my-dsp-1-installed-and-working.35788/</guid>
      <author>invalid@example.com (AtariBorn)</author>
      <dc:creator>AtariBorn</dc:creator>
      <content:encoded><![CDATA[<span style="color: black"><span style="font-family: 'Verdana'">I couldn&#039;t, for the life of me, find a decent write-up on how to do this. So I thought I&#039;d throw this out there for anyone who was having trouble getting this thing going.</span></span><br />
 <br />
<span style="font-family: 'Verdana'"><span style="color: black">I started with a version 1.6 Super Everdrive and a spare Mario Kart.</span></span><br />
 <br />
<span style="font-family: 'Verdana'"><span style="color: black">I removed the DSP1B from my Mario Kart sac cart and the clock generator (on mine, it was a small, white, rectangular block).</span></span>...<br />
<br />
<a href="http://assemblergames.com/l/threads/how-i-got-my-dsp-1-installed-and-working.35788/" class="internalLink">How I got my DSP-1 installed and working.</a>]]></content:encoded>
      <slash:comments>46</slash:comments>
    </item>
    <item>
      <title>selling : SUPER EVERDRIVE Nintendo DSP-1 Kit + Custom cartridge case ($29 AUD)</title>
      <pubDate>Sun, 04 May 2014 14:00:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/selling-super-everdrive-nintendo-dsp-1-kit-custom-cartridge-case-29-aud.38310/</link>
      <guid>http://assemblergames.com/l/threads/selling-super-everdrive-nintendo-dsp-1-kit-custom-cartridge-case-29-aud.38310/</guid>
      <author>invalid@example.com (dragonstrap)</author>
      <dc:creator>dragonstrap</dc:creator>
      <content:encoded><![CDATA[<b>selling : SUPER EVERDRIVE Nintendo DSP-1 Kit + Custom cartridge case</b><br />
<br />
<b>A few people have asked about this around the forums and I now have some extras so... <br />
I am selling some DSP-1 kits!<br />
<br />
</b>I&#039;ve recently come across a few donor carts and have been busy making labels and desoldering.<br />
I made these for myself and a couple of friends and now I have some left over that I&#039;ll be selling over the next few weeks....<br />
<br />
<a href="http://assemblergames.com/l/threads/selling-super-everdrive-nintendo-dsp-1-kit-custom-cartridge-case-29-aud.38310/" class="internalLink">selling : SUPER EVERDRIVE Nintendo DSP-1 Kit + Custom cartridge case ($29 AUD)</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>is it I possible to transer sram files from android to everdrive?</title>
      <pubDate>Sat, 03 May 2014 08:31:16 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/is-it-i-possible-to-transer-sram-files-from-android-to-everdrive.45758/</link>
      <guid>http://assemblergames.com/l/threads/is-it-i-possible-to-transer-sram-files-from-android-to-everdrive.45758/</guid>
      <author>invalid@example.com (giorgaras)</author>
      <dc:creator>giorgaras</dc:creator>
      <content:encoded><![CDATA[Im playing final fantasy 2 on super ever drive,  everything works fine but I would like to know if it is possible to load my sram file for ff2  which I was playing on snes9x exe for android, and pick up where I left off on the android with everdrive.<br />
<br />
I tried transfering an sram for ff2 on everdrive to the android emulator and it worked, but trying to tranfer my sram from the android to the everdrives sd card did not. Basically I want to know if there is a way to play ff2 at home on...<br />
<br />
<a href="http://assemblergames.com/l/threads/is-it-i-possible-to-transer-sram-files-from-android-to-everdrive.45758/" class="internalLink">is it I possible to transer sram files from android to everdrive?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Everdrive V2: not able to import .SRM...</title>
      <pubDate>Fri, 02 May 2014 13:12:47 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/everdrive-v2-not-able-to-import-srm.51520/</link>
      <guid>http://assemblergames.com/l/threads/everdrive-v2-not-able-to-import-srm.51520/</guid>
      <author>invalid@example.com (chrono)</author>
      <dc:creator>chrono</dc:creator>
      <content:encoded><![CDATA[I just bought a Everdrive V2 and tried to import my FF III srm file from SNES9X. The problem: The Everdrive V2 save files (in the SPED/SAVE folder) are labelled &quot;smc&quot; (as the roms are...) and have a different file size (33kb) compared to the srm-files (8kb). Of course renaming my ff3.srm to ff3.smc and putting it in the save folder on the SD card doesn&#039;t do anything. Also &quot;Write SRM to ROM&quot; from the Everdrive V2 menu doesn&#039;t do anything. Does anybody have the same problem?]]></content:encoded>
    </item>
    <item>
      <title>SD2SNES - A few questions</title>
      <pubDate>Sun, 27 Apr 2014 20:22:37 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sd2snes-a-few-questions.41185/</link>
      <guid>http://assemblergames.com/l/threads/sd2snes-a-few-questions.41185/</guid>
      <author>invalid@example.com (yyy)</author>
      <dc:creator>yyy</dc:creator>
      <content:encoded><![CDATA[Ok,<br />
<br />
So I&#039;ve been lurking around here for a while and found out all kinds of useful info that saved me from my superwildcard of the past. and I managed to get myself an SD2SNES and made a custom cart, load it with games so far so good.<br />
<br />
But I&#039;ve encountered a few small issues and I wondered if they are common problems I cant find a soloution for, or am I looking in the wrong place for the answers?<br />
<br />
First up my SMO MSU-1 doesn&#039;t have sound, I think I need a DOS patch for this?<br />
<br />
Second and...<br />
<br />
<a href="http://assemblergames.com/l/threads/sd2snes-a-few-questions.41185/" class="internalLink">SD2SNES - A few questions</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Super Wild Card....help</title>
      <pubDate>Wed, 09 Apr 2014 06:26:06 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/super-wild-card-help.51186/</link>
      <guid>http://assemblergames.com/l/threads/super-wild-card-help.51186/</guid>
      <author>invalid@example.com (RetroGamerokey)</author>
      <dc:creator>RetroGamerokey</dc:creator>
      <content:encoded><![CDATA[hi,<br />
<br />
I got a free Super Wild Card for snes a while back as an old friend of mine was going to throw it away...he didnt have a snes machine or games.<br />
It seems to work fine when I tried connecting it to my old snes console and then tv.Problem is I only found my 20 year old machine.....no games.<br />
Is there a place online where I can find a game file and copy it to a floppy disc?<br />
Would be cool to try &quot;international super star soccer&quot; again.....the only reason for buying snes 20 years ago.<br />
Dont...<br />
<br />
<a href="http://assemblergames.com/l/threads/super-wild-card-help.51186/" class="internalLink">Super Wild Card....help</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
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