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  <channel>
    <title>Sony Programming and Development</title>
    <description>PSX, PS2 TOOL, PS3 TOOL, PSP and PS Vita.</description>
    <pubDate>Wed, 06 Jul 2016 18:33:41 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:33:41 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/sony-programming-and-development.36/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/sony-programming-and-development.36/index.rss"/>
    <item>
      <title>[PS2] POPS stuff...</title>
      <pubDate>Tue, 05 Jul 2016 07:17:44 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-pops-stuff.45347/</link>
      <guid>http://assemblergames.com/l/threads/ps2-pops-stuff.45347/</guid>
      <author>invalid@example.com (krHACKen)</author>
      <dc:creator>krHACKen</dc:creator>
      <content:encoded><![CDATA[<b>[PS2] POPS stuff &amp; POPStarter...</b><br />
<br />
<span style="font-family: 'Courier New'"><span style="font-size: 12px"><span style="font-family: 'arial'">A topic dedicated to $ony&#039;s PS1 emulator for PS2 (known as &quot;POPS&quot; and &quot;SLBB-00001&quot;) and to <a href="http://ddata.over-blog.com/1/06/19/78/kHn/SOFTWARES/0-INTRODUCTION.TXT" target="_blank" class="externalLink" rel="nofollow">POPStarter (a homebrew launcher which is meant for it)</a>.</span></span></span><br />
<br />
<span style="font-family: 'Courier New'"><span style="font-size: 12px"><span style="font-family: 'arial'">You may find POPStarter releases and tech support here...</span></span></span><br />
<br />
<span style="font-family: 'Courier New'"><span style="font-size: 12px">Please keep this...</span></span><br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-pops-stuff.45347/" class="internalLink">[PS2] POPS stuff...</a>]]></content:encoded>
      <slash:comments>1657</slash:comments>
    </item>
    <item>
      <title>The EE short-loop bug - how many versions of it were there?</title>
      <pubDate>Sun, 03 Jul 2016 01:51:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/the-ee-short-loop-bug-how-many-versions-of-it-were-there.62101/</link>
      <guid>http://assemblergames.com/l/threads/the-ee-short-loop-bug-how-many-versions-of-it-were-there.62101/</guid>
      <author>invalid@example.com (sp193)</author>
      <dc:creator>sp193</dc:creator>
      <content:encoded><![CDATA[The Emotion Engine (EE) of the PlayStation 2 is known to have several hardware bugs. One of the earliest bugs was the Short-Loop bug, which causes loops to possibly execute only once or twice under certain conditions.<br />
<br />
This is what was written in the comments for GCC v2.95 that was shipped with the PS2Linux BETA:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">On the R5900, we must ensure that the compiler never generates loops that satisfy all of the following conditions:<br />
* a loop consists of less than equal to six...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/the-ee-short-loop-bug-how-many-versions-of-it-were-there.62101/" class="internalLink">The EE short-loop bug - how many versions of it were there?</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Sony PSX DESR-5000 dvd drive</title>
      <pubDate>Fri, 01 Jul 2016 07:30:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sony-psx-desr-5000-dvd-drive.35763/</link>
      <guid>http://assemblergames.com/l/threads/sony-psx-desr-5000-dvd-drive.35763/</guid>
      <author>invalid@example.com (Cyberghost)</author>
      <dc:creator>Cyberghost</dc:creator>
      <content:encoded><![CDATA[So I decided recently to shift my focus back to the PSX. Mine was up on a shelf collecting dust (literally) for months, maybe even a year... So today I powered it up to play final fantasy xii and unfortunately the disc never loaded. Worked perfect before but damn these are some delicate pieces of hardware...<br />
<br />
I decided to open it up to clean the laser and discover there&#039;s actually 2 dvd drives in these things :smashed:and one of the lasers looks very familiar......<br />
<br />
<a href="http://assemblergames.com/l/threads/sony-psx-desr-5000-dvd-drive.35763/" class="internalLink">Sony PSX DESR-5000 dvd drive</a>]]></content:encoded>
      <slash:comments>48</slash:comments>
    </item>
    <item>
      <title>PS2 - "Update Tool for the Debugging Station (EXPANSION BAY Type)"</title>
      <pubDate>Thu, 30 Jun 2016 23:04:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-update-tool-for-the-debugging-station-expansion-bay-type.62150/</link>
      <guid>http://assemblergames.com/l/threads/ps2-update-tool-for-the-debugging-station-expansion-bay-type.62150/</guid>
      <author>invalid@example.com (sp193)</author>
      <dc:creator>sp193</dc:creator>
      <content:encoded><![CDATA[In the systool_3.0.1.pdf file of the SONY PS2SDK documentation, an &quot;Update Tool for the Debugging Station (EXPANSION BAY Type)&quot; is mentioned.<br />
<br />
It seems to be to correct a problem that the DEX unit had:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This tool eliminates the problem of a hard disk drive that was formatted when connected to a PlayStation 2<br />
console, not being able to be used with the Debugging Station. Burn the tool onto a CD-R or DVD-R and<br />
run it on the Debugging Station.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>The weird thing is that the DEX is...<br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-update-tool-for-the-debugging-station-expansion-bay-type.62150/" class="internalLink">PS2 - &quot;Update Tool for the Debugging Station (EXPANSION BAY Type)&quot;</a>]]></content:encoded>
    </item>
    <item>
      <title>PS2 DVD Player modifications</title>
      <pubDate>Thu, 30 Jun 2016 02:03:32 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-dvd-player-modifications.43968/</link>
      <guid>http://assemblergames.com/l/threads/ps2-dvd-player-modifications.43968/</guid>
      <author>invalid@example.com (krHACKen)</author>
      <dc:creator>krHACKen</dc:creator>
      <content:encoded><![CDATA[Here comes le necro-post-edit.<br />
<br />
Original post with old and br0ken stuff in this spoiler :<br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">Wanted to share that stuff in the hope someone finds it useful...<br />
<br />
<a href="http://www.assemblergames.com/forums/showthread.php?43968-PS2-DVD-Player-modifications&amp;p=653962&amp;viewfull=1#post653962" target="_blank" class="externalLink" rel="nofollow"><b>PS2 DVD Player RPC Patcher Version 0.04</b></a><br />
Finds and patches the Regional Playback Control system in unpacked DVD Player ELFs. It also defeats the &quot;sabotage&quot; thing which is responsible of the...</div>
</div><br />
<a href="http://assemblergames.com/l/threads/ps2-dvd-player-modifications.43968/" class="internalLink">PS2 DVD Player modifications</a>]]></content:encoded>
      <slash:comments>126</slash:comments>
    </item>
    <item>
      <title>Upgrading A PS2 Tool DTL-T1000H Single Board Computer PCI</title>
      <pubDate>Wed, 29 Jun 2016 16:25:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/upgrading-a-ps2-tool-dtl-t1000h-single-board-computer-pci.62126/</link>
      <guid>http://assemblergames.com/l/threads/upgrading-a-ps2-tool-dtl-t1000h-single-board-computer-pci.62126/</guid>
      <author>invalid@example.com (Shuji)</author>
      <dc:creator>Shuji</dc:creator>
      <content:encoded><![CDATA[Hello, I recently acquired a working ps2 tool kit off of ebay for reasonable price and unfortunately it has the PCI-586VE-S Card with the Socket 7 Intel 233MMX and 2x32Mb 72 pin EDO Memory sticks. From what I&#039;ve read so far on this forum is that this card is very slow when compared to the more desirable PCI-815VE Socket 307 Celeron 533Mhz and 128Mb of Ram. Sadly the PCI-815VE is rare and usually it can&#039;t be bought for a decent price that is assuming your lucky enough to find one. So my idea...<br />
<br />
<a href="http://assemblergames.com/l/threads/upgrading-a-ps2-tool-dtl-t1000h-single-board-computer-pci.62126/" class="internalLink">Upgrading A PS2 Tool DTL-T1000H Single Board Computer PCI</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>PlayStation dev tutorials, need feedback</title>
      <pubDate>Tue, 28 Jun 2016 00:24:34 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/playstation-dev-tutorials-need-feedback.61901/</link>
      <guid>http://assemblergames.com/l/threads/playstation-dev-tutorials-need-feedback.61901/</guid>
      <author>invalid@example.com (Gemini)</author>
      <dc:creator>Gemini</dc:creator>
      <content:encoded><![CDATA[Lately I started writing some PS development tutorials / advise articles that provide some directions to users who would like to get involved in the topic or for those interested in tackling the system in more efficient ways. So far I came up with two articles, but I have a third one already written and scheduled for release; this one talks about setting up light/color matrices for the GTE, with some code samples to avoid tl;dr effects.<br />
<br />
Article 1:...<br />
<br />
<a href="http://assemblergames.com/l/threads/playstation-dev-tutorials-need-feedback.61901/" class="internalLink">PlayStation dev tutorials, need feedback</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>playstation coordinate system to OpenGL coordinate system</title>
      <pubDate>Thu, 23 Jun 2016 00:49:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/playstation-coordinate-system-to-opengl-coordinate-system.62020/</link>
      <guid>http://assemblergames.com/l/threads/playstation-coordinate-system-to-opengl-coordinate-system.62020/</guid>
      <author>invalid@example.com (gwald)</author>
      <dc:creator>gwald</dc:creator>
      <content:encoded><![CDATA[The PSX is right handed (Right-handed coordinate system, meaning (with your right hand) +X cross +Y gives you +Z. ) <br />
<br />
+X axis is to the right of the screen,<br />
+Y is down on the screen,<br />
+Z is in towards (behind) the screen (from the viewer into the tv tube).<br />
<br />
OpenGL is also right handed but Y+ is Up and Z+ is towards the viewer<br />
<br />
+X axis is to the right of the screen,<br />
+Y is Up on the screen,<br />
+Z is out towards the screen (away from the TV tube to the viewer).<br />
<br />
<br />
I know there&#039;s  two ways to make...<br />
<br />
<a href="http://assemblergames.com/l/threads/playstation-coordinate-system-to-opengl-coordinate-system.62020/" class="internalLink">playstation coordinate system to OpenGL coordinate system</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>PS2 tool problem.</title>
      <pubDate>Wed, 22 Jun 2016 10:27:39 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-tool-problem.61858/</link>
      <guid>http://assemblergames.com/l/threads/ps2-tool-problem.61858/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[I got in a bunch of TOOL units, and I reset the password.<br />
<br />
For the sake of people who don&#039;t know, here&#039;s the process.<br />
<br />
<ol>
<li>Make sure front switches are set to DVD and TOOL<br />
</li>
<li>Turn unit on</li>
<li>Hit tab like mad when it get past POST</li>
<li>Type &quot;tool single&quot;</li>
<li>at bash, type &quot;passwd&quot; and reset password</li>
</ol>To run a disc:<br />
<ul>
<li>cd ..</li>
<li>cd /usr/local/sce/bin</li>
<li>./dsedb -r</li>
<li>Start game: reset 2 100</li>
<li>Stop game: Reset 0 0</li>
</ul>If I try to run ./dsedb -r I get the following...<br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-tool-problem.61858/" class="internalLink">PS2 tool problem.</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Project: Retail DeBugging (RDB) startup card</title>
      <pubDate>Sun, 19 Jun 2016 10:28:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/project-retail-debugging-rdb-startup-card.50322/</link>
      <guid>http://assemblergames.com/l/threads/project-retail-debugging-rdb-startup-card.50322/</guid>
      <author>invalid@example.com (sp193)</author>
      <dc:creator>sp193</dc:creator>
      <content:encoded><![CDATA[<b>EDIT 2016/06/19:</b> v0.9.2 released - <a href="http://assemblergames.com/l/threads/project-retail-debugging-rdb-startup-card.50322/page-2#post-887673" class="internalLink">http://assemblergames.com/l/threads...ing-rdb-startup-card.50322/page-2#post-887673</a><br />
<b>EDIT 2014/03/28:</b> The Open Beta Test is here: <a href="http://www.assemblergames.com/forums/showthread.php?50322-Project-Retail-DeBugging-(RDB)-startup-card&amp;p=738943&amp;viewfull=1#post738943" target="_blank" class="externalLink" rel="nofollow">http://www.assemblergames.com/forum...)-startup-card&amp;p=738943&amp;viewfull=1#post738943</a><br />
<br />
What is the Retail DeBugging (RDB) startup card? It is a piece of software that provides some debugging facilities for retail PlayStation 2...<br />
<br />
<a href="http://assemblergames.com/l/threads/project-retail-debugging-rdb-startup-card.50322/" class="internalLink">Project: Retail DeBugging (RDB) startup card</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Diablo PS1 Pal Development Alpha/Beta Disc Set</title>
      <pubDate>Sat, 18 Jun 2016 19:08:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/diablo-ps1-pal-development-alpha-beta-disc-set.61962/</link>
      <guid>http://assemblergames.com/l/threads/diablo-ps1-pal-development-alpha-beta-disc-set.61962/</guid>
      <author>invalid@example.com (Jackhead)</author>
      <dc:creator>Jackhead</dc:creator>
      <content:encoded><![CDATA[I like to share and preserve the informations about my PAL Set of Development Alpha/Beta discs from Diablo for Playstation. First at all, big thanks to steven78 for the set!<br />
<br />
Diablo was one of my fav games back in the days. First release was on PC, but the console version on the PS1 has different hud, texture and other console optimizations.<br />
The Port from PC was developed by climax UK in the spring 1998 (late 1997).<br />
As a PAL development, im looked to get the Pal set of discs....<br />
<br />
<a href="http://assemblergames.com/l/threads/diablo-ps1-pal-development-alpha-beta-disc-set.61962/" class="internalLink">Diablo PS1 Pal Development Alpha/Beta Disc Set</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>PS2 TOOL DTL-T 10000H A help</title>
      <pubDate>Sat, 18 Jun 2016 14:40:38 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-tool-dtl-t-10000h-a-help.61967/</link>
      <guid>http://assemblergames.com/l/threads/ps2-tool-dtl-t-10000h-a-help.61967/</guid>
      <author>invalid@example.com (RyanUKAus)</author>
      <dc:creator>RyanUKAus</dc:creator>
      <content:encoded><![CDATA[Hey! I&#039;ve had a PS2 TOOL sitting in the corner for months now looming over me and I thought it was about time I used it. I wanted to get as far as I could without having to resort to bothering people for help, but alas... I can&#039;t seem to get it to boot a game. I&#039;ve burned a patched game iso (Master) to DVD and when the TOOL tries to load it I keep getting an exception error. I also tried patching a PS2 game that came on CD to a Master copy and tried running that but I get the same exception....<br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-tool-dtl-t-10000h-a-help.61967/" class="internalLink">PS2 TOOL DTL-T 10000H A help</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>PlayStation 2 software that support the extended languages</title>
      <pubDate>Sat, 18 Jun 2016 09:45:58 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/playstation-2-software-that-support-the-extended-languages.61986/</link>
      <guid>http://assemblergames.com/l/threads/playstation-2-software-that-support-the-extended-languages.61986/</guid>
      <author>invalid@example.com (sp193)</author>
      <dc:creator>sp193</dc:creator>
      <content:encoded><![CDATA[Does anyone know if there were ever any PlayStation 2 software/games that supported the extended languages that the later PlayStation 2 models supported?<br />
<br />
Initially, the PlayStation 2 console could support 8 languages:<br />
0 - Japanese<br />
1 - English<br />
2 - French<br />
3 - Spanish<br />
4 - German<br />
5 - Italian<br />
6 - Dutch<br />
7 - Portuguese<br />
<br />
The SONY PS2SDK&#039;s system configuration function allows games to determine the language option set by the user, but it can only contain one of the above values.<br />
<br />
Later models of the...<br />
<br />
<a href="http://assemblergames.com/l/threads/playstation-2-software-that-support-the-extended-languages.61986/" class="internalLink">PlayStation 2 software that support the extended languages</a>]]></content:encoded>
    </item>
    <item>
      <title>Ps2 Slim Slow Boot Menu</title>
      <pubDate>Fri, 17 Jun 2016 11:49:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-slim-slow-boot-menu.61895/</link>
      <guid>http://assemblergames.com/l/threads/ps2-slim-slow-boot-menu.61895/</guid>
      <author>invalid@example.com (carl88)</author>
      <dc:creator>carl88</dc:creator>
      <content:encoded><![CDATA[My Ps2 slim scph 7006 are experienced slowed boot menu . <br />
Second no network detected in opl or SMS. <br />
I&#039;m tried Windows and Nas but nothing to work.<br />
What are fixes for this?]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Unpack .LFD/LFI files?</title>
      <pubDate>Fri, 17 Jun 2016 10:55:37 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/unpack-lfd-lfi-files.61941/</link>
      <guid>http://assemblergames.com/l/threads/unpack-lfd-lfi-files.61941/</guid>
      <author>invalid@example.com (americandad)</author>
      <dc:creator>americandad</dc:creator>
      <content:encoded><![CDATA[Hello there.<br />
<br />
I&#039;ve got two files which need to be unpacked.<br />
Or rather one file (.LFD), as the other one (.LFI) seems to be an index file for the archive.<br />
<br />
These two files contain the bulk of a russian bootleg translation of the Discworld (SLES-00193) game.<br />
<br />
A file identifier app (<a href="http://mark0.net/soft-tridnet-e.html" target="_blank" class="externalLink" rel="nofollow">TrIDNet</a>) gives a 100% positive I.D. of the LFD file as an <a href="http://www.mattmahoney.net/dc/" target="_blank" class="externalLink" rel="nofollow">LPAQ</a> archive.<br />
However, after talking to LPAQ&#039;s author (and...<br />
<br />
<a href="http://assemblergames.com/l/threads/unpack-lfd-lfi-files.61941/" class="internalLink">Unpack .LFD/LFI files?</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>Unknown mod chip</title>
      <pubDate>Thu, 16 Jun 2016 03:57:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/unknown-mod-chip.61949/</link>
      <guid>http://assemblergames.com/l/threads/unknown-mod-chip.61949/</guid>
      <author>invalid@example.com (carl88)</author>
      <dc:creator>carl88</dc:creator>
      <content:encoded><![CDATA[My Ps2 slim had unknown mod chip <br />
What the hold button to appear configuration?<br />
My Ps2 slim experienced slow at boot menu and Opl 203. <br />
Scph 70006]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>PS-X  opensource 3D library but has no GTE funtions</title>
      <pubDate>Wed, 15 Jun 2016 22:46:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps-x-opensource-3d-library-but-has-no-gte-funtions.61333/</link>
      <guid>http://assemblergames.com/l/threads/ps-x-opensource-3d-library-but-has-no-gte-funtions.61333/</guid>
      <author>invalid@example.com (gwald)</author>
      <dc:creator>gwald</dc:creator>
      <content:encoded><![CDATA[I&#039;m wanting to try out this opensource lib, but the GTE stuff is missing.<br />
They have the functions address (I assume) ie:<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>/** Perspective transformation */
GTE_OP_RTPS = 0x0180001,
/** Perspective Transformation on 3 points */
GTE_OP_RTPT = 0x0280030,</pre>
</div>Here:<br />
<a href="https://github.com/ColdSauce/psxsdk/blob/master/libpsx/include/psxgte.h" target="_blank" class="externalLink" rel="nofollow">https://github.com/ColdSauce/psxsdk/blob/master/libpsx/include/psxgte.h</a><br />
<br />
I&#039;ve grep&#039;ed to see if it&#039;s used anywhere in the code base and it&#039;s not.<br />
<br />
<a href="http://problemkaputt.de/psx-spx.htm#gteoverview" target="_blank" class="externalLink" rel="nofollow">No$PSX...</a><br />
<br />
<a href="http://assemblergames.com/l/threads/ps-x-opensource-3d-library-but-has-no-gte-funtions.61333/" class="internalLink">PS-X  opensource 3D library but has no GTE funtions</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>I have possible CPS2 emulator for Playstation 2!</title>
      <pubDate>Fri, 10 Jun 2016 01:00:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/i-have-possible-cps2-emulator-for-playstation-2.61808/</link>
      <guid>http://assemblergames.com/l/threads/i-have-possible-cps2-emulator-for-playstation-2.61808/</guid>
      <author>invalid@example.com (Morpheus SD)</author>
      <dc:creator>Morpheus SD</dc:creator>
      <content:encoded><![CDATA[<a href="http://assemblergames.com/l/attachments/17902/" target="_blank">View attachment 17902</a>
	
<br />
<br />
Sorry for the mistake, Emulator CPS1<br />
<br />
Extracted game Final Fight Streetwise.<br />
<br />
ROM.BIN compared the files with the files from the original rom FFIGHT.ZIP, and to my surprise, all the files are there in CPSX / rom.bin file:<br />
GFX1, SOUND1, CPU2 and CPU1, the latter with a few differences, the principal is in size (double the original), as if the files were &quot;unzipped&quot;.<br />
The rom.bin is nothing more than all the rom files into one, imagine opening each of the original...<br />
<br />
<a href="http://assemblergames.com/l/threads/i-have-possible-cps2-emulator-for-playstation-2.61808/" class="internalLink">I have possible CPS2 emulator for Playstation 2!</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>PS2 Master Disc DVD-R 47PS</title>
      <pubDate>Mon, 06 Jun 2016 22:02:50 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-master-disc-dvd-r-47ps.61455/</link>
      <guid>http://assemblergames.com/l/threads/ps2-master-disc-dvd-r-47ps.61455/</guid>
      <author>invalid@example.com (krisk77)</author>
      <dc:creator>krisk77</dc:creator>
      <content:encoded><![CDATA[I just got hold of a few of these discs, yet they are not recognized by my PC Pioneer drive &amp; Imgburn (Incompatible media installed) so wondered is there a way of using these with conventional hardware or I&#039;m I stuck with these?<br />
<br />
I know Sony mastered their in-house QA discs with these using CD/DVD generator via standalone burners, yet I was under the impression that these discs were just a typical brand of DVD-R with just their company logo and product name printed on them.  Do these use a...<br />
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<a href="http://assemblergames.com/l/threads/ps2-master-disc-dvd-r-47ps.61455/" class="internalLink">PS2 Master Disc DVD-R 47PS</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>DTL-H1100 internal pics?</title>
      <pubDate>Mon, 06 Jun 2016 17:10:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dtl-h1100-internal-pics.61639/</link>
      <guid>http://assemblergames.com/l/threads/dtl-h1100-internal-pics.61639/</guid>
      <author>invalid@example.com (aspireone45)</author>
      <dc:creator>aspireone45</dc:creator>
      <content:encoded><![CDATA[ive been looking for pics of the internals of the external psu DTL-H1100 ps1 debug unit and havent found anything yet.. if someone could post highly detailed pics of the mainboard, psu connector, and controller ports, that would be amazing. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" />]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
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