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  <channel>
    <title>Sega Saturn Programming and Development</title>
    <description>Sophia Systems Saturn, Cross Products CartDev, SN Systems PSY-Q, Mirage, ST-V Arcade and ROM hacking.</description>
    <pubDate>Wed, 06 Jul 2016 18:36:48 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:36:48 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/sega-saturn-programming-and-development.56/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/sega-saturn-programming-and-development.56/index.rss"/>
    <item>
      <title>Saturn proof-of-concept bootloader Pseudo Saturn</title>
      <pubDate>Wed, 06 Jul 2016 15:45:16 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-proof-of-concept-bootloader-pseudo-saturn.52526/</link>
      <guid>http://assemblergames.com/l/threads/saturn-proof-of-concept-bootloader-pseudo-saturn.52526/</guid>
      <author>invalid@example.com (Cyber Warrior X)</author>
      <dc:creator>Cyber Warrior X</dc:creator>
      <content:encoded><![CDATA[Hey guys, as I mentioned in <a href="http://www.assemblergames.com/forums/showthread.php?52419-Saturn-CD-Block-ROM-dumped&amp;p=757370&amp;viewfull=1#post757370" target="_blank" class="externalLink" rel="nofollow">another thread</a>, I had been working on a proof of concept boot loader that lets you burn your own Saturn-like discs without the need the ring area or anything else that normally is needed for a pressed disc. It also doesn&#039;t require any hardware modifications. I&#039;ve called it Pseudo Saturn.<br />
<br />
<span style="text-decoration: line-through"> Basically it takes advantage of the fact that...</span><br />
<br />
<a href="http://assemblergames.com/l/threads/saturn-proof-of-concept-bootloader-pseudo-saturn.52526/" class="internalLink">Saturn proof-of-concept bootloader Pseudo Saturn</a>]]></content:encoded>
      <slash:comments>891</slash:comments>
    </item>
    <item>
      <title>Saturn CD Block ROM dumped</title>
      <pubDate>Fri, 01 Jul 2016 15:12:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-cd-block-rom-dumped.52419/</link>
      <guid>http://assemblergames.com/l/threads/saturn-cd-block-rom-dumped.52419/</guid>
      <author>invalid@example.com (jhl)</author>
      <dc:creator>jhl</dc:creator>
      <content:encoded><![CDATA[Hello again! <br />
<br />
  I&#039;m pleased to report that I&#039;ve successfully dumped the SH-1 ROM from a CDB105 Saturn CD block. This involved removing the SH-1 from a CD block board, and attaching it to a Gameboy cartridge to provide ROM and NVRAM. A custom ROM loaded via the cartridge allowed dumping the ROM via the NVRAM and thence via USB; I&#039;m very pleased by the fact that I didn&#039;t have to write a single assembler instruction in the whole thing (it&#039;s all linker scripts and C). <br />
<br />
 Here&#039;s the dumping rig,...<br />
<br />
<a href="http://assemblergames.com/l/threads/saturn-cd-block-rom-dumped.52419/" class="internalLink">Saturn CD Block ROM dumped</a>]]></content:encoded>
      <slash:comments>255</slash:comments>
    </item>
    <item>
      <title>Phantom Universal Install on Model 2 JVC White Sega Saturn Half Working..</title>
      <pubDate>Sun, 26 Jun 2016 02:52:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/phantom-universal-install-on-model-2-jvc-white-sega-saturn-half-working.59384/</link>
      <guid>http://assemblergames.com/l/threads/phantom-universal-install-on-model-2-jvc-white-sega-saturn-half-working.59384/</guid>
      <author>invalid@example.com (someguy1)</author>
      <dc:creator>someguy1</dc:creator>
      <content:encoded><![CDATA[A friend and I spent a couple hours installing a phantom universal mod chip into a Model 2 JVC White Sega Saturn only to realize it&#039;s sorta only half working. Here&#039;s some points below.<br />
<br />
Only plays burned games with the action replay. It will not boot into the game without it. We figured that the phantom universal would only work if it&#039;s installed in the black American Sega Saturns. We find the chip is patching a region code to a burnt disc, Patching American Regions on a Japanese Saturn.<br />
<br />
We...<br />
<br />
<a href="http://assemblergames.com/l/threads/phantom-universal-install-on-model-2-jvc-white-sega-saturn-half-working.59384/" class="internalLink">Phantom Universal Install on Model 2 JVC White Sega Saturn Half Working..</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Would it be harmful to gently change the cartridge while the saturn is powered on?</title>
      <pubDate>Sat, 25 Jun 2016 15:22:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/would-it-be-harmful-to-gently-change-the-cartridge-while-the-saturn-is-powered-on.60324/</link>
      <guid>http://assemblergames.com/l/threads/would-it-be-harmful-to-gently-change-the-cartridge-while-the-saturn-is-powered-on.60324/</guid>
      <author>invalid@example.com (dark)</author>
      <dc:creator>dark</dc:creator>
      <content:encoded><![CDATA[Since I haven&#039;t gotten around to getting a 4 in 1, my internal battery is dead, and I have two separate carts (one memory card, and one import enabler), could I do this roundabout way to save games in import games...<br />
<br />
- insert the memory card<br />
- transfer a save file for an import game to the system memory in the bios<br />
-then gently replace the memory card with the import enabler cart<br />
- then boot the import game<br />
- load the import game save from the system memory<br />
-play game and then save game to...<br />
<br />
<a href="http://assemblergames.com/l/threads/would-it-be-harmful-to-gently-change-the-cartridge-while-the-saturn-is-powered-on.60324/" class="internalLink">Would it be harmful to gently change the cartridge while the saturn is powered on?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Sega Saturn MAIN.CPE Launcher/Emulator.</title>
      <pubDate>Fri, 24 Jun 2016 11:19:29 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-saturn-main-cpe-launcher-emulator.62050/</link>
      <guid>http://assemblergames.com/l/threads/sega-saturn-main-cpe-launcher-emulator.62050/</guid>
      <author>invalid@example.com (kennypecheur)</author>
      <dc:creator>kennypecheur</dc:creator>
      <content:encoded><![CDATA[Dear all,<br />
<br />
I wonder if there is an emulator that allow to run MAIN.CPE file, or if we absolutely need a PSY-Q unit to test this MAIN.CPE.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Saturn SCSI - need cable</title>
      <pubDate>Wed, 22 Jun 2016 21:11:33 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-scsi-need-cable.12141/</link>
      <guid>http://assemblergames.com/l/threads/saturn-scsi-need-cable.12141/</guid>
      <author>invalid@example.com (ConsoleFun)</author>
      <dc:creator>ConsoleFun</dc:creator>
      <content:encoded><![CDATA[I neep help finding the correct SCSI cable for one of my systems.<br />
<br />
Got two CD-emulator boards:<br />
<a href="http://imageshack.us" target="_blank" class="externalLink" rel="nofollow"><img src="http://img299.imageshack.us/img299/3583/boards640bl8.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://img299.imageshack.us/img299/3583/boards640bl8.jpg" /></a><br />
<br />
One is a Psy-Q CD Emulator board for a SN Systems setup:<br />
<a href="http://imageshack.us" target="_blank" class="externalLink" rel="nofollow"><img src="http://img163.imageshack.us/img163/8618/psyq640jp9.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://img163.imageshack.us/img163/8618/psyq640jp9.jpg" /></a><br />
<br />
The other is a JVC Virtual CD Interface board for a Sega setup:...<br />
<br />
<a href="http://assemblergames.com/l/threads/saturn-scsi-need-cable.12141/" class="internalLink">Saturn SCSI - need cable</a>]]></content:encoded>
      <slash:comments>30</slash:comments>
    </item>
    <item>
      <title>Weird mod chip and a few problems</title>
      <pubDate>Tue, 21 Jun 2016 21:41:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/weird-mod-chip-and-a-few-problems.53367/</link>
      <guid>http://assemblergames.com/l/threads/weird-mod-chip-and-a-few-problems.53367/</guid>
      <author>invalid@example.com (dicelander)</author>
      <dc:creator>dicelander</dc:creator>
      <content:encoded><![CDATA[I just recently got a broken saturn for really cheap. To my surprise, it had a mod chip installed. Since my other Saturn isn&#039;t modded, I decided to install the chip on it.<br />
<br />
After installing, I got it to run original discs and music CDs, but when I tried burned discs it would keep spinning and stopping the disc for a while, like in short pulses, and take me to the menu. After freezing for a moment, it detects the audio tracks.<br />
<br />
Here are the pics of the mod chip in question:...<br />
<br />
<a href="http://assemblergames.com/l/threads/weird-mod-chip-and-a-few-problems.53367/" class="internalLink">Weird mod chip and a few problems</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Saturn Development Discs #2</title>
      <pubDate>Mon, 20 Jun 2016 08:19:44 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-development-discs-2.61905/</link>
      <guid>http://assemblergames.com/l/threads/saturn-development-discs-2.61905/</guid>
      <author>invalid@example.com (steven78)</author>
      <dc:creator>steven78</dc:creator>
      <content:encoded><![CDATA[as these are prety hard to get and pricy. is there a way to get a burned copy and would that work on na saturn?]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Sat V1 switchless LED prob</title>
      <pubDate>Fri, 17 Jun 2016 00:32:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sat-v1-switchless-led-prob.61936/</link>
      <guid>http://assemblergames.com/l/threads/sat-v1-switchless-led-prob.61936/</guid>
      <author>invalid@example.com (MeteK)</author>
      <dc:creator>MeteK</dc:creator>
      <content:encoded><![CDATA[Hello all !<br />
<br />
So, i&#039;ve switched a V1 SAT with, like everytime, seb&#039;s code on a 16F630.<br />
<br />
I put everything in order like always, except this time my LED isn&#039;t turning on.<br />
<br />
I tried to reprog 4 pics, tried with an other LED, tried without resistors, tried with another ground point still not working.<br />
<br />
Anybody have an idea ?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Official Rhea Discussion</title>
      <pubDate>Wed, 15 Jun 2016 13:05:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/official-rhea-discussion.57377/</link>
      <guid>http://assemblergames.com/l/threads/official-rhea-discussion.57377/</guid>
      <author>invalid@example.com (citrus3000psi)</author>
      <dc:creator>citrus3000psi</dc:creator>
      <content:encoded><![CDATA[I wanted to get a Rhea Discussion going so we can be on top of news and updates.  Right now I know some stuff is getting dumped into the HD Loader topic.<br />
<br />
Everybody that owns a rhea right now is on lookout for a menu system.  Does anybody know if this menu is even possible.  I&#039;m not sure how the hardware is differs from the GDEMU to the RHEA. Is it even possible to send commands to the RHEA in the hardware and/or firmware&#039;s current state?]]></content:encoded>
      <slash:comments>359</slash:comments>
    </item>
    <item>
      <title>saturn Model search help</title>
      <pubDate>Wed, 15 Jun 2016 01:37:04 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-model-search-help.50468/</link>
      <guid>http://assemblergames.com/l/threads/saturn-model-search-help.50468/</guid>
      <author>invalid@example.com (A Murder of Crows)</author>
      <dc:creator>A Murder of Crows</dc:creator>
      <content:encoded><![CDATA[Hey guys<br />
<br />
I&#039;m looking for a japanese saturn that has a motherboard and case that matches the US April 1996 saturn.  Does anyone know of one?  I&#039;m most interested in the oval HiSaturn variants, but will take a grey saturn as well.]]></content:encoded>
      <slash:comments>29</slash:comments>
    </item>
    <item>
      <title>Netlink working alongside AR?</title>
      <pubDate>Wed, 08 Jun 2016 08:48:43 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/netlink-working-alongside-ar.26848/</link>
      <guid>http://assemblergames.com/l/threads/netlink-working-alongside-ar.26848/</guid>
      <author>invalid@example.com (Klangaroo)</author>
      <dc:creator>Klangaroo</dc:creator>
      <content:encoded><![CDATA[Is there ANY way at all to get a netlink cart working on a PAL system using an action replay to boot the NTSC netlink software? <br />
<br />
I need the AR in to boot the disk, and I need the netlink modem in to use the netlink (duh). I don&#039;t really want to hardware modify my saturn, but is there any other option?]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Pseudo Saturn Compatibility Chart</title>
      <pubDate>Sun, 05 Jun 2016 17:03:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pseudo-saturn-compatibility-chart.53269/</link>
      <guid>http://assemblergames.com/l/threads/pseudo-saturn-compatibility-chart.53269/</guid>
      <author>invalid@example.com (zorlon)</author>
      <dc:creator>zorlon</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 12px"><span style="text-decoration: underline">Pseudo Saturn Compatibility Chart</span></span><br />
<span style="font-size: 9px">This is to help Cyber Warrior X know if there are any issues if any are to be found.</span><br />
<br />
[TABLE=&quot;class: grid, width: 1000&quot;]<br />
[TR]<br />
[TD]<span style="font-size: 15px"><b>Game Name (region)</b></span>[/TD]<br />
[TD]<span style="font-size: 15px"><b>How far it gets</b></span>[/TD]<br />
[TD]<span style="font-size: 15px"><b>Notes if any</b></span>[/TD]<br />
[TD]<span style="font-size: 15px"><b>Ver.</b></span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD]3 Wonders (JP)[/TD]<br />
[TD]Boots fine, plays fine[/TD]<br />
[TD]<span style="font-size: 9px">Thanks to jrio for posting...</span></b><br />
<br />
<a href="http://assemblergames.com/l/threads/pseudo-saturn-compatibility-chart.53269/" class="internalLink">Pseudo Saturn Compatibility Chart</a>]]></content:encoded>
      <slash:comments>165</slash:comments>
    </item>
    <item>
      <title>Sega Saturn D-Pad</title>
      <pubDate>Sat, 04 Jun 2016 05:14:13 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-saturn-d-pad.60461/</link>
      <guid>http://assemblergames.com/l/threads/sega-saturn-d-pad.60461/</guid>
      <author>invalid@example.com (bahamutfan64)</author>
      <dc:creator>bahamutfan64</dc:creator>
      <content:encoded><![CDATA[Does anyone else feel their model 2 controller d-pads are a bit too loose in that the diagonals are triggered too easily? In any of the Capcom fighting games for example, pressing left or right feels very imprecise as even slight movement of the thumb against either direction results in up being pressed as well (unintended diagonal jumps).<br />
<br />
Although there aren&#039;t any obvious cuts or breaks in the silicon membrane where the conductive pads are, I imagine 20 years of button mashing can have...<br />
<br />
<a href="http://assemblergames.com/l/threads/sega-saturn-d-pad.60461/" class="internalLink">Sega Saturn D-Pad</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Saturn HDLoader</title>
      <pubDate>Mon, 30 May 2016 03:13:44 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-hdloader.50396/</link>
      <guid>http://assemblergames.com/l/threads/saturn-hdloader.50396/</guid>
      <author>invalid@example.com (iCEQB)</author>
      <dc:creator>iCEQB</dc:creator>
      <content:encoded><![CDATA[Someone saw this ?<br />
<br />
<a href="http://www.sarooo.com/" target="_blank" class="externalLink" rel="nofollow">http://www.sarooo.com/</a><br />
<br />
Regards,<br />
iCEQB]]></content:encoded>
      <slash:comments>111</slash:comments>
    </item>
    <item>
      <title>A Bunch of Saturn Dev Software</title>
      <pubDate>Sat, 28 May 2016 22:30:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/a-bunch-of-saturn-dev-software.60654/</link>
      <guid>http://assemblergames.com/l/threads/a-bunch-of-saturn-dev-software.60654/</guid>
      <author>invalid@example.com (tdijital)</author>
      <dc:creator>tdijital</dc:creator>
      <content:encoded><![CDATA[Hey,<br />
<br />
So I recently met someone that had a bunch of disks and cd&#039;s with source code and development tools from Sega. He said he got them at a IRS liquidation sale of a company in the Bay Area after the web bubble burst. Anyways I finally met up with him and took a look at the files.<br />
<br />
There was a ton of stuff but a lot of it was Sega Saturn stuff so I&#039;m posting here.<br />
<br />
There was a ton of 1.44mb floppy discs with source code of various Sega games. Also a lot of developer tools. I will get to...<br />
<br />
<a href="http://assemblergames.com/l/threads/a-bunch-of-saturn-dev-software.60654/" class="internalLink">A Bunch of Saturn Dev Software</a>]]></content:encoded>
      <slash:comments>29</slash:comments>
    </item>
    <item>
      <title>3D Pad and Golden Axe The Duel</title>
      <pubDate>Sat, 28 May 2016 20:13:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/3d-pad-and-golden-axe-the-duel.61288/</link>
      <guid>http://assemblergames.com/l/threads/3d-pad-and-golden-axe-the-duel.61288/</guid>
      <author>invalid@example.com (CD ageS)</author>
      <dc:creator>CD ageS</dc:creator>
      <content:encoded><![CDATA[Hey Everyone, just a few questions regarding the Saturn 3D controller and the game, Golden Axe the Duel.<br />
<br />
Why can&#039;t the hardware read the game when a 3D controller is plugged into the system? Anyone experienced this before?<br />
Why does it happen considering that this is an issue concerning first party software and accessory...?<br />
<br />
Can&#039;t seem to find much info on this strange issue.<br />
By the way, console, controller and game are all U.S. that i&#039;m using.<br />
<br />
I appreciate the reply.]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Sega Saturn Model 1 Laser replacement.</title>
      <pubDate>Tue, 12 Apr 2016 10:39:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-saturn-model-1-laser-replacement.61045/</link>
      <guid>http://assemblergames.com/l/threads/sega-saturn-model-1-laser-replacement.61045/</guid>
      <author>invalid@example.com (Turranius)</author>
      <dc:creator>Turranius</dc:creator>
      <content:encoded><![CDATA[Heya,<br />
<br />
I&#039;m not quite sure this is the correct forum, but it was the only one with Sega Saturn in its name =)<br />
<br />
So anyway, I&#039;m replacing a laser assembly on a Model 1 Sega Saturn (Japanise). I read the following thread first:<br />
<a href="http://www.sega-16.com/forum/showthread.php?22027-Sega-CD-systems-repair-thread" target="_blank" class="externalLink" rel="nofollow">http://www.sega-16.com/forum/showthread.php?22027-Sega-CD-systems-repair-thread</a><br />
Which specifies<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Saturn:<br />
<ol>
<li>JVC OPTIMA-7</li>
<li>JVC OPTIMA-6</li>
</ol></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>So off I went and ordered an OPTIMA-7 since I guessed the 1 stood for model.<br />
<br />
However,...<br />
<br />
<a href="http://assemblergames.com/l/threads/sega-saturn-model-1-laser-replacement.61045/" class="internalLink">Sega Saturn Model 1 Laser replacement.</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Rhea for Saturn.....getiing BIN files to work.</title>
      <pubDate>Tue, 29 Mar 2016 16:07:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/rhea-for-saturn-getiing-bin-files-to-work.55120/</link>
      <guid>http://assemblergames.com/l/threads/rhea-for-saturn-getiing-bin-files-to-work.55120/</guid>
      <author>invalid@example.com (spinksy)</author>
      <dc:creator>spinksy</dc:creator>
      <content:encoded><![CDATA[Happy New year to all.<br />
<br />
I have received my Rhea v3 from Denuan (the guy that made the GDemu) but am having trouble getting the correct files to run on it.<br />
<br />
All the games I have for Saturn are BIN format - which I usually burn with IMGBURN.<br />
<br />
However Rhea doesn&#039;t support BIN/cue it&#039;s preferred file format is cdi.<br />
<br />
How do I convert a BIN file (or BIN/cue) to cdi? I&#039;ve managed to get the BIN to an ISO file but that&#039;s no good <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" />]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>Shining Force III Translation Project Burning Issues</title>
      <pubDate>Sun, 20 Mar 2016 13:17:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/shining-force-iii-translation-project-burning-issues.60340/</link>
      <guid>http://assemblergames.com/l/threads/shining-force-iii-translation-project-burning-issues.60340/</guid>
      <author>invalid@example.com (ExplodedHamster)</author>
      <dc:creator>ExplodedHamster</dc:creator>
      <content:encoded><![CDATA[Howdy all,<br />
<br />
I&#039;ve finally gotten around to Shining Force III, scenarios 2 and 3, but I simply cannot get anything to work correctly. I&#039;ve downloaded their patch, created the ISO from a Japanese Scenario 2 disc, and burned it on to a CD-R, but it won&#039;t boot up with the modded Action Replay cart. I keep getting this error:<br />
<br />
<img src="http://i1292.photobucket.com/albums/b563/ExplodedHamster/55C25D50-2281-46B7-9771-5ABFDE633722_zpsabqadsd6.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i1292.photobucket.com/albums/b563/ExplodedHamster/55C25D50-2281-46B7-9771-5ABFDE633722_zpsabqadsd6.jpg" /><br />
<br />
I&#039;d really like to play through the entire game, so...<br />
<br />
<a href="http://assemblergames.com/l/threads/shining-force-iii-translation-project-burning-issues.60340/" class="internalLink">Shining Force III Translation Project Burning Issues</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
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