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  <channel>
    <title>Sega Dreamcast Development and Research</title>
    <description>Katana, Naomi, Naomi 2, Atomiswave. Bios hacking, SD loader and more.</description>
    <pubDate>Wed, 06 Jul 2016 18:32:02 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:32:02 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/sega-dreamcast-development-and-research.35/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/sega-dreamcast-development-and-research.35/index.rss"/>
    <item>
      <title>KallistiOS and 5.24 DevBox</title>
      <pubDate>Wed, 06 Jul 2016 17:05:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/kallistios-and-5-24-devbox.62216/</link>
      <guid>http://assemblergames.com/l/threads/kallistios-and-5-24-devbox.62216/</guid>
      <author>invalid@example.com (dmtnkl)</author>
      <dc:creator>dmtnkl</dc:creator>
      <content:encoded><![CDATA[Hi everyone,<br />
<br />
i would like to ask if anyone has managed to get KallistiOS and the 5.24 DevBox to work together.<br />
<br />
More specifically, has anyone had success in getting a KallistiOS executable with <i><b>debug</b></i>    information to load successfully in Codescape and the included pipeline simulator?<br />
<br />
The reason i ask is because i have absolutely no time right now to do tests. If something like this worked, it would open up new and great possibilities for optimizing code with the homebrew...<br />
<br />
<a href="http://assemblergames.com/l/threads/kallistios-and-5-24-devbox.62216/" class="internalLink">KallistiOS and 5.24 DevBox</a>]]></content:encoded>
    </item>
    <item>
      <title>Katana GD-ROM does not read any disc</title>
      <pubDate>Wed, 06 Jul 2016 17:02:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/katana-gd-rom-does-not-read-any-disc.62191/</link>
      <guid>http://assemblergames.com/l/threads/katana-gd-rom-does-not-read-any-disc.62191/</guid>
      <author>invalid@example.com (Jackhead)</author>
      <dc:creator>Jackhead</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
had some time for testing and working with my Katana. <br />
<br />
First i installed the R11b SDK and setup any correctly. <br />
So i flashed the firmware from the sdk. after that i go to the DA-Check tool from the SDK and flashed the DA to 4.9 0a and the GD-M to 2.9 1b. After that i start the check and anything OK all test passed.<br />
Than i switch to GD-Rom mode and start my Katana with a retail game. The drive start checking the discs but i got nothing back. Disc not start. So i put in a audio cd with...<br />
<br />
<a href="http://assemblergames.com/l/threads/katana-gd-rom-does-not-read-any-disc.62191/" class="internalLink">Katana GD-ROM does not read any disc</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Replacing the DC PSU</title>
      <pubDate>Wed, 06 Jul 2016 16:38:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/replacing-the-dc-psu.53856/</link>
      <guid>http://assemblergames.com/l/threads/replacing-the-dc-psu.53856/</guid>
      <author>invalid@example.com (Rocky5)</author>
      <dc:creator>Rocky5</dc:creator>
      <content:encoded><![CDATA[Hi, OK here I&#039;m going to show you some pics of my DC&#039;s new PSU.<br />
Since the old PSU isn&#039;t very power efficient (GDEmu &amp; UGC make the voltage increase to 14v on the 12v rail &amp; causes excess heat) I  thought I would replace it with a modern more efficient PSU &amp; now instead of 14v with load its now 11v. (also alot cooler)<br />
<br />
Here is the PSU if you would like to buy one....<br />
<br />
<a href="http://assemblergames.com/l/threads/replacing-the-dc-psu.53856/" class="internalLink">Replacing the DC PSU</a>]]></content:encoded>
      <slash:comments>261</slash:comments>
    </item>
    <item>
      <title>DreamPi Software (DC &lt;&gt; Pi)</title>
      <pubDate>Tue, 05 Jul 2016 22:41:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dreampi-software-dc-pi.57954/</link>
      <guid>http://assemblergames.com/l/threads/dreampi-software-dc-pi.57954/</guid>
      <author>invalid@example.com (kazade)</author>
      <dc:creator>kazade</dc:creator>
      <content:encoded><![CDATA[I&#039;ve mentioned this in other posts but I thought I&#039;d start its own thread. I&#039;ve been working on software to automate answering the Dreamcast and handing over to PPP.<br />
<br />
Here&#039;s a preview video of it in action:<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/KOM8aBuiaFc?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
I&#039;ve still got a couple of things to finish up before I upload an SDcard image, then I&#039;m going to work on producing a dial tone for games that require it. I&#039;ll keep this thread updated.]]></content:encoded>
      <slash:comments>310</slash:comments>
    </item>
    <item>
      <title>Widescreen Hacks</title>
      <pubDate>Tue, 05 Jul 2016 14:36:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/widescreen-hacks.58620/</link>
      <guid>http://assemblergames.com/l/threads/widescreen-hacks.58620/</guid>
      <author>invalid@example.com (S4pph4rad)</author>
      <dc:creator>S4pph4rad</dc:creator>
      <content:encoded><![CDATA[Complete list of codes moved to Sega Retro Wiki:<br />
<a href="https://segaretro.org/List_of_Dreamcast_Widescreen_Codes" target="_blank" class="externalLink" rel="nofollow">https://segaretro.org/List_of_Dreamcast_Widescreen_Codes</a><br />
<br />
It&#039;s a Wiki, so feel free to add additional codes as you make them.<br />
<br />
<br />
Original post:<br />
=============<br />
These have been done on Gamecube, PS2, and even PS1, so I was wondering why nobody has attempted it on Dreamcast prior to now. I decided to do so, to give me an excuse to play though Shenmue 1 and 2 again. These are codebreaker codes, you still need the enable code for the...<br />
<br />
<a href="http://assemblergames.com/l/threads/widescreen-hacks.58620/" class="internalLink">Widescreen Hacks</a>]]></content:encoded>
      <slash:comments>509</slash:comments>
    </item>
    <item>
      <title>XCKDIY Dreamcast IDE Board: Inexpensive GD-ROM HDD Replacement</title>
      <pubDate>Mon, 04 Jul 2016 22:56:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xckdiy-dreamcast-ide-board-inexpensive-gd-rom-hdd-replacement.60458/</link>
      <guid>http://assemblergames.com/l/threads/xckdiy-dreamcast-ide-board-inexpensive-gd-rom-hdd-replacement.60458/</guid>
      <author>invalid@example.com (smoke monster)</author>
      <dc:creator>smoke monster</dc:creator>
      <content:encoded><![CDATA[I haven&#039;t read anything about these IDE GD-ROM replacement boards by XCKDIY. Is anyone using either of them? It looks like they just require a Dreamshell bios chip. Definitely a clean and inexpensive route to a HDD DC if they work as great as they look.<br />
<br />
<a href="http://world.taobao.com/item/45784299888.htm?fromSite=main" target="_blank" class="externalLink" rel="nofollow">IDE board only</a><br />


	<a href="http://assemblergames.com/l/attachments/16881/" target="_blank">View attachment 16881</a>
	
 <br />
<br />
<a href="http://world.taobao.com/item/527585564900.htm?fromSite=main" target="_blank" class="externalLink" rel="nofollow">IDE/CF combo board</a><br />


	<a href="http://assemblergames.com/l/attachments/16882/" target="_blank">View attachment 16882</a>]]></content:encoded>
      <slash:comments>94</slash:comments>
    </item>
    <item>
      <title>USB GDrom Thread</title>
      <pubDate>Mon, 04 Jul 2016 18:49:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/usb-gdrom-thread.56946/</link>
      <guid>http://assemblergames.com/l/threads/usb-gdrom-thread.56946/</guid>
      <author>invalid@example.com (nonosto)</author>
      <dc:creator>nonosto</dc:creator>
      <content:encoded><![CDATA[Dear<br />
<br />
For clarity I would like create this topic for USB GD ROM from MNEMO:<br />
<br />
<a href="http://3do-renovation.ru/USB-GDROM_Controller.htm" target="_blank" class="externalLink" rel="nofollow">http://3do-renovation.ru/USB-GDROM_Controller.htm</a><br />
<br />
It would be nice to centralize everything here.<br />
<br />
<br />
Thanks]]></content:encoded>
      <slash:comments>513</slash:comments>
    </item>
    <item>
      <title>New Custom Dreamcast BIOS v1.032 Relased</title>
      <pubDate>Sun, 03 Jul 2016 08:48:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-custom-dreamcast-bios-v1-032-relased.62035/</link>
      <guid>http://assemblergames.com/l/threads/new-custom-dreamcast-bios-v1-032-relased.62035/</guid>
      <author>invalid@example.com (RaZiel)</author>
      <dc:creator>RaZiel</dc:creator>
      <content:encoded><![CDATA[<a href="http://japanese-cake.livejournal.com/10056.html" target="_blank" class="externalLink" rel="nofollow">http://japanese-cake.livejournal.com/10056.html</a><br />
<br />
It is here and didn&#039;t seem to go noticed but I wanted to share as I donated to this as it is so amazing. THought you all might enjoy as well. <br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">_________________________________________________________________________________________<br />
<br />
 Dreamcast Custom bootROM v1.032<br />
                                                              by japanese_cake 20/06/2016...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/new-custom-dreamcast-bios-v1-032-relased.62035/" class="internalLink">New Custom Dreamcast BIOS v1.032 Relased</a>]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>Unofficial Deunan's GDEMU Thread</title>
      <pubDate>Sun, 03 Jul 2016 04:17:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/unofficial-deunans-gdemu-thread.57247/</link>
      <guid>http://assemblergames.com/l/threads/unofficial-deunans-gdemu-thread.57247/</guid>
      <author>invalid@example.com (duskdawn)</author>
      <dc:creator>duskdawn</dc:creator>
      <content:encoded><![CDATA[Hello friends,<br />
<br />
I am creating this thread for the sole purpose to place all information, guides, firmware and software pertaining Deunan&#039;s GDEMU for the Sega Dreamcast.<br />
<br />
<b><span style="color: #ff4da6">Latest firmware: 5.13.0</span></b><br />
<span style="color: #ff4da6">Download</span><br />
<span style="color: #808080"><a href="https://www.sendspace.com/file/51k7ge" target="_blank" class="externalLink" rel="nofollow">https://www.sendspace.com/file/51k7ge</a></span><br />
<br />
Official Website<br />
<a href="https://gdemu.wordpress.com/" target="_blank" class="externalLink" rel="nofollow">https://gdemu.wordpress.com/</a><br />
<br />
<b><span style="color: #ff4da6">madsheep&#039;s GDEMU SD CARD MAKER 1.04</span></b><br />
[spoiler=&quot;GDEMU SD CARD MAKER 1.05 Change...<br />
<br />
<a href="http://assemblergames.com/l/threads/unofficial-deunans-gdemu-thread.57247/" class="internalLink">Unofficial Deunan&#039;s GDEMU Thread</a>]]></content:encoded>
      <slash:comments>248</slash:comments>
    </item>
    <item>
      <title>Selfboot 45000LBA DATA/DATA Pack v1.4    -    All-32bit edition</title>
      <pubDate>Sat, 02 Jul 2016 07:55:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/selfboot-45000lba-data-data-pack-v1-4-all-32bit-edition.41388/</link>
      <guid>http://assemblergames.com/l/threads/selfboot-45000lba-data-data-pack-v1-4-all-32bit-edition.41388/</guid>
      <author>invalid@example.com (-=FamilyGuy=-)</author>
      <dc:creator>-=FamilyGuy=-</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 9px">*** Works from WinXp 32bit through Win7 64bit, and for future versions as long as they keep x86 support and don&#039;t change bat files syntax ***</span><br />
<br />
Here&#039;s an updated version of my selfboot pack that uses binhack32 (<a href="http://www.assemblergames.com/forums/showthread.php?36003-binhack32-sourcecode-released" target="_blank" class="externalLink" rel="nofollow">http://bit.ly/LHnhS8</a>) and a recompiled version of bincon in order to be completely compatible with 64bits windows releases. It works just like the older versions, see...<br />
<br />
<a href="http://assemblergames.com/l/threads/selfboot-45000lba-data-data-pack-v1-4-all-32bit-edition.41388/" class="internalLink">Selfboot 45000LBA DATA/DATA Pack v1.4    -    All-32bit edition</a>]]></content:encoded>
      <slash:comments>27</slash:comments>
    </item>
    <item>
      <title>DreamShell 4.0.0 RC4 is out</title>
      <pubDate>Fri, 24 Jun 2016 04:02:29 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dreamshell-4-0-0-rc4-is-out.59997/</link>
      <guid>http://assemblergames.com/l/threads/dreamshell-4-0-0-rc4-is-out.59997/</guid>
      <author>invalid@example.com (zero35)</author>
      <dc:creator>zero35</dc:creator>
      <content:encoded><![CDATA[<a href="http://www.dc-swat.ru/blog/dreamshell/1139.html" target="_blank" class="externalLink" rel="nofollow">http://www.dc-swat.ru/blog/dreamshell/1139.html</a><br />
<br />
Applications (eng)<br />
Main (Desktop)<br />
Support for a widescreen<br />
Support for icons of any sizes<br />
Improved positioning of icons<br />
Display the date and time<br />
Scroll through the list of icons instead of switching pages<br />
The ability to draw script icons without label, if the script file name begins with _<br />
Added support PVR format of script icons<br />
Improvements in UI XML<br />
File Manager<br />
Improvements in UI XML<br />
Bios Flasher<br />
Improvements in UI XML<br />
Support...<br />
<br />
<a href="http://assemblergames.com/l/threads/dreamshell-4-0-0-rc4-is-out.59997/" class="internalLink">DreamShell 4.0.0 RC4 is out</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Sega Dreamcast HDMI Adapter coming soon ..</title>
      <pubDate>Thu, 23 Jun 2016 13:16:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-dreamcast-hdmi-adapter-coming-soon.56357/</link>
      <guid>http://assemblergames.com/l/threads/sega-dreamcast-hdmi-adapter-coming-soon.56357/</guid>
      <author>invalid@example.com (Venatus Usque)</author>
      <dc:creator>Venatus Usque</dc:creator>
      <content:encoded><![CDATA[Read this article today on Retro Collect: <a href="http://www.retrocollect.com/News/sega-dreamcast-hdmi-adapter-add-on-coming-soon.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RetroCollect+%28RetroCollect+-+Retro+Gaming+%26+Game+Collectors+Community%29" target="_blank" class="externalLink" rel="nofollow"><span style="color: #0000FF">Dreamcast HDMI adapter add-on</span></a><br />
<br />
<br />
Test video by electronash:<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/cNuqMp6eemI?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>183</slash:comments>
    </item>
    <item>
      <title>RE2 Dreamcast uncensor ..?</title>
      <pubDate>Wed, 22 Jun 2016 17:04:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/re2-dreamcast-uncensor.62040/</link>
      <guid>http://assemblergames.com/l/threads/re2-dreamcast-uncensor.62040/</guid>
      <author>invalid@example.com (mistamontiel)</author>
      <dc:creator>mistamontiel</dc:creator>
      <content:encoded><![CDATA[Salutations<br />
<br />
I bought this @ a high price , unfortunately the deaths are censored across all three regions .<br />
<br />
The deaths fade to black rightoway<br />
<br />
Is there hopeful some kind of hex that can prevent the screen blacking out ={]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Decoding/Decrypting Sonic Adventure Ranking Data</title>
      <pubDate>Tue, 21 Jun 2016 07:18:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/decoding-decrypting-sonic-adventure-ranking-data.60036/</link>
      <guid>http://assemblergames.com/l/threads/decoding-decrypting-sonic-adventure-ranking-data.60036/</guid>
      <author>invalid@example.com (TerdFerguson)</author>
      <dc:creator>TerdFerguson</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been looking into this on and off. I can pretty much restore the rankings to SA1 if I can figure out how to decode this. I&#039;ve looked around but could not find anything<br />
<br />
Here is the string I am trying to decode <a href="http://pastebin.com/yZswPdQM" target="_blank" class="externalLink" rel="nofollow">http://pastebin.com/yZswPdQM</a><br />
<br />
It is Base64 encoded. But with another layer of encryption on top of that. That is my issue as of now is the second layer of encryption. I was wondering if anyone here had any suggestions. Here is the string after the Base64 layer has been...<br />
<br />
<a href="http://assemblergames.com/l/threads/decoding-decrypting-sonic-adventure-ranking-data.60036/" class="internalLink">Decoding/Decrypting Sonic Adventure Ranking Data</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>about lastest firmware &amp; special update</title>
      <pubDate>Tue, 21 Jun 2016 01:20:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/about-lastest-firmware-special-update.62018/</link>
      <guid>http://assemblergames.com/l/threads/about-lastest-firmware-special-update.62018/</guid>
      <author>invalid@example.com (hankuguy)</author>
      <dc:creator>hankuguy</dc:creator>
      <content:encoded><![CDATA[Hi, I&#039;m dreamcast user in Korea.<br />
<br />
I don&#039;t know english well.<br />
please understand even if you can&#039;t understand me clearly.<br />
<br />
<br />
I updated lasted firmware &amp; special update a few days.<br />
but GDI images is not working.<br />
<br />
I only playing GDI images.<br />
<br />
and I have ver.4.<br />
but korean seller tuned up internal usb type. (ver.5 type) <br />
<br />
What is difference?<br />
<br />
How can I fix it?<br />
<br />
How can I play dreamcast games again?<br />
<br />
Please help me!!!<br />
I want play the games again.<br />
<br />
Thank you...]]></content:encoded>
    </item>
    <item>
      <title>Overclock Dreamcast VMU HKT-4100...</title>
      <pubDate>Mon, 20 Jun 2016 02:26:58 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/overclock-dreamcast-vmu-hkt-4100.61922/</link>
      <guid>http://assemblergames.com/l/threads/overclock-dreamcast-vmu-hkt-4100.61922/</guid>
      <author>invalid@example.com (Teddy Rogers)</author>
      <dc:creator>Teddy Rogers</dc:creator>
      <content:encoded><![CDATA[I am looking at overclocking a Dreamcast VMU HKT-4100 and struggling to locate a suitable alternative ceramic resonator to the 6.00MHz already inside it.<br />
<br />
<div style="text-align: center">

	<a href="http://assemblergames.com/l/attachments/18029/" target="_blank">View attachment 18029</a>
	
 &#8203;</div><br />
I am preferably after something in the 8.00MHz range which should cover the Dreamcast being overclocked to around 260MHz. The type in the HKT-4100 looks to be an SMD made by Matsushita which, is now part of Panasonic. I am guessing from it&#039;s dimensions the part number in the attached photo may...<br />
<br />
<a href="http://assemblergames.com/l/threads/overclock-dreamcast-vmu-hkt-4100.61922/" class="internalLink">Overclock Dreamcast VMU HKT-4100...</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>KOS Toolchain Assistance?</title>
      <pubDate>Mon, 20 Jun 2016 00:31:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/kos-toolchain-assistance.61977/</link>
      <guid>http://assemblergames.com/l/threads/kos-toolchain-assistance.61977/</guid>
      <author>invalid@example.com (TerdFerguson)</author>
      <dc:creator>TerdFerguson</dc:creator>
      <content:encoded><![CDATA[I&#039;m using <a href="http://assemblergames.com/l/members/100335/" class="username" data-user="100335, @kazade">@kazade</a> guide here:<br />
<a href="http://blog.kazade.co.uk/2016/01/setting-up-kallistios-on-fedora.html" target="_blank" class="externalLink" rel="nofollow">http://blog.kazade.co.uk/2016/01/setting-up-kallistios-on-fedora.html</a><br />
<br />
I have a fresh install of Fedora on an SD card. I followed all the steps correctly, but I&#039;m getting these errors after you ./download , ./unpack , then make the makefile<br />
<img src="https://s32.postimg.org/iz56bwyx1/buildlog.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://s32.postimg.org/iz56bwyx1/buildlog.png" /> <br />
<br />
This is where I&#039;ve gotten stuck on other distros. I figured using a fresh Fedora install would fix that. But I&#039;m not sure how to go...<br />
<br />
<a href="http://assemblergames.com/l/threads/kos-toolchain-assistance.61977/" class="internalLink">KOS Toolchain Assistance?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Proto on a Dreamcast</title>
      <pubDate>Thu, 16 Jun 2016 10:07:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/proto-on-a-dreamcast.61906/</link>
      <guid>http://assemblergames.com/l/threads/proto-on-a-dreamcast.61906/</guid>
      <author>invalid@example.com (steven78)</author>
      <dc:creator>steven78</dc:creator>
      <content:encoded><![CDATA[got a Star Trek New World proto for the dreamcast its build on the windows CE system. i tryed a dreamcast that has the windows logo on the front of the console (not shure if the have this all) but didnt work<br />
<br />
what to use and or wich boot disk do i need ?]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Help using a HKT-01 Dev Kit (Dials and Dip Switches)</title>
      <pubDate>Wed, 15 Jun 2016 23:37:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/help-using-a-hkt-01-dev-kit-dials-and-dip-switches.61483/</link>
      <guid>http://assemblergames.com/l/threads/help-using-a-hkt-01-dev-kit-dials-and-dip-switches.61483/</guid>
      <author>invalid@example.com (dyer60)</author>
      <dc:creator>dyer60</dc:creator>
      <content:encoded><![CDATA[Hi folks I have managed to pick up a HKT-01  Dev kit and very happy I am to!<br />
<br />
Here she is in all her beauty:<br />
<br />
<img src="https://i.imgur.com/aPpuz2R.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/aPpuz2R.jpg" /><br />
<br />
Anyway, at the moment I don&#039;t have a PC to connect it up to but anted to test GDRs and retail games just to be sure it is fully working.<br />
<br />
I have had a look at some other threads but can&#039;t seem to find any info on what settings to what, so any guidance on what the numbers on the dials represent and also the dip switches please. So to be so...<br />
<br />
<a href="http://assemblergames.com/l/threads/help-using-a-hkt-01-dev-kit-dials-and-dip-switches.61483/" class="internalLink">Help using a HKT-01 Dev Kit (Dials and Dip Switches)</a>]]></content:encoded>
      <slash:comments>26</slash:comments>
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    <item>
      <title>DC JAM 2016</title>
      <pubDate>Wed, 15 Jun 2016 02:02:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dc-jam-2016.61947/</link>
      <guid>http://assemblergames.com/l/threads/dc-jam-2016.61947/</guid>
      <author>invalid@example.com (gamecast)</author>
      <dc:creator>gamecast</dc:creator>
      <content:encoded><![CDATA[<a href="https://itch.io/jam/dcjam-2016" target="_blank" class="externalLink" rel="nofollow">https://itch.io/jam/dcjam-2016</a><br />
<br />
&quot;The competition will run from September 09, 2016 to January 9th, 2017. Voting will last between the 9th and the 16th of January 2017. After the games are voted on, a compilation disk(s) will be created so that we have a nice collection of homebrew to play with.&quot;<br />
<br />
Hopefully someone will port serious sam or a 3do emulator <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
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