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  <channel>
    <title>Sega Discussion</title>
    <description>SG-1000, SG-1000 II, Mark III, Master System, Mega Drive, Genesis, Sega CD, Mega CD, 32X, Game Gear, Nomad and Pico.</description>
    <pubDate>Wed, 06 Jul 2016 18:36:48 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:36:48 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/sega-discussion.65/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/sega-discussion.65/index.rss"/>
    <item>
      <title>Must have *good* Mega Drive games??</title>
      <pubDate>Wed, 06 Jul 2016 07:39:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/must-have-good-mega-drive-games.57323/</link>
      <guid>http://assemblergames.com/l/threads/must-have-good-mega-drive-games.57323/</guid>
      <author>invalid@example.com (americandad)</author>
      <dc:creator>americandad</dc:creator>
      <content:encoded><![CDATA[I&#039;m about to get myself 8-15 carts.<br />
I&#039;ve said &quot;good games&quot; in the title.<br />
What I mean by this is summed up by three criteria:<br />
1 they <b>have to be visually impressive</b> (compared to other md games, not compared to nes lol)<br />
2 be <b>fun</b> to play<br />
3 be <span style="text-decoration: underline">innovative</span> (monster world 4, comix zone, mickey mania, treasure etc).<br />
<br />
Earthworm jim, sonic, Bare Knuckle/SOF and the other obvious choices aren&#039;t even half as good looking as most of the games on this list (IMHO) and I&#039;m really not...<br />
<br />
<a href="http://assemblergames.com/l/threads/must-have-good-mega-drive-games.57323/" class="internalLink">Must have *good* Mega Drive games??</a>]]></content:encoded>
      <slash:comments>42</slash:comments>
    </item>
    <item>
      <title>Megadrive games registration cards: Question to our fellow japanese membres</title>
      <pubDate>Sat, 02 Jul 2016 15:51:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/megadrive-games-registration-cards-question-to-our-fellow-japanese-membres.62168/</link>
      <guid>http://assemblergames.com/l/threads/megadrive-games-registration-cards-question-to-our-fellow-japanese-membres.62168/</guid>
      <author>invalid@example.com (cyberguile)</author>
      <dc:creator>cyberguile</dc:creator>
      <content:encoded><![CDATA[Hello everyone,<br />
I&#039;ve been recently trying to compile an accurate list of japanese megadrive games that came with a registration card for <a href="http://www.guardiana.net" target="_blank" class="externalLink" rel="nofollow">www.guardiana.net</a> until I realised someone in Japan might actually have already done that.<br />
I tried to find such a list on the Internet without succes, as you can imagine from someone that doesn&#039;t speak japanese at all. And knowing how Google translates japanese into latin languages...<br />
So I thought I should request some...<br />
<br />
<a href="http://assemblergames.com/l/threads/megadrive-games-registration-cards-question-to-our-fellow-japanese-membres.62168/" class="internalLink">Megadrive games registration cards: Question to our fellow japanese membres</a>]]></content:encoded>
    </item>
    <item>
      <title>A larger 32X "DDK" that you probably already know about but w/e HTTP mirror</title>
      <pubDate>Fri, 01 Jul 2016 17:48:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/a-larger-32x-ddk-that-you-probably-already-know-about-but-w-e-http-mirror.26689/</link>
      <guid>http://assemblergames.com/l/threads/a-larger-32x-ddk-that-you-probably-already-know-about-but-w-e-http-mirror.26689/</guid>
      <author>invalid@example.com (andlabs)</author>
      <dc:creator>andlabs</dc:creator>
      <content:encoded><![CDATA[<a href="http://idisk.mac.com/pietro10-Public/32X-DDK.7z" target="_blank" class="externalLink" rel="nofollow">32X-DDK.7z 164MB</a><br />
MD5 sum: 1cf04ac57eab765e78bcba26967aa0df<br />
<a href="http://retro.pastebin.com/jDZS8Kc8" target="_blank" class="externalLink" rel="nofollow">File list</a><br />
<br />
Chilly Willy over on Sonic Retro gave me this file after talking about a rotating Sonic model test whose source code is in it. I&#039;m sure some of you know about it but this is the first time a HTTP mirror of it has been known to exist. So yeah, enjoy. There&#039;s some cool Saturn stuff here too.<br />
<br />
If you didn&#039;t know...<br />
<br />
<a href="http://assemblergames.com/l/threads/a-larger-32x-ddk-that-you-probably-already-know-about-but-w-e-http-mirror.26689/" class="internalLink">A larger 32X &quot;DDK&quot; that you probably already know about but w/e HTTP mirror</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Dreamcast (incorrect) frequency problem</title>
      <pubDate>Mon, 27 Jun 2016 19:57:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dreamcast-incorrect-frequency-problem.62104/</link>
      <guid>http://assemblergames.com/l/threads/dreamcast-incorrect-frequency-problem.62104/</guid>
      <author>invalid@example.com (rakamakafon)</author>
      <dc:creator>rakamakafon</dc:creator>
      <content:encoded><![CDATA[Hello, some time ago I&#039;ve decided to get into Dreamcast gaming and purchased one. I&#039;ve successfully tested in out with the supplied composite AV cables and everything worked. Some time later I got around to purchase a VGA cable for it, to get the best picture quality from the console possible. It was one of those cheap all-in-one cables from China, which have both VGA and stereo connectors in one cable. Sure, it probably isn&#039;t the best quality out there, but probably should be good enough to...<br />
<br />
<a href="http://assemblergames.com/l/threads/dreamcast-incorrect-frequency-problem.62104/" class="internalLink">Dreamcast (incorrect) frequency problem</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>The complete Sega Saturn list to PAL games at 60hz</title>
      <pubDate>Sat, 25 Jun 2016 15:34:49 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/the-complete-sega-saturn-list-to-pal-games-at-60hz.62077/</link>
      <guid>http://assemblergames.com/l/threads/the-complete-sega-saturn-list-to-pal-games-at-60hz.62077/</guid>
      <author>invalid@example.com (S3M)</author>
      <dc:creator>S3M</dc:creator>
      <content:encoded><![CDATA[So many years back I and slicer1000 worked on a 50/60hz list for optimised games on a number of Sega Saturn titles, the list was never finished, but we got over half way.<br />
<br />
Working with the guys over at Randomised Gaming we have been able to now do an almost complete hz list. (missing three at this point)<br />
<br />
So if you ever wondered if your PAL copy of Virtual On or Mr. Bones will work on your Japanese Saturn at 60hz or what games you can get the best performance out on a PAL mofified machine...<br />
<br />
<a href="http://assemblergames.com/l/threads/the-complete-sega-saturn-list-to-pal-games-at-60hz.62077/" class="internalLink">The complete Sega Saturn list to PAL games at 60hz</a>]]></content:encoded>
    </item>
    <item>
      <title>Sonic CD PCM music extraction</title>
      <pubDate>Fri, 24 Jun 2016 03:54:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sonic-cd-pcm-music-extraction.61914/</link>
      <guid>http://assemblergames.com/l/threads/sonic-cd-pcm-music-extraction.61914/</guid>
      <author>invalid@example.com (Gameboi64)</author>
      <dc:creator>Gameboi64</dc:creator>
      <content:encoded><![CDATA[So, I&#039;ve had this thought in my head for a while: How do I get into the past/pcm music, and is there a program to do it, and how to change the music? I have been looking all over the internet, and I can&#039;t seem to find one, but I might not be looking hard enough. I know exactly where they are, (the music bank files, because they&#039;re not Redbook Audio) and whether you guys know of a program that could help me change them/listen to them.<br />
<br />
Gameboi64<br />
<br />
Edit: the pcm music banks are all in the zip file.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Modifying Genesis controller to use start button as pause on Master System</title>
      <pubDate>Fri, 24 Jun 2016 00:50:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/modifying-genesis-controller-to-use-start-button-as-pause-on-master-system.60468/</link>
      <guid>http://assemblergames.com/l/threads/modifying-genesis-controller-to-use-start-button-as-pause-on-master-system.60468/</guid>
      <author>invalid@example.com (Friend of Sonic)</author>
      <dc:creator>Friend of Sonic</dc:creator>
      <content:encoded><![CDATA[I found a Youtube video with a guy demonstrating a Genesis controller pausing Master System games, but can&#039;t find any instructions. Would love to do this to my Gen controller-- does anyone have any information? All I could find was a guide to add a button to the Master System pad.]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>Genesis Model 1 Left Audio Muffled issue (w/ video)</title>
      <pubDate>Mon, 20 Jun 2016 08:35:15 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/genesis-model-1-left-audio-muffled-issue-w-video.47570/</link>
      <guid>http://assemblergames.com/l/threads/genesis-model-1-left-audio-muffled-issue-w-video.47570/</guid>
      <author>invalid@example.com (nesboy43)</author>
      <dc:creator>nesboy43</dc:creator>
      <content:encoded><![CDATA[I recently got a Model 1 High Definition Graphics Genesis to replace my Model 1 VA7. To get stereo sound I made sure that the audio was coming from the headphone jack and not the AV connector. I plugged it in and turned it on today and was surprised to hear that the audio sounded terrible.<br />
 <br />
On further inspection the right channel audio was perfect, dynamic, and clear. The left sounded really muffled and distorted. I double checked to make sure it wasn&#039;t my speakers or the cable itself...<br />
<br />
<a href="http://assemblergames.com/l/threads/genesis-model-1-left-audio-muffled-issue-w-video.47570/" class="internalLink">Genesis Model 1 Left Audio Muffled issue (w/ video)</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Conco Sega 32x and CD ?</title>
      <pubDate>Thu, 16 Jun 2016 19:47:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/conco-sega-32x-and-cd.61957/</link>
      <guid>http://assemblergames.com/l/threads/conco-sega-32x-and-cd.61957/</guid>
      <author>invalid@example.com (steven78)</author>
      <dc:creator>steven78</dc:creator>
      <content:encoded><![CDATA[My man Kenny from France did some digging and found these  It for shure is a Congo for the 32X and Sega CD.<br />
<br />
Have a couple of other backup cd&#039;s from Climax and some other Sega CD and other sega unreleased docu files and stuff.<br />
<br />
even found some nes snes and gameboy files on the same disc but no idea how to get those working]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>MegaDrive++ : new switchless region + IGR mod</title>
      <pubDate>Thu, 16 Jun 2016 09:14:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/megadrive-new-switchless-region-igr-mod.61273/</link>
      <guid>http://assemblergames.com/l/threads/megadrive-new-switchless-region-igr-mod.61273/</guid>
      <author>invalid@example.com (keropi)</author>
      <dc:creator>keropi</dc:creator>
      <content:encoded><![CDATA[Hiya!<br />
just a heads to let you know that there is a new switchless region + IGR mod for the megadrive/genesis consoles by SukkoPera. <br />
The project uses Atmel AVR microcontrollers and adds the In-Game-Reset function which is really useful for flashcart users , in fact that&#039;s how I found about MegaDrive++  <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
So what are the features?<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">MegaDrivePlusPlus is a modchip for the Sega Mega Drive (AKA Sega Genesis). It has the following features:<br />
<br />
<ul>
<li>EUR/USA/JAP mode switching: this...</li>
</ul></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/megadrive-new-switchless-region-igr-mod.61273/" class="internalLink">MegaDrive++ : new switchless region + IGR mod</a>]]></content:encoded>
      <slash:comments>57</slash:comments>
    </item>
    <item>
      <title>Have you seen this? Shenmue for Sega Saturn prototype video!</title>
      <pubDate>Tue, 07 Jun 2016 09:12:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/have-you-seen-this-shenmue-for-sega-saturn-prototype-video.56900/</link>
      <guid>http://assemblergames.com/l/threads/have-you-seen-this-shenmue-for-sega-saturn-prototype-video.56900/</guid>
      <author>invalid@example.com (supersega)</author>
      <dc:creator>supersega</dc:creator>
      <content:encoded><![CDATA[Now if someone could just find the ROM they used just like in the case of Sonic Xtreme, my life would be a little more complete. I don&#039;t know if this is old or whatever, but I just heard of and saw it. It looks pretty boxy/choppy and the actions are pretty junk, but I expected that from a demo video like this. And the music is somewhat scary. Anyone know the name of it?<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/_m6AyA70_dM?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Virtual On Cyber Troopers</title>
      <pubDate>Mon, 06 Jun 2016 13:32:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/virtual-on-cyber-troopers.43056/</link>
      <guid>http://assemblergames.com/l/threads/virtual-on-cyber-troopers.43056/</guid>
      <author>invalid@example.com (Garrethking)</author>
      <dc:creator>Garrethking</dc:creator>
      <content:encoded><![CDATA[Anyone here play? I just started getting into it. I remember playing it on the arcade back in the day, was good stuff!]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>One of the earliest retail Saturn's</title>
      <pubDate>Wed, 01 Jun 2016 15:56:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/one-of-the-earliest-retail-saturns.57240/</link>
      <guid>http://assemblergames.com/l/threads/one-of-the-earliest-retail-saturns.57240/</guid>
      <author>invalid@example.com (nerdydesi)</author>
      <dc:creator>nerdydesi</dc:creator>
      <content:encoded><![CDATA[I managed to buy one of the earliest made Sega Saturns on eBay recently, serial is B40000411.<br />
<br />
Below are photos I took of it.]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Were there any Sega carts that had extra hardware features into them?</title>
      <pubDate>Wed, 01 Jun 2016 08:44:53 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/were-there-any-sega-carts-that-had-extra-hardware-features-into-them.53145/</link>
      <guid>http://assemblergames.com/l/threads/were-there-any-sega-carts-that-had-extra-hardware-features-into-them.53145/</guid>
      <author>invalid@example.com (chaatpaapri)</author>
      <dc:creator>chaatpaapri</dc:creator>
      <content:encoded><![CDATA[For example for SNES <a href="http://en.wikipedia.org/wiki/Super_FX" target="_blank" class="externalLink" rel="nofollow">http://en.wikipedia.org/wiki/Super_FX</a> , was there anything like this for Sega consoles?]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Saturn 20 pin CD drive</title>
      <pubDate>Wed, 01 Jun 2016 03:19:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-20-pin-cd-drive.55417/</link>
      <guid>http://assemblergames.com/l/threads/saturn-20-pin-cd-drive.55417/</guid>
      <author>invalid@example.com (Strogen)</author>
      <dc:creator>Strogen</dc:creator>
      <content:encoded><![CDATA[Is there a way to tell without opening a Saturn if it has a 20 pin CD drive?]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Overclocking the Model 1 Sega Genesis</title>
      <pubDate>Mon, 30 May 2016 19:07:59 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/overclocking-the-model-1-sega-genesis.57056/</link>
      <guid>http://assemblergames.com/l/threads/overclocking-the-model-1-sega-genesis.57056/</guid>
      <author>invalid@example.com (mmz16x)</author>
      <dc:creator>mmz16x</dc:creator>
      <content:encoded><![CDATA[Hello again everyone I have another question whats the best but safest speed i.e. not game breaking clock to OC the 68000 to? or is it better to just change out the cpu for like a 68010? although some games then wont work due to the default higher clock <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" /> any thoughts or ideas? 10Mhz 12Mhz ???<br />
<br />
My Genesis im intending to do this mod to has the Motorola MC68000P8 cpu and its a v6.5 motherboard model<br />
<br />
P.S. also seperate Q whats a good set of small heatsinks for the dual 7805&#039;s just wanting...<br />
<br />
<a href="http://assemblergames.com/l/threads/overclocking-the-model-1-sega-genesis.57056/" class="internalLink">Overclocking the Model 1 Sega Genesis</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>Sega CD Model 2 - Laser Reads Cut Out</title>
      <pubDate>Mon, 23 May 2016 22:42:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-cd-model-2-laser-reads-cut-out.61401/</link>
      <guid>http://assemblergames.com/l/threads/sega-cd-model-2-laser-reads-cut-out.61401/</guid>
      <author>invalid@example.com (klarth)</author>
      <dc:creator>klarth</dc:creator>
      <content:encoded><![CDATA[Thought i would ask this question because its been bugging me for years:<br />
<br />
I have a Sega Genesis Model 1 connected to a Sega CD Model 2.  When I first got the Sega CD (20 years ago), it worked fine for 8 months, then the access light would randomly turn off while playing a game, generally at the end of an audio track -- usually sonic cd, ecco, or lunar 1 would do this.  After the light went out, the unit would stop reading from the CD drive altogether.  I sent the thing back to sega since it...<br />
<br />
<a href="http://assemblergames.com/l/threads/sega-cd-model-2-laser-reads-cut-out.61401/" class="internalLink">Sega CD Model 2 - Laser Reads Cut Out</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Saturn Prototype</title>
      <pubDate>Fri, 20 May 2016 11:47:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/saturn-prototype.53793/</link>
      <guid>http://assemblergames.com/l/threads/saturn-prototype.53793/</guid>
      <author>invalid@example.com (dj898)</author>
      <dc:creator>dj898</dc:creator>
      <content:encoded><![CDATA[<b>Sega Saturn Console Prototype</b><br />
<br />
finally dug it up and took some photoes.<br />
for previous discussion years ago check out this old <a href="http://www.assemblergames.com/forums/showthread.php?396-Prototype-Saturn" target="_blank" class="externalLink" rel="nofollow">thread</a>.<br />
<br />
And for more detailed description by Druid II have a look <a href="http://www.assemblergames.com/forums/showthread.php?42516-Sega-Saturn-Pre-production-Prototype-Console" target="_blank" class="externalLink" rel="nofollow"> here</a>.<br />
<br />
hope you enjoy!<br />
<br />


	<a href="http://assemblergames.com/l/attachments/11966/" target="_blank">View attachment 11966</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Sega TeraDrive model 3 PSU question</title>
      <pubDate>Thu, 19 May 2016 21:53:27 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sega-teradrive-model-3-psu-question.61573/</link>
      <guid>http://assemblergames.com/l/threads/sega-teradrive-model-3-psu-question.61573/</guid>
      <author>invalid@example.com (MHG)</author>
      <dc:creator>MHG</dc:creator>
      <content:encoded><![CDATA[Hi all,<br />
<br />
I recently bought a Sega TeraDrive Model 3, but since i live in Europe, i need to use a stepdown converter to power the unit (230v-&gt;110v).<br />
<br />
Up till now i tried two stepdown converters, but the system doesn&#039;t want to power on. I think it has to do with the amount of watts it&#039;s being fed. I tried a 45 watt and 75 watt stepdown converter, but no luck. Ofcourse this is sufficient when powering consoles like the Megadrive etc, but i guess a home PC needs more.<br />
<br />
Do i need a higher watt to...<br />
<br />
<a href="http://assemblergames.com/l/threads/sega-teradrive-model-3-psu-question.61573/" class="internalLink">Sega TeraDrive model 3 PSU question</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>How good are the chinese rpgs?</title>
      <pubDate>Sun, 15 May 2016 23:03:13 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/how-good-are-the-chinese-rpgs.59542/</link>
      <guid>http://assemblergames.com/l/threads/how-good-are-the-chinese-rpgs.59542/</guid>
      <author>invalid@example.com (americandad)</author>
      <dc:creator>americandad</dc:creator>
      <content:encoded><![CDATA[To the rpg fans: How good are the chinese  mega drive rpgs compared to the usual suspects (shining force, phantasy star and even rentahero since it&#039;s been translated)?]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
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