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    <title>PlayStation 4 Development</title>
    <description>PlayStation 4 development.</description>
    <pubDate>Wed, 06 Jul 2016 18:27:57 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:27:57 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/playstation-4-development.133/</link>
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    <item>
      <title>PS4 devkit help DUH-D1000AA continued...</title>
      <pubDate>Thu, 26 May 2016 06:30:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa-continued.59894/</link>
      <guid>http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa-continued.59894/</guid>
      <author>invalid@example.com (Curtis Day)</author>
      <dc:creator>Curtis Day</dc:creator>
      <content:encoded><![CDATA[Since gamecubecat has sold his unit and seems to be MIA from this site I&#039;d like to continue his post if that&#039;s not against the rules?<br />
<br />
I have one of these units that I picked up recently and I&#039;ve been playing with it. To continue what gamecubecat was discussing mine HAS the 1.76 firmware and when I try to run apps and such it doesn&#039;t ask me to update firmware it just gives an error code.<br />
<br />
I noticed online that all the videos of people showing these units are using the controller plugged in...<br />
<br />
<a href="http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa-continued.59894/" class="internalLink">PS4 devkit help DUH-D1000AA continued...</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Devkit video</title>
      <pubDate>Wed, 03 Feb 2016 18:11:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/devkit-video.57296/</link>
      <guid>http://assemblergames.com/l/threads/devkit-video.57296/</guid>
      <author>invalid@example.com (gamecubecat)</author>
      <dc:creator>gamecubecat</dc:creator>
      <content:encoded><![CDATA[Hi guys,<br />
I uploaded a video of my PS4 devkit running!<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/dgfGF2Dt_Bs?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
-gc]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>PS2 Emulation On PS4</title>
      <pubDate>Mon, 11 Jan 2016 18:40:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-emulation-on-ps4.58993/</link>
      <guid>http://assemblergames.com/l/threads/ps2-emulation-on-ps4.58993/</guid>
      <author>invalid@example.com (thebigman1106)</author>
      <dc:creator>thebigman1106</dc:creator>
      <content:encoded><![CDATA[<a href="http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-ps4-playstation2-emulation" target="_blank" class="externalLink" rel="nofollow">http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-ps4-playstation2-emulation</a><br />
<br />
I would love to try it if I could get the single code for the 4 Starwars games.<br />
<br />
There was a statement from sony saying they are basically working on it.]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>Hacking the PS4, part 1 Introduction to PS4's security, and userland ROP</title>
      <pubDate>Mon, 21 Dec 2015 17:49:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/hacking-the-ps4-part-1-introduction-to-ps4s-security-and-userland-rop.59314/</link>
      <guid>http://assemblergames.com/l/threads/hacking-the-ps4-part-1-introduction-to-ps4s-security-and-userland-rop.59314/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[<a href="https://cturt.github.io/ps4.html" target="_blank" class="externalLink" rel="nofollow">https://cturt.github.io/ps4.html</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Playstation 4 (PS4) Development from edinburgh university</title>
      <pubDate>Wed, 18 Nov 2015 21:35:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/playstation-4-ps4-development-from-edinburgh-university.58976/</link>
      <guid>http://assemblergames.com/l/threads/playstation-4-ps4-development-from-edinburgh-university.58976/</guid>
      <author>invalid@example.com (ptg)</author>
      <dc:creator>ptg</dc:creator>
      <content:encoded><![CDATA[Lesson 1<br />
<a href="http://games.soc.napier.ac.uk/resources/ps4_tutorial_001.pdf" target="_blank" class="externalLink" rel="nofollow">http://games.soc.napier.ac.uk/resources/ps4_tutorial_001.pdf</a>]]></content:encoded>
    </item>
    <item>
      <title>PS4 devkit help DUH-D1000AA</title>
      <pubDate>Sat, 11 Jul 2015 10:54:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa.57246/</link>
      <guid>http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa.57246/</guid>
      <author>invalid@example.com (gamecubecat)</author>
      <dc:creator>gamecubecat</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
Last week I had beautiful luck and stumbled upon a PS4 devkit. I know there can&#039;t be too many of these units in the wild yet and I&#039;ve been having a hard time getting the thing to work, but I&#039;d love to make it do something and share what I learn here. <br />
<br />
(Here are some pics of it below for those curious)<br />
front -<a href="http://i.imgur.com/1f8QGIu.jpg" target="_blank" class="externalLink" rel="nofollow"> http://i.imgur.com/1f8QGIu.jpg</a><br />
back - <a href="http://imgur.com/IjR2vM0" target="_blank" class="externalLink" rel="nofollow">http://imgur.com/IjR2vM0</a><br />
running with activation error...<br />
<br />
<a href="http://assemblergames.com/l/threads/ps4-devkit-help-duh-d1000aa.57246/" class="internalLink">PS4 devkit help DUH-D1000AA</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>PlayStation 4 Display Units</title>
      <pubDate>Sun, 07 Jun 2015 17:51:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/playstation-4-display-units.51034/</link>
      <guid>http://assemblergames.com/l/threads/playstation-4-display-units.51034/</guid>
      <author>invalid@example.com (djandy76)</author>
      <dc:creator>djandy76</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
<br />
I&#039;m not sure if this is the right place for a thread on this subject, so feel free to move it if not.<br />
<br />
Anyway, I&#039;ve been offered a couple of PlayStation 4 display units (complete cabinets, including monitor, PS4 unit and so on) and was wondering if these are essentially just locked retail units only capable of playing preset demos, or something more exciting, like test kits and so on.<br />
<br />
If anyone can shed any light, it&#039;d be most appreciated.<br />
<br />
Cheers!]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>How to fix the HDMI or the Red Line issue on PS4</title>
      <pubDate>Tue, 18 Nov 2014 03:18:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/how-to-fix-the-hdmi-or-the-red-line-issue-on-ps4.48780/</link>
      <guid>http://assemblergames.com/l/threads/how-to-fix-the-hdmi-or-the-red-line-issue-on-ps4.48780/</guid>
      <author>invalid@example.com (VIRACY)</author>
      <dc:creator>VIRACY</dc:creator>
      <content:encoded><![CDATA[Recently Sony was able to verify the issue by one or two of the <a href="http://psx-scene.com/forums/#" target="_blank" class="externalLink" rel="nofollow"><span style="color: #009900"><span style="text-decoration: underline">consoles</span></span><img src="http://images.intellitxt.com/ast/adTypes/lb_icon1.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://images.intellitxt.com/ast/adTypes/lb_icon1.png" /></a> sent in for repair. The issue is actually<i><b> not a failure</b></i>  of the HDMI port but a piece of metal that is supposed to be fleshed  with the console sticking up. Plugging in the HDMI cable resulted in it  being cut and thus no output image. The solution is as easy as this;...<br />
<br />
<a href="http://assemblergames.com/l/threads/how-to-fix-the-hdmi-or-the-red-line-issue-on-ps4.48780/" class="internalLink">How to fix the HDMI or the Red Line issue on PS4</a>]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>PS4 development presentation by SCEE</title>
      <pubDate>Sat, 11 Oct 2014 03:01:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps4-development-presentation-by-scee.54067/</link>
      <guid>http://assemblergames.com/l/threads/ps4-development-presentation-by-scee.54067/</guid>
      <author>invalid@example.com (bioboy)</author>
      <dc:creator>bioboy</dc:creator>
      <content:encoded><![CDATA[In case this hasn&#039;t been posted, this is a short developer presentation on PS4 here: <a href="http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf" target="_blank" class="externalLink" rel="nofollow">http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf</a><br />
<br />
For me, one of the most interesting aspects of PS4&#039;s architecture is the ability to perform asynchronous compute (basically, GPGPU) and graphics processing in parallel on its Radeon HD 7870 derived GPU.]]></content:encoded>
    </item>
    <item>
      <title>Guidelines</title>
      <pubDate>Wed, 11 Sep 2013 04:35:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/guidelines.47826/</link>
      <guid>http://assemblergames.com/l/threads/guidelines.47826/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[No games (rips, whatever) may be listed here except for exploits for modifying / jailbreaking the console (if possible)<br />
<br />
Firmware -OK<br />
SDK- Links may be to other pages that have links. NO DIRECT LINKS ALLOWED TO SDK]]></content:encoded>
    </item>
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