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  <channel>
    <title>PC Engine / Turbografx Discussion</title>
    <description>Hu7d development and general discussion.</description>
    <pubDate>Wed, 06 Jul 2016 18:36:26 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:36:26 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/pc-engine-turbografx-discussion.94/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/pc-engine-turbografx-discussion.94/index.rss"/>
    <item>
      <title>Custom Hudson soft Hu-Bee T Shirts!</title>
      <pubDate>Sat, 25 Jun 2016 00:56:31 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/custom-hudson-soft-hu-bee-t-shirts.61982/</link>
      <guid>http://assemblergames.com/l/threads/custom-hudson-soft-hu-bee-t-shirts.61982/</guid>
      <author>invalid@example.com (someguy1)</author>
      <dc:creator>someguy1</dc:creator>
      <content:encoded><![CDATA[Thought I&#039;d share this find. Seems pretty cool!<br />
<br />
<a href="https://www.teepublic.com/show/426131-hudson-soft-boxing-bee-logo" target="_blank" class="externalLink" rel="nofollow">https://www.teepublic.com/show/426131-hudson-soft-boxing-bee-logo</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>New store focused on TG16/PCE gear</title>
      <pubDate>Fri, 17 Jun 2016 15:30:54 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-store-focused-on-tg16-pce-gear.61907/</link>
      <guid>http://assemblergames.com/l/threads/new-store-focused-on-tg16-pce-gear.61907/</guid>
      <author>invalid@example.com (MNKyDeth)</author>
      <dc:creator>MNKyDeth</dc:creator>
      <content:encoded><![CDATA[I know I am new to these forums, been registered for a short bit now.<br />
<br />
I see lots of familiar names on this forum so some of you may have seen my other post for my site.<br />
I am mostly just trying to spread the word.<br />
<br />
<a href="http://pcenuggets.com/" target="_blank" class="externalLink" rel="nofollow">http://pcenuggets.com/</a><br />
<b><br />
I will be getting stuff hopefully all the time that people want and hopefully at reasonable prices. The main focus of the site is for repairs and modding but I decided to go the entire way and make parts, mods, cables, systems and games...</b><br />
<br />
<a href="http://assemblergames.com/l/threads/new-store-focused-on-tg16-pce-gear.61907/" class="internalLink">New store focused on TG16/PCE gear</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Yellow tint with RGB mod (Duo-R)</title>
      <pubDate>Sun, 12 Jun 2016 18:11:44 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/yellow-tint-with-rgb-mod-duo-r.43378/</link>
      <guid>http://assemblergames.com/l/threads/yellow-tint-with-rgb-mod-duo-r.43378/</guid>
      <author>invalid@example.com (ave)</author>
      <dc:creator>ave</dc:creator>
      <content:encoded><![CDATA[I once bought an RGB-modded PCE Duo-R from doujindance on ebay. The mod is seemingly of very high accuracy and very tidy when I opened the console to look at it. Shortly after the purchase I noticed a slight yellow tint that vanished after a minute or so, I didn&#039;t worry about it. Then I boxed it up for 1.5 years until today and now the picture has quite a yellow tint <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" /><br />
<br />
The other colors are still vibrant, but anything that&#039;s supposed to be white is now in light yellow. Nothing changes if I...<br />
<br />
<a href="http://assemblergames.com/l/threads/yellow-tint-with-rgb-mod-duo-r.43378/" class="internalLink">Yellow tint with RGB mod (Duo-R)</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>PC Engine IFU RGB Mod?</title>
      <pubDate>Mon, 30 May 2016 20:37:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-ifu-rgb-mod.54201/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-ifu-rgb-mod.54201/</guid>
      <author>invalid@example.com (gladders)</author>
      <dc:creator>gladders</dc:creator>
      <content:encoded><![CDATA[Hi there,<br />
<br />
I am dipping my toes in the PC Engine scene by first buying a cheap but broken CDROM2 from France that I hope to get refurbished at some point.<br />
<br />
However I live in PAL land, and need to have my eventual setup modded to send RGB to my TV. I hope to get a PC Engine and the IFU.<br />
<br />
Can the IFU be modded for RGB? If yes, does anyone know someone in Europe that could mod it, plus maybe repair the CDROM?<br />
<br />
Or does the IFU actually need such a mod, and can the PCE send the signal itself and...<br />
<br />
<a href="http://assemblergames.com/l/threads/pc-engine-ifu-rgb-mod.54201/" class="internalLink">PC Engine IFU RGB Mod?</a>]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>Topic: Useful Web Links (V2)</title>
      <pubDate>Sun, 01 May 2016 18:42:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/topic-useful-web-links-v2.42975/</link>
      <guid>http://assemblergames.com/l/threads/topic-useful-web-links-v2.42975/</guid>
      <author>invalid@example.com (SuperPlay)</author>
      <dc:creator>SuperPlay</dc:creator>
      <content:encoded><![CDATA[Find below the links that I have found useful while I have been collecting PC Engine. I<br />
<br />
If you have any links that you would like to add to the list or find any dead links please let me know.<br />
<br />
<br />
<i><b>April Fools / Funnies</b></i><br />
<br />
Chrismcovell April Fool 2011: <a href="http://www.pcenginefx.com/forums/index.php?topic=9519.0" target="_blank" class="externalLink" rel="nofollow">http://www.pcenginefx.com/forums/index.php?topic=9519.0</a><br />
<br />
Chrismcovell April Fool 2011: <a href="http://www.chrismcovell.com/PowerConsole/makingof.html" target="_blank" class="externalLink" rel="nofollow">http:http://www.chrismcovell.com/PowerConsole/makingof.html</a>...<br />
<br />
<a href="http://assemblergames.com/l/threads/topic-useful-web-links-v2.42975/" class="internalLink">Topic: Useful Web Links (V2)</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>PC Engine Region Lock via Hu6280, how does it work?</title>
      <pubDate>Wed, 27 Jan 2016 21:40:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-region-lock-via-hu6280-how-does-it-work.59060/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-region-lock-via-hu6280-how-does-it-work.59060/</guid>
      <author>invalid@example.com (hydr0x)</author>
      <dc:creator>hydr0x</dc:creator>
      <content:encoded><![CDATA[As <a href="http://www.gamesx.com/wiki/doku.php?id=imports:pc_engine" target="_blank" class="externalLink" rel="nofollow">this guide</a> nicely explains, you can disable the region lock for HuCards quite easily. However, I&#039;m wondering exactly how the region lock works.<br />
<br />
The mod guide (and some other sources) claim that it&#039;s the games which check the region of the console unit, and if it&#039;s not US, thus don&#039;t run. This would mean the PIN 29 mod makes the chip pretend it&#039;s US region (or the games actually do an inverse check: if not Japanese,...<br />
<br />
<a href="http://assemblergames.com/l/threads/pc-engine-region-lock-via-hu6280-how-does-it-work.59060/" class="internalLink">PC Engine Region Lock via Hu6280, how does it work?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>PC engine Duo back ups making noise</title>
      <pubDate>Tue, 22 Dec 2015 22:25:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-duo-back-ups-making-noise.59324/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-duo-back-ups-making-noise.59324/</guid>
      <author>invalid@example.com (ssj4jaxmazon)</author>
      <dc:creator>ssj4jaxmazon</dc:creator>
      <content:encoded><![CDATA[Hi Guys<br />
<br />
I haven&#039;t posted here in a while, I recently bought a pc engine duo that has been fully recapped and rgb modded and runs hu cards and normal disc games perfectly. However when I play a back up game my cd drive makes a high pitch noise and it only does this with back ups.<br />
<br />
I have a LG blu-ray drive that burns lowest at 24x and also have a laptop that only burns at 10x speed. I used both of these drives with IMG Burn.<br />
<br />
Should I invest in an old CD-ROM burner and perhaps get good...<br />
<br />
<a href="http://assemblergames.com/l/threads/pc-engine-duo-back-ups-making-noise.59324/" class="internalLink">PC engine Duo back ups making noise</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Possible PC Engine issues that could pop up</title>
      <pubDate>Wed, 25 Nov 2015 11:14:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/possible-pc-engine-issues-that-could-pop-up.58043/</link>
      <guid>http://assemblergames.com/l/threads/possible-pc-engine-issues-that-could-pop-up.58043/</guid>
      <author>invalid@example.com (GodofHardcore)</author>
      <dc:creator>GodofHardcore</dc:creator>
      <content:encoded><![CDATA[I have a TON of room in my Entertainment set up with more room to free up once I get my new TV. So I&#039;m thinking about what to fill that space up with.  PC Engine popped to mind I get an Everdrive for it, burn some discs (or but those &quot;reissues&quot;) and I&#039;m set. <br />
<br />
What I don&#039;t know is with my recent luck of Consoles DYING ON ME what could go wrong with a PC Engine or Engine Duo. I know PCE CD Roms are quite prone to disc rot, I hear mixed things about the CD laser. What else tends to go wrong...<br />
<br />
<a href="http://assemblergames.com/l/threads/possible-pc-engine-issues-that-could-pop-up.58043/" class="internalLink">Possible PC Engine issues that could pop up</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Is it possible to load ROMS from a CD?</title>
      <pubDate>Wed, 18 Nov 2015 21:06:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/is-it-possible-to-load-roms-from-a-cd.56551/</link>
      <guid>http://assemblergames.com/l/threads/is-it-possible-to-load-roms-from-a-cd.56551/</guid>
      <author>invalid@example.com (strider1911)</author>
      <dc:creator>strider1911</dc:creator>
      <content:encoded><![CDATA[OK, I know it is impossible to do so in the Sega CD because it lacks enough RAM. <br />
But in theory, using an Arcade Card, can a simple loading menu be done?]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>PC engine resolutions</title>
      <pubDate>Sat, 14 Nov 2015 15:01:56 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-resolutions.56766/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-resolutions.56766/</guid>
      <author>invalid@example.com (coal stepping)</author>
      <dc:creator>coal stepping</dc:creator>
      <content:encoded><![CDATA[Can someone explain to me pc engine resolutions,  such as how they work and which use the higher resolutions,  because as far as I can tell most run at 256x224 ntsc though some say games such as Bonks revenge runs at higher.  Thanks ahead of time. ~Stevacus<br />
<br />
Update I found a page that makes some sense of it,  though I would still like to know which ones run at particular resolutions.  <a href="http://forums.magicengine.com/en/viewtopic.php?t=1798" target="_blank" class="externalLink" rel="nofollow">http://forums.magicengine.com/en/viewtopic.php?t=1798</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>PC-Engine RGB Amp PCBs ??</title>
      <pubDate>Fri, 13 Nov 2015 14:43:09 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-rgb-amp-pcbs.58618/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-rgb-amp-pcbs.58618/</guid>
      <author>invalid@example.com (BlockABoots)</author>
      <dc:creator>BlockABoots</dc:creator>
      <content:encoded><![CDATA[I have a PC-Engine, Core Grafx and Core Grafx II systems on their way to me and am wanting to RGB mod them, from what i understand the best method is using the THS7314 chip but i have also seen these pre made RGB amp PCB kits but i cant seem to find where to order a few from. Is there a site that supply&#039;s these kits at all?<br />
<br />
Also is it the same method to mod all 3 revisions of the system for RGB (PCE, grafx and grafx 2)??]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Marble Madness</title>
      <pubDate>Sat, 17 Oct 2015 12:09:09 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/marble-madness.58553/</link>
      <guid>http://assemblergames.com/l/threads/marble-madness.58553/</guid>
      <author>invalid@example.com (Vimtoman)</author>
      <dc:creator>Vimtoman</dc:creator>
      <content:encoded><![CDATA[Did anyone release a copy of this?]]></content:encoded>
    </item>
    <item>
      <title>I've made an RGB scheme made simple as possible, need feedback.</title>
      <pubDate>Sat, 18 Jul 2015 01:48:39 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ive-made-an-rgb-scheme-made-simple-as-possible-need-feedback.57328/</link>
      <guid>http://assemblergames.com/l/threads/ive-made-an-rgb-scheme-made-simple-as-possible-need-feedback.57328/</guid>
      <author>invalid@example.com (strider1911)</author>
      <dc:creator>strider1911</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I&#039;ve been reading a lot lately about the different views regarding the best way to get RGB out of the back expansion port of the PC Engine/TG16/Core Grafx consoles. There seems to be a lot of confusion but most people seem to agree that the official &quot;leaked&quot; spec (the one to the left of the attached photo) is the way to go.<br />
<br />
My plan is to build a prototype board that will use a 9-PIN MINI DIN for multi out: Composite (AV) and RGB (Scart). I found a connector that fits nicely in the...<br />
<br />
<a href="http://assemblergames.com/l/threads/ive-made-an-rgb-scheme-made-simple-as-possible-need-feedback.57328/" class="internalLink">I&#039;ve made an RGB scheme made simple as possible, need feedback.</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Worth to hack a muli-tap inside TG-16?</title>
      <pubDate>Tue, 23 Jun 2015 12:50:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/worth-to-hack-a-muli-tap-inside-tg-16.56388/</link>
      <guid>http://assemblergames.com/l/threads/worth-to-hack-a-muli-tap-inside-tg-16.56388/</guid>
      <author>invalid@example.com (wilykat)</author>
      <dc:creator>wilykat</dc:creator>
      <content:encoded><![CDATA[PCE and Coregrafx both have very little free space inside but TG-16 has ridiculous amount of free space inside.  I believe Duo has enough room as well. Would it be worthwhile to hack in a multi-tap inside a TG-16 to have 5 built in ports, and a switch to toggle between single controller mode and multi-controller mode?<br />
<br />
Looking at the controller schematic, it seems only 2 lines would need to be toggled.  I can&#039;t find a schematic for multi-tap but I am guessing if when it&#039;s in 1 controller...<br />
<br />
<a href="http://assemblergames.com/l/threads/worth-to-hack-a-muli-tap-inside-tg-16.56388/" class="internalLink">Worth to hack a muli-tap inside TG-16?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Review of the TurboEverDrive V2.2</title>
      <pubDate>Sat, 20 Jun 2015 22:05:24 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/review-of-the-turboeverdrive-v2-2.56972/</link>
      <guid>http://assemblergames.com/l/threads/review-of-the-turboeverdrive-v2-2.56972/</guid>
      <author>invalid@example.com (LeHaM)</author>
      <dc:creator>LeHaM</dc:creator>
      <content:encoded><![CDATA[This is my first EverDrive unit I have ever used, if I missed anything let me know.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/B0w8yungTjI?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Pc Engine / Core Grafx PC CDROM mod?</title>
      <pubDate>Sat, 20 Jun 2015 03:31:31 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-engine-core-grafx-pc-cdrom-mod.56525/</link>
      <guid>http://assemblergames.com/l/threads/pc-engine-core-grafx-pc-cdrom-mod.56525/</guid>
      <author>invalid@example.com (LeHaM)</author>
      <dc:creator>LeHaM</dc:creator>
      <content:encoded><![CDATA[Hi guys,<br />
just a quick question..<br />
Has anyone ever managed to make a DIY CD-Rom attachment fro the Pc engine?]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>System 3.0 question</title>
      <pubDate>Thu, 11 Jun 2015 02:15:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/system-3-0-question.56901/</link>
      <guid>http://assemblergames.com/l/threads/system-3-0-question.56901/</guid>
      <author>invalid@example.com (wilykat)</author>
      <dc:creator>wilykat</dc:creator>
      <content:encoded><![CDATA[I am getting a Duo-R shortly and I was wondering, does all Duo have internal 3.0 support and not need the card?  I am going to replace my existing TurboGrafx 16 and TurboCD setup because it&#039;s older and because it&#039;s rare to have matching serial number on CD base and CD drive (they always matched from factory but gets mixed up over time when people buys replacement drive or base) and I wanted to put them back in the original CD system box I kept.<br />
<br />
Beside Turbo CD doesn&#039;t handle CD-R well...<br />
<br />
<a href="http://assemblergames.com/l/threads/system-3-0-question.56901/" class="internalLink">System 3.0 question</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Weird Backup CD-R crashes with a PC Engine Duo</title>
      <pubDate>Sun, 26 Apr 2015 21:10:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/weird-backup-cd-r-crashes-with-a-pc-engine-duo.56515/</link>
      <guid>http://assemblergames.com/l/threads/weird-backup-cd-r-crashes-with-a-pc-engine-duo.56515/</guid>
      <author>invalid@example.com (GreatHierophant)</author>
      <dc:creator>GreatHierophant</dc:creator>
      <content:encoded><![CDATA[I acquired a refurbished PC Engine Duo unit from a friend.  He purchased an RGB modded unit from Doujindance about a year ago and sent it to me with a Turbo Everdrive and some backups.  The backups were burnt onto Taiyo Yuden 52x speed CD-Rs and burnt at 24x.  <br />
<br />
The system works fine as far as Turbo Everdrive is concerned, but I have been having inconsistent results with CD-R backups.  Some games will work, some games will freeze.  All the Ys games crash at distinct points.  Ys I &amp; II will...<br />
<br />
<a href="http://assemblergames.com/l/threads/weird-backup-cd-r-crashes-with-a-pc-engine-duo.56515/" class="internalLink">Weird Backup CD-R crashes with a PC Engine Duo</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Can this be done? add CD interface to TE or PCE GT?</title>
      <pubDate>Tue, 14 Apr 2015 03:49:37 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/can-this-be-done-add-cd-interface-to-te-or-pce-gt.56329/</link>
      <guid>http://assemblergames.com/l/threads/can-this-be-done-add-cd-interface-to-te-or-pce-gt.56329/</guid>
      <author>invalid@example.com (wilykat)</author>
      <dc:creator>wilykat</dc:creator>
      <content:encoded><![CDATA[Can it be done? Something like a dock connector to connect the portable system to a CD system and play CD games on the 3&quot; screen?  There are small connectors like SCSI 68 pins that could fit inside and if you sacrifice a dead PCE or TG-16 for the standard connector, one could probably build a cable to connect the handheld system to CD system.<br />
<br />
I don&#039;t have a schematic handy but I would assume all of the parts in handheld is the same as the console minus the ext connector.<br />
<br />
Not looking for...<br />
<br />
<a href="http://assemblergames.com/l/threads/can-this-be-done-add-cd-interface-to-te-or-pce-gt.56329/" class="internalLink">Can this be done? add CD interface to TE or PCE GT?</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Multitap or TurboTap schematic?</title>
      <pubDate>Fri, 10 Apr 2015 06:31:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/multitap-or-turbotap-schematic.56370/</link>
      <guid>http://assemblergames.com/l/threads/multitap-or-turbotap-schematic.56370/</guid>
      <author>invalid@example.com (wilykat)</author>
      <dc:creator>wilykat</dc:creator>
      <content:encoded><![CDATA[Are they around? The board looks stupidly simple (10 resistors, 4 inductors, 2 caacitors, 1 IC, and 1 EMI)  but I don&#039;t have any detail on that one chip that sits between the cable to console and the 5 controller ports.  NEC D65005C]]></content:encoded>
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