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  <channel>
    <title>Neo Geo Discussion</title>
    <description>AES, MVS, NGP, NGPC, CD, CDZ and prototypes.</description>
    <pubDate>Wed, 06 Jul 2016 18:29:38 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:29:38 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/neo-geo-discussion.81/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/neo-geo-discussion.81/index.rss"/>
    <item>
      <title>So, whats the MOST RARE or MOST ORIGINAL item in your Neo Geo Collection?</title>
      <pubDate>Mon, 27 Jun 2016 12:43:58 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/so-whats-the-most-rare-or-most-original-item-in-your-neo-geo-collection.23181/</link>
      <guid>http://assemblergames.com/l/threads/so-whats-the-most-rare-or-most-original-item-in-your-neo-geo-collection.23181/</guid>
      <author>invalid@example.com (TonK)</author>
      <dc:creator>TonK</dc:creator>
      <content:encoded><![CDATA[Mine is obviously Ghostlop MVS.]]></content:encoded>
      <slash:comments>42</slash:comments>
    </item>
    <item>
      <title>Neo Geo CD No Audio or Video output</title>
      <pubDate>Mon, 13 Jun 2016 06:48:37 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/neo-geo-cd-no-audio-or-video-output.61849/</link>
      <guid>http://assemblergames.com/l/threads/neo-geo-cd-no-audio-or-video-output.61849/</guid>
      <author>invalid@example.com (RyanUKAus)</author>
      <dc:creator>RyanUKAus</dc:creator>
      <content:encoded><![CDATA[Hello!<br />
I recently got myself a Japanese Neo Geo CD system but to my disappointment when I turn it on I get no audio or video signal. It will spin games when the lid is closed. I researched that it could potentially be the Sony RGB chip but this only seems to cover the video side of it, whilst I still get no audio signal at all. A quick inspection of the PSU / daughter board of the unit shows no bad capacitors or funny smells either. It may be a long shot, but the AC adapter had a bent prong...<br />
<br />
<a href="http://assemblergames.com/l/threads/neo-geo-cd-no-audio-or-video-output.61849/" class="internalLink">Neo Geo CD No Audio or Video output</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Sony BVM-20F1U + Neo-Geo MVS (consolized) saturated/overly bright image</title>
      <pubDate>Tue, 19 Apr 2016 03:50:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sony-bvm-20f1u-neo-geo-mvs-consolized-saturated-overly-bright-image.51917/</link>
      <guid>http://assemblergames.com/l/threads/sony-bvm-20f1u-neo-geo-mvs-consolized-saturated-overly-bright-image.51917/</guid>
      <author>invalid@example.com (90s Kid)</author>
      <dc:creator>90s Kid</dc:creator>
      <content:encoded><![CDATA[Hey all.<br />
<br />
Hoping you can help me out here...<br />
<br />
I have a Sony BVM and am trying to use a Neo MVS through it. Sadly the image is &quot;too bright/to high in contrast&quot; and losing detail...<br />
<br />
I&#039;m struggling to take an image due to the camera missing half the screen when I take a shot...<br />
<br />
Is there a setting I need to tweak?<br />
<br />
Any help appreciated.<br />
<br />
Thanks]]></content:encoded>
      <slash:comments>33</slash:comments>
    </item>
    <item>
      <title>Unreleased &amp; Unknown Nameless Neo Geo Fighting Game</title>
      <pubDate>Mon, 18 Apr 2016 04:21:39 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/unreleased-unknown-nameless-neo-geo-fighting-game.61027/</link>
      <guid>http://assemblergames.com/l/threads/unreleased-unknown-nameless-neo-geo-fighting-game.61027/</guid>
      <author>invalid@example.com (xcalibur)</author>
      <dc:creator>xcalibur</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">When it comes to prototypes and cancelled releases, we’re often familiar with what’s waiting to be discovered thanks to the various reveals and previews shown in magazines beforehand. So once an unknown, unidentified and nameless Neo Geo fighting game turned up at auction, it’s safe to say the retro gaming community was left in awe.<br />
<br />
Sharing a selection of screenshots and video footage of this incredible find, Neo-Geo forums member NeoTurfMasta couldn’t believe what he stumbled upon....</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/unreleased-unknown-nameless-neo-geo-fighting-game.61027/" class="internalLink">Unreleased &amp; Unknown Nameless Neo Geo Fighting Game</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Omega MVS system purchase?</title>
      <pubDate>Wed, 09 Mar 2016 16:28:13 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/omega-mvs-system-purchase.58349/</link>
      <guid>http://assemblergames.com/l/threads/omega-mvs-system-purchase.58349/</guid>
      <author>invalid@example.com (Ashevent)</author>
      <dc:creator>Ashevent</dc:creator>
      <content:encoded><![CDATA[So I&#039;ve been trying to purchase a Omega MVS system from arcadeworks.net a week now. Online reviews seem to place it just a bit preferred above the Analogue CMVS (plus I like the styling and price better). <br />
<br />
Unfortunately even though the website says I purchased it, I haven&#039;t seen my Amex used or gotten a confirmation. Multiple e-mails have been unanswered. so my question is:<br />
<br />
Has anyone purchased one from them recently <br />
or does anyone know if maybe they are at a convention or something?...<br />
<br />
<a href="http://assemblergames.com/l/threads/omega-mvs-system-purchase.58349/" class="internalLink">Omega MVS system purchase?</a>]]></content:encoded>
      <slash:comments>44</slash:comments>
    </item>
    <item>
      <title>NeoGeo homebrew starter?</title>
      <pubDate>Thu, 03 Mar 2016 07:11:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/neogeo-homebrew-starter.60291/</link>
      <guid>http://assemblergames.com/l/threads/neogeo-homebrew-starter.60291/</guid>
      <author>invalid@example.com (VK2FVAX)</author>
      <dc:creator>VK2FVAX</dc:creator>
      <content:encoded><![CDATA[Hi there,<br />
<br />
I&#039;ve finished consolising my MV2F. Pretty darned happy with it and have got I think the collection of MVS games I want and a couple of eleventy-billion-in-one carts also for good measure.<br />
<br />
It&#039;s been a hoot to play the last six months, but I want to write software for it. I get that there&#039;s no way to play it on actual hardware yet (I&#039;m sure Everdrive will bless us at some stage) so till then I&#039;m fine with using an emulator (probably Mame). I&#039;m pretty handy with an assembler on my...<br />
<br />
<a href="http://assemblergames.com/l/threads/neogeo-homebrew-starter.60291/" class="internalLink">NeoGeo homebrew starter?</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Consolizing an MV-1B</title>
      <pubDate>Thu, 03 Mar 2016 05:31:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/consolizing-an-mv-1b.48824/</link>
      <guid>http://assemblergames.com/l/threads/consolizing-an-mv-1b.48824/</guid>
      <author>invalid@example.com (blotter12)</author>
      <dc:creator>blotter12</dc:creator>
      <content:encoded><![CDATA[I bought an MV-1B a while back and I&#039;m finally getting around to consolizing it. I just have to wait for a few more parts to come in the mail. Anyway, after looking at some stuff on JNX and neo-geo.com, I think I&#039;m pretty clear on what to do, except for audio. <br />
<br />
If I do a +5v only mod, can I still get mono audio without doing the stereo mod? How do I wire it from the board?<br />
Is it possible to do the stereo mod without building a custom circuit, ala:...<br />
<br />
<a href="http://assemblergames.com/l/threads/consolizing-an-mv-1b.48824/" class="internalLink">Consolizing an MV-1B</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Art of Fighting Source Code for Neogeo</title>
      <pubDate>Thu, 25 Feb 2016 17:57:43 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/art-of-fighting-source-code-for-neogeo.60192/</link>
      <guid>http://assemblergames.com/l/threads/art-of-fighting-source-code-for-neogeo.60192/</guid>
      <author>invalid@example.com (sabre470)</author>
      <dc:creator>sabre470</dc:creator>
      <content:encoded><![CDATA[Stumbled upon this, thought I&#039;d share it :<br />
<br />
<a href="http://www.mameworld.info/ubbthreads/showflat.php?Number=320783" target="_blank" class="externalLink" rel="nofollow">http://www.mameworld.info/ubbthreads/showflat.php?Number=320783</a>]]></content:encoded>
    </item>
    <item>
      <title>ssrpg has a translation patch for french any news on an english release?</title>
      <pubDate>Fri, 29 Jan 2016 03:30:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ssrpg-has-a-translation-patch-for-french-any-news-on-an-english-release.48069/</link>
      <guid>http://assemblergames.com/l/threads/ssrpg-has-a-translation-patch-for-french-any-news-on-an-english-release.48069/</guid>
      <author>invalid@example.com (coal stepping)</author>
      <dc:creator>coal stepping</dc:creator>
      <content:encoded><![CDATA[<b>SSRPG NEOGEO CD has a translation patch for french any news on an english release?</b><br />
<br />
A french team made a 90% complete said only really issue is typos due to space.<br />
A while back I heard someone was trying to contact the team to get an english translation going.<br />
Anyone have any news on an update to that?<br />
<br />
Here is the french translations webpage (I think)  with the patch And I formation.<br />
<br />
<a href="http://traf.romhack.org/index.php?p=patchs&amp;pid=941" target="_blank" class="externalLink" rel="nofollow">http://traf.romhack.org/index.php?p=patchs&amp;pid=941</a><br />
<br />
Also this is from the read me...<br />
<br />
<a href="http://assemblergames.com/l/threads/ssrpg-has-a-translation-patch-for-french-any-news-on-an-english-release.48069/" class="internalLink">ssrpg has a translation patch for french any news on an english release?</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>Akiba Games MVS?</title>
      <pubDate>Mon, 11 Jan 2016 14:31:33 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/akiba-games-mvs.58348/</link>
      <guid>http://assemblergames.com/l/threads/akiba-games-mvs.58348/</guid>
      <author>invalid@example.com (Ashevent)</author>
      <dc:creator>Ashevent</dc:creator>
      <content:encoded><![CDATA[I&#039;m looking at a complete set of Samurai Showdown MVS carts on Ebay from Akiba games but they only show the outside (I&#039;ve asked to see inside to confirm they are genuine). Does anyone have any history or knowledge of Akiba games and if they sometimes carry the Chinese knockoffs?  I can&#039;t get a response from them on Ebay when I asked a question.  I&#039;d like to get a sense of their usual MVS sales before purchasing what could be knockoffs.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Any Magical Drop 3 players?</title>
      <pubDate>Mon, 21 Dec 2015 22:29:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/any-magical-drop-3-players.58077/</link>
      <guid>http://assemblergames.com/l/threads/any-magical-drop-3-players.58077/</guid>
      <author>invalid@example.com (Digmac)</author>
      <dc:creator>Digmac</dc:creator>
      <content:encoded><![CDATA[Over at my local game store they got a new 4 game Neo Geo cab, and one of the games I particularly like is Magical Drop 3. Anyone else have some experience and maybe some tips on this puzzler? <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" />]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Crossed Swords 2 AES</title>
      <pubDate>Fri, 04 Dec 2015 02:22:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/crossed-swords-2-aes.57961/</link>
      <guid>http://assemblergames.com/l/threads/crossed-swords-2-aes.57961/</guid>
      <author>invalid@example.com (lilralphie)</author>
      <dc:creator>lilralphie</dc:creator>
      <content:encoded><![CDATA[Very excited to receive Crossed Swords 2 AES in the mail today. It&#039;s a limited release conversion of the (previously) Neo Geo CD exclusive with some cool updates:<br />
-33 Sound FX added.<br />
-53 Graphic fixes.<br />
-General overall improvements that don&#039;t fall under the above.<br />
-English text and grammar improvements.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/_hsArfUIZIk?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
Beyond excited to for this incredible release.  Really feels like a true Neo Geo AES game.<br />
<br />
<img src="http://i.imgur.com/s8QJTV0m.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/s8QJTV0m.jpg" />...<br />
<br />
<a href="http://assemblergames.com/l/threads/crossed-swords-2-aes.57961/" class="internalLink">Crossed Swords 2 AES</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>What is the best Neo Geo 1 Slot MVS Board?</title>
      <pubDate>Fri, 04 Dec 2015 02:21:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/what-is-the-best-neo-geo-1-slot-mvs-board.55199/</link>
      <guid>http://assemblergames.com/l/threads/what-is-the-best-neo-geo-1-slot-mvs-board.55199/</guid>
      <author>invalid@example.com (Gamemaster14XIV)</author>
      <dc:creator>Gamemaster14XIV</dc:creator>
      <content:encoded><![CDATA[Been considering getting a Neo Geo MVS 1 Slot board for a while (since they are fully jamma compatible) but I have no idea which would be the best one to go with. It would primarily be used to play games in a home setting, stereo would be a plus.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>What was so good about the Neo-Geo?</title>
      <pubDate>Sat, 03 Oct 2015 06:01:32 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/what-was-so-good-about-the-neo-geo.44954/</link>
      <guid>http://assemblergames.com/l/threads/what-was-so-good-about-the-neo-geo.44954/</guid>
      <author>invalid@example.com (Conker2012)</author>
      <dc:creator>Conker2012</dc:creator>
      <content:encoded><![CDATA[What was so good about the Neo-Geo? I&#039;ve never used one (never even seen one in real life), but I&#039;ve tried one via emulator, and the few games I&#039;ve tried were very good (some of the Metal Slug games, a Mr Do! game, and some 2D shooters) but that was a long time back so I can&#039;t remember much about them, other than them being enjoyable and graphically/audibly very good.<br />
<br />
So I thought I&#039;d ask why the Neo-Geo is so popular (as it seems to be) amongst it&#039;s fans. I&#039;m certainly not trolling, I&#039;m...<br />
<br />
<a href="http://assemblergames.com/l/threads/what-was-so-good-about-the-neo-geo.44954/" class="internalLink">What was so good about the Neo-Geo?</a>]]></content:encoded>
      <slash:comments>58</slash:comments>
    </item>
    <item>
      <title>Neo Geo AES sound and sound FX problem</title>
      <pubDate>Sat, 29 Aug 2015 15:39:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/neo-geo-aes-sound-and-sound-fx-problem.57634/</link>
      <guid>http://assemblergames.com/l/threads/neo-geo-aes-sound-and-sound-fx-problem.57634/</guid>
      <author>invalid@example.com (sporefrog08)</author>
      <dc:creator>sporefrog08</dc:creator>
      <content:encoded><![CDATA[hi folks,<br />
<br />
I have a very stange sound problem with one of my AES carts but here is the full explanation:<br />
<br />
<br />
I have 3 AES games(Metal Slug 3 US,Metal Slug X JAP,Garou MOTW JAP) and an US Neo Geo AES console with a very low serial number(I think,this is one of the very first US rental models ever made),without unibios and with the first POW with 5 V.<br />
<br />
Garou(JAP) and Metal Slug 3(US) work without any problems but my japanese Metal Slug X has sound issues,always at the same locations in the game:...<br />
<br />
<a href="http://assemblergames.com/l/threads/neo-geo-aes-sound-and-sound-fx-problem.57634/" class="internalLink">Neo Geo AES sound and sound FX problem</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Neo Geo CD Switchless Mod</title>
      <pubDate>Thu, 11 Jun 2015 04:10:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/neo-geo-cd-switchless-mod.48792/</link>
      <guid>http://assemblergames.com/l/threads/neo-geo-cd-switchless-mod.48792/</guid>
      <author>invalid@example.com (DragoonC)</author>
      <dc:creator>DragoonC</dc:creator>
      <content:encoded><![CDATA[Hi everyone.<br />
<br />
IÂ´m new to NGCD and want to built a switchless mod inside it, like in a Saturn.<br />
<br />
As the NGCD has no reset button, IÂ´m using Pin 20 on the 68k cpu for a reset signal<br />


	<a href="http://assemblergames.com/l/attachments/8453/" target="_blank">View attachment 8453</a>
	
<br />
and as a reset button I use a little tactical-switch.<br />


	<a href="http://assemblergames.com/l/attachments/8455/" target="_blank">View attachment 8455</a>
	
<br />
IÂ´m using seb&#039;s code from the Saturn and done a light modification to it, cause 50 / 60 Hz is inverted and the system needs a reboot to set it, also for the language.<br />
I connected the green pad (here in there...<br />
<br />
<a href="http://assemblergames.com/l/threads/neo-geo-cd-switchless-mod.48792/" class="internalLink">Neo Geo CD Switchless Mod</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>House of Dion: All Dion chat and questions go here!</title>
      <pubDate>Sat, 07 Mar 2015 02:08:31 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/house-of-dion-all-dion-chat-and-questions-go-here.41687/</link>
      <guid>http://assemblergames.com/l/threads/house-of-dion-all-dion-chat-and-questions-go-here.41687/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[Please keep your questions and Dion related chat in this thread.<br />
<br />
If you have nothing nice to say, go use the unmoderated thread in the forum.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Lets Talk Neo Geo Prototypes.</title>
      <pubDate>Fri, 27 Feb 2015 08:15:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/lets-talk-neo-geo-prototypes.23106/</link>
      <guid>http://assemblergames.com/l/threads/lets-talk-neo-geo-prototypes.23106/</guid>
      <author>invalid@example.com (TonK)</author>
      <dc:creator>TonK</dc:creator>
      <content:encoded><![CDATA[Any buzz over here?<br />
<br />
Does anyone know of any owners?<br />
<br />
Any other information you can provide?<br />
<br />
What game interests you the most?]]></content:encoded>
      <slash:comments>249</slash:comments>
    </item>
    <item>
      <title>UniBIOS v3.2 for NeoGeo CD/CDZ</title>
      <pubDate>Sun, 08 Feb 2015 04:09:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/unibios-v3-2-for-neogeo-cd-cdz.55329/</link>
      <guid>http://assemblergames.com/l/threads/unibios-v3-2-for-neogeo-cd-cdz.55329/</guid>
      <author>invalid@example.com (phoenixdownita)</author>
      <dc:creator>phoenixdownita</dc:creator>
      <content:encoded><![CDATA[I haven&#039;t seen the news reported here:<br />
<br />
<a href="http://unibios.free.fr/cdsystem.html" target="_blank" class="externalLink" rel="nofollow">http://unibios.free.fr/cdsystem.html</a><br />
<br />
Needless to say if it has already been reported feel free to close this thread.]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Hi Neo Geo experts, a question about CMVS RGB Scart and modern Plasma</title>
      <pubDate>Sun, 04 Jan 2015 18:13:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/hi-neo-geo-experts-a-question-about-cmvs-rgb-scart-and-modern-plasma.55160/</link>
      <guid>http://assemblergames.com/l/threads/hi-neo-geo-experts-a-question-about-cmvs-rgb-scart-and-modern-plasma.55160/</guid>
      <author>invalid@example.com (skel28)</author>
      <dc:creator>skel28</dc:creator>
      <content:encoded><![CDATA[Hi all, I was about to buy a CMVS from a chap in Germany when he mentioned I might have problems getting a good picture on a modern TV. Due to it outputting a picture at 15KHz.<br />
Any idea if this is a real problem? (My TV is a Panasonic 50inch plasma TXP50GT30B).<br />
If that&#039;s the case is there something else I would need to buy?<br />
My SNES, Megadrive, NGCD and other &#039;retro&#039; consoles work fine on RGB on this TV (including my Japanese RGB modded N64).<br />
<br />
Thank you for your time.<br />
<br />
Regards<br />
Jim]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
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