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    <title>NEC PC-88 and PC-98+ PC-FXGA</title>
    <description>For NEC spec machines.</description>
    <pubDate>Wed, 06 Jul 2016 20:04:21 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 20:04:21 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/nec-pc-88-and-pc-98-pc-fxga.122/</link>
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    <item>
      <title>Post Links to interesting PC98 websites.</title>
      <pubDate>Thu, 02 Jun 2016 14:27:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/post-links-to-interesting-pc98-websites.61775/</link>
      <guid>http://assemblergames.com/l/threads/post-links-to-interesting-pc98-websites.61775/</guid>
      <author>invalid@example.com (CrashByte)</author>
      <dc:creator>CrashByte</dc:creator>
      <content:encoded><![CDATA[Any links to interesting PC98 related sites ? Post them !<br />
<br />
A Database of PC98 games by genre and style. The website can be switched between Japanese and English trough clicking on the Country Flags.<br />
<br />
<a href="https://refuge.tokyo/pc9801/pc9801.html" target="_blank" class="externalLink" rel="nofollow">https://refuge.tokyo/pc9801/pc9801.html</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>PC-9821 / PC-9801 Primer</title>
      <pubDate>Wed, 25 May 2016 15:40:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-9821-pc-9801-primer.37914/</link>
      <guid>http://assemblergames.com/l/threads/pc-9821-pc-9801-primer.37914/</guid>
      <author>invalid@example.com (Jamtex)</author>
      <dc:creator>Jamtex</dc:creator>
      <content:encoded><![CDATA[Someone needs to get the ball rolling in these forums, so I thought I would start.<br />
<br />
I will write and add / edit this over the next few weeks... <br />
<br />
The PC-88 series was a fairly powerful Z80 based machine but NEC wanted to push into the 16bit business PC market and made the PC-9801 series in 1982. These machines ran a NEC made 8086 and had a 640x400 mode in 8 colouirs with later machines using a V30 and offering 16 colours from a palette of 4096 colours and then the 286, 386 and 486 series...<br />
<br />
<a href="http://assemblergames.com/l/threads/pc-9821-pc-9801-primer.37914/" class="internalLink">PC-9821 / PC-9801 Primer</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>"原宿"Harajuku After Dark" PC-98/88?</title>
      <pubDate>Thu, 14 Apr 2016 22:47:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/%E5%8E%9F%E5%AE%BF-harajuku-after-dark-pc-98-88.38380/</link>
      <guid>http://assemblergames.com/l/threads/%E5%8E%9F%E5%AE%BF-harajuku-after-dark-pc-98-88.38380/</guid>
      <author>invalid@example.com (Punch)</author>
      <dc:creator>Punch</dc:creator>
      <content:encoded><![CDATA[So I came across this particular game:<br />
<img src="http://fullmotionvideo.free.fr/screen/k/haraju_02.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://fullmotionvideo.free.fr/screen/k/haraju_02.png" /><br />
<br />
I got interested, but it&#039;s fully japanese (oh really) and I can&#039;t read japanese. I played it in PC-8801 and I got as far as finding the menu to disable music. But I&#039;ve heard that you can use Anime Text Hooker on PC to translate it on-the-fly. I&#039;m going to try it, but I also came across this page:<br />
<a href="http://fullmotionvideo.free.fr/screen/G1461.html" target="_blank" class="externalLink" rel="nofollow">http://fullmotionvideo.free.fr/screen/G1461.html</a><br />
It states that they have a manual...<br />
<br />
<a href="http://assemblergames.com/l/threads/%E5%8E%9F%E5%AE%BF-harajuku-after-dark-pc-98-88.38380/" class="internalLink">&quot;原宿&quot;Harajuku After Dark&quot; PC-98/88?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>need solution display monitor adapter ANALOG RGB to VGA ..</title>
      <pubDate>Mon, 14 Dec 2015 14:36:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/need-solution-display-monitor-adapter-analog-rgb-to-vga.55680/</link>
      <guid>http://assemblergames.com/l/threads/need-solution-display-monitor-adapter-analog-rgb-to-vga.55680/</guid>
      <author>invalid@example.com (nabilafauztin)</author>
      <dc:creator>nabilafauztin</dc:creator>
      <content:encoded><![CDATA[Dear all.<br />
<br />
I have PC 98Smodel 002, I have problem with CRT monitor with Analog RGB port, anyone can help how to convert Analog RGB to VGA port<br />
about now I didnot found display monitor with analog port,<br />
crt monitor side :<br />
489<br />
<a href="http://s13.postimg.org/sgclwqddj/P_20150216_104824.jpg" target="_blank" class="externalLink" rel="nofollow">http://s13.postimg.org/sgclwqddj/P_20150216_104824.jpg</a><br />
Cpu side :<br />
<a href="http://s30.postimg.org/wtcxxg5lt/P_20150217_101554.jpg" target="_blank" class="externalLink" rel="nofollow">http://s30.postimg.org/wtcxxg5lt/P_20150217_101554.jpg</a><br />
<br />
thanks for help]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Writing and reading PC9801 disk images for real machines</title>
      <pubDate>Sun, 22 Nov 2015 21:29:49 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/writing-and-reading-pc9801-disk-images-for-real-machines.42533/</link>
      <guid>http://assemblergames.com/l/threads/writing-and-reading-pc9801-disk-images-for-real-machines.42533/</guid>
      <author>invalid@example.com (Jamtex)</author>
      <dc:creator>Jamtex</dc:creator>
      <content:encoded><![CDATA[Found this document I was working on back in 2007. I updated the links so that they work.<br />
<br />
Backing up and recreating discs from the PC-98x1 to Windows and back again. The X680x0 and FM towns use similar disk file systems and you can use this information to make real disks for these machine using the information below.<br />
<br />
If you have a PC-98x1 machine and you have some games you may want to back them up or even run game images (from your back ups or for er other sources), you also might want to...<br />
<br />
<a href="http://assemblergames.com/l/threads/writing-and-reading-pc9801-disk-images-for-real-machines.42533/" class="internalLink">Writing and reading PC9801 disk images for real machines</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>PC-8801 memory map, sdk, anything?</title>
      <pubDate>Fri, 30 Oct 2015 17:23:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-8801-memory-map-sdk-anything.58744/</link>
      <guid>http://assemblergames.com/l/threads/pc-8801-memory-map-sdk-anything.58744/</guid>
      <author>invalid@example.com (st!)</author>
      <dc:creator>st!</dc:creator>
      <content:encoded><![CDATA[Is anyone into PC-88 dev? I&#039;ve found only some BASIC stuff but nothing more detailed.<br />
I suppose there&#039;s no proper sdk but simple registers list would be enough for something I&#039;ve been considering.]]></content:encoded>
    </item>
    <item>
      <title>s98 logging</title>
      <pubDate>Tue, 07 Apr 2015 20:53:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/s98-logging.56345/</link>
      <guid>http://assemblergames.com/l/threads/s98-logging.56345/</guid>
      <author>invalid@example.com (WhiteMagicRaven)</author>
      <dc:creator>WhiteMagicRaven</dc:creator>
      <content:encoded><![CDATA[Hello, i have shadowcaster for pc-98 floopy version, i am want to rip music.<br />
The s98 logging is probably only realized at Neko Project II, but shadowcaster is not working here what ever i do.<br />
It works on Anex86 but Anex86 does not have s98 logging.<br />
<br />
What other Emulators have s98 logging?<br />
<br />
How i can contact to developers of any emulator?<br />
<br />
Does anyone have ShadowCaster PC-98 CD-ROM Version?]]></content:encoded>
    </item>
    <item>
      <title>PC98 ??</title>
      <pubDate>Wed, 01 May 2013 20:55:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc98.43288/</link>
      <guid>http://assemblergames.com/l/threads/pc98.43288/</guid>
      <author>invalid@example.com (rod_wod)</author>
      <dc:creator>rod_wod</dc:creator>
      <content:encoded><![CDATA[THE PC9800<br />
I know nothing about this machine but i have seen some cool game&#039;s like edge and Briganty<br />
i would love it if people could show me some cover scans and screenshots <br />
<br />
1.is this machine worth collecting the games for it  <br />
2.what are the best games <br />
3.are all the games on floppy disk<br />
4.and where can i buy them]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>NausicaÃ¤ Adventure Game - Technopolis Magazine/PC-8801</title>
      <pubDate>Fri, 30 Nov 2012 12:08:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/nausica%C3%83%C2%A4-adventure-game-technopolis-magazine-pc-8801.43031/</link>
      <guid>http://assemblergames.com/l/threads/nausica%C3%83%C2%A4-adventure-game-technopolis-magazine-pc-8801.43031/</guid>
      <author>invalid@example.com (Punch)</author>
      <dc:creator>Punch</dc:creator>
      <content:encoded><![CDATA[I&#039;ve made a map to this lame-ass &quot;adventure&quot; game. Press &#039;A&#039; to interact and &#039;S&#039; to cancel/negate, and &#039;1,2,3,5&#039; to navigate. You have to pick up the owl item and head to one of the glider points. However it crashes when it tries to start the glider part, on PC88Win. And I can&#039;t run on m88 or x88. Any hints? It&#039;s the diskette image from Hardcore Gaming 101.<br />
<br />
Here&#039;s the map: <a href="http://imageshack.us/a/img641/5142/nausicamap.png" target="_blank" class="externalLink" rel="nofollow">http://imageshack.us/a/img641/5142/nausicamap.png</a><br />
<br />
Here&#039;s a screenshot of the &quot;glider&quot; part:...<br />
<br />
<a href="http://assemblergames.com/l/threads/nausica%C3%83%C2%A4-adventure-game-technopolis-magazine-pc-8801.43031/" class="internalLink">NausicaÃ¤ Adventure Game - Technopolis Magazine/PC-8801</a>]]></content:encoded>
    </item>
    <item>
      <title>PC-8801 V3 Mode</title>
      <pubDate>Wed, 31 Oct 2012 15:53:33 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pc-8801-v3-mode.41631/</link>
      <guid>http://assemblergames.com/l/threads/pc-8801-v3-mode.41631/</guid>
      <author>invalid@example.com (bombman)</author>
      <dc:creator>bombman</dc:creator>
      <content:encoded><![CDATA[According to Wikipedia.<br />
<br />
<br />
<ul>
<li><i>V1 mode: 640 Ã— 200 8 colors, 640 Ã— 400 2 colors<br />
</i></li>
<li><i>V2 mode: 640 Ã— 200 8 out of 512 colors, 640 Ã— 400 2 out of 512 colors</i></li>
<li><b><i>V3 mode: 640 Ã— 200 65536 colors, 640 Ã— 400 256 out of 65536 colors, 320 Ã— 200 65536 colors, 320 Ã—  400 64 out of 65536 colors</i></b></li>
</ul><br />
Does anybody know if any of the games took advantage of this mode on the PC-88?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Tetris 2 + Bombliss (PC98)</title>
      <pubDate>Thu, 19 Apr 2012 00:29:50 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/tetris-2-bombliss-pc98.38518/</link>
      <guid>http://assemblergames.com/l/threads/tetris-2-bombliss-pc98.38518/</guid>
      <author>invalid@example.com (Lum)</author>
      <dc:creator>Lum</dc:creator>
      <content:encoded><![CDATA[I had no idea about this... Visual style takes me back to Windows 3x era. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
Is the PC98 version even worth any hassle to try and emulate? Has it been dumped to check out? I don&#039;t know much about finding these roms.<br />
Odd seeing an already underrated FC/SFC game get such a relative.<br />
<br />
Not too much info besides pics:<br />
<a href="http://fullmotionvideo.free.fr/screen/G3378.html" target="_blank" class="externalLink" rel="nofollow">http://fullmotionvideo.free.fr/screen/G3378.html</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
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