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  <channel>
    <title>Modding and Hacking - Consoles and Electronics</title>
    <description>Modify and make better!</description>
    <pubDate>Wed, 06 Jul 2016 18:28:48 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:28:48 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/modding-and-hacking-consoles-and-electronics.76/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/modding-and-hacking-consoles-and-electronics.76/index.rss"/>
    <item>
      <title>gcvideo - Open source GameCube component cable solution</title>
      <pubDate>Wed, 06 Jul 2016 11:34:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/gcvideo-open-source-gamecube-component-cable-solution.53464/</link>
      <guid>http://assemblergames.com/l/threads/gcvideo-open-source-gamecube-component-cable-solution.53464/</guid>
      <author>invalid@example.com (darcagn)</author>
      <dc:creator>darcagn</dc:creator>
      <content:encoded><![CDATA[Saw <a href="https://github.com/ikorb/gcvideo" target="_blank" class="externalLink" rel="nofollow">this</a> posted on <a href="http://shmups.system11.org/viewtopic.php?f=6&amp;t=51450" target="_blank" class="externalLink" rel="nofollow">Shmups</a> earlier today. It&#039;s an open source replacement for the custom chip used in the GameCube component and D-terminal cables. <br />
<br />
Anyone here fancy making and/or selling some?]]></content:encoded>
      <slash:comments>282</slash:comments>
    </item>
    <item>
      <title>McWill Game Gear replacement LCD screen with horizontal white line of pixels?</title>
      <pubDate>Wed, 06 Jul 2016 08:43:32 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/mcwill-game-gear-replacement-lcd-screen-with-horizontal-white-line-of-pixels.62204/</link>
      <guid>http://assemblergames.com/l/threads/mcwill-game-gear-replacement-lcd-screen-with-horizontal-white-line-of-pixels.62204/</guid>
      <author>invalid@example.com (Timstuff)</author>
      <dc:creator>Timstuff</dc:creator>
      <content:encoded><![CDATA[Over the weekend I installed a new LCD screen mod kit from McWill in my Game Gear, which I bought from Dragonbox.de. It was working perfectly until just a few minutes ago-- I literally turned it off for a moment, and when I turned it back on I saw a white horizontal line going through the screen. I opened it up and looked around, and there don&#039;t seem to be any loose capacitors on the board (I recapped the whole system prior to doing the mod), and I tried blowing compressed air into the...<br />
<br />
<a href="http://assemblergames.com/l/threads/mcwill-game-gear-replacement-lcd-screen-with-horizontal-white-line-of-pixels.62204/" class="internalLink">McWill Game Gear replacement LCD screen with horizontal white line of pixels?</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>CRT to RGB Conversion (help needed)</title>
      <pubDate>Wed, 06 Jul 2016 03:59:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/crt-to-rgb-conversion-help-needed.62107/</link>
      <guid>http://assemblergames.com/l/threads/crt-to-rgb-conversion-help-needed.62107/</guid>
      <author>invalid@example.com (segasonicfan)</author>
      <dc:creator>segasonicfan</dc:creator>
      <content:encoded><![CDATA[Hey all,<br />
  So I&#039;ve converted a standard US consumer-grade CRT to RGB before many years ago and am trying to do it again on a cute little 9&quot; CRT I found this week.  The small ones are hard to find (with color tubes) and this one is old enough that the OSD input (RGB) is going to still be analog.  It&#039;s also old enough that the main jungle IC doesn&#039;t use I2C programming.  It&#039;s a 1993 Zenith TV.<br />
<br />
I followed the excellent guide Viletim posted here:...<br />
<br />
<a href="http://assemblergames.com/l/threads/crt-to-rgb-conversion-help-needed.62107/" class="internalLink">CRT to RGB Conversion (help needed)</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>3DO 240p output - VP536A encoder</title>
      <pubDate>Wed, 06 Jul 2016 01:56:51 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/3do-240p-output-vp536a-encoder.55470/</link>
      <guid>http://assemblergames.com/l/threads/3do-240p-output-vp536a-encoder.55470/</guid>
      <author>invalid@example.com (airs)</author>
      <dc:creator>airs</dc:creator>
      <content:encoded><![CDATA[<b>3DO 240p/480p output - VP536A encoder</b><br />
<br />
I&#039;m looking for a way to force 240p or 480p output for the 3DO. I have a Goldstar console with a VP536A. I&#039;ve gone over the only technical document I could find for the chip (<a href="http://hackipedia.org/Hardware/TV%20Video%20Encoders/Gec%20Plessy/VP536A-VP536B%20NTSC-PAL%20DIGITAL%20VIDEO%20ENCODER.pdf" target="_blank" class="externalLink" rel="nofollow">here</a>) and I&#039;m wondering if setting CTRLB1 high (pin 52) would have the desired effect. I don&#039;t have a ton of experience with circuits - it...<br />
<br />
<a href="http://assemblergames.com/l/threads/3do-240p-output-vp536a-encoder.55470/" class="internalLink">3DO 240p output - VP536A encoder</a>]]></content:encoded>
      <slash:comments>50</slash:comments>
    </item>
    <item>
      <title>Using a NeGcon PS1 controller on PS3</title>
      <pubDate>Tue, 05 Jul 2016 11:11:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/using-a-negcon-ps1-controller-on-ps3.62201/</link>
      <guid>http://assemblergames.com/l/threads/using-a-negcon-ps1-controller-on-ps3.62201/</guid>
      <author>invalid@example.com (oldmanhouse)</author>
      <dc:creator>oldmanhouse</dc:creator>
      <content:encoded><![CDATA[I&#039;ve ordered a NeGcon and it&#039;d be nice to use it on my PS3 to play Ridge Racer and Wipeout, rather than getting the PS1 out of the attic.<br />
<br />
Has anyone got a NeGcon controller and a PS1/PS2 to PS3 adapter that they can test out and see if it works?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>TORO - Advanced Video Box for the Dreamcast!</title>
      <pubDate>Tue, 05 Jul 2016 07:47:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/toro-advanced-video-box-for-the-dreamcast.53612/</link>
      <guid>http://assemblergames.com/l/threads/toro-advanced-video-box-for-the-dreamcast.53612/</guid>
      <author>invalid@example.com (beharius)</author>
      <dc:creator>beharius</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 26px"><span style="font-size: 10px">

	<a href="http://assemblergames.com/l/attachments/9991/" target="_blank">View attachment 9991</a>
	
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	<a href="http://assemblergames.com/l/attachments/11835/" target="_blank">View attachment 11835</a>
	
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TORO - ADVANCED 3in1 VIDEO BOX FOR THE DREAMCAST</span></b></span><br />
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	<a href="http://assemblergames.com/l/attachments/11834/" target="_blank">View attachment 11834</a>
	
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	<a href="http://assemblergames.com/l/attachments/12049/" target="_blank">View attachment 12049</a>
	
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<br />
<span style="font-size: 15px"><b>From the designer of HANZO &amp; KURO VGA boxes</b>, <b>HERE COMES A NEW CHAMPION!</b> </span><br />
<br />
<b>MULTI VIDEO SYNC SYSTEM :</b> Both CSYNC and H&amp;V SYNC modes supported<br />
Scart connector can output RGBS (CSYNC) (Euro Scart) (480i+480p for the XRGB)<br />
VGA...<br />
<br />
<a href="http://assemblergames.com/l/threads/toro-advanced-video-box-for-the-dreamcast.53612/" class="internalLink">TORO - Advanced Video Box for the Dreamcast!</a>]]></content:encoded>
      <slash:comments>129</slash:comments>
    </item>
    <item>
      <title>DIY Genesis 2 to PS1 RGB adapter</title>
      <pubDate>Tue, 05 Jul 2016 00:32:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/diy-genesis-2-to-ps1-rgb-adapter.62163/</link>
      <guid>http://assemblergames.com/l/threads/diy-genesis-2-to-ps1-rgb-adapter.62163/</guid>
      <author>invalid@example.com (kikujade)</author>
      <dc:creator>kikujade</dc:creator>
      <content:encoded><![CDATA[Hello Guys,<br />
<br />
I&#039;m planning to buy the newest HD retrovision cables soon, and I wanted to make an adaptor for the Sega Genesis 2 component cable to use it on the PS1. The team behind the cables is working on a prototype of their own, but they are refusing to sell it until they are sure it reaches their expected levels of quality. <br />
<br />
I decided to not wait for them and make my own, should be kind of simple, right?<br />
<br />
Would  anyone care to give some pointers to a fellow retro-gamer in need? <br />
I found...<br />
<br />
<a href="http://assemblergames.com/l/threads/diy-genesis-2-to-ps1-rgb-adapter.62163/" class="internalLink">DIY Genesis 2 to PS1 RGB adapter</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Star Ocean</title>
      <pubDate>Mon, 04 Jul 2016 09:53:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/star-ocean.62151/</link>
      <guid>http://assemblergames.com/l/threads/star-ocean.62151/</guid>
      <author>invalid@example.com (Pikmin)</author>
      <dc:creator>Pikmin</dc:creator>
      <content:encoded><![CDATA[I have this wierd issue with Star Ocean, first I thought I didn&#039;t burn the rom properly but luckily I had a second Snes already hooked up and it works fine on it.<br />
<br />
I start the game on the affected Snes, Enix logo comes up as it should, then the Tri-Ace then I get this (see attached image) and no sound. The game freezes on that screen.<br />
<br />
<br />
I guess the next step would be to open up both consoles and check the CPU model, etc but I thought I&#039;d ask if anyone else has come across this issue.<br />
<br />
I...<br />
<br />
<a href="http://assemblergames.com/l/threads/star-ocean.62151/" class="internalLink">Star Ocean</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Xbox 360 fat region-free mod suggestions? (screw online)</title>
      <pubDate>Mon, 04 Jul 2016 08:14:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/xbox-360-fat-region-free-mod-suggestions-screw-online.57932/</link>
      <guid>http://assemblergames.com/l/threads/xbox-360-fat-region-free-mod-suggestions-screw-online.57932/</guid>
      <author>invalid@example.com (FireAza)</author>
      <dc:creator>FireAza</dc:creator>
      <content:encoded><![CDATA[Hey guys,<br />
Looking to pick up a local Japanese 360, I&#039;m gonna go for the original fat models so I can get a cool faceplace for it and because I already have a S model. Looking to get one with a Jasper motherboard so it doesn&#039;t keel over suddenly.<br />
<br />
I&#039;m mostly getting this console to collect and to play Japanese 360 games. But I was thinking I could mod it as well, this would let me play US region games and also install XBLA games which may end up disappearing forever soon when MS shuts down...<br />
<br />
<a href="http://assemblergames.com/l/threads/xbox-360-fat-region-free-mod-suggestions-screw-online.57932/" class="internalLink">Xbox 360 fat region-free mod suggestions? (screw online)</a>]]></content:encoded>
      <slash:comments>158</slash:comments>
    </item>
    <item>
      <title>Final Fantasy 7 Nes Saving issue</title>
      <pubDate>Mon, 04 Jul 2016 04:29:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/final-fantasy-7-nes-saving-issue.61780/</link>
      <guid>http://assemblergames.com/l/threads/final-fantasy-7-nes-saving-issue.61780/</guid>
      <author>invalid@example.com (Mobius_trip)</author>
      <dc:creator>Mobius_trip</dc:creator>
      <content:encoded><![CDATA[So, i was super interested in these, and ordered one off of aliexpress...  from a seller whos post says they save...  well mine does NOT save....   at first i thought probably battery as its probably sat on a shelf and it was probably a cheap battery, battery is fine...   but i was surprised when i opened it up, i expected a very cheap pcb and globs everywhere... instead i was given a very sleek, well manufactured pcb with 2x Winbond W24655-70LL, 1x AMD AM29F016B, and 1x XILINX XC9536XL...<br />
<br />
<a href="http://assemblergames.com/l/threads/final-fantasy-7-nes-saving-issue.61780/" class="internalLink">Final Fantasy 7 Nes Saving issue</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>PS4 loud fan replacement</title>
      <pubDate>Mon, 04 Jul 2016 02:27:51 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps4-loud-fan-replacement.57242/</link>
      <guid>http://assemblergames.com/l/threads/ps4-loud-fan-replacement.57242/</guid>
      <author>invalid@example.com (Bearking)</author>
      <dc:creator>Bearking</dc:creator>
      <content:encoded><![CDATA[I bought my PS4 at launch. Never had any problems with the hardware other than its fan being insanely loud at times. This problem varies greatly from game to game, and most often happens when there&#039;s heavy volumetric lighting or fog or any other GPU heavy tasks. What&#039;s most annoying about this, is that the fan goes from being pretty quiet to insanely loud in just a matter of seconds, and then when the scene ends or level changes, it goes back to being quiet again, after just a few seconds....<br />
<br />
<a href="http://assemblergames.com/l/threads/ps4-loud-fan-replacement.57242/" class="internalLink">PS4 loud fan replacement</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>CRT TV RGB Input Hack Attempt</title>
      <pubDate>Mon, 04 Jul 2016 02:18:15 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/crt-tv-rgb-input-hack-attempt.62175/</link>
      <guid>http://assemblergames.com/l/threads/crt-tv-rgb-input-hack-attempt.62175/</guid>
      <author>invalid@example.com (Titan91)</author>
      <dc:creator>Titan91</dc:creator>
      <content:encoded><![CDATA[I decided to mod my Samsung 20&quot; TV to take RGB using a SCART socket. This seems to be a more and more common thing to do if you don&#039;t want to spend $300 on a PVM but still want RGB. I had previously done an s-video mod which worked, but I had to adjust the picture settings between sources (probably because I didn&#039;t bother to do any impedance matching on the IC) and the sound amp died so I had to mess around with RCA breakout cables, stuff was coming unplugged, etc. Here is the stock...<br />
<br />
<a href="http://assemblergames.com/l/threads/crt-tv-rgb-input-hack-attempt.62175/" class="internalLink">CRT TV RGB Input Hack Attempt</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Wii Mini: possible exploit?</title>
      <pubDate>Sun, 03 Jul 2016 02:10:31 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/wii-mini-possible-exploit.50399/</link>
      <guid>http://assemblergames.com/l/threads/wii-mini-possible-exploit.50399/</guid>
      <author>invalid@example.com (everett1911)</author>
      <dc:creator>everett1911</dc:creator>
      <content:encoded><![CDATA[As we all know, the Wii Mini is a piece of crap that has absolutely no reason to be, and the unlucky bastards who picked it up know this too well. It has no SD card slot too, meaning that regular Wii exploits are out of question, and nobody has figured out a usb exploit yet.<br />
<br />
I&#039;d been wondering though, Would it be possible to fool the console into operating with its drive door open, and then swap DVDs to softmod the console like how it&#039;s done with PS2s? I&#039;m not familiar with wii games&#039; file...<br />
<br />
<a href="http://assemblergames.com/l/threads/wii-mini-possible-exploit.50399/" class="internalLink">Wii Mini: possible exploit?</a>]]></content:encoded>
      <slash:comments>56</slash:comments>
    </item>
    <item>
      <title>gcompsw - 4:1 automatic composite/component switch</title>
      <pubDate>Sat, 02 Jul 2016 13:40:06 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/gcompsw-4-1-automatic-composite-component-switch.61829/</link>
      <guid>http://assemblergames.com/l/threads/gcompsw-4-1-automatic-composite-component-switch.61829/</guid>
      <author>invalid@example.com (superg)</author>
      <dc:creator>superg</dc:creator>
      <content:encoded><![CDATA[Here&#039;s my next development project.<br />
<br />
<b>Features:</b><br />
1. 4 component/composite inputs;<br />
2. Design with focus on image quality;<br />
3. All component modes supported (up to 1080i);<br />
3. Integrated video amplifier;<br />
4. Automatic switching;<br />
5. Upgradeable through JTAG (switching logic is controlled by FPGA);<br />
6. Manual switching override/query using EXT header;<br />
7. Polarity &amp; overvoltage protection;<br />
8. Externally powered (standard 2.1 DC jack, 7-12V, center positive);<br />
<br />
<b>The idea:</b><br />
Similar to gscartsw...<br />
<br />
<a href="http://assemblergames.com/l/threads/gcompsw-4-1-automatic-composite-component-switch.61829/" class="internalLink">gcompsw - 4:1 automatic composite/component switch</a>]]></content:encoded>
      <slash:comments>38</slash:comments>
    </item>
    <item>
      <title>Dreamcast usb-gdrom</title>
      <pubDate>Fri, 01 Jul 2016 21:56:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dreamcast-usb-gdrom.62158/</link>
      <guid>http://assemblergames.com/l/threads/dreamcast-usb-gdrom.62158/</guid>
      <author>invalid@example.com (Supa4004)</author>
      <dc:creator>Supa4004</dc:creator>
      <content:encoded><![CDATA[Hi guys, I&#039;ve been looking round the forum and found a few posts about the usb-gdrom, but didn&#039;t find anything about where to get one or price.<br />
<br />
Anyone know where to get one or any alternatives. <br />
<br />
Thanks.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>1CHIP SNES SuperCIC and mod help</title>
      <pubDate>Fri, 01 Jul 2016 20:09:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/1chip-snes-supercic-and-mod-help.41044/</link>
      <guid>http://assemblergames.com/l/threads/1chip-snes-supercic-and-mod-help.41044/</guid>
      <author>invalid@example.com (keropi)</author>
      <dc:creator>keropi</dc:creator>
      <content:encoded><![CDATA[Hello!<br />
<br />
I just received a 1CHIP SNES and I would like to mod it as I am planning to use it as my main SNES console... I have installed a couple of SuperCIC chips in normal SNES revisions but I am having difficulties finding info for the 1CHIP revision... so I have some questions :biggrin-new:<br />
<br />
a. Do I need specific 1CHIP supercic code? <br />
b. Do I need an extra 50/60hz switching chip? Maybe separate PAL and NTSC crystals?<br />
c. ... and most importantly :dejection: , is there a good diagram...<br />
<br />
<a href="http://assemblergames.com/l/threads/1chip-snes-supercic-and-mod-help.41044/" class="internalLink">1CHIP SNES SuperCIC and mod help</a>]]></content:encoded>
      <slash:comments>116</slash:comments>
    </item>
    <item>
      <title>SCPH-1002 (PU-8) - MM2.01 or Stealth v2.8a?</title>
      <pubDate>Fri, 01 Jul 2016 16:16:32 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/scph-1002-pu-8-mm2-01-or-stealth-v2-8a.61283/</link>
      <guid>http://assemblergames.com/l/threads/scph-1002-pu-8-mm2-01-or-stealth-v2-8a.61283/</guid>
      <author>invalid@example.com (Zolona)</author>
      <dc:creator>Zolona</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
I have no idea which HEX has better features/better stealth, so please enlighten me. I&#039;ve heard those are the two used for this board.<br />
Thanks for the input!<br />
Edit: Mayumi 2.1?<br />
<br />
~ Z.]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>PS2 laser coil question</title>
      <pubDate>Fri, 01 Jul 2016 14:45:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-laser-coil-question.60980/</link>
      <guid>http://assemblergames.com/l/threads/ps2-laser-coil-question.60980/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[Anyone remember what models are and aren&#039;t booby trapped?<br />
<br />
They every come up with a solution for fried coils?]]></content:encoded>
      <slash:comments>66</slash:comments>
    </item>
    <item>
      <title>Game genie on toploader nes 101 without adapter.</title>
      <pubDate>Fri, 01 Jul 2016 03:02:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/game-genie-on-toploader-nes-101-without-adapter.62152/</link>
      <guid>http://assemblergames.com/l/threads/game-genie-on-toploader-nes-101-without-adapter.62152/</guid>
      <author>invalid@example.com (takeshi385)</author>
      <dc:creator>takeshi385</dc:creator>
      <content:encoded><![CDATA[Most of us know that the pcb on an nes game genie is thicker than a standard nintendo nes cart pcb.; The commonly believed reason for this is to get a good connection on a front loading nes, but when you want to use it on a toploading nes it won&#039;t fit. Galoob the maker of the game genie did make an adapter for this, but it is rare and expensive.<br />
Here is my solution.  Hopefully this helps someone. Sadly I only took picture of the finished product because I didn&#039;t know how well it would work....<br />
<br />
<a href="http://assemblergames.com/l/threads/game-genie-on-toploader-nes-101-without-adapter.62152/" class="internalLink">Game genie on toploader nes 101 without adapter.</a>]]></content:encoded>
    </item>
    <item>
      <title>RGB output with sync from composite + sync stripper is janky</title>
      <pubDate>Fri, 01 Jul 2016 01:05:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/rgb-output-with-sync-from-composite-sync-stripper-is-janky.62007/</link>
      <guid>http://assemblergames.com/l/threads/rgb-output-with-sync-from-composite-sync-stripper-is-janky.62007/</guid>
      <author>invalid@example.com (HuFlungDu)</author>
      <dc:creator>HuFlungDu</dc:creator>
      <content:encoded><![CDATA[Hey, I&#039;m new here, so excuse/correct me if I am putting this in the wrong place. I&#039;m having some issues finding information regarding my topic online and you guys seem to know what&#039;s up with hardware stuff.<br />
<br />
Anyway, over the past week or so I&#039;ve been working on RGB modding my N64. That appears to be complete and working, but then I discovered that the only RGB SCART cables I have get their sync from csync on the multiout, and that the N64 does not provide that. I went to go buy some cables...<br />
<br />
<a href="http://assemblergames.com/l/threads/rgb-output-with-sync-from-composite-sync-stripper-is-janky.62007/" class="internalLink">RGB output with sync from composite + sync stripper is janky</a>]]></content:encoded>
      <slash:comments>21</slash:comments>
    </item>
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