<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Master Everdrive</title>
    <description>Master Everdrive</description>
    <pubDate>Wed, 06 Jul 2016 19:00:39 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 19:00:39 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/master-everdrive.111/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/master-everdrive.111/index.rss"/>
    <item>
      <title>Master Everdrive just got a MASSIVE much needed update</title>
      <pubDate>Wed, 15 Jan 2014 03:22:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/master-everdrive-just-got-a-massive-much-needed-update.49301/</link>
      <guid>http://assemblergames.com/l/threads/master-everdrive-just-got-a-massive-much-needed-update.49301/</guid>
      <author>invalid@example.com (keropi)</author>
      <dc:creator>keropi</dc:creator>
      <content:encoded><![CDATA[Hiya!<br />
just a heads up, KRIKzz released a OS-7-BETA for the Master-ED, featuring a new gui (similar to mega-ED and the famicom/pce ones) , sdhc/fat32 support and automatic sram creation/backup...<br />
<br />
<img src="http://i42.tinypic.com/119nl21.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i42.tinypic.com/119nl21.jpg" /><br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">1)FAT16 is not supported anymore!!!<br />
2)Fat32 support<br />
3)sdhc supports<br />
4)saves auto backup<br />
5)new menu interface<br />
<br />
<a href="http://krikzz.com/pub/support/index.php?dir=ms-everdrive/os-bin/" target="_blank" class="externalLink" rel="nofollow">http://krikzz.com/pub/support/index.php?dir=ms-everdrive/os-bin/</a><br />
<br />
Completelly new OS core, sources of old os was not used at...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/master-everdrive-just-got-a-massive-much-needed-update.49301/" class="internalLink">Master Everdrive just got a MASSIVE much needed update</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>I'm new here, and need some help</title>
      <pubDate>Wed, 11 Apr 2012 12:27:46 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/im-new-here-and-need-some-help.38462/</link>
      <guid>http://assemblergames.com/l/threads/im-new-here-and-need-some-help.38462/</guid>
      <author>invalid@example.com (jwitz)</author>
      <dc:creator>jwitz</dc:creator>
      <content:encoded><![CDATA[Hello, I have recently obtained a GG Everdrive and I&#039;m trying to get it working. <br />
<br />
So I have a 2GB microSD formatted to FAT32, and I have put the games in the root of the SD. So the GG recognizes the cart, and brings up the menu. I choose &quot;select game&quot; and it says &quot;fat init&quot; and then &quot;open root&quot; and seems to hang.<br />
<br />
After a few minutes it says in the bottom left &quot;page 1&quot; but doesn&#039;t display any of the games on the card.<br />
<br />
What am I doing wrong? Do I need to have the games in a certain layout...<br />
<br />
<a href="http://assemblergames.com/l/threads/im-new-here-and-need-some-help.38462/" class="internalLink">I&#039;m new here, and need some help</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Will SMS compatibility be improved?</title>
      <pubDate>Sat, 21 Jan 2012 06:31:45 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/will-sms-compatibility-be-improved.28899/</link>
      <guid>http://assemblergames.com/l/threads/will-sms-compatibility-be-improved.28899/</guid>
      <author>invalid@example.com (eightbit)</author>
      <dc:creator>eightbit</dc:creator>
      <content:encoded><![CDATA[Upon testing SMS games (one of my favorite systems!) I noticed that many have either glitches or are unplayable. One example is &quot;Wonder Boy III - The Dragon&#039;s Trap&quot; which unexplicably glitches at random and actually resets while in game. Others of course experience glitching.<br />
 <br />
Not complaining at all mind you. Just wondering what possibility we have that SMS game playback will be improved in the future?]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
  </channel>
</rss>
