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  <channel>
    <title>Game Development General Discussion</title>
    <description>For topics that don't have their own forums.</description>
    <pubDate>Wed, 06 Jul 2016 18:27:56 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:27:56 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/game-development-general-discussion.9/</link>
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    <item>
      <title>The Simpsons Road Rage - 3D Rad "remake" - Rambling</title>
      <pubDate>Sat, 02 Jul 2016 19:16:11 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/the-simpsons-road-rage-3d-rad-remake-rambling.61707/</link>
      <guid>http://assemblergames.com/l/threads/the-simpsons-road-rage-3d-rad-remake-rambling.61707/</guid>
      <author>invalid@example.com (VoodooMystic)</author>
      <dc:creator>VoodooMystic</dc:creator>
      <content:encoded><![CDATA[Hey, guys. I wanted to make a topic regarding this &quot;remake&quot; I&#039;ve been working on for the past 2 months now. It&#039;s a long story...<br />
<br />
Back in 2011, I was looking for no-coding-required 3D game making engines, and I found 3D Rad. I then proceeded to get Sketchup and the official 3D Rad exporter for it, and I made a small little game where you drive around a green terrain (one of the default ones they give you) in Homer&#039;s family sedan, and you can drive around and look at various Simpsons...<br />
<br />
<a href="http://assemblergames.com/l/threads/the-simpsons-road-rage-3d-rad-remake-rambling.61707/" class="internalLink">The Simpsons Road Rage - 3D Rad &quot;remake&quot; - Rambling</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Extreme G 3 Racing Compiling Journey</title>
      <pubDate>Sat, 02 Jul 2016 02:58:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/extreme-g-3-racing-compiling-journey.58061/</link>
      <guid>http://assemblergames.com/l/threads/extreme-g-3-racing-compiling-journey.58061/</guid>
      <author>invalid@example.com (myroot)</author>
      <dc:creator>myroot</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center">Extreme G3 Racing ReMaster<br />
<img src="http://i.imgur.com/lcsD5hk.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/lcsD5hk.png" /> <br />
<br />
The Journey of a kid who&#039;s trying to do something he doesn&#039;t know how too.<br />
<br />
Background:<br />
I&#039;ve always loved this game as kid. Infact it&#039;s what got me into programming. <br />
I&#039;ve spent about two years getting the source code to this game. <br />
And now that I finally have it. I&#039;m going to try my best to compile this game.<br />
I&#039;ll post status updates about the games here. <br />
If anyone has any ideas please let me know.<br />
However, I...&#8203;</div><br />
<a href="http://assemblergames.com/l/threads/extreme-g-3-racing-compiling-journey.58061/" class="internalLink">Extreme G 3 Racing Compiling Journey</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Looking for MS Visual Studio 97 SP3 (Service Pack Installer Only)</title>
      <pubDate>Sun, 19 Jun 2016 06:40:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/looking-for-ms-visual-studio-97-sp3-service-pack-installer-only.10270/</link>
      <guid>http://assemblergames.com/l/threads/looking-for-ms-visual-studio-97-sp3-service-pack-installer-only.10270/</guid>
      <author>invalid@example.com (Mark30001)</author>
      <dc:creator>Mark30001</dc:creator>
      <content:encoded><![CDATA[Hey, I&#039;m looking for the MS Visual Studio 97 SP3 (Service Pack Installer Only with support for Visual C++ 5). <br />
 <br />
It seems like it&#039;s no longer available on Microsoft&#039;s site. Any help would be appreciated, thanks!]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Casio Loopy programming</title>
      <pubDate>Thu, 16 Jun 2016 07:22:02 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/casio-loopy-programming.61956/</link>
      <guid>http://assemblergames.com/l/threads/casio-loopy-programming.61956/</guid>
      <author>invalid@example.com (DustPlastic)</author>
      <dc:creator>DustPlastic</dc:creator>
      <content:encoded><![CDATA[Hi Assembler forums.<br />
<br />
Lately, I stumbled upon the Casio Loopy, and I was wondering a lot of it&#039;s technical specs in general.<br />
From time to time I go out there and put myself onto coding challenges aside from the regular game programming I do to further investigate and code for something that is fun and unique.<br />
<br />
I am boy, yes. I do however liked the the aesthetic of the gaming device and I am working on a Unity game tittle that would probably appeal to a female audience. And when I stumbled on...<br />
<br />
<a href="http://assemblergames.com/l/threads/casio-loopy-programming.61956/" class="internalLink">Casio Loopy programming</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>need help on making a Playstation game</title>
      <pubDate>Tue, 14 Jun 2016 14:38:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/need-help-on-making-a-playstation-game.61935/</link>
      <guid>http://assemblergames.com/l/threads/need-help-on-making-a-playstation-game.61935/</guid>
      <author>invalid@example.com (aspireone45)</author>
      <dc:creator>aspireone45</dc:creator>
      <content:encoded><![CDATA[i was thinking of making a Playstation game using PSY-Q,  but i dont know how to make a game, the main idea for it,  was a mario paint style pixel art maker,  with a physics screen wipe.  the game would use a Playstation mouse or controller to draw and interact with a menu on the bottom of the screen for brushes and colors.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>wii RVT-R help</title>
      <pubDate>Sat, 11 Jun 2016 05:34:04 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/wii-rvt-r-help.61803/</link>
      <guid>http://assemblergames.com/l/threads/wii-rvt-r-help.61803/</guid>
      <author>invalid@example.com (cheese_fries91)</author>
      <dc:creator>cheese_fries91</dc:creator>
      <content:encoded><![CDATA[hello! i recently got a Wii RVT-R dev kit and am curious on what exactly this was used for. any information is welcome, thanks! <br />
<br />
<br />
<br />
p.s. if i sound like an idiot its because i know pretty much nothing whatsoever about Dev kits of any kind. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue    :p" />]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>303 VG related websites links from 1997</title>
      <pubDate>Wed, 25 May 2016 17:40:23 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/303-vg-related-websites-links-from-1997.61649/</link>
      <guid>http://assemblergames.com/l/threads/303-vg-related-websites-links-from-1997.61649/</guid>
      <author>invalid@example.com (SILENT_Pavel)</author>
      <dc:creator>SILENT_Pavel</dc:creator>
      <content:encoded><![CDATA[This article was written in the russian video game magazine &quot;Навигатор игрового мира&quot; №5 from August 1997.<br />
<a href="https://en.wikipedia.org/wiki/Game_World_Navigator" target="_blank" class="externalLink" rel="nofollow">https://en.wikipedia.org/wiki/Game_World_Navigator</a><br />
Quote from the author:


<div class="bbCodeBlock bbCodeQuote" data-author="08.1997">
	<aside>
		
			<div class="attribution type">08.1997 said:
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote">This unique list contain over 300 links to the websites of companies, which develop and publish video games. It has a lot more items than any of the search servers in the world. It took us two month to complete this list. We guarantee that all links are valid and working...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://assemblergames.com/l/threads/303-vg-related-websites-links-from-1997.61649/" class="internalLink">303 VG related websites links from 1997</a>]]></content:encoded>
    </item>
    <item>
      <title>Gamecube NR Reader devlink</title>
      <pubDate>Fri, 20 May 2016 04:45:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/gamecube-nr-reader-devlink.61568/</link>
      <guid>http://assemblergames.com/l/threads/gamecube-nr-reader-devlink.61568/</guid>
      <author>invalid@example.com (Thebluegaloo)</author>
      <dc:creator>Thebluegaloo</dc:creator>
      <content:encoded><![CDATA[Just sorting through again and came across this little package seems to be missing the cd. Does anyone know where I could get one from?

	<a href="http://assemblergames.com/l/attachments/17684/" target="_blank">View attachment 17684</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Sonic Crackers</title>
      <pubDate>Sun, 15 May 2016 21:38:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sonic-crackers.59925/</link>
      <guid>http://assemblergames.com/l/threads/sonic-crackers.59925/</guid>
      <author>invalid@example.com (LoliconGuy_2)</author>
      <dc:creator>LoliconGuy_2</dc:creator>
      <content:encoded><![CDATA[Since I&#039;m a newbie to this forum, I could have written this one in an incorrect section. Please excuse me.<br />
<br />
I&#039;m getting started with a 16-bit platform videogame for the Sega Genesis, named Sonic Crackers. Just like the Sonic After the Sequel fangame or Sonic 4: Cybernethic Outbreak romhack, tt&#039;s meant to be a (yet another) direct sequel to &quot;Sonic 3 &amp; Knuckles&quot;, but at the same time it attempts to do better than what Sonic 4 did years ago (what a bad game, man!).<br />
<br />
I have worked on the Sega...<br />
<br />
<a href="http://assemblergames.com/l/threads/sonic-crackers.59925/" class="internalLink">Sonic Crackers</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Absolute beginner learning to code for a specific platform?</title>
      <pubDate>Tue, 26 Apr 2016 06:16:39 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/absolute-beginner-learning-to-code-for-a-specific-platform.61220/</link>
      <guid>http://assemblergames.com/l/threads/absolute-beginner-learning-to-code-for-a-specific-platform.61220/</guid>
      <author>invalid@example.com (TerdFerguson)</author>
      <dc:creator>TerdFerguson</dc:creator>
      <content:encoded><![CDATA[Something I always thought would be really cool is building two PCs with really old motherboards, installing Windows NT 4.0 and the Windows CE development kit for Dreamcast. And use them as a dev box over serial connection to two different consoles<br />
<br />
My main question of this thread is where does an absolute beginner start learning to code C++ for Windows CE on the Hitachi SH4?<br />
<br />
I&#039;d like to start writing my first Hello World programs on the Dreamcast using CE. But I know that it&#039;s more...<br />
<br />
<a href="http://assemblergames.com/l/threads/absolute-beginner-learning-to-code-for-a-specific-platform.61220/" class="internalLink">Absolute beginner learning to code for a specific platform?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>[Poll] Hardware project or new game for multiplayer</title>
      <pubDate>Thu, 07 Apr 2016 08:34:42 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/poll-hardware-project-or-new-game-for-multiplayer.60939/</link>
      <guid>http://assemblergames.com/l/threads/poll-hardware-project-or-new-game-for-multiplayer.60939/</guid>
      <author>invalid@example.com (tonma)</author>
      <dc:creator>tonma</dc:creator>
      <content:encoded><![CDATA[Hi everyone,<br />
<br />
With my friend pckid, we&#039;re working on two projects, but we would like to begin by one to make the best for the community but also to meet the expectations of Retrogaming players.<br />
<br />
This is a survey of the two projects. We&#039;ll show our progress on this post.<br />
<br />
- Project 1: Device Hardware that will plug into your console type (Nes, Master System, Sega Genesis, Nec Pc engine, SNES)  for beginning.<br />
To allow you to play in network (the Internet) with a friend and more in the case of...<br />
<br />
<a href="http://assemblergames.com/l/threads/poll-hardware-project-or-new-game-for-multiplayer.60939/" class="internalLink">[Poll] Hardware project or new game for multiplayer</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>New devkit/samples site (14 systems so far)</title>
      <pubDate>Sun, 27 Mar 2016 21:37:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-devkit-samples-site-14-systems-so-far.37816/</link>
      <guid>http://assemblergames.com/l/threads/new-devkit-samples-site-14-systems-so-far.37816/</guid>
      <author>invalid@example.com (smccd)</author>
      <dc:creator>smccd</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
<br />
Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box.<br />
You can find them at<br />
<br />
<a href="http://sebastianmihai.com/ccd" target="_blank" class="externalLink" rel="nofollow">http://sebastianmihai.com/ccd</a><br />
<br />
I am currently up to 14 different systems.<br />
<br />
Enjoy!]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>Do we have lots of 3D game developers on here?</title>
      <pubDate>Sat, 27 Feb 2016 20:30:56 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/do-we-have-lots-of-3d-game-developers-on-here.59930/</link>
      <guid>http://assemblergames.com/l/threads/do-we-have-lots-of-3d-game-developers-on-here.59930/</guid>
      <author>invalid@example.com (Curtis Day)</author>
      <dc:creator>Curtis Day</dc:creator>
      <content:encoded><![CDATA[I&#039;m looking to hire some people to contribute to the early phase of a game design that will be used as a &quot;pitch&quot;. Looking for people with experience that are willing to work for lower than normal pay but pay none the less. Basically people that will work for lower pay now and then if it pans out will be paid with industry standards. It&#039;s clearly a gamble but if anyone would be down, hit me up and we&#039;ll discuss. My budget is about $10,000 CDN. (that&#039;s about $7,000 USD - I know we are poor...<br />
<br />
<a href="http://assemblergames.com/l/threads/do-we-have-lots-of-3d-game-developers-on-here.59930/" class="internalLink">Do we have lots of 3D game developers on here?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Looking for some help with Xband server-side source code</title>
      <pubDate>Wed, 17 Feb 2016 20:58:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/looking-for-some-help-with-xband-server-side-source-code.57211/</link>
      <guid>http://assemblergames.com/l/threads/looking-for-some-help-with-xband-server-side-source-code.57211/</guid>
      <author>invalid@example.com (supersega)</author>
      <dc:creator>supersega</dc:creator>
      <content:encoded><![CDATA[Hello, you read the title. What I need is at least one person fluent in C to help me implement and make work the source code I have for Xband in a hotbox on a Linux computer. Then I&#039;d need to buy the phone number for it and redirect it to me, but thats somewhat easy. So... anyone want to help? PM me on here or post below.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>C# programming beginner</title>
      <pubDate>Fri, 29 Jan 2016 23:08:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/c-programming-beginner.58537/</link>
      <guid>http://assemblergames.com/l/threads/c-programming-beginner.58537/</guid>
      <author>invalid@example.com (twinspectre)</author>
      <dc:creator>twinspectre</dc:creator>
      <content:encoded><![CDATA[does anybody have any suggestion for good C# ebook or video for studying C# Programming, i want to point out that i&#039;m absolute beginner in programming i have no background in professional Programming only Dark Basic Not on a Pro Level lol<br />
<br />
p.s sorry if this is the wrong section and also i&#039;m sorry if my English sucks]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Hidden stuff in dummy files</title>
      <pubDate>Fri, 01 Jan 2016 23:36:28 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/hidden-stuff-in-dummy-files.58358/</link>
      <guid>http://assemblergames.com/l/threads/hidden-stuff-in-dummy-files.58358/</guid>
      <author>invalid@example.com (pool7)</author>
      <dc:creator>pool7</dc:creator>
      <content:encoded><![CDATA[Mods - Not sure if this is the place for this thread, so feel free to move it as needed.<br />
<br />
I recently read that the dummy files in the Bloody Roar 4 for PS2 were in fact a zip file containing Renderware SDK.<br />
I&#039;m sure I read about one or two similar cases (maybe a dummy file containing some source code) in other games/platforms, though can&#039;t remember the details.<br />
<br />
I tried doing some searches, but my google-fu is failing me.<br />
<br />
Is there a list of such &quot;fails&quot; somewhere?<br />
Or maybe we can use this...<br />
<br />
<a href="http://assemblergames.com/l/threads/hidden-stuff-in-dummy-files.58358/" class="internalLink">Hidden stuff in dummy files</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>BioHazard / Resident Evil engine made in Unity3D</title>
      <pubDate>Thu, 17 Dec 2015 14:33:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/biohazard-resident-evil-engine-made-in-unity3d.58493/</link>
      <guid>http://assemblergames.com/l/threads/biohazard-resident-evil-engine-made-in-unity3d.58493/</guid>
      <author>invalid@example.com (VirusPunk)</author>
      <dc:creator>VirusPunk</dc:creator>
      <content:encoded><![CDATA[I am developing a clone of the early BioHazard / Resident Evil games in Unity C#. There are currently two projects underway, a remake of RE: Gaiden in the classic RE1-2-3 style and an arcade style &quot;boss rush&quot; mini-game where you pick a character and go through fighting the various bosses from RE1. Everything seen here is currently a work in progress.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/mCz3-La2jdk?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
BioHazard: Gaiden -<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/5Cmx7dRzk3s?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
If anyone has any questions, feel free to ask.]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>About Porting A Game into Another System</title>
      <pubDate>Fri, 30 Oct 2015 12:54:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/about-porting-a-game-into-another-system.58629/</link>
      <guid>http://assemblergames.com/l/threads/about-porting-a-game-into-another-system.58629/</guid>
      <author>invalid@example.com (AnonBaiter)</author>
      <dc:creator>AnonBaiter</dc:creator>
      <content:encoded><![CDATA[So, how can you port a game?<br />
<br />
I&#039;ve had this question in my mind for a very long time. It might contribute to the fact that I have zero skills at programming complex languages, or maybe it is because I don&#039;t have any resources besides the game to begin with. I don&#039;t want to remake the entire thing from scratch; I want the game to be transitioned through another console instead, only through the same video game generation the console was released in(example: DC -&gt; PS2).<br />
But that requires a lot...<br />
<br />
<a href="http://assemblergames.com/l/threads/about-porting-a-game-into-another-system.58629/" class="internalLink">About Porting A Game into Another System</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Wonderwitch development</title>
      <pubDate>Thu, 22 Oct 2015 04:26:08 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/wonderwitch-development.56836/</link>
      <guid>http://assemblergames.com/l/threads/wonderwitch-development.56836/</guid>
      <author>invalid@example.com (haliway)</author>
      <dc:creator>haliway</dc:creator>
      <content:encoded><![CDATA[Hi everybody,<br />
<br />
I have this devkit for wonderswan in my closet since like 7 years. I would like to start a project with it but i have few questions :<br />
<br />
- I would like to start my project on a Mac Book Air using VirtualBox or VMWare to host a Windows XP VM. My concern is the serial port... Is it possible to use a serial to usb cable converter and still be able to use the connected cartridge through the transfer tool from the devkit ? (SDK within a VM if possible otherwise on my desktop if the...<br />
<br />
<a href="http://assemblergames.com/l/threads/wonderwitch-development.56836/" class="internalLink">Wonderwitch development</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Codingame - improve your skills &amp; have fun</title>
      <pubDate>Wed, 21 Oct 2015 09:48:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/codingame-improve-your-skills-have-fun.57949/</link>
      <guid>http://assemblergames.com/l/threads/codingame-improve-your-skills-have-fun.57949/</guid>
      <author>invalid@example.com (T_chan)</author>
      <dc:creator>T_chan</dc:creator>
      <content:encoded><![CDATA[Codingame is a website where you:<br />
- write a small part of game <br />
- in the language you prefer<br />
- let the website compile it &amp; run it against several pre-defined testcases<br />
- see the result graphically<br />
<br />
Lots of challenges are available, from beginner to experienced level.<br />
<br />
There are also sponsored challenges by eg. Nintendo <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
An excellent pastime in between serious stuff <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<a href="https://www.codingame.com/servlet/urlinvite?u=1011159" target="_blank" class="externalLink" rel="nofollow">https://www.codingame.com/servlet/urlinvite?u=1011159</a><br />
(the URL is an invite from my account)]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
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