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  <channel>
    <title>Game Design Documents</title>
    <description>For the aspiring programmer, script writer or level designer. Donated by generous people so you can learn the business.</description>
    <pubDate>Wed, 06 Jul 2016 18:31:36 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:31:36 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/game-design-documents.71/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/game-design-documents.71/index.rss"/>
    <item>
      <title>Creating Crash Bandicoot</title>
      <pubDate>Wed, 20 Apr 2016 16:40:14 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/creating-crash-bandicoot.61178/</link>
      <guid>http://assemblergames.com/l/threads/creating-crash-bandicoot.61178/</guid>
      <author>invalid@example.com (BadSign)</author>
      <dc:creator>BadSign</dc:creator>
      <content:encoded><![CDATA[This is an interesting writeup from the guys who originally created Crash Bandicoot. It&#039;s a little more narrative, not quite as technical (though it has its moments), but it covers more of the concept of inventing the game and the character, and then making the game happen (technically and politically).<br />
<br />
They do cover working within the limitations of the original Playstation and some of the hacks they had to employ to have such an ambitious game. Lots of assembly routines went into place,...<br />
<br />
<a href="http://assemblergames.com/l/threads/creating-crash-bandicoot.61178/" class="internalLink">Creating Crash Bandicoot</a>]]></content:encoded>
    </item>
    <item>
      <title>Shadowman Game Design Document</title>
      <pubDate>Wed, 30 Mar 2016 23:09:00 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/shadowman-game-design-document.60615/</link>
      <guid>http://assemblergames.com/l/threads/shadowman-game-design-document.60615/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[Reupload.<br />
<br />


	<a href="http://assemblergames.com/l/attachments/17027/" target="_blank">View attachment 17027</a>
	
 <br />
<br />
<a href="http://assemblergames.com/downloads/Shadowman_2econd_nondonor.PDF" class="internalLink">http://assemblergames.com/downloads/Shadowman_2econd_nondonor.PDF</a>]]></content:encoded>
    </item>
    <item>
      <title>Race'n'Chase (original name for GTA1)</title>
      <pubDate>Fri, 19 Feb 2016 06:33:57 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/racenchase-original-name-for-gta1.50428/</link>
      <guid>http://assemblergames.com/l/threads/racenchase-original-name-for-gta1.50428/</guid>
      <author>invalid@example.com (selmas)</author>
      <dc:creator>selmas</dc:creator>
      <content:encoded><![CDATA[It was shared by Mike Daily.<br />
Link: <a href="http://www.flickr.com/photos/mikedailly/5548280212?rb=1" target="_blank" class="externalLink" rel="nofollow">http://www.flickr.com/photos/mikedailly/5548280212?rb=1</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>How to create game art</title>
      <pubDate>Wed, 20 Jan 2016 23:19:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/how-to-create-game-art.51570/</link>
      <guid>http://assemblergames.com/l/threads/how-to-create-game-art.51570/</guid>
      <author>invalid@example.com (someguy1)</author>
      <dc:creator>someguy1</dc:creator>
      <content:encoded><![CDATA[Does anyone know of how to create some basic game art ? <br />
<br />
How hard would it be to draw something on paper than scan it into the computer and render it to be used in a video game?<br />
How would one go about making video games that have polygonal graphics much like the PS1, or Saturn ?<br />
<br />
Programs or Software suggestions are helpful.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Designing Arcade Computer Game Graphics - Free Ebook</title>
      <pubDate>Wed, 20 Jan 2016 23:15:17 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/designing-arcade-computer-game-graphics-free-ebook.38325/</link>
      <guid>http://assemblergames.com/l/threads/designing-arcade-computer-game-graphics-free-ebook.38325/</guid>
      <author>invalid@example.com (windjammer)</author>
      <dc:creator>windjammer</dc:creator>
      <content:encoded><![CDATA[***Mods - Feel free to move if in the wrong section.<br />
<br />
I was researching graphics for some <i>aspirational </i>future projects of mine and stumbled across this book which may be of use to others.<br />
<br />
<a href="http://wiki.yoyogames.com/index.php/Ari_Feldman%27s_Book_on_Game_Graphics" target="_blank" class="externalLink" rel="nofollow">http://wiki.yoyogames.com/index.php/Ari_Feldman's_Book_on_Game_Graphics</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Interesting story about the development of R-Type for the ZX Spectrum</title>
      <pubDate>Wed, 23 Sep 2015 03:54:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/interesting-story-about-the-development-of-r-type-for-the-zx-spectrum.47809/</link>
      <guid>http://assemblergames.com/l/threads/interesting-story-about-the-development-of-r-type-for-the-zx-spectrum.47809/</guid>
      <author>invalid@example.com (jonwil)</author>
      <dc:creator>jonwil</dc:creator>
      <content:encoded><![CDATA[I found this on another forum and thought people might be interested:<br />
<a href="http://bizzley.com/" target="_blank" class="externalLink" rel="nofollow">http://bizzley.com/</a><br />
Its a free e-book and info about the development of the ZX Spectrum version of R-Type. Fascinating reading if you want to understand just what went into making a game back then]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Guy has a Tomb Raider design document</title>
      <pubDate>Sat, 05 Apr 2014 10:40:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/guy-has-a-tomb-raider-design-document.50984/</link>
      <guid>http://assemblergames.com/l/threads/guy-has-a-tomb-raider-design-document.50984/</guid>
      <author>invalid@example.com (CR1181995)</author>
      <dc:creator>CR1181995</dc:creator>
      <content:encoded><![CDATA[I am in talks with a guy who has a Tomb Raider Design Document for a cancelled Tomb Raider game that was in development by Core Design for the Gameboy Advance. <br />
Apparently the game was rejected by Edios. It was a GBA sequel to the PS2 TR game Tomb Raider: Angel Of Darkness. Not sure if I believe him yet but he says he will let me read it, and he lives near me. What should I do?]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>[PS2] Bleach: Hanatareshi Yabou</title>
      <pubDate>Tue, 18 Feb 2014 16:57:30 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ps2-bleach-hanatareshi-yabou.49975/</link>
      <guid>http://assemblergames.com/l/threads/ps2-bleach-hanatareshi-yabou.49975/</guid>
      <author>invalid@example.com (unclejun)</author>
      <dc:creator>unclejun</dc:creator>
      <content:encoded><![CDATA[Some of you may have seen it already, but for those who haven&#039;t, here are artworks from the PS2 game <br />
&quot;Bleach: Hanatareshi Yabou&quot;, released in Feb. 2006 in Japan.<br />
<br />
<a href="http://lorezan.free.fr/bleachhyPS2/BleachHanatareshiYabou_Docs1.pdf" target="_blank" class="externalLink" rel="nofollow">http://lorezan.free.fr/bleachhyPS2/BleachHanatareshiYabou_Docs1.pdf</a><br />
<a href="http://lorezan.free.fr/bleachhyPS2/BleachHanatareshiYabou_Docs2.pdf" target="_blank" class="externalLink" rel="nofollow">http://lorezan.free.fr/bleachhyPS2/BleachHanatareshiYabou_Docs2.pdf</a><br />
<br />
<img src="http://lorezan.free.fr/images/bleachpsp4.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://lorezan.free.fr/images/bleachpsp4.jpg" /><br />
<br />
<img src="http://lorezan.free.fr/images/BG002-07small.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://lorezan.free.fr/images/BG002-07small.jpg" />...<br />
<br />
<a href="http://assemblergames.com/l/threads/ps2-bleach-hanatareshi-yabou.49975/" class="internalLink">[PS2] Bleach: Hanatareshi Yabou</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Shadowman 2econd design document</title>
      <pubDate>Mon, 27 Jan 2014 23:56:05 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/shadowman-2econd-design-document.18478/</link>
      <guid>http://assemblergames.com/l/threads/shadowman-2econd-design-document.18478/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[<img src="http://assemblergames.com/downloads/shdoc.gif" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://assemblergames.com/downloads/shdoc.gif" /><br />
<br />
Thanks to people donating to get the site a scanner, I am able to release the game documents for Shadowman<br />
2econd coming. Special thanks to Fire-WSP for his most generous donation.<br />
<br />
The purpose of this release is to provide a valuable tool for aspiring and existing game designers.<br />
This document gives great insight into the process of planning, storyboarding, item conception,<br />
character designs, relationships, and game lore from a...<br />
<br />
<a href="http://assemblergames.com/l/threads/shadowman-2econd-design-document.18478/" class="internalLink">Shadowman 2econd design document</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Splatterhouse 2010 BottleRocket design document</title>
      <pubDate>Fri, 02 Aug 2013 18:27:41 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/splatterhouse-2010-bottlerocket-design-document.47180/</link>
      <guid>http://assemblergames.com/l/threads/splatterhouse-2010-bottlerocket-design-document.47180/</guid>
      <author>invalid@example.com (Kung Fu Man)</author>
      <dc:creator>Kung Fu Man</dc:creator>
      <content:encoded><![CDATA[Figured it was high enough time to share this publicly, it should be an interesting read for a lot of you and those familiar with the game to see just how much some things changed, and how to (or how not to) approach projects like this.<br />
<br />
<a href="http://www.mediafire.com/?of94lr17r0kw5c5" target="_blank" class="externalLink" rel="nofollow">http://www.mediafire.com/?of94lr17r0kw5c5</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>A (little) blast from the past.</title>
      <pubDate>Fri, 02 Aug 2013 05:42:54 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/a-little-blast-from-the-past.46349/</link>
      <guid>http://assemblergames.com/l/threads/a-little-blast-from-the-past.46349/</guid>
      <author>invalid@example.com (Lunar_Lander)</author>
      <dc:creator>Lunar_Lander</dc:creator>
      <content:encoded><![CDATA[Hello guys&#039;<br />
<br />
I would share with you some documents from the SNES era, some stuff from Lucky Luke namely.<br />
It come from a friend who&#039;s agree to disclose some proof of bad hairy and shockingly bright wear of that time... aside with some more tech &amp; design doc from the dev of L-L&#039; game.<br />
<br />
It’s some picts from the development of LL’ on SNES by some French devs  in 1996′. <br />
You can also see some debug screen and some picts from the  in-house dev tool. There are also some scan of the planning (with...<br />
<br />
<a href="http://assemblergames.com/l/threads/a-little-blast-from-the-past.46349/" class="internalLink">A (little) blast from the past.</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>C / C++ / C# Programming</title>
      <pubDate>Thu, 25 Apr 2013 19:06:15 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/c-c-c-programming.44506/</link>
      <guid>http://assemblergames.com/l/threads/c-c-c-programming.44506/</guid>
      <author>invalid@example.com (AlexRMC92)</author>
      <dc:creator>AlexRMC92</dc:creator>
      <content:encoded><![CDATA[The purpose of this thread is to be a host for game console programming documentation, I will keep it update regularly with information as i come across it. If you have anything to contribute then please send me pm and I will add it to the first post.<br />
<br />
<span style="font-size: 18px"><span style="color: #000000"><b>Nintendo GameCube<br />
</b></span></span><b><span style="font-size: 12px"><br />
     - Metrowerks CodeWarrior Documentation: <a href="http://www.mediafire.com/?k7vb37ryihcm56k" target="_blank" class="externalLink" rel="nofollow">http://www.mediafire.com/?k7vb37ryihcm56k</a><br />
       </span></b>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Game design documents</title>
      <pubDate>Wed, 12 Sep 2012 06:40:22 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/game-design-documents.18292/</link>
      <guid>http://assemblergames.com/l/threads/game-design-documents.18292/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[I have some complete game design documents from acclaim.<br />
<br />
The design document that shines the brightest is Shadowman 2.<br />
<br />
It&#039;s not every day you get to see an entire game laid out <br />
from storyboards to the level designs. It&#039;s quite a learning experience to <br />
read one of these from a million dollar project. Itâ€™s chock full of <br />
  lore, concept art, and game play flowcharts.<br />
<br />
I have been considering scanning and releasing these; they would<br />
give anyone who is programming on a professional or...<br />
<br />
<a href="http://assemblergames.com/l/threads/game-design-documents.18292/" class="internalLink">Game design documents</a>]]></content:encoded>
      <slash:comments>87</slash:comments>
    </item>
    <item>
      <title>Wastelands</title>
      <pubDate>Wed, 29 Feb 2012 15:45:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/wastelands.18482/</link>
      <guid>http://assemblergames.com/l/threads/wastelands.18482/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[<a href="http://assemblergames.com/downloads/XGRA_Wastelands.PDF" class="internalLink">http://assemblergames.com/downloads/XGRA_Wastelands.PDF</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Scanner donors</title>
      <pubDate>Thu, 08 May 2008 05:40:13 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/scanner-donors.18477/</link>
      <guid>http://assemblergames.com/l/threads/scanner-donors.18477/</guid>
      <author>invalid@example.com (ASSEMbler)</author>
      <dc:creator>ASSEMbler</dc:creator>
      <content:encoded><![CDATA[If you donated please PM me. Some of you gave via paypal but did not PM me.]]></content:encoded>
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