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  <channel>
    <title>Everdrive 64</title>
    <description>Everdrive 64</description>
    <pubDate>Wed, 06 Jul 2016 19:06:07 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 19:06:07 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/everdrive-64.110/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/everdrive-64.110/index.rss"/>
    <item>
      <title>Everdrive v1 won't boot N64 games, but will NES games.</title>
      <pubDate>Wed, 29 Jun 2016 04:08:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/everdrive-v1-wont-boot-n64-games-but-will-nes-games.62125/</link>
      <guid>http://assemblergames.com/l/threads/everdrive-v1-wont-boot-n64-games-but-will-nes-games.62125/</guid>
      <author>invalid@example.com (Delirious17)</author>
      <dc:creator>Delirious17</dc:creator>
      <content:encoded><![CDATA[Tried another SD card, same thing.  Deleting os files lets me have the standard ED64 wallpaper but when changing wallpaper it goes to this same background.  It will do the loading for when i try to load a number of different N64 games and black screen.  Plays NES games just fine.<br />
<br />
I&#039;ve been inactive for a while and it&#039;s probably been about 20 months since I&#039;ve last powered on my ED64, so that might be a factor.<br />
<br />
Not sure what to do from here...<br />
<br />
<a href="http://assemblergames.com/l/threads/everdrive-v1-wont-boot-n64-games-but-will-nes-games.62125/" class="internalLink">Everdrive v1 won&#039;t boot N64 games, but will NES games.</a>]]></content:encoded>
    </item>
    <item>
      <title>SNES / GB emulators</title>
      <pubDate>Sun, 17 Apr 2016 22:22:05 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/snes-gb-emulators.58286/</link>
      <guid>http://assemblergames.com/l/threads/snes-gb-emulators.58286/</guid>
      <author>invalid@example.com (Nubcake)</author>
      <dc:creator>Nubcake</dc:creator>
      <content:encoded><![CDATA[in the FAQ it is stated that the NES emulator works well but the SNES / GB do not. however the FAQ is very old, do newer versions of the Everdrive OS make the SNES / GB emulation better? i don&#039;t have a SNES so i was hoping for kind of an all-in-one solution with the Everdrive 64.<br />
<br />
<br />
thanks in advance]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Some question about Everdrive N64: Widescreen code and free region</title>
      <pubDate>Thu, 31 Dec 2015 10:18:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/some-question-about-everdrive-n64-widescreen-code-and-free-region.59299/</link>
      <guid>http://assemblergames.com/l/threads/some-question-about-everdrive-n64-widescreen-code-and-free-region.59299/</guid>
      <author>invalid@example.com (nonosto)</author>
      <dc:creator>nonosto</dc:creator>
      <content:encoded><![CDATA[Dears<br />
<br />
I would like buy an everdrive, but I have some question:<br />
<br />
-what&#039;s best version?<br />
-where buy a offcial version (cheapier way please...)<br />
-gameshark widescreen supported<br />
-I think buy a N64 Jap RGB mod for 60HZ full screen, can I play Pal Game without glitch (sound lag with screen picture for exemple with Mario 64 PAL NTSC Forced on Wii....)<br />
<br />
thanks]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Sin and Punishment dubbed to Spanish, manual to English</title>
      <pubDate>Sun, 01 Nov 2015 17:46:39 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/sin-and-punishment-dubbed-to-spanish-manual-to-english.58730/</link>
      <guid>http://assemblergames.com/l/threads/sin-and-punishment-dubbed-to-spanish-manual-to-english.58730/</guid>
      <author>invalid@example.com (IlDucci)</author>
      <dc:creator>IlDucci</dc:creator>
      <content:encoded><![CDATA[Almost two years ago, Zoinkity <a href="http://assemblergames.com/l/threads/sin-and-punishment-and-other-jap-only-titels-translation.47187/" class="internalLink">was able to romhack</a> Sin and Punishment for the Nintendo 64. Not long after he finished, I asked him if he could share the sources, which he did.<br />
<br />
Now, Traducciones del Tío Víctor and Estudios G3S have released the Spanish version... with a full romhacked dub, and translating the Manual and Quick Guide as well to both English and Spanish....<br />
<br />
<a href="http://assemblergames.com/l/threads/sin-and-punishment-dubbed-to-spanish-manual-to-english.58730/" class="internalLink">Sin and Punishment dubbed to Spanish, manual to English</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Everdrive 64 FAQ</title>
      <pubDate>Tue, 22 Sep 2015 02:25:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/everdrive-64-faq.36760/</link>
      <guid>http://assemblergames.com/l/threads/everdrive-64-faq.36760/</guid>
      <author>invalid@example.com (gray.fullbusterzzz)</author>
      <dc:creator>gray.fullbusterzzz</dc:creator>
      <content:encoded><![CDATA[<b>What games are supported?</b><br />
<br />
All games except Banjo Tooie and Animal Forest. Donkey Kong 64 and Jet Force Gemini need a crack. One source says Banjo Kazooie needs a crack, although I&#039;ve been using an unmodified rom and haven&#039;t found any problems so far.<br />
<br />
<br />
<b>What CIC do I use?</b><br />
<br />
PAL systems need a 7101 CIC, while NTSC units require a 6102 CIC. You can use a 6105 CIC which will allow you to play Banjo Tooie at the cost of some 6103 games. Use a 6102.<br />
<br />
<br />
<b>Does a PAL console play NTSC...</b><br />
<br />
<a href="http://assemblergames.com/l/threads/everdrive-64-faq.36760/" class="internalLink">Everdrive 64 FAQ</a>]]></content:encoded>
      <slash:comments>39</slash:comments>
    </item>
    <item>
      <title>Everdrive 64 error</title>
      <pubDate>Fri, 10 Jul 2015 12:24:04 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/everdrive-64-error.57267/</link>
      <guid>http://assemblergames.com/l/threads/everdrive-64-error.57267/</guid>
      <author>invalid@example.com (rey1178)</author>
      <dc:creator>rey1178</dc:creator>
      <content:encoded><![CDATA[Just got my everdrive 64 v3 and am loving it so far.  When I do the self test I get an error  SRM : ERROR 04.  I am hoping someone knows what this error means. Just making sure this cartridge is ok and I can&#039;t get an answer at the everdrive support forum. Thanks in advance <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /> <br />
<br />
Rey]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Which Donkey Kong 64 Maintains Save?</title>
      <pubDate>Thu, 30 Apr 2015 19:17:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/which-donkey-kong-64-maintains-save.34506/</link>
      <guid>http://assemblergames.com/l/threads/which-donkey-kong-64-maintains-save.34506/</guid>
      <author>invalid@example.com (Prodigal Gun)</author>
      <dc:creator>Prodigal Gun</dc:creator>
      <content:encoded><![CDATA[Does anyone know which Donkey Kong 64 rom has a save that functions properly?  It works until you get the first crown. When you save after this point and then turn the 64 off and on again, the in game save files are blank.<br />
<br />
This was a part of the copy protection at the time of it&#039;s original release.<br />
<br />
I knew about this &quot;protection&quot; so I played the &quot;Donkey Kong 64 (U) [f1] (Save).z64&quot; rom for 90 minutes and after turning the unit off and on the &quot;in game&quot; save file is blank again.  <br />
<br />
There is...<br />
<br />
<a href="http://assemblergames.com/l/threads/which-donkey-kong-64-maintains-save.34506/" class="internalLink">Which Donkey Kong 64 Maintains Save?</a>]]></content:encoded>
      <slash:comments>68</slash:comments>
    </item>
    <item>
      <title>Goldeneye X version 5d beta has been released!</title>
      <pubDate>Thu, 02 Apr 2015 11:17:26 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/goldeneye-x-version-5d-beta-has-been-released.56274/</link>
      <guid>http://assemblergames.com/l/threads/goldeneye-x-version-5d-beta-has-been-released.56274/</guid>
      <author>invalid@example.com (Conker2012)</author>
      <dc:creator>Conker2012</dc:creator>
      <content:encoded><![CDATA[Goldeneye v5d beta has been out for a while now, get it from:<br />
<br />
<a href="http://www.goldeneyevault.com/viewfile.php?id=202" target="_blank" class="externalLink" rel="nofollow">http://www.goldeneyevault.com/viewfile.php?id=202</a><br />
<br />
<br />
Also, on the web page <a href="http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5996&amp;highlight=mines" target="_blank" class="externalLink" rel="nofollow">http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5996&amp;highlight=mines</a> there is a patch that<br />
allows humans and sims (bots) to use the Goldeneye weapons as well as Perfect Dark weapons in multplayer, and also allows the sims to use mines (which humans can already do). The sims aren&#039;t great at judging where to...<br />
<br />
<a href="http://assemblergames.com/l/threads/goldeneye-x-version-5d-beta-has-been-released.56274/" class="internalLink">Goldeneye X version 5d beta has been released!</a>]]></content:encoded>
    </item>
    <item>
      <title>Goldeneye X has been updated, version 5b is now available</title>
      <pubDate>Fri, 06 Feb 2015 22:35:52 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/goldeneye-x-has-been-updated-version-5b-is-now-available.44667/</link>
      <guid>http://assemblergames.com/l/threads/goldeneye-x-has-been-updated-version-5b-is-now-available.44667/</guid>
      <author>invalid@example.com (Conker2012)</author>
      <dc:creator>Conker2012</dc:creator>
      <content:encoded><![CDATA[Goldeneye X, the fan made project to bring Goldeneye to the Perfect Dark engine (and so add the Perfect Dark specific engine enhancements to Goldeneye, such as bots in multiplayer, weather in single player, etc) has now reached version 5b. So far it is multiplayer only (though you can use the (very good) bots), and if you don&#039;t like Goldeneye&#039;s multiplayer then you might as well stop reading now, as you won&#039;t like this. For lovers of Goldeneye&#039;s multiplayer modes, though, this is really good...<br />
<br />
<a href="http://assemblergames.com/l/threads/goldeneye-x-has-been-updated-version-5b-is-now-available.44667/" class="internalLink">Goldeneye X has been updated, version 5b is now available</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Transfer save files to Everdrive 64</title>
      <pubDate>Tue, 09 Dec 2014 18:38:36 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/transfer-save-files-to-everdrive-64.54800/</link>
      <guid>http://assemblergames.com/l/threads/transfer-save-files-to-everdrive-64.54800/</guid>
      <author>invalid@example.com (Madsmaten)</author>
      <dc:creator>Madsmaten</dc:creator>
      <content:encoded><![CDATA[Hey there everyone!<br />
<br />
I have had an N64 console all my life, and played loads of games on it.<br />
With the Everdrive 64 I can play new and old games, which is fantastic!<br />
<br />
However those games naturally don&#039;t contain my older save files.<br />
I was wondering, if there was a way to transfer those save files to the Everdrive 64, and back them up?<br />
<br />
I have the N64 Passport, which can backup Cart Eeproms to Game Pak.<br />
But is there a way to Backup those game pak saves to the Everdrive 64?<br />
Can I just transfer...<br />
<br />
<a href="http://assemblergames.com/l/threads/transfer-save-files-to-everdrive-64.54800/" class="internalLink">Transfer save files to Everdrive 64</a>]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>what cic chip for everdrive with multi region N64?</title>
      <pubDate>Wed, 12 Nov 2014 11:50:22 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/what-cic-chip-for-everdrive-with-multi-region-n64.54373/</link>
      <guid>http://assemblergames.com/l/threads/what-cic-chip-for-everdrive-with-multi-region-n64.54373/</guid>
      <author>invalid@example.com (beecee)</author>
      <dc:creator>beecee</dc:creator>
      <content:encoded><![CDATA[hi all<br />
<br />
see this on youtube, <a href="https://www.youtube.com/watch?v=ZN1no0xb4Ew&amp;feature=youtu.be" target="_blank" class="externalLink" rel="nofollow">https://www.youtube.com/watch?v=ZN1no0xb4Ew&amp;feature=youtu.be</a><br />
and wondered what version of the everdrive will work? pal or ntsc, or does it not matter?<br />
<br />
thanks]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>ED64 problem</title>
      <pubDate>Tue, 11 Nov 2014 00:30:48 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/ed64-problem.54405/</link>
      <guid>http://assemblergames.com/l/threads/ed64-problem.54405/</guid>
      <author>invalid@example.com (44mag)</author>
      <dc:creator>44mag</dc:creator>
      <content:encoded><![CDATA[Hi, I have an ED64 that just stopped functioning.  I haven&#039;t used the cart in about a year and last night when I was playing a game it frozed on me.  I restarted the system, loaded the game and it froze again.  I restarted the system again but this time the screen just showed a black screen.  When I take out the SD card the screen shows &quot;ED64 Bootloader v3&quot; and shows that os64.v64 is not found however the file and directory are on the sd card.  I&#039;ve tried multiple SD cards and used a couple...<br />
<br />
<a href="http://assemblergames.com/l/threads/ed64-problem.54405/" class="internalLink">ED64 problem</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Pokemon Stadium save file on PJ64 to Everdrive it's possible???</title>
      <pubDate>Sun, 09 Nov 2014 19:53:48 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/pokemon-stadium-save-file-on-pj64-to-everdrive-its-possible.54449/</link>
      <guid>http://assemblergames.com/l/threads/pokemon-stadium-save-file-on-pj64-to-everdrive-its-possible.54449/</guid>
      <author>invalid@example.com (aloisio89)</author>
      <dc:creator>aloisio89</dc:creator>
      <content:encoded><![CDATA[Hi, i&#039;m play Pokemon Stadium/ Stadium 2 on PJ64, and i want to load my save game from PJ64 on the Everdrive but i don&#039;t know how to make it... :/<br />
I try many things and see many forums but no sucess... Anyone know to convert the .fla save from PJ64 to .fla save used on Everdrive? Exist any program can make it? <br />
Thanks, and sorry for bad english...<br />
Greetings from Brazil for all!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Game saves for Everdrive 64 thread!</title>
      <pubDate>Tue, 14 Oct 2014 03:57:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/game-saves-for-everdrive-64-thread.34316/</link>
      <guid>http://assemblergames.com/l/threads/game-saves-for-everdrive-64-thread.34316/</guid>
      <author>invalid@example.com (Delirious17)</author>
      <dc:creator>Delirious17</dc:creator>
      <content:encoded><![CDATA[It seems without some hex/swap work which I am just too silly to figure out...I&#039;ve created this thread for simpletons like me!<br />
<br />
I&#039;ll start out and say it seems only a number of .eep saves are recognized without any wonky work done to them on the ED64 like Super Mario 64, Goldeneye, Perfect Dark, Kirby 64, and Banjo Kazooie as examples.<br />
<br />
Where the trouble is, is on saves that use .sra saves because they&#039;re byte-swapped or some trickery like that.  So my formal request is if you have any .sra...<br />
<br />
<a href="http://assemblergames.com/l/threads/game-saves-for-everdrive-64-thread.34316/" class="internalLink">Game saves for Everdrive 64 thread!</a>]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>New OS 2.05 released. Any one had any issues?</title>
      <pubDate>Fri, 26 Sep 2014 20:33:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/new-os-2-05-released-any-one-had-any-issues.53852/</link>
      <guid>http://assemblergames.com/l/threads/new-os-2-05-released-any-one-had-any-issues.53852/</guid>
      <author>invalid@example.com (thebigman1106)</author>
      <dc:creator>thebigman1106</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'arial'">Hi Guys<br />
I see a new OS has been released, It has some great new features....any one had a chance to check them out yet? <br />
<br />
From Changes txt:<br />
</span><span style="font-family: 'arial'">2.05<br />
23.09.2014<br />
1)After reset, file browser returns where you was before than run the game, instead of just go to the root<br />
2)Users can change default save type in save_db.txt<br />
3)ED64-V3 support<br />
4)Fixed default save type for some games<br />
6)Changed save memory initialization, it fix the problems with some games.<br />
7)Fixed possible...</span><br />
<br />
<a href="http://assemblergames.com/l/threads/new-os-2-05-released-any-one-had-any-issues.53852/" class="internalLink">New OS 2.05 released. Any one had any issues?</a>]]></content:encoded>
    </item>
    <item>
      <title>I don't suppose a Genesis emulator is possible/available...</title>
      <pubDate>Wed, 03 Sep 2014 22:20:50 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/i-dont-suppose-a-genesis-emulator-is-possible-available.53493/</link>
      <guid>http://assemblergames.com/l/threads/i-dont-suppose-a-genesis-emulator-is-possible-available.53493/</guid>
      <author>invalid@example.com (MarrMooMoo)</author>
      <dc:creator>MarrMooMoo</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been searching everywhere for one, which leads me to believe that none exist, but before I give up I figured I might as well try asking if one exists, or if it is even possible.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Everdrive 64 v2 or 64 Drive</title>
      <pubDate>Fri, 29 Aug 2014 13:10:29 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/everdrive-64-v2-or-64-drive.39215/</link>
      <guid>http://assemblergames.com/l/threads/everdrive-64-v2-or-64-drive.39215/</guid>
      <author>invalid@example.com (Zetrox2k)</author>
      <dc:creator>Zetrox2k</dc:creator>
      <content:encoded><![CDATA[Hi guys, <br />
<br />
just wanted some advice on your experiences with the 2 carts.  Im looking at purchasing one, and am personally leaning towards an Everdrive v2 as I&#039;ve been following Krikkz&#039;s progress for awhile now and love his work, but the 64 drive also keeps popping up.<br />
<br />
From what i understand, the everdrive <i>emulates </i>the 6102/7101, however the 64Drive appears to use an actual 6102 chip.  Whilst this will make absolutely no difference to the gameplay (only the protection scheme is...<br />
<br />
<a href="http://assemblergames.com/l/threads/everdrive-64-v2-or-64-drive.39215/" class="internalLink">Everdrive 64 v2 or 64 Drive</a>]]></content:encoded>
      <slash:comments>68</slash:comments>
    </item>
    <item>
      <title>Release: Alternate 64 Menu for the EverDrive 64 with GameShark</title>
      <pubDate>Fri, 29 Aug 2014 00:41:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/release-alternate-64-menu-for-the-everdrive-64-with-gameshark.53422/</link>
      <guid>http://assemblergames.com/l/threads/release-alternate-64-menu-for-the-everdrive-64-with-gameshark.53422/</guid>
      <author>invalid@example.com (Modman)</author>
      <dc:creator>Modman</dc:creator>
      <content:encoded><![CDATA[Finally, a menu for the EverDrive 64 that has a fully functional GameShark implementation! Written by Parasyte, and provided for anyone who considers it a &quot;must-have.&quot; Also, excellent study material for anyone who wants to study the source on how a GameShark works in the N64 environment!<br />
<br />
<br />
Download: <a href="https://s3.amazonaws.com/alt64-builds/alt64-0.1.8.6-cheat.zip" target="_blank" class="externalLink" rel="nofollow">https://s3.amazonaws.com/alt64-builds/alt64-0.1.8.6-cheat.zip</a><br />
Source code: <a href="https://github.com/parasyte/alt64" target="_blank" class="externalLink" rel="nofollow">https://github.com/parasyte/alt64</a><br />
<br />
<br />
Nothing has changed in the user interface. Same steps...<br />
<br />
<a href="http://assemblergames.com/l/threads/release-alternate-64-menu-for-the-everdrive-64-with-gameshark.53422/" class="internalLink">Release: Alternate 64 Menu for the EverDrive 64 with GameShark</a>]]></content:encoded>
    </item>
    <item>
      <title>25w soldering iron good enough to desolder cic chip ?</title>
      <pubDate>Sat, 02 Aug 2014 06:09:22 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/25w-soldering-iron-good-enough-to-desolder-cic-chip.52960/</link>
      <guid>http://assemblergames.com/l/threads/25w-soldering-iron-good-enough-to-desolder-cic-chip.52960/</guid>
      <author>invalid@example.com (proarturs)</author>
      <dc:creator>proarturs</dc:creator>
      <content:encoded><![CDATA[So, I got my donor game today and decided to desolder the cic chip for it to be ready when the Everdrive 64 comes. I have a 25w soldering iron and the problem is that I can&#039;t desolder any of the chips on the donor cart. It just doesn&#039;t get hot enough to melt the solder. And yes, I did tin it. So is a 25w soldering iron enough, to desolder a cic chip ? <br />
Thanks for the help.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>N64 Everdrive Issue</title>
      <pubDate>Thu, 31 Jul 2014 16:35:09 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/n64-everdrive-issue.52768/</link>
      <guid>http://assemblergames.com/l/threads/n64-everdrive-issue.52768/</guid>
      <author>invalid@example.com (Tempest_2084)</author>
      <dc:creator>Tempest_2084</dc:creator>
      <content:encoded><![CDATA[I just got my N64 Everdrive v2 so I put the latest BIOS on it and some games, but the start screen is all flickery and jittery making things hard to read.  It also seems to be wider than my CRT so it can&#039;t be centered on screen.  I&#039;m using a RGB cable (N64 is NTSC and RGB modded) and regular cartridge games work, so I&#039;m guessing it must be something with the Everdrive (setup issue maybe?).  Has anyone else experienced something similar?<br />
<br />
EDIT: I just tested a game loaded from the Everdrive...<br />
<br />
<a href="http://assemblergames.com/l/threads/n64-everdrive-issue.52768/" class="internalLink">N64 Everdrive Issue</a>]]></content:encoded>
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