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  <channel>
    <title>Dumping and Backing Up Your Games and Prototypes</title>
    <description>How to archive media properly.</description>
    <pubDate>Wed, 06 Jul 2016 18:30:35 +0000</pubDate>
    <lastBuildDate>Wed, 06 Jul 2016 18:30:35 +0000</lastBuildDate>
    <generator>ASSEMbler - Home of the obscure</generator>
    <link>http://assemblergames.com/l/forums/dumping-and-backing-up-your-games-and-prototypes.67/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://assemblergames.com/l/forums/dumping-and-backing-up-your-games-and-prototypes.67/index.rss"/>
    <item>
      <title>Psp dvd dumping?</title>
      <pubDate>Wed, 06 Jul 2016 13:25:21 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/psp-dvd-dumping.62208/</link>
      <guid>http://assemblergames.com/l/threads/psp-dvd-dumping.62208/</guid>
      <author>invalid@example.com (DevHackr)</author>
      <dc:creator>DevHackr</dc:creator>
      <content:encoded><![CDATA[Hello! You may know me for my project over on the downloads called Prototopia. Recently I have purchased a PlayStation portable development unit. Inside the regular size DVD tray I found a very early alpha of what became rock band unplugged. It is in Alpha stage, and very very loosely put together. Unfortunately whenever I put this DVD into my PC it&#039;s not recognized. So I&#039;m curious if there some type of format that these type of units used that I&#039;m unaware of. If someone could give me some...<br />
<br />
<a href="http://assemblergames.com/l/threads/psp-dvd-dumping.62208/" class="internalLink">Psp dvd dumping?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Dumping Nintendo 64 cartridges</title>
      <pubDate>Wed, 01 Jun 2016 14:12:32 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-nintendo-64-cartridges.16683/</link>
      <guid>http://assemblergames.com/l/threads/dumping-nintendo-64-cartridges.16683/</guid>
      <author>invalid@example.com (marshallh)</author>
      <dc:creator>marshallh</dc:creator>
      <content:encoded><![CDATA[<b>N64 Cartridge Dumping</b><br />
Last updated 12-24-07<br />
<br />
<img src="http://img171.imageshack.us/img171/8522/n64cartridgeyk5.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://img171.imageshack.us/img171/8522/n64cartridgeyk5.jpg" /><br />
<span style="font-size: 9px">Image from HowStuffWorks</span><br />
<br />
The N64 cartridges contain one or two mask ROMs, with multiplexed<br />
address and data lines, to save pins on its connector.<br />
<br />
<img src="http://img167.imageshack.us/img167/5580/n64256flash01cn1.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://img167.imageshack.us/img167/5580/n64256flash01cn1.jpg" /><br />
<span style="font-size: 9px">Image (c)Shiggsy</span><br />
<br />
The large, bulky flash cartridges contain banks of flash ROMs - accessable<br />
through a ASIC and some glue...<br />
<br />
<a href="http://assemblergames.com/l/threads/dumping-nintendo-64-cartridges.16683/" class="internalLink">Dumping Nintendo 64 cartridges</a>]]></content:encoded>
      <slash:comments>57</slash:comments>
    </item>
    <item>
      <title>Dumping a 3DS CTR Cart.</title>
      <pubDate>Fri, 20 May 2016 11:45:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-a-3ds-ctr-cart.61501/</link>
      <guid>http://assemblergames.com/l/threads/dumping-a-3ds-ctr-cart.61501/</guid>
      <author>invalid@example.com (kennypecheur)</author>
      <dc:creator>kennypecheur</dc:creator>
      <content:encoded><![CDATA[Hello all,<br />
<br />
Since yet, I haven&#039;t noticed that DS dev carts and 3DS dev carts have the same shape (see the pictures I took below). Then I wonder if someone has ever tried to dump a 3DS cart using the same way we do it for DS carts (with WoodDumper for example).<br />
<br />


	<a href="http://assemblergames.com/l/attachments/17613/" target="_blank">View attachment 17613</a>
	
 

	<a href="http://assemblergames.com/l/attachments/17614/" target="_blank">View attachment 17614</a>
	
<br />
<br />
DS and 3DS probably not work the same way. Voltage of frequency may be different. Has anyone information on this ? Or anyone knows if someone has ever tried to dump a 3DS game...<br />
<br />
<a href="http://assemblergames.com/l/threads/dumping-a-3ds-ctr-cart.61501/" class="internalLink">Dumping a 3DS CTR Cart.</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>N64 + 64DD TapeDrives pre-release Software (DDS Tapes) [need help]</title>
      <pubDate>Thu, 19 May 2016 07:03:25 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/n64-64dd-tapedrives-pre-release-software-dds-tapes-need-help.57385/</link>
      <guid>http://assemblergames.com/l/threads/n64-64dd-tapedrives-pre-release-software-dds-tapes-need-help.57385/</guid>
      <author>invalid@example.com (vinyl)</author>
      <dc:creator>vinyl</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
<br />
I got 6 DDS/DAT tapes with Development/Prelease/debugger  data on it,  <br />
I thought I could easy find a reader for it with usb but its harder then I thought, some are or way to expensive (1k+) or its not for the right tapes, <br />
<br />
I wonder if you guys know how to read (and take out the data of) these interesting tapes, Maybe there is some great stuff on it!<br />
<br />
Any suggestions?<br />
<br />
<img src="http://i48.photobucket.com/albums/f233/donnyf88/DSS%20Development%20Tapes/DAT3_zpsol5zxmzu.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i48.photobucket.com/albums/f233/donnyf88/DSS%20Development%20Tapes/DAT3_zpsol5zxmzu.jpg" />...<br />
<br />
<a href="http://assemblergames.com/l/threads/n64-64dd-tapedrives-pre-release-software-dds-tapes-need-help.57385/" class="internalLink">N64 + 64DD TapeDrives pre-release Software (DDS Tapes) [need help]</a>]]></content:encoded>
      <slash:comments>56</slash:comments>
    </item>
    <item>
      <title>SNES/SFC Cart dump help needed [CX4 Chip]</title>
      <pubDate>Wed, 18 May 2016 10:59:19 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/snes-sfc-cart-dump-help-needed-cx4-chip.61547/</link>
      <guid>http://assemblergames.com/l/threads/snes-sfc-cart-dump-help-needed-cx4-chip.61547/</guid>
      <author>invalid@example.com (PixelButts)</author>
      <dc:creator>PixelButts</dc:creator>
      <content:encoded><![CDATA[Hey guys. A buddy of mine has a Rockman X3 sample cart that needs dumping. Apparently it uses a CX4 chip, and this causes issues.<br />
<br />
If anyone has any knowledge that can help aid in dumping the cart (like what tools can be used) that would help.<br />
<br />
So far we know that the Super Wild Card X2 can dump this cart, but I have to doubt this is the only option. There HAVE to be more out there.<br />
<br />
If you have advice please let me know. If you have one of those for sale PM me as I&#039;ll put you in touch with...<br />
<br />
<a href="http://assemblergames.com/l/threads/snes-sfc-cart-dump-help-needed-cx4-chip.61547/" class="internalLink">SNES/SFC Cart dump help needed [CX4 Chip]</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Dumping a NPDP cart?</title>
      <pubDate>Fri, 13 May 2016 04:26:12 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-a-npdp-cart.42055/</link>
      <guid>http://assemblergames.com/l/threads/dumping-a-npdp-cart.42055/</guid>
      <author>invalid@example.com (MSX)</author>
      <dc:creator>MSX</dc:creator>
      <content:encoded><![CDATA[Information on this has been very thin. I have a NPDP cart I would like to dump. How would I go about doing this? Is it possible to dump through a NPDP GBOX? If I have to crack open the cart and toss the HDD into a computer, what program would be able to dump the HDD? (I have a Windows 7 64-bit PC for the record). Any help would be appreciated.]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Little Ninja Hattori-kun Prototype Famicom Cartridge</title>
      <pubDate>Sat, 07 May 2016 13:16:38 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/little-ninja-hattori-kun-prototype-famicom-cartridge.61307/</link>
      <guid>http://assemblergames.com/l/threads/little-ninja-hattori-kun-prototype-famicom-cartridge.61307/</guid>
      <author>invalid@example.com (Taylor Dinsmore)</author>
      <dc:creator>Taylor Dinsmore</dc:creator>
      <content:encoded><![CDATA[So I&#039;ve recently acquired this prototype cart for a Famicom game called Little Ninja  Hattori-kun. To my knowledge, there wasn&#039;t any standardization for test cartridges for the Famicom, so companies would typically fabricate  whatever hardware they needed at the time. My question here is twofold: does anyone have any idea what the switch on the board actually does? Information on games with these switches seems very scarce, but I did come across a thread here that said that they might be...<br />
<br />
<a href="http://assemblergames.com/l/threads/little-ninja-hattori-kun-prototype-famicom-cartridge.61307/" class="internalLink">Little Ninja Hattori-kun Prototype Famicom Cartridge</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Dumping Knuckles in Sonic 2 and Sonic 3 &amp; Knuckles from Sonic Mega Collection Plus</title>
      <pubDate>Mon, 11 Apr 2016 00:10:35 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-knuckles-in-sonic-2-and-sonic-3-knuckles-from-sonic-mega-collection-plus.60610/</link>
      <guid>http://assemblergames.com/l/threads/dumping-knuckles-in-sonic-2-and-sonic-3-knuckles-from-sonic-mega-collection-plus.60610/</guid>
      <author>invalid@example.com (Black Zero)</author>
      <dc:creator>Black Zero</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Arial'"><span style="font-size: 15px">The thing is up til yesterday I didn&#039;t even know how to dump the Sonic games from my Sonic Mega Collection Plus PS2 disc until I found this chap&#039;s thread on racketboy.com:<br />
<a href="http://www.racketboy.com/forum/viewtopic.php?f=52&amp;t=30647" target="_blank" class="externalLink" rel="nofollow">http://www.racketboy.com/forum/viewtopic.php?f=52&amp;t=30647</a><br />
<br />
And suddenly I had dumped Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic &amp; Knuckles and Ristar through pcsx2 and HxD which I&#039;m now playing happily without quirks in Genesis Plus GX through Retroarch with shaders...</span></span><br />
<br />
<a href="http://assemblergames.com/l/threads/dumping-knuckles-in-sonic-2-and-sonic-3-knuckles-from-sonic-mega-collection-plus.60610/" class="internalLink">Dumping Knuckles in Sonic 2 and Sonic 3 &amp; Knuckles from Sonic Mega Collection Plus</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Retrieving and combining .bin from Proto Sega mega drives Eproms</title>
      <pubDate>Sun, 10 Apr 2016 15:08:01 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/retrieving-and-combining-bin-from-proto-sega-mega-drives-eproms.60644/</link>
      <guid>http://assemblergames.com/l/threads/retrieving-and-combining-bin-from-proto-sega-mega-drives-eproms.60644/</guid>
      <author>invalid@example.com (Canon99)</author>
      <dc:creator>Canon99</dc:creator>
      <content:encoded><![CDATA[Hi Everyone, <br />
<br />
Seeking assistance in the conversion process from physical eproms to .bin file suitable for emulator use. <br />
<br />
I picked up some Sega mega drive prototype roms from ebay, for Spiderman TV and F1 Championship Edition, <br />
<br />
They have black and white labels from Acclaim UK with Eval only written on them,<br />
<br />
I don&#039;t think there would be anything on them that hasn&#039;t been dumped but I thought it would be an interesting exercise anyway, <br />
<br />
I have 4 eprom&#039;s for each game, 32pins each marked...<br />
<br />
<a href="http://assemblergames.com/l/threads/retrieving-and-combining-bin-from-proto-sega-mega-drives-eproms.60644/" class="internalLink">Retrieving and combining .bin from Proto Sega mega drives Eproms</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>FM Towns CD Structure</title>
      <pubDate>Sun, 10 Apr 2016 08:03:40 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/fm-towns-cd-structure.56198/</link>
      <guid>http://assemblergames.com/l/threads/fm-towns-cd-structure.56198/</guid>
      <author>invalid@example.com (samson7point1)</author>
      <dc:creator>samson7point1</dc:creator>
      <content:encoded><![CDATA[Today I had one of those stray thoughts that turned into an exercise that consumed my entire day.<br />
<br />
I&#039;ve always been fascinated with the FM Towns PCs. I own a 20F, which, except for the fact that the lcd panel (cd access light and volume meter) is dead, it&#039;s in pretty good working order.<br />
<br />
One of the games I have for it is Wing Commander II. I upgraded the RAM and hunted down a hard drive just to be able to install and play it. While I read and understand enough Japanese to muddle through, I&#039;m...<br />
<br />
<a href="http://assemblergames.com/l/threads/fm-towns-cd-structure.56198/" class="internalLink">FM Towns CD Structure</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Dumping Dreamcast GDRs with bad sectors?</title>
      <pubDate>Sun, 03 Apr 2016 14:41:51 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-dreamcast-gdrs-with-bad-sectors.60640/</link>
      <guid>http://assemblergames.com/l/threads/dumping-dreamcast-gdrs-with-bad-sectors.60640/</guid>
      <author>invalid@example.com (Knuckles500)</author>
      <dc:creator>Knuckles500</dc:creator>
      <content:encoded><![CDATA[Hey all, quick question.<br />
<br />
I&#039;m in the middle of dumping a bunch of old GD-Rs with dcsdrip and came across a few stubborn discs that seem to have some bad sectors but otherwise play fine. I kept redumping the same few discs again to see if it was just a fluke but I keep running into the same problems with them. I was wondering if anyone had any experience with dumping games with bad sectors with something like DreamShell, or if there might be some other alternative method that involves maybe...<br />
<br />
<a href="http://assemblergames.com/l/threads/dumping-dreamcast-gdrs-with-bad-sectors.60640/" class="internalLink">Dumping Dreamcast GDRs with bad sectors?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Imaging a Dreamcast HKT-0120 Hard Drive</title>
      <pubDate>Tue, 22 Mar 2016 05:19:55 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/imaging-a-dreamcast-hkt-0120-hard-drive.60502/</link>
      <guid>http://assemblergames.com/l/threads/imaging-a-dreamcast-hkt-0120-hard-drive.60502/</guid>
      <author>invalid@example.com (Shane McRetro)</author>
      <dc:creator>Shane McRetro</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/I9jRJ40c9Uc?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
On a Mac I know my way around but on the PC, well it&#039;s just been so long! Does anyone have any advice on the best software to clone or image the hard drive from a Dreamcast development box Windows wise? Or would I be best off using one of the dev kits to do this?<br />
<br />
I&#039;m hoping my SCSI card will turn up in the next few days, but figured I should get some input from the pros in this field! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Dumping PlayStation 2 Demo Discs</title>
      <pubDate>Sun, 13 Mar 2016 17:49:10 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/dumping-playstation-2-demo-discs.60060/</link>
      <guid>http://assemblergames.com/l/threads/dumping-playstation-2-demo-discs.60060/</guid>
      <author>invalid@example.com (Jack Fischbach)</author>
      <dc:creator>Jack Fischbach</dc:creator>
      <content:encoded><![CDATA[I Found 2 PlayStation 2 PAL Demo Discs, they boot up but the startup screen is corrupted, i should dump them?<br />
Official PS2 Magazine Demo 1 Games (2000) :

	<a href="http://assemblergames.com/l/attachments/16510/" target="_blank">View attachment 16510</a>
	
<br />
2004 Disc:<br />


	<a href="http://assemblergames.com/l/attachments/16511/" target="_blank">View attachment 16511</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Fixing ROM checksums/headers to work on the Super UFO Pro 8</title>
      <pubDate>Fri, 11 Mar 2016 21:48:20 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/fixing-rom-checksums-headers-to-work-on-the-super-ufo-pro-8.60389/</link>
      <guid>http://assemblergames.com/l/threads/fixing-rom-checksums-headers-to-work-on-the-super-ufo-pro-8.60389/</guid>
      <author>invalid@example.com (Sonny_Jim)</author>
      <dc:creator>Sonny_Jim</dc:creator>
      <content:encoded><![CDATA[I&#039;ve got this annoying problem, where the Super UFO Pro 8 will refuse to load a ROM (&quot;Bad file type&quot;) if the internal checksum is bad.  I&#039;d really, really like to run the &quot;Controller Test Cassette&quot; but no matter what I do with ucon64 I can&#039;t seem to get it to work, little help guys?<br />
<br />
<a href="http://superfamicom.org/info/controller-test-cassette" target="_blank" class="externalLink" rel="nofollow">http://superfamicom.org/info/controller-test-cassette</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Renew] Backing up GB/GBA saves</title>
      <pubDate>Tue, 08 Mar 2016 13:21:07 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/renew-backing-up-gb-gba-saves.60360/</link>
      <guid>http://assemblergames.com/l/threads/renew-backing-up-gb-gba-saves.60360/</guid>
      <author>invalid@example.com ([Keksdose])</author>
      <dc:creator>[Keksdose]</dc:creator>
      <content:encoded><![CDATA[Hey there,<br />
to be honest I just joined the scene this year and after digging through quite recent and older threads, I wasn&#039;t able to come to a conclusion.<br />
I&#039;m looking for a device/software-solution to back up my save games from original cartridges - for emulator (PSP/PC) and Everdrive-use.<br />
The conditions are the following:<br />
- Ideal price under 50-75 dollar/euro<br />
- Works with Windows 7 or higher<br />
- Works with (nearly) every GB/GBC/GBA cartridge<br />
- Can backup saves and is capable of kicking &#039;em...<br />
<br />
<a href="http://assemblergames.com/l/threads/renew-backing-up-gb-gba-saves.60360/" class="internalLink">[Renew] Backing up GB/GBA saves</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Backup from Gold Master</title>
      <pubDate>Sun, 06 Mar 2016 03:46:54 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/backup-from-gold-master.60195/</link>
      <guid>http://assemblergames.com/l/threads/backup-from-gold-master.60195/</guid>
      <author>invalid@example.com (Kao)</author>
      <dc:creator>Kao</dc:creator>
      <content:encoded><![CDATA[Hey there,<br />
<br />
I&#039;ve got the gold master of a game on a LOG (Laser Optic Group) CD-R74.  It&#039;s about 16 years old.  My disc drive is unable to identify the media, so I&#039;m unable to back it up currently.<br />
<br />
Is there some special hardware I need to back up a gold master disc, or are the read difficulties simply a product of the age of the disc?<br />
<br />
Thanks!]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Best Hex Compare Programs?</title>
      <pubDate>Fri, 12 Feb 2016 01:44:27 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/best-hex-compare-programs.59239/</link>
      <guid>http://assemblergames.com/l/threads/best-hex-compare-programs.59239/</guid>
      <author>invalid@example.com (ExplodedHamster)</author>
      <dc:creator>ExplodedHamster</dc:creator>
      <content:encoded><![CDATA[Hey Guys, <br />
<br />
Is there anyone who could point me to some downloadable hex compare software that will allow me to fully contrast my dumped protos roms with the final release versions? I have software that allows me to open the roms and observe the coding, but it&#039;s obviously way too big to make large-scale comparisons. Please keep in mind that I have Windows Death (Windows 8), so there may be limitations...<br />
<br />
Thanks!<br />
<br />
Sorry to update this so quickly...but I actually found that the program HxD...<br />
<br />
<a href="http://assemblergames.com/l/threads/best-hex-compare-programs.59239/" class="internalLink">Best Hex Compare Programs?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>(HELP) Possible Unreleased/Beta Wii Game Extraction</title>
      <pubDate>Thu, 11 Feb 2016 22:16:18 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/help-possible-unreleased-beta-wii-game-extraction.54227/</link>
      <guid>http://assemblergames.com/l/threads/help-possible-unreleased-beta-wii-game-extraction.54227/</guid>
      <author>invalid@example.com (PyotrLuzhin)</author>
      <dc:creator>PyotrLuzhin</dc:creator>
      <content:encoded><![CDATA[Hello, all! I&#039;ve recently come into the possession of an NDEV, and I think that it may have unreleased/beta Wii game data or save data on its NAND. When I opened up the Save Data Utility in the Dev Menu, I saw the following information: <br />
<br />
       TITLE:                    TYPE:<br />
(0x30303030)                DISC<br />
<br />
My question, then, is this: how do I go about extracting this data from the box? Any help would be appreciated.<br />
<br />
Thanks!<br />
<br />
EDIT: I found an SD card and managed to copy at least part of...<br />
<br />
<a href="http://assemblergames.com/l/threads/help-possible-unreleased-beta-wii-game-extraction.54227/" class="internalLink">(HELP) Possible Unreleased/Beta Wii Game Extraction</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Cloning an Xbox Hard Drive</title>
      <pubDate>Wed, 03 Feb 2016 21:46:03 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/cloning-an-xbox-hard-drive.59787/</link>
      <guid>http://assemblergames.com/l/threads/cloning-an-xbox-hard-drive.59787/</guid>
      <author>invalid@example.com (stuntpenguin)</author>
      <dc:creator>stuntpenguin</dc:creator>
      <content:encoded><![CDATA[I recently acquired a DVT4 kit that doesn&#039;t boot past the boot animation.  It had already been opened so I decided to open it myself.  It was never in working condition with the previous owner.<br />
<br />
It has an ST310211A hard drive that I would like to clone or at least copy the contents of the hard drive off of.  For all I know, it&#039;s a blank hard drive, but I&#039;d like to be safe before I start trying to fix it.  I have plenty of old computers I can put the drive in, and I&#039;m pretty sure that dev...<br />
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<a href="http://assemblergames.com/l/threads/cloning-an-xbox-hard-drive.59787/" class="internalLink">Cloning an Xbox Hard Drive</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
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    <item>
      <title>[Guide] Backing up PS3 beta discs via PC</title>
      <pubDate>Fri, 29 Jan 2016 03:35:43 +0000</pubDate>
      <link>http://assemblergames.com/l/threads/guide-backing-up-ps3-beta-discs-via-pc.59173/</link>
      <guid>http://assemblergames.com/l/threads/guide-backing-up-ps3-beta-discs-via-pc.59173/</guid>
      <author>invalid@example.com (PixelButts)</author>
      <dc:creator>PixelButts</dc:creator>
      <content:encoded><![CDATA[This thread is dedicated to ripping PS3 betas/protos via a PC Bluray drive. This is meant to educate for preservation of PS3 game builds if one does not have a modded PS3 or a DEX PS3. Credits to <b>bdawg</b> for bringing this tool to my attention and allowing this to be possible.<br />
I&#039;d like to ask that this be stickied as well<br />
<b>NOTE - THIS WILL NOT WORK WITH RETAIL GAMES, DONT BOTHER</b><br />
Now let&#039;s get started<br />
<br />
<b>--Prerequisites--</b><br />
1) A PC<br />
2) A Bluray Drive<br />
3) A pre-final PS3 game<br />
4) PS3...<br />
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<a href="http://assemblergames.com/l/threads/guide-backing-up-ps3-beta-discs-via-pc.59173/" class="internalLink">[Guide] Backing up PS3 beta discs via PC</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
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