Producer
09-11-2007, 12:02 AM
Hello, i hope that is the correct area for this Topic and everybody understand my (bad?) english,
I found at the Web Informations about a Programming Language Exclusively for the SNES / SFC from Squaresoft (now Square Enix).
They develop Titles how "Secret of Evermore", "Seiken Densetsu 2 & 3" (bzw. "Secret of Mana 1 & 2")...
I read often that all SNES Games programmed in 65816 ASM but Square had a Script / Programming Language that maked coding for Super Famicom much easier. (Developed by Brian Fehdrau)
This called SIGIL (Squares Interpreted Game Intelligence Language)..
Here is a link with a Article from the German "Club Nintendo Magazin" equivalent to "Nintendo Power" from America who Doug Smith (Lead Programmer of Secret of Evermore) and George Sinfield (Idea and Story of Secret of Evermore) was interviewed.
The importants of the Article:
Club Nintendo: Doesn't one have to be computer science genius, in order to be able to program a video game?
DS: Naturally we have a quantity of computer genius with Square also like for example Brian Fehdrau. It has a programming the language with some S.I.G.I.L. (Squares Interpreted Game Intelligence LANGUAGE) develops. S.I.G.I.L it is so simple that even laymen can program small expirations of play themselves within shortest time.
Gs: [..] The S.I.G.I.L. - Instructions are ajar against the English language. For example one could instruct move 3 step right of the play figure with the instruction to go to 3 steps to the right. S.I.G.I.L is particularly useful for the Texter very [...]
Had anybody other Infos about Sigil?
Had anybody the SIGIL SDK? :oh:
Or know anybody other Sources/Documents about SIGIL?
Links:
Article translated by google (http://translate.google.com/translate?u=http%3A%2F%2Fwww.classic-zone.de%2Fartikel.php%3Fid%3D2&langpair=de%7Cen&hl=de&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
Orignal Article in German (http://www.classic-zone.de/artikel.php?id=2)
I found at the Web Informations about a Programming Language Exclusively for the SNES / SFC from Squaresoft (now Square Enix).
They develop Titles how "Secret of Evermore", "Seiken Densetsu 2 & 3" (bzw. "Secret of Mana 1 & 2")...
I read often that all SNES Games programmed in 65816 ASM but Square had a Script / Programming Language that maked coding for Super Famicom much easier. (Developed by Brian Fehdrau)
This called SIGIL (Squares Interpreted Game Intelligence Language)..
Here is a link with a Article from the German "Club Nintendo Magazin" equivalent to "Nintendo Power" from America who Doug Smith (Lead Programmer of Secret of Evermore) and George Sinfield (Idea and Story of Secret of Evermore) was interviewed.
The importants of the Article:
Club Nintendo: Doesn't one have to be computer science genius, in order to be able to program a video game?
DS: Naturally we have a quantity of computer genius with Square also like for example Brian Fehdrau. It has a programming the language with some S.I.G.I.L. (Squares Interpreted Game Intelligence LANGUAGE) develops. S.I.G.I.L it is so simple that even laymen can program small expirations of play themselves within shortest time.
Gs: [..] The S.I.G.I.L. - Instructions are ajar against the English language. For example one could instruct move 3 step right of the play figure with the instruction to go to 3 steps to the right. S.I.G.I.L is particularly useful for the Texter very [...]
Had anybody other Infos about Sigil?
Had anybody the SIGIL SDK? :oh:
Or know anybody other Sources/Documents about SIGIL?
Links:
Article translated by google (http://translate.google.com/translate?u=http%3A%2F%2Fwww.classic-zone.de%2Fartikel.php%3Fid%3D2&langpair=de%7Cen&hl=de&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
Orignal Article in German (http://www.classic-zone.de/artikel.php?id=2)